sdlxBindGpuIndexBuffer function gpu
void
sdlxBindGpuIndexBuffer(
- Pointer<
SdlGpuRenderPass> renderPass, - SdlxGpuBufferBinding binding,
- int indexElementSize
Binds an index buffer on a command buffer for use with subsequent draw calls.
\param render_pass a render pass handle. \param binding a pointer to a struct containing an index buffer and offset. \param index_element_size whether the index values in the buffer are 16- or 32-bit.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size)
Implementation
void sdlxBindGpuIndexBuffer(
Pointer<SdlGpuRenderPass> renderPass,
SdlxGpuBufferBinding binding,
int indexElementSize,
) {
final bindingPointer = binding.calloc();
sdlBindGpuIndexBuffer(renderPass, bindingPointer, indexElementSize);
bindingPointer.callocFree();
}