sdl3opengl library

Constants

GL_1PASS_EXT → const int
GL_1PASS_SGIS → const int
GL_2_BYTES → const int
GL_2_BYTES_NV → const int
GL_2D → const int
GL_2PASS_0_EXT → const int
GL_2PASS_0_SGIS → const int
GL_2PASS_1_EXT → const int
GL_2PASS_1_SGIS → const int
GL_2X_BIT_ATI → const int
GL_3_BYTES → const int
GL_3_BYTES_NV → const int
GL_3D → const int
GL_3D_COLOR → const int
GL_3D_COLOR_TEXTURE → const int
GL_3DFX_multisample → const int
GL_3DFX_tbuffer → const int
GL_3DFX_texture_compression_FXT1 → const int
GL_422_AVERAGE_EXT → const int
GL_422_EXT → const int
GL_422_REV_AVERAGE_EXT → const int
GL_422_REV_EXT → const int
GL_4_BYTES → const int
GL_4_BYTES_NV → const int
GL_4D_COLOR_TEXTURE → const int
GL_4PASS_0_EXT → const int
GL_4PASS_0_SGIS → const int
GL_4PASS_1_EXT → const int
GL_4PASS_1_SGIS → const int
GL_4PASS_2_EXT → const int
GL_4PASS_2_SGIS → const int
GL_4PASS_3_EXT → const int
GL_4PASS_3_SGIS → const int
GL_4X_BIT_ATI → const int
GL_8X_BIT_ATI → const int
GL_ABGR_EXT → const int
GL_ACCUM → const int
GL_ACCUM_ADJACENT_PAIRS_NV → const int
GL_ACCUM_ALPHA_BITS → const int
GL_ACCUM_BLUE_BITS → const int
GL_ACCUM_BUFFER_BIT → const int
GL_ACCUM_CLEAR_VALUE → const int
GL_ACCUM_GREEN_BITS → const int
GL_ACCUM_RED_BITS → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_PROGRAM_EXT → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_STENCIL_FACE_EXT → const int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
GL_ACTIVE_SUBROUTINES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_TEXTURE_ARB → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ACTIVE_VARYING_MAX_LENGTH_NV → const int
GL_ACTIVE_VARYINGS_NV → const int
GL_ACTIVE_VERTEX_UNITS_ARB → const int
GL_ADD → const int
GL_ADD_ATI → const int
GL_ADD_SIGNED → const int
GL_ADD_SIGNED_ARB → const int
GL_ADD_SIGNED_EXT → const int
GL_ADJACENT_PAIRS_NV → const int
GL_AFFINE_2D_NV → const int
GL_AFFINE_3D_NV → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALIASED_POINT_SIZE_RANGE → const int
GL_ALL_ATTRIB_BITS → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_BARRIER_BITS_EXT → const int
GL_ALL_CLIENT_ATTRIB_BITS → const int
GL_ALL_COMPLETED_NV → const int
GL_ALL_PIXELS_AMD → const int
GL_ALL_SHADER_BITS → const int
GL_ALL_STATIC_DATA_IBM → const int
GL_ALLOW_DRAW_FRG_HINT_PGI → const int
GL_ALLOW_DRAW_MEM_HINT_PGI → const int
GL_ALLOW_DRAW_OBJ_HINT_PGI → const int
GL_ALLOW_DRAW_WIN_HINT_PGI → const int
GL_ALPHA → const int
GL_ALPHA12 → const int
GL_ALPHA12_EXT → const int
GL_ALPHA16 → const int
GL_ALPHA16_EXT → const int
GL_ALPHA16_SNORM → const int
GL_ALPHA16F_ARB → const int
GL_ALPHA16F_EXT → const int
GL_ALPHA16I_EXT → const int
GL_ALPHA16UI_EXT → const int
GL_ALPHA32F_ARB → const int
GL_ALPHA32F_EXT → const int
GL_ALPHA32I_EXT → const int
GL_ALPHA32UI_EXT → const int
GL_ALPHA4 → const int
GL_ALPHA4_EXT → const int
GL_ALPHA8 → const int
GL_ALPHA8_EXT → const int
GL_ALPHA8_SNORM → const int
GL_ALPHA8I_EXT → const int
GL_ALPHA8UI_EXT → const int
GL_ALPHA_BIAS → const int
GL_ALPHA_BITS → const int
GL_ALPHA_FLOAT16_APPLE → const int
GL_ALPHA_FLOAT16_ATI → const int
GL_ALPHA_FLOAT32_APPLE → const int
GL_ALPHA_FLOAT32_ATI → const int
GL_ALPHA_INTEGER → const int
GL_ALPHA_INTEGER_EXT → const int
GL_ALPHA_MAX_CLAMP_INGR → const int
GL_ALPHA_MAX_SGIX → const int
GL_ALPHA_MIN_CLAMP_INGR → const int
GL_ALPHA_MIN_SGIX → const int
GL_ALPHA_REF_COMMAND_NV → const int
GL_ALPHA_SCALE → const int
GL_ALPHA_SNORM → const int
GL_ALPHA_TEST → const int
GL_ALPHA_TEST_FUNC → const int
GL_ALPHA_TEST_REF → const int
GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV → const int
GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV → const int
GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV → const int
GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV → const int
GL_ALREADY_SIGNALED → const int
GL_ALWAYS → const int
GL_ALWAYS_FAST_HINT_PGI → const int
GL_ALWAYS_SOFT_HINT_PGI → const int
GL_AMBIENT → const int
GL_AMBIENT_AND_DIFFUSE → const int
GL_AMD_blend_minmax_factor → const int
GL_AMD_conservative_depth → const int
GL_AMD_debug_output → const int
GL_AMD_depth_clamp_separate → const int
GL_AMD_draw_buffers_blend → const int
GL_AMD_framebuffer_multisample_advanced → const int
GL_AMD_framebuffer_sample_positions → const int
GL_AMD_gcn_shader → const int
GL_AMD_gpu_shader_half_float → const int
GL_AMD_gpu_shader_int16 → const int
GL_AMD_gpu_shader_int64 → const int
GL_AMD_interleaved_elements → const int
GL_AMD_multi_draw_indirect → const int
GL_AMD_name_gen_delete → const int
GL_AMD_occlusion_query_event → const int
GL_AMD_performance_monitor → const int
GL_AMD_pinned_memory → const int
GL_AMD_query_buffer_object → const int
GL_AMD_sample_positions → const int
GL_AMD_seamless_cubemap_per_texture → const int
GL_AMD_shader_atomic_counter_ops → const int
GL_AMD_shader_ballot → const int
GL_AMD_shader_explicit_vertex_parameter → const int
GL_AMD_shader_gpu_shader_half_float_fetch → const int
GL_AMD_shader_image_load_store_lod → const int
GL_AMD_shader_stencil_export → const int
GL_AMD_shader_trinary_minmax → const int
GL_AMD_sparse_texture → const int
GL_AMD_stencil_operation_extended → const int
GL_AMD_texture_gather_bias_lod → const int
GL_AMD_texture_texture4 → const int
GL_AMD_transform_feedback3_lines_triangles → const int
GL_AMD_transform_feedback4 → const int
GL_AMD_vertex_shader_layer → const int
GL_AMD_vertex_shader_tessellator → const int
GL_AMD_vertex_shader_viewport_index → const int
