sdlSetSoftwareRendererSurface function render
Associate a software renderer with a surface.
\param renderer the rendering context. \param surface the surface where rendering is done. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should be called on the thread that created the renderer.
\since This function is available since SDL 3.6.0.
\sa SDL_CreateSoftwareRenderer
extern SDL_DECLSPEC bool SDLCALL SDL_SetSoftwareRendererSurface(SDL_Renderer *renderer, SDL_Surface *surface)
See also:
Implementation
bool sdlSetSoftwareRendererSurface(
Pointer<SdlRenderer> renderer,
Pointer<SdlSurface> surface,
) {
final sdlSetSoftwareRendererSurfaceLookupFunction = _libSdl
.lookupFunction<
Bool Function(
Pointer<SdlRenderer> renderer,
Pointer<SdlSurface> surface,
),
bool Function(
Pointer<SdlRenderer> renderer,
Pointer<SdlSurface> surface,
)
>('SDL_SetSoftwareRendererSurface');
return sdlSetSoftwareRendererSurfaceLookupFunction(renderer, surface);
}