sdlxSetGpuScissor function gpu
Sets the current scissor state on a command buffer.
\param render_pass a render pass handle. \param scissor the scissor area to set.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor)
Implementation
void sdlxSetGpuScissor(Pointer<SdlGpuRenderPass> renderPass, SdlxRect scissor) {
final pointer = scissor.calloc();
sdlSetGpuScissor(renderPass, pointer);
pointer.callocFree();
}