GL_AND → const int
GL_AND_INVERTED → const int
GL_AND_REVERSE → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_APPLE_aux_depth_stencil → const int
GL_APPLE_client_storage → const int
GL_APPLE_element_array → const int
GL_APPLE_fence → const int
GL_APPLE_float_pixels → const int
GL_APPLE_flush_buffer_range → const int
GL_APPLE_object_purgeable → const int
GL_APPLE_rgb_422 → const int
GL_APPLE_row_bytes → const int
GL_APPLE_specular_vector → const int
GL_APPLE_texture_range → const int
GL_APPLE_transform_hint → const int
GL_APPLE_vertex_array_object → const int
GL_APPLE_vertex_array_range → const int
GL_APPLE_vertex_program_evaluators → const int
GL_APPLE_ycbcr_422 → const int
GL_ARB_arrays_of_arrays → const int
GL_ARB_base_instance → const int
GL_ARB_bindless_texture → const int
GL_ARB_blend_func_extended → const int
GL_ARB_buffer_storage → const int
GL_ARB_cl_event → const int
GL_ARB_clear_buffer_object → const int
GL_ARB_clear_texture → const int
GL_ARB_clip_control → const int
GL_ARB_color_buffer_float → const int
GL_ARB_compatibility → const int
GL_ARB_compressed_texture_pixel_storage → const int
GL_ARB_compute_shader → const int
GL_ARB_compute_variable_group_size → const int
GL_ARB_conditional_render_inverted → const int
GL_ARB_conservative_depth → const int
GL_ARB_copy_buffer → const int
GL_ARB_copy_image → const int
GL_ARB_cull_distance → const int
GL_ARB_debug_output → const int
GL_ARB_depth_buffer_float → const int
GL_ARB_depth_clamp → const int
GL_ARB_depth_texture → const int
GL_ARB_derivative_control → const int
GL_ARB_direct_state_access → const int
GL_ARB_draw_buffers → const int
GL_ARB_draw_buffers_blend → const int
GL_ARB_draw_elements_base_vertex → const int
GL_ARB_draw_indirect → const int
GL_ARB_draw_instanced → const int
GL_ARB_enhanced_layouts → const int
GL_ARB_ES2_compatibility → const int
GL_ARB_ES3_1_compatibility → const int
GL_ARB_ES3_2_compatibility → const int
GL_ARB_ES3_compatibility → const int
GL_ARB_explicit_attrib_location → const int
GL_ARB_explicit_uniform_location → const int
GL_ARB_fragment_coord_conventions → const int
GL_ARB_fragment_layer_viewport → const int
GL_ARB_fragment_program → const int
GL_ARB_fragment_program_shadow → const int
GL_ARB_fragment_shader → const int
GL_ARB_fragment_shader_interlock → const int
GL_ARB_framebuffer_no_attachments → const int
GL_ARB_framebuffer_object → const int
GL_ARB_framebuffer_sRGB → const int
GL_ARB_geometry_shader4 → const int
GL_ARB_get_program_binary → const int
GL_ARB_get_texture_sub_image → const int
GL_ARB_gl_spirv → const int
GL_ARB_gpu_shader5 → const int
GL_ARB_gpu_shader_fp64 → const int
GL_ARB_gpu_shader_int64 → const int
GL_ARB_half_float_pixel → const int
GL_ARB_half_float_vertex → const int
GL_ARB_imaging → const int
GL_ARB_indirect_parameters → const int
GL_ARB_instanced_arrays → const int
GL_ARB_internalformat_query → const int
GL_ARB_internalformat_query2 → const int
GL_ARB_invalidate_subdata → const int
GL_ARB_map_buffer_alignment → const int
GL_ARB_map_buffer_range → const int
GL_ARB_matrix_palette → const int
GL_ARB_multi_bind → const int
GL_ARB_multi_draw_indirect → const int
GL_ARB_multisample → const int
GL_ARB_multitexture → const int
GL_ARB_occlusion_query → const int
GL_ARB_occlusion_query2 → const int
GL_ARB_parallel_shader_compile → const int
GL_ARB_pipeline_statistics_query → const int
GL_ARB_pixel_buffer_object → const int
GL_ARB_point_parameters → const int
GL_ARB_point_sprite → const int
GL_ARB_polygon_offset_clamp → const int
GL_ARB_post_depth_coverage → const int
GL_ARB_program_interface_query → const int
GL_ARB_provoking_vertex → const int
GL_ARB_query_buffer_object → const int
GL_ARB_robust_buffer_access_behavior → const int
GL_ARB_robustness → const int
GL_ARB_robustness_isolation → const int
GL_ARB_sample_locations → const int
GL_ARB_sample_shading → const int
GL_ARB_sampler_objects → const int
GL_ARB_seamless_cube_map → const int
GL_ARB_seamless_cubemap_per_texture → const int
GL_ARB_separate_shader_objects → const int
GL_ARB_shader_atomic_counter_ops → const int
GL_ARB_shader_atomic_counters → const int
GL_ARB_shader_ballot → const int
GL_ARB_shader_bit_encoding → const int
GL_ARB_shader_clock → const int
GL_ARB_shader_draw_parameters → const int
GL_ARB_shader_group_vote → const int
GL_ARB_shader_image_load_store → const int
GL_ARB_shader_image_size → const int
GL_ARB_shader_objects → const int
GL_ARB_shader_precision → const int
GL_ARB_shader_stencil_export → const int
GL_ARB_shader_storage_buffer_object → const int
GL_ARB_shader_subroutine → const int
GL_ARB_shader_texture_image_samples → const int
GL_ARB_shader_texture_lod → const int
GL_ARB_shader_viewport_layer_array → const int
GL_ARB_shading_language_100 → const int
GL_ARB_shading_language_420pack → const int
GL_ARB_shading_language_include → const int
GL_ARB_shading_language_packing → const int
GL_ARB_shadow → const int
GL_ARB_shadow_ambient → const int
GL_ARB_sparse_buffer → const int
GL_ARB_sparse_texture → const int
GL_ARB_sparse_texture2 → const int
GL_ARB_sparse_texture_clamp → const int
GL_ARB_spirv_extensions → const int
GL_ARB_stencil_texturing → const int
GL_ARB_sync → const int
GL_ARB_tessellation_shader → const int
GL_ARB_texture_barrier → const int
GL_ARB_texture_border_clamp → const int
GL_ARB_texture_buffer_object → const int
GL_ARB_texture_buffer_object_rgb32 → const int
GL_ARB_texture_buffer_range → const int
GL_ARB_texture_compression → const int
