loadFromPointer method
Implementation
@override
void loadFromPointer(Pointer<SdlEvent> pointer) {
type = pointer.ref.motion.type;
reserved = pointer.ref.motion.reserved;
timestamp = pointer.ref.motion.timestamp;
windowId = pointer.ref.motion.windowId;
which = pointer.ref.motion.which;
state = pointer.ref.motion.state;
x = pointer.ref.motion.x;
y = pointer.ref.motion.y;
xrel = pointer.ref.motion.xrel;
yrel = pointer.ref.motion.yrel;
}