pixelColor function

bool pixelColor(
  1. Pointer<SdlRenderer> renderer,
  2. double x,
  3. double y,
  4. SdlxColor color, {
  5. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool pixelColor(
  Pointer<SdlRenderer> renderer,
  double x,
  double y,
  SdlxColor color, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) => pixelRgba(
  renderer,
  x,
  y,
  color.r,
  color.g,
  color.b,
  color.a,
  blendMode: blendMode,
);