GL_ARB_texture_compression_bptc → const int
GL_ARB_texture_compression_rgtc → const int
GL_ARB_texture_cube_map → const int
GL_ARB_texture_cube_map_array → const int
GL_ARB_texture_env_add → const int
GL_ARB_texture_env_combine → const int
GL_ARB_texture_env_crossbar → const int
GL_ARB_texture_env_dot3 → const int
GL_ARB_texture_filter_anisotropic → const int
GL_ARB_texture_filter_minmax → const int
GL_ARB_texture_float → const int
GL_ARB_texture_gather → const int
GL_ARB_texture_mirror_clamp_to_edge → const int
GL_ARB_texture_mirrored_repeat → const int
GL_ARB_texture_multisample → const int
GL_ARB_texture_non_power_of_two → const int
GL_ARB_texture_query_levels → const int
GL_ARB_texture_query_lod → const int
GL_ARB_texture_rectangle → const int
GL_ARB_texture_rg → const int
GL_ARB_texture_rgb10_a2ui → const int
GL_ARB_texture_stencil8 → const int
GL_ARB_texture_storage → const int
GL_ARB_texture_storage_multisample → const int
GL_ARB_texture_swizzle → const int
GL_ARB_texture_view → const int
GL_ARB_timer_query → const int
GL_ARB_transform_feedback2 → const int
GL_ARB_transform_feedback3 → const int
GL_ARB_transform_feedback_instanced → const int
GL_ARB_transform_feedback_overflow_query → const int
GL_ARB_transpose_matrix → const int
GL_ARB_uniform_buffer_object → const int
GL_ARB_vertex_array_bgra → const int
GL_ARB_vertex_array_object → const int
GL_ARB_vertex_attrib_64bit → const int
GL_ARB_vertex_attrib_binding → const int
GL_ARB_vertex_blend → const int
GL_ARB_vertex_buffer_object → const int
GL_ARB_vertex_program → const int
GL_ARB_vertex_shader → const int
GL_ARB_vertex_type_10f_11f_11f_rev → const int
GL_ARB_vertex_type_2_10_10_10_rev → const int
GL_ARB_viewport_array → const int
GL_ARB_window_pos → const int
GL_ARC_TO_NV → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_ARB → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_BUFFER_BINDING_ARB → const int
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT → const int
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT → const int
GL_ARRAY_OBJECT_BUFFER_ATI → const int
GL_ARRAY_OBJECT_OFFSET_ATI → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ASYNC_DRAW_PIXELS_SGIX → const int
GL_ASYNC_HISTOGRAM_SGIX → const int
GL_ASYNC_MARKER_SGIX → const int
GL_ASYNC_READ_PIXELS_SGIX → const int
GL_ASYNC_TEX_IMAGE_SGIX → const int
GL_ATI_draw_buffers → const int
GL_ATI_element_array → const int
GL_ATI_envmap_bumpmap → const int
GL_ATI_fragment_shader → const int
GL_ATI_map_object_buffer → const int
GL_ATI_meminfo → const int
GL_ATI_pixel_format_float → const int
GL_ATI_pn_triangles → const int
GL_ATI_separate_stencil → const int
GL_ATI_text_fragment_shader → const int
GL_ATI_texture_env_combine3 → const int
GL_ATI_texture_float → const int
GL_ATI_texture_mirror_once → const int
GL_ATI_vertex_array_object → const int
GL_ATI_vertex_attrib_array_object → const int
GL_ATI_vertex_streams → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_MEMORY_OBJECT_NV → const int
GL_ATTACHED_MEMORY_OFFSET_NV → const int
GL_ATTACHED_SHADERS → const int
GL_ATTENUATION_EXT → const int
GL_ATTRIB_ARRAY_POINTER_NV → const int
GL_ATTRIB_ARRAY_SIZE_NV → const int
GL_ATTRIB_ARRAY_STRIDE_NV → const int
GL_ATTRIB_ARRAY_TYPE_NV → const int
GL_ATTRIB_STACK_DEPTH → const int
GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
GL_AUTO_GENERATE_MIPMAP → const int
GL_AUTO_NORMAL → const int
GL_AUX0 → const int
GL_AUX1 → const int
GL_AUX2 → const int
GL_AUX3 → const int
GL_AUX_BUFFERS → const int
GL_AUX_DEPTH_STENCIL_APPLE → const int
GL_AVERAGE_EXT → const int
GL_AVERAGE_HP → const int
GL_BACK → const int
GL_BACK_LEFT → const int
GL_BACK_NORMALS_HINT_PGI → const int
GL_BACK_PRIMARY_COLOR_NV → const int
GL_BACK_RIGHT → const int
GL_BACK_SECONDARY_COLOR_NV → const int
GL_BEVEL_NV → const int
GL_BGR → const int
GL_BGR_EXT → const int
GL_BGR_INTEGER → const int
GL_BGR_INTEGER_EXT → const int
GL_BGRA → const int
GL_BGRA8_EXT → const int
GL_BGRA_EXT → const int
GL_BGRA_INTEGER → const int
GL_BGRA_INTEGER_EXT → const int
GL_BIAS_BIT_ATI → const int
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV → const int
GL_BINORMAL_ARRAY_EXT → const int
GL_BINORMAL_ARRAY_POINTER_EXT → const int
GL_BINORMAL_ARRAY_STRIDE_EXT → const int
GL_BINORMAL_ARRAY_TYPE_EXT → const int
GL_BITMAP → const int
GL_BITMAP_TOKEN → const int
GL_BLACKHOLE_RENDER_INTEL → const int
GL_BLEND → const int
GL_BLEND_ADVANCED_COHERENT_KHR → const int
GL_BLEND_ADVANCED_COHERENT_NV → const int
GL_BLEND_COLOR → const int
GL_BLEND_COLOR_COMMAND_NV → const int
GL_BLEND_COLOR_EXT → const int
GL_BLEND_DST → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_ALPHA_EXT → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_DST_RGB_EXT → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_ALPHA_EXT → const int
GL_BLEND_EQUATION_EXT → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_EQUATION_RGB_EXT → const int
GL_BLEND_OVERLAP_NV → const int
GL_BLEND_PREMULTIPLIED_SRC_NV → const int
GL_BLEND_SRC → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_ALPHA_EXT → const int
GL_BLEND_SRC_RGB → const int
GL_BLEND_SRC_RGB_EXT → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_BIAS → const int
GL_BLUE_BIT_ATI → const int
GL_BLUE_BITS → const int
GL_BLUE_INTEGER → const int
GL_BLUE_INTEGER_EXT → const int
GL_BLUE_MAX_CLAMP_INGR → const int
GL_BLUE_MIN_CLAMP_INGR → const int
GL_BLUE_NV → const int
GL_BLUE_SCALE → const int
GL_BOLD_BIT_NV → const int
GL_BOOL → const int
