SdlxGpuSamplerCreateInfo constructor
SdlxGpuSamplerCreateInfo({
- int minFilter = 0,
- int magFilter = 0,
- int mipmapMode = 0,
- int addressModeU = 0,
- int addressModeV = 0,
- int addressModeW = 0,
- double mipLodBias = 0,
- double maxAnisotropy = 0,
- int compareOp = 0,
- double minLod = 0,
- double maxLod = 0,
- int enableAnisotropy = 0,
- int enableCompare = 0,
- int padding1 = 0,
- int padding2 = 0,
- int props = 0,
Implementation
SdlxGpuSamplerCreateInfo({
this.minFilter = 0,
this.magFilter = 0,
this.mipmapMode = 0,
this.addressModeU = 0,
this.addressModeV = 0,
this.addressModeW = 0,
this.mipLodBias = 0,
this.maxAnisotropy = 0,
this.compareOp = 0,
this.minLod = 0,
this.maxLod = 0,
this.enableAnisotropy = 0,
this.enableCompare = 0,
this.padding1 = 0,
this.padding2 = 0,
this.props = 0,
});