toNative method

Pointer<SdlGpuStorageTextureReadWriteBinding> toNative([
  1. Allocator allocator = ffi.calloc
])

Implementation

Pointer<SdlGpuStorageTextureReadWriteBinding> toNative([
  Allocator allocator = ffi.calloc,
]) {
  final pointer = allocator<SdlGpuStorageTextureReadWriteBinding>();
  pointer.ref.texture = texture;
  pointer.ref.mipLevel = mipLevel;
  pointer.ref.layer = layer;
  pointer.ref.cycle = cycle;
  return pointer;
}