GL_BOOL_ARB → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC2_ARB → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC3_ARB → const int
GL_BOOL_VEC4 → const int
GL_BOOL_VEC4_ARB → const int
GL_BOUNDING_BOX_NV → const int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS → const int
GL_BUFFER_ACCESS_ARB → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_FLUSHING_UNMAP_APPLE → const int
GL_BUFFER_GPU_ADDRESS_NV → const int
GL_BUFFER_IMMUTABLE_STORAGE → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAP_POINTER_ARB → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_MAPPED_ARB → const int
GL_BUFFER_OBJECT_APPLE → const int
GL_BUFFER_OBJECT_EXT → const int
GL_BUFFER_SERIALIZED_MODIFY_APPLE → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_SIZE_ARB → const int
GL_BUFFER_STORAGE_FLAGS → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_UPDATE_BARRIER_BIT_EXT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_USAGE_ARB → const int
GL_BUFFER_VARIABLE → const int
GL_BUMP_ENVMAP_ATI → const int
GL_BUMP_NUM_TEX_UNITS_ATI → const int
GL_BUMP_ROT_MATRIX_ATI → const int
GL_BUMP_ROT_MATRIX_SIZE_ATI → const int
GL_BUMP_TARGET_ATI → const int
GL_BUMP_TEX_UNITS_ATI → const int
GL_BYTE → const int
GL_C3F_V3F → const int
GL_C4F_N3F_V3F → const int
GL_C4UB_V2F → const int
GL_C4UB_V3F → const int
GL_CALLIGRAPHIC_FRAGMENT_SGIX → const int
GL_CAVEAT_SUPPORT → const int
GL_CCW → const int
GL_CIRCULAR_CCW_ARC_TO_NV → const int
GL_CIRCULAR_CW_ARC_TO_NV → const int
GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
GL_CLAMP → const int
GL_CLAMP_FRAGMENT_COLOR → const int
GL_CLAMP_FRAGMENT_COLOR_ARB → const int
GL_CLAMP_READ_COLOR → const int
GL_CLAMP_READ_COLOR_ARB → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_BORDER_ARB → const int
GL_CLAMP_TO_BORDER_SGIS → const int
GL_CLAMP_TO_EDGE → const int
GL_CLAMP_TO_EDGE_SGIS → const int
GL_CLAMP_VERTEX_COLOR → const int
GL_CLAMP_VERTEX_COLOR_ARB → const int
GL_CLEAR → const int
GL_CLEAR_BUFFER → const int
GL_CLEAR_TEXTURE → const int
GL_CLIENT_ACTIVE_TEXTURE → const int
GL_CLIENT_ACTIVE_TEXTURE_ARB → const int
GL_CLIENT_ALL_ATTRIB_BITS → const int
GL_CLIENT_ATTRIB_STACK_DEPTH → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
GL_CLIENT_PIXEL_STORE_BIT → const int
GL_CLIENT_STORAGE_BIT → const int
GL_CLIENT_VERTEX_ARRAY_BIT → const int
GL_CLIP_DEPTH_MODE → const int
GL_CLIP_DISTANCE0 → const int
GL_CLIP_DISTANCE1 → const int
GL_CLIP_DISTANCE2 → const int
GL_CLIP_DISTANCE3 → const int
GL_CLIP_DISTANCE4 → const int
GL_CLIP_DISTANCE5 → const int
GL_CLIP_DISTANCE6 → const int
GL_CLIP_DISTANCE7 → const int
GL_CLIP_DISTANCE_NV → const int
GL_CLIP_FAR_HINT_PGI → const int
GL_CLIP_NEAR_HINT_PGI → const int
GL_CLIP_ORIGIN → const int
GL_CLIP_PLANE0 → const int
GL_CLIP_PLANE1 → const int
GL_CLIP_PLANE2 → const int
GL_CLIP_PLANE3 → const int
GL_CLIP_PLANE4 → const int
GL_CLIP_PLANE5 → const int
GL_CLIP_VOLUME_CLIPPING_HINT_EXT → const int
GL_CLIPPING_INPUT_PRIMITIVES → const int
GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
GL_CLIPPING_OUTPUT_PRIMITIVES → const int
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
GL_CLOSE_PATH_NV → const int
GL_CMYK_EXT → const int
GL_CMYKA_EXT → const int
GL_CND0_ATI → const int
GL_CND_ATI → const int
GL_COEFF → const int
GL_COLOR → const int
GL_COLOR3_BIT_PGI → const int
GL_COLOR4_BIT_PGI → const int
GL_COLOR_ALPHA_PAIRING_ATI → const int
GL_COLOR_ARRAY → const int
GL_COLOR_ARRAY_ADDRESS_NV → const int
GL_COLOR_ARRAY_BUFFER_BINDING → const int
GL_COLOR_ARRAY_BUFFER_BINDING_ARB → const int
GL_COLOR_ARRAY_COUNT_EXT → const int
GL_COLOR_ARRAY_EXT → const int
GL_COLOR_ARRAY_LENGTH_NV → const int
GL_COLOR_ARRAY_LIST_IBM → const int
GL_COLOR_ARRAY_LIST_STRIDE_IBM → const int
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_COLOR_ARRAY_POINTER → const int
GL_COLOR_ARRAY_POINTER_EXT → const int
GL_COLOR_ARRAY_SIZE → const int
GL_COLOR_ARRAY_SIZE_EXT → const int
GL_COLOR_ARRAY_STRIDE → const int
GL_COLOR_ARRAY_STRIDE_EXT → const int
GL_COLOR_ARRAY_TYPE → const int
GL_COLOR_ARRAY_TYPE_EXT → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT0_EXT → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT10_EXT → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT11_EXT → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT12_EXT → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT13_EXT → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT14_EXT → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT15_EXT → const int
GL_COLOR_ATTACHMENT16 → const int
GL_COLOR_ATTACHMENT17 → const int
GL_COLOR_ATTACHMENT18 → const int
GL_COLOR_ATTACHMENT19 → const int
GL_COLOR_ATTACHMENT1_EXT → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT20 → const int
GL_COLOR_ATTACHMENT21 → const int
GL_COLOR_ATTACHMENT22 → const int
GL_COLOR_ATTACHMENT23 → const int
GL_COLOR_ATTACHMENT24 → const int
GL_COLOR_ATTACHMENT25 → const int
GL_COLOR_ATTACHMENT26 → const int
GL_COLOR_ATTACHMENT27 → const int
GL_COLOR_ATTACHMENT28 → const int
GL_COLOR_ATTACHMENT29 → const int
GL_COLOR_ATTACHMENT2_EXT → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT30 → const int
GL_COLOR_ATTACHMENT31 → const int
GL_COLOR_ATTACHMENT3_EXT → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT4_EXT → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT5_EXT → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT6_EXT → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT7_EXT → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT8_EXT → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_ATTACHMENT9_EXT → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_COMPONENTS → const int
