toNative method
Implementation
Pointer<SdlGpuStorageTextureReadWriteBinding> toNative([
Allocator allocator = ffi.calloc,
]) {
final pointer = allocator<SdlGpuStorageTextureReadWriteBinding>();
pointer.ref.texture = texture;
pointer.ref.mipLevel = mipLevel;
pointer.ref.layer = layer;
pointer.ref.cycle = cycle;
return pointer;
}