SdlxGpuSamplerCreateInfo constructor

SdlxGpuSamplerCreateInfo({
  1. int minFilter = 0,
  2. int magFilter = 0,
  3. int mipmapMode = 0,
  4. int addressModeU = 0,
  5. int addressModeV = 0,
  6. int addressModeW = 0,
  7. double mipLodBias = 0,
  8. double maxAnisotropy = 0,
  9. int compareOp = 0,
  10. double minLod = 0,
  11. double maxLod = 0,
  12. int enableAnisotropy = 0,
  13. int enableCompare = 0,
  14. int padding1 = 0,
  15. int padding2 = 0,
  16. int props = 0,
})

Implementation

SdlxGpuSamplerCreateInfo({
  this.minFilter = 0,
  this.magFilter = 0,
  this.mipmapMode = 0,
  this.addressModeU = 0,
  this.addressModeV = 0,
  this.addressModeW = 0,
  this.mipLodBias = 0,
  this.maxAnisotropy = 0,
  this.compareOp = 0,
  this.minLod = 0,
  this.maxLod = 0,
  this.enableAnisotropy = 0,
  this.enableCompare = 0,
  this.padding1 = 0,
  this.padding2 = 0,
  this.props = 0,
});