GL_COLOR_ENCODING → const int
GL_COLOR_FLOAT_APPLE → const int
GL_COLOR_INDEX → const int
GL_COLOR_INDEX12_EXT → const int
GL_COLOR_INDEX16_EXT → const int
GL_COLOR_INDEX1_EXT → const int
GL_COLOR_INDEX2_EXT → const int
GL_COLOR_INDEX4_EXT → const int
GL_COLOR_INDEX8_EXT → const int
GL_COLOR_INDEXES → const int
GL_COLOR_LOGIC_OP → const int
GL_COLOR_MATERIAL → const int
GL_COLOR_MATERIAL_FACE → const int
GL_COLOR_MATERIAL_PARAMETER → const int
GL_COLOR_MATRIX → const int
GL_COLOR_MATRIX_SGI → const int
GL_COLOR_MATRIX_STACK_DEPTH → const int
GL_COLOR_MATRIX_STACK_DEPTH_SGI → const int
GL_COLOR_RENDERABLE → const int
GL_COLOR_SAMPLES_NV → const int
GL_COLOR_SUM → const int
GL_COLOR_SUM_ARB → const int
GL_COLOR_SUM_CLAMP_NV → const int
GL_COLOR_SUM_EXT → const int
GL_COLOR_TABLE → const int
GL_COLOR_TABLE_ALPHA_SIZE → const int
GL_COLOR_TABLE_ALPHA_SIZE_SGI → const int
GL_COLOR_TABLE_BIAS → const int
GL_COLOR_TABLE_BIAS_SGI → const int
GL_COLOR_TABLE_BLUE_SIZE → const int
GL_COLOR_TABLE_BLUE_SIZE_SGI → const int
GL_COLOR_TABLE_FORMAT → const int
GL_COLOR_TABLE_FORMAT_SGI → const int
GL_COLOR_TABLE_GREEN_SIZE → const int
GL_COLOR_TABLE_GREEN_SIZE_SGI → const int
GL_COLOR_TABLE_INTENSITY_SIZE → const int
GL_COLOR_TABLE_INTENSITY_SIZE_SGI → const int
GL_COLOR_TABLE_LUMINANCE_SIZE → const int
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI → const int
GL_COLOR_TABLE_RED_SIZE → const int
GL_COLOR_TABLE_RED_SIZE_SGI → const int
GL_COLOR_TABLE_SCALE → const int
GL_COLOR_TABLE_SCALE_SGI → const int
GL_COLOR_TABLE_SGI → const int
GL_COLOR_TABLE_WIDTH → const int
GL_COLOR_TABLE_WIDTH_SGI → const int
GL_COLOR_WRITEMASK → const int
GL_COLORBURN_KHR → const int
GL_COLORBURN_NV → const int
GL_COLORDODGE_KHR → const int
GL_COLORDODGE_NV → const int
GL_COMBINE → const int
GL_COMBINE4_NV → const int
GL_COMBINE_ALPHA → const int
GL_COMBINE_ALPHA_ARB → const int
GL_COMBINE_ALPHA_EXT → const int
GL_COMBINE_ARB → const int
GL_COMBINE_EXT → const int
GL_COMBINE_RGB → const int
GL_COMBINE_RGB_ARB → const int
GL_COMBINE_RGB_EXT → const int
GL_COMBINER0_NV → const int
GL_COMBINER1_NV → const int
GL_COMBINER2_NV → const int
GL_COMBINER3_NV → const int
GL_COMBINER4_NV → const int
GL_COMBINER5_NV → const int
GL_COMBINER6_NV → const int
GL_COMBINER7_NV → const int
GL_COMBINER_AB_DOT_PRODUCT_NV → const int
GL_COMBINER_AB_OUTPUT_NV → const int
GL_COMBINER_BIAS_NV → const int
GL_COMBINER_CD_DOT_PRODUCT_NV → const int
GL_COMBINER_CD_OUTPUT_NV → const int
GL_COMBINER_COMPONENT_USAGE_NV → const int
GL_COMBINER_INPUT_NV → const int
GL_COMBINER_MAPPING_NV → const int
GL_COMBINER_MUX_SUM_NV → const int
GL_COMBINER_SCALE_NV → const int
GL_COMBINER_SUM_OUTPUT_NV → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMMAND_BARRIER_BIT_EXT → const int
GL_COMP_BIT_ATI → const int
GL_COMPARE_R_TO_TEXTURE → const int
GL_COMPARE_R_TO_TEXTURE_ARB → const int
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPATIBLE_SUBROUTINES → const int
GL_COMPILE → const int
GL_COMPILE_AND_EXECUTE → const int
GL_COMPILE_STATUS → const int
GL_COMPLETION_STATUS_ARB → const int
GL_COMPLETION_STATUS_KHR → const int
GL_COMPRESSED_ALPHA → const int
GL_COMPRESSED_ALPHA_ARB → const int
GL_COMPRESSED_INTENSITY → const int
GL_COMPRESSED_INTENSITY_ARB → const int
GL_COMPRESSED_LUMINANCE → const int
GL_COMPRESSED_LUMINANCE_ALPHA → const int
GL_COMPRESSED_LUMINANCE_ALPHA_ARB → const int
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT → const int
GL_COMPRESSED_LUMINANCE_ARB → const int
GL_COMPRESSED_LUMINANCE_LATC1_EXT → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED → const int
GL_COMPRESSED_RED_GREEN_RGTC2_EXT → const int
GL_COMPRESSED_RED_RGTC1 → const int
GL_COMPRESSED_RED_RGTC1_EXT → const int
GL_COMPRESSED_RG → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RG_RGTC2 → const int
GL_COMPRESSED_RGB → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_ARB → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_FXT1_3DFX → const int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_ARB → const int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
GL_COMPRESSED_RGBA_BPTC_UNORM → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_RGBA_FXT1_3DFX → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT → const int
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT → const int
GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
GL_COMPRESSED_SLUMINANCE → const int
GL_COMPRESSED_SLUMINANCE_ALPHA → const int
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT → const int
GL_COMPRESSED_SLUMINANCE_EXT → const int
GL_COMPRESSED_SRGB → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_SRGB_ALPHA_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SRGB_EXT → const int
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPRESSED_TEXTURE_FORMATS_ARB → const int
GL_COMPUTE_PROGRAM_NV → const int
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_SHADER_INVOCATIONS → const int
GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
GL_COMPUTE_SUBROUTINE → const int
GL_COMPUTE_SUBROUTINE_UNIFORM → const int
GL_COMPUTE_TEXTURE → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CON_0_ATI → const int
GL_CON_10_ATI → const int
GL_CON_11_ATI → const int
GL_CON_12_ATI → const int
GL_CON_13_ATI → const int
GL_CON_14_ATI → const int
GL_CON_15_ATI → const int
