sdlRegisterApp function main
Register a win32 window class for SDL's use.
This can be called to set the application window class at startup. It is safe to call this multiple times, as long as every call is eventually paired with a call to SDL_UnregisterApp, but a second registration attempt while a previous registration is still active will be ignored, other than to increment a counter.
Most applications do not need to, and should not, call this directly; SDL will call it when initializing the video subsystem.
If name is NULL, SDL currently uses (CS_BYTEALIGNCLIENT | CS_OWNDC) for
the style, regardless of what is specified here.
\param name the window class name, in UTF-8 encoding. If NULL, SDL
currently uses "SDL_app" but this isn't guaranteed.
\param style the value to use in WNDCLASSEX::style.
\param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
will use GetModuleHandle(NULL) instead.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
Implementation
bool sdlRegisterApp(String? name, int style, Pointer<NativeType> hInst) {
final sdlRegisterAppLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<Utf8> name,
Uint32 style,
Pointer<NativeType> hInst,
),
int Function(Pointer<Utf8> name, int style, Pointer<NativeType> hInst)
>('SDL_RegisterApp');
final namePointer = name != null ? name.toNativeUtf8() : nullptr;
final result = sdlRegisterAppLookupFunction(namePointer, style, hInst) == 1;
calloc.free(namePointer);
return result;
}