getIntersection method
Calculate the intersection of two rectangles.
If result is NULL then this function will return false.
\param A an SDL_Rect structure representing the first rectangle.
\param B an SDL_Rect structure representing the second rectangle.
\param result an SDL_Rect structure filled in with the intersection of
rectangles A and B.
\returns true if there is an intersection, false otherwise.
\since This function is available since SDL 3.2.0.
\sa SDL_HasRectIntersection
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
{@category rect}
Implementation
bool getIntersection(Pointer<SdlRect> b, Pointer<SdlRect> result) =>
sdlGetRectIntersection(this, b, result);