GL_CON_16_ATI → const int
GL_CON_17_ATI → const int
GL_CON_18_ATI → const int
GL_CON_19_ATI → const int
GL_CON_1_ATI → const int
GL_CON_20_ATI → const int
GL_CON_21_ATI → const int
GL_CON_22_ATI → const int
GL_CON_23_ATI → const int
GL_CON_24_ATI → const int
GL_CON_25_ATI → const int
GL_CON_26_ATI → const int
GL_CON_27_ATI → const int
GL_CON_28_ATI → const int
GL_CON_29_ATI → const int
GL_CON_2_ATI → const int
GL_CON_30_ATI → const int
GL_CON_31_ATI → const int
GL_CON_3_ATI → const int
GL_CON_4_ATI → const int
GL_CON_5_ATI → const int
GL_CON_6_ATI → const int
GL_CON_7_ATI → const int
GL_CON_8_ATI → const int
GL_CON_9_ATI → const int
GL_CONDITION_SATISFIED → const int
GL_CONFORMANT_NV → const int
GL_CONIC_CURVE_TO_NV → const int
GL_CONJOINT_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
GL_CONSERVATIVE_RASTERIZATION_NV → const int
GL_CONSERVE_MEMORY_HINT_PGI → const int
GL_CONST_EYE_NV → const int
GL_CONSTANT → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_ALPHA_EXT → const int
GL_CONSTANT_ARB → const int
GL_CONSTANT_ATTENUATION → const int
GL_CONSTANT_BORDER → const int
GL_CONSTANT_BORDER_HP → const int
GL_CONSTANT_COLOR → const int
GL_CONSTANT_COLOR0_NV → const int
GL_CONSTANT_COLOR1_NV → const int
GL_CONSTANT_COLOR_EXT → const int
GL_CONSTANT_EXT → const int
GL_CONSTANT_NV → const int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
GL_CONTEXT_CORE_PROFILE_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_PROFILE_MASK → const int
GL_CONTEXT_RELEASE_BEHAVIOR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
GL_CONTEXT_ROBUST_ACCESS → const int
GL_CONTINUOUS_AMD → const int
GL_CONTRAST_NV → const int
GL_CONVEX_HULL_NV → const int
GL_CONVOLUTION_1D → const int
GL_CONVOLUTION_1D_EXT → const int
GL_CONVOLUTION_2D → const int
GL_CONVOLUTION_2D_EXT → const int
GL_CONVOLUTION_BORDER_COLOR → const int
GL_CONVOLUTION_BORDER_COLOR_HP → const int
GL_CONVOLUTION_BORDER_MODE → const int
GL_CONVOLUTION_BORDER_MODE_EXT → const int
GL_CONVOLUTION_FILTER_BIAS → const int
GL_CONVOLUTION_FILTER_BIAS_EXT → const int
GL_CONVOLUTION_FILTER_SCALE → const int
GL_CONVOLUTION_FILTER_SCALE_EXT → const int
GL_CONVOLUTION_FORMAT → const int
GL_CONVOLUTION_FORMAT_EXT → const int
GL_CONVOLUTION_HEIGHT → const int
GL_CONVOLUTION_HEIGHT_EXT → const int
GL_CONVOLUTION_HINT_SGIX → const int
GL_CONVOLUTION_WIDTH → const int
GL_CONVOLUTION_WIDTH_EXT → const int
GL_COORD_REPLACE → const int
GL_COORD_REPLACE_ARB → const int
GL_COORD_REPLACE_NV → const int
GL_COPY → const int
GL_COPY_INVERTED → const int
GL_COPY_PIXEL_TOKEN → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_COUNT_DOWN_NV → const int
GL_COUNT_UP_NV → const int
GL_COUNTER_RANGE_AMD → const int
GL_COUNTER_TYPE_AMD → const int
GL_COVERAGE_MODULATION_NV → const int
GL_COVERAGE_MODULATION_TABLE_NV → const int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
GL_CUBIC_CURVE_TO_NV → const int
GL_CUBIC_EXT → const int
GL_CUBIC_HP → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CULL_FRAGMENT_NV → const int
GL_CULL_MODES_NV → const int
GL_CULL_VERTEX_EXT → const int
GL_CULL_VERTEX_EYE_POSITION_EXT → const int
GL_CULL_VERTEX_IBM → const int
GL_CULL_VERTEX_OBJECT_POSITION_EXT → const int
GL_CURRENT_ATTRIB_NV → const int
GL_CURRENT_BINORMAL_EXT → const int
GL_CURRENT_BIT → const int
GL_CURRENT_COLOR → const int
GL_CURRENT_FOG_COORD → const int
GL_CURRENT_FOG_COORDINATE → const int
GL_CURRENT_FOG_COORDINATE_EXT → const int
GL_CURRENT_INDEX → const int
GL_CURRENT_MATRIX_ARB → const int
GL_CURRENT_MATRIX_INDEX_ARB → const int
GL_CURRENT_MATRIX_NV → const int
GL_CURRENT_MATRIX_STACK_DEPTH_ARB → const int
GL_CURRENT_MATRIX_STACK_DEPTH_NV → const int
GL_CURRENT_NORMAL → const int
GL_CURRENT_OCCLUSION_QUERY_ID_NV → const int
GL_CURRENT_PALETTE_MATRIX_ARB → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_QUERY_ARB → const int
GL_CURRENT_RASTER_COLOR → const int
GL_CURRENT_RASTER_DISTANCE → const int
GL_CURRENT_RASTER_INDEX → const int
GL_CURRENT_RASTER_NORMAL_SGIX → const int
GL_CURRENT_RASTER_POSITION → const int
GL_CURRENT_RASTER_POSITION_VALID → const int
GL_CURRENT_RASTER_SECONDARY_COLOR → const int
GL_CURRENT_RASTER_TEXTURE_COORDS → const int
GL_CURRENT_SECONDARY_COLOR → const int
GL_CURRENT_SECONDARY_COLOR_EXT → const int
GL_CURRENT_TANGENT_EXT → const int
GL_CURRENT_TEXTURE_COORDS → const int
GL_CURRENT_TIME_NV → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CURRENT_VERTEX_ATTRIB_ARB → const int
GL_CURRENT_VERTEX_EXT → const int
GL_CURRENT_VERTEX_WEIGHT_EXT → const int
GL_CURRENT_WEIGHT_ARB → const int
GL_CW → const int
GL_D3D12_FENCE_VALUE_EXT → const int
GL_DARKEN_KHR → const int
GL_DARKEN_NV → const int
GL_DATA_BUFFER_AMD → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
GL_DEBUG_CATEGORY_API_ERROR_AMD → const int
GL_DEBUG_CATEGORY_APPLICATION_AMD → const int
GL_DEBUG_CATEGORY_DEPRECATION_AMD → const int
GL_DEBUG_CATEGORY_OTHER_AMD → const int
GL_DEBUG_CATEGORY_PERFORMANCE_AMD → const int
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD → const int
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD → const int
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_LOGGED_MESSAGES_AMD → const int
GL_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_HIGH_AMD → const int
GL_DEBUG_SEVERITY_HIGH_ARB → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_LOW_AMD → const int
GL_DEBUG_SEVERITY_LOW_ARB → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_MEDIUM_AMD → const int
GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_API_ARB → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_APPLICATION_ARB → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_OTHER_ARB → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_ERROR_ARB → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_OTHER_ARB → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PORTABILITY_ARB → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
GL_DECAL → const int
GL_DECODE_EXT → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DECR_WRAP_EXT → const int
GL_DEDICATED_MEMORY_OBJECT_EXT → const int
GL_DEFORMATIONS_MASK_SGIX → const int
GL_DELETE_STATUS → const int
GL_DEPENDENT_AR_TEXTURE_2D_NV → const int
GL_DEPENDENT_GB_TEXTURE_2D_NV → const int
GL_DEPENDENT_HILO_TEXTURE_2D_NV → const int
GL_DEPENDENT_RGB_TEXTURE_3D_NV → const int
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH24_STENCIL8_EXT → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH32F_STENCIL8_NV → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_ATTACHMENT_EXT → const int
GL_DEPTH_BIAS → const int
GL_DEPTH_BITS → const int
GL_DEPTH_BOUNDS_EXT → const int
GL_DEPTH_BOUNDS_TEST_EXT → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
GL_DEPTH_CLAMP → const int
GL_DEPTH_CLAMP_FAR_AMD → const int
GL_DEPTH_CLAMP_NEAR_AMD → const int
GL_DEPTH_CLAMP_NV → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT16_ARB → const int
GL_DEPTH_COMPONENT16_SGIX → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT24_ARB → const int
GL_DEPTH_COMPONENT24_SGIX → const int
GL_DEPTH_COMPONENT32 → const int
GL_DEPTH_COMPONENT32_ARB → const int
GL_DEPTH_COMPONENT32_SGIX → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_COMPONENT32F_NV → const int
GL_DEPTH_COMPONENTS → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_RENDERABLE → const int
GL_DEPTH_SAMPLES_NV → const int
GL_DEPTH_SCALE → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_EXT → const int
GL_DEPTH_STENCIL_NV → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_STENCIL_TO_BGRA_NV → const int
GL_DEPTH_STENCIL_TO_RGBA_NV → const int
GL_DEPTH_TEST → const int
GL_DEPTH_TEXTURE_MODE → const int
GL_DEPTH_TEXTURE_MODE_ARB → const int
GL_DEPTH_WRITEMASK → const int
GL_DETACHED_BUFFERS_NV → const int
GL_DETACHED_MEMORY_INCARNATION_NV → const int
GL_DETACHED_TEXTURES_NV → const int
GL_DETAIL_TEXTURE_2D_BINDING_SGIS → const int
GL_DETAIL_TEXTURE_2D_SGIS → const int
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS → const int
GL_DETAIL_TEXTURE_LEVEL_SGIS → const int
GL_DETAIL_TEXTURE_MODE_SGIS → const int
GL_DEVICE_LUID_EXT → const int
GL_DEVICE_NODE_MASK_EXT → const int
GL_DEVICE_UUID_EXT → const int
GL_DIFFERENCE_KHR → const int
GL_DIFFERENCE_NV → const int
GL_DIFFUSE → const int
GL_DISCARD_ATI → const int
GL_DISCARD_NV → const int
GL_DISCRETE_AMD → const int
GL_DISJOINT_NV → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DISPLAY_LIST → const int
GL_DISTANCE_ATTENUATION_EXT → const int
GL_DISTANCE_ATTENUATION_SGIS → const int
GL_DITHER → const int
GL_DOMAIN → const int
GL_DONT_CARE → const int
GL_DOT2_ADD_ATI → const int
GL_DOT3_ATI → const int
GL_DOT3_RGB → const int
GL_DOT3_RGB_ARB → const int
GL_DOT3_RGB_EXT → const int
GL_DOT3_RGBA → const int
GL_DOT3_RGBA_ARB → const int
GL_DOT3_RGBA_EXT → const int
GL_DOT4_ATI → const int
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV → const int
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_DEPTH_REPLACE_NV → const int
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_NV → const int
GL_DOT_PRODUCT_PASS_THROUGH_NV → const int
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_TEXTURE_1D_NV → const int
GL_DOT_PRODUCT_TEXTURE_2D_NV → const int
GL_DOT_PRODUCT_TEXTURE_3D_NV → const int
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV → const int
GL_DOUBLE → const int
GL_DOUBLE_MAT2 → const int
GL_DOUBLE_MAT2_EXT → const int
GL_DOUBLE_MAT2x3 → const int
GL_DOUBLE_MAT2x3_EXT → const int
GL_DOUBLE_MAT2x4 → const int
GL_DOUBLE_MAT2x4_EXT → const int
GL_DOUBLE_MAT3 → const int
GL_DOUBLE_MAT3_EXT → const int
GL_DOUBLE_MAT3x2 → const int
GL_DOUBLE_MAT3x2_EXT → const int
GL_DOUBLE_MAT3x4 → const int
GL_DOUBLE_MAT3x4_EXT → const int
GL_DOUBLE_MAT4 → const int
GL_DOUBLE_MAT4_EXT → const int
GL_DOUBLE_MAT4x2 → const int
GL_DOUBLE_MAT4x2_EXT → const int
GL_DOUBLE_MAT4x3 → const int
GL_DOUBLE_MAT4x3_EXT → const int
GL_DOUBLE_VEC2 → const int
GL_DOUBLE_VEC2_EXT → const int
GL_DOUBLE_VEC3 → const int
GL_DOUBLE_VEC3_EXT → const int
GL_DOUBLE_VEC4 → const int
GL_DOUBLE_VEC4_EXT → const int
GL_DOUBLEBUFFER → const int
GL_DRAW_ARRAYS_COMMAND_NV → const int
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
GL_DRAW_BUFFER → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER0_ARB → const int
GL_DRAW_BUFFER0_ATI → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER10_ARB → const int
GL_DRAW_BUFFER10_ATI → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER11_ARB → const int
GL_DRAW_BUFFER11_ATI → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER12_ARB → const int
GL_DRAW_BUFFER12_ATI → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER13_ARB → const int
GL_DRAW_BUFFER13_ATI → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER14_ARB → const int
GL_DRAW_BUFFER14_ATI → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER15_ARB → const int
GL_DRAW_BUFFER15_ATI → const int
GL_DRAW_BUFFER1_ARB → const int
GL_DRAW_BUFFER1_ATI → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER2_ARB → const int
