getConnectionState method
Get the connection state of a gamepad.
\param gamepad the gamepad object to query.
\returns the connection state on success or
SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError()
for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad)
{@category gamepad}
Implementation
int getConnectionState() => sdlGetGamepadConnectionState(this);