SdlxGpuColorTargetBlendState constructor

SdlxGpuColorTargetBlendState({
  1. int srcColorBlendfactor = 0,
  2. int dstColorBlendfactor = 0,
  3. int colorBlendOp = 0,
  4. int srcAlphaBlendfactor = 0,
  5. int dstAlphaBlendfactor = 0,
  6. int alphaBlendOp = 0,
  7. int colorWriteMask = 0,
  8. int enableBlend = 0,
  9. int enableColorWriteMask = 0,
})

Implementation

SdlxGpuColorTargetBlendState({
  this.srcColorBlendfactor = 0,
  this.dstColorBlendfactor = 0,
  this.colorBlendOp = 0,
  this.srcAlphaBlendfactor = 0,
  this.dstAlphaBlendfactor = 0,
  this.alphaBlendOp = 0,
  this.colorWriteMask = 0,
  this.enableBlend = 0,
  this.enableColorWriteMask = 0,
});