sdlEglGetCurrentDisplay function video

Pointer<Void> sdlEglGetCurrentDisplay()

Get the currently active EGL display.

\returns the currently active EGL display or NULL on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void)

Implementation

Pointer<Void> sdlEglGetCurrentDisplay() {
  final sdlEglGetCurrentDisplayLookupFunction = _libSdl
      .lookupFunction<Pointer<Void> Function(), Pointer<Void> Function()>(
        'SDL_EGL_GetCurrentDisplay',
      );
  return sdlEglGetCurrentDisplayLookupFunction();
}