GL_DRAW_BUFFER2_ATI → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER3_ARB → const int
GL_DRAW_BUFFER3_ATI → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER4_ARB → const int
GL_DRAW_BUFFER4_ATI → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER5_ARB → const int
GL_DRAW_BUFFER5_ATI → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER6_ARB → const int
GL_DRAW_BUFFER6_ATI → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER7_ARB → const int
GL_DRAW_BUFFER7_ATI → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER8_ARB → const int
GL_DRAW_BUFFER8_ATI → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_BUFFER9_ARB → const int
GL_DRAW_BUFFER9_ATI → const int
GL_DRAW_ELEMENTS_COMMAND_NV → const int
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_FRAMEBUFFER_BINDING_EXT → const int
GL_DRAW_FRAMEBUFFER_EXT → const int
GL_DRAW_INDIRECT_ADDRESS_NV → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRAW_INDIRECT_LENGTH_NV → const int
GL_DRAW_INDIRECT_UNIFIED_NV → const int
GL_DRAW_PIXEL_TOKEN → const int
GL_DRAW_PIXELS_APPLE → const int
GL_DRIVER_UUID_EXT → const int
GL_DS_BIAS_NV → const int
GL_DS_SCALE_NV → const int
GL_DSDT8_MAG8_INTENSITY8_NV → const int
GL_DSDT8_MAG8_NV → const int
GL_DSDT8_NV → const int
GL_DSDT_MAG_INTENSITY_NV → const int
GL_DSDT_MAG_NV → const int
GL_DSDT_MAG_VIB_NV → const int
GL_DSDT_NV → const int
GL_DST_ALPHA → const int
GL_DST_ATOP_NV → const int
GL_DST_COLOR → const int
GL_DST_IN_NV → const int
GL_DST_NV → const int
GL_DST_OUT_NV → const int
GL_DST_OVER_NV → const int
GL_DT_BIAS_NV → const int
GL_DT_SCALE_NV → const int
GL_DU8DV8_ATI → const int
GL_DUAL_ALPHA12_SGIS → const int
GL_DUAL_ALPHA16_SGIS → const int
GL_DUAL_ALPHA4_SGIS → const int
GL_DUAL_ALPHA8_SGIS → const int
GL_DUAL_INTENSITY12_SGIS → const int
GL_DUAL_INTENSITY16_SGIS → const int
GL_DUAL_INTENSITY4_SGIS → const int
GL_DUAL_INTENSITY8_SGIS → const int
GL_DUAL_LUMINANCE12_SGIS → const int
GL_DUAL_LUMINANCE16_SGIS → const int
GL_DUAL_LUMINANCE4_SGIS → const int
GL_DUAL_LUMINANCE8_SGIS → const int
GL_DUAL_LUMINANCE_ALPHA4_SGIS → const int
GL_DUAL_LUMINANCE_ALPHA8_SGIS → const int
GL_DUAL_TEXTURE_SELECT_SGIS → const int
GL_DUDV_ATI → const int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
GL_DYNAMIC_ATI → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_COPY_ARB → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_DRAW_ARB → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_READ_ARB → const int
GL_DYNAMIC_STORAGE_BIT → const int
GL_E_TIMES_F_NV → const int
GL_EDGE_FLAG → const int
GL_EDGE_FLAG_ARRAY → const int
GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING → const int
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB → const int
GL_EDGE_FLAG_ARRAY_COUNT_EXT → const int
GL_EDGE_FLAG_ARRAY_EXT → const int
GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
GL_EDGE_FLAG_ARRAY_LIST_IBM → const int
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM → const int
GL_EDGE_FLAG_ARRAY_POINTER → const int
GL_EDGE_FLAG_ARRAY_POINTER_EXT → const int
GL_EDGE_FLAG_ARRAY_STRIDE → const int
GL_EDGE_FLAG_ARRAY_STRIDE_EXT → const int
GL_EDGEFLAG_BIT_PGI → const int
GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
GL_EIGHTH_BIT_ATI → const int
GL_ELEMENT_ADDRESS_COMMAND_NV → const int
GL_ELEMENT_ARRAY_ADDRESS_NV → const int
GL_ELEMENT_ARRAY_APPLE → const int
GL_ELEMENT_ARRAY_ATI → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_ARB → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB → const int
GL_ELEMENT_ARRAY_LENGTH_NV → const int
GL_ELEMENT_ARRAY_POINTER_APPLE → const int
GL_ELEMENT_ARRAY_POINTER_ATI → const int
GL_ELEMENT_ARRAY_TYPE_APPLE → const int
GL_ELEMENT_ARRAY_TYPE_ATI → const int
GL_ELEMENT_ARRAY_UNIFIED_NV → const int
GL_EMBOSS_CONSTANT_NV → const int
GL_EMBOSS_LIGHT_NV → const int
GL_EMBOSS_MAP_NV → const int
GL_EMISSION → const int
GL_ENABLE_BIT → const int
GL_EQUAL → const int
GL_EQUIV → const int
GL_EVAL_2D_NV → const int
GL_EVAL_BIT → const int
GL_EVAL_FRACTIONAL_TESSELLATION_NV → const int
GL_EVAL_TRIANGULAR_2D_NV → const int
GL_EVAL_VERTEX_ATTRIB0_NV → const int
GL_EVAL_VERTEX_ATTRIB10_NV → const int
GL_EVAL_VERTEX_ATTRIB11_NV → const int
GL_EVAL_VERTEX_ATTRIB12_NV → const int
GL_EVAL_VERTEX_ATTRIB13_NV → const int
GL_EVAL_VERTEX_ATTRIB14_NV → const int
GL_EVAL_VERTEX_ATTRIB15_NV → const int
GL_EVAL_VERTEX_ATTRIB1_NV → const int
GL_EVAL_VERTEX_ATTRIB2_NV → const int
GL_EVAL_VERTEX_ATTRIB3_NV → const int
GL_EVAL_VERTEX_ATTRIB4_NV → const int
GL_EVAL_VERTEX_ATTRIB5_NV → const int
GL_EVAL_VERTEX_ATTRIB6_NV → const int
GL_EVAL_VERTEX_ATTRIB7_NV → const int
GL_EVAL_VERTEX_ATTRIB8_NV → const int
GL_EVAL_VERTEX_ATTRIB9_NV → const int
GL_EXCLUSION_KHR → const int
GL_EXCLUSION_NV → const int
GL_EXCLUSIVE_EXT → const int
GL_EXP → const int
GL_EXP2 → const int
GL_EXPAND_NEGATE_NV → const int
GL_EXPAND_NORMAL_NV → const int
GL_EXT_422_pixels → const int
GL_EXT_abgr → const int
GL_EXT_bgra → const int
GL_EXT_bindable_uniform → const int
GL_EXT_blend_color → const int
GL_EXT_blend_equation_separate → const int
GL_EXT_blend_func_separate → const int
GL_EXT_blend_logic_op → const int
GL_EXT_blend_minmax → const int
GL_EXT_blend_subtract → const int
GL_EXT_clip_volume_hint → const int
GL_EXT_cmyka → const int
GL_EXT_color_subtable → const int
GL_EXT_compiled_vertex_array → const int
GL_EXT_convolution → const int
GL_EXT_coordinate_frame → const int
GL_EXT_copy_texture → const int
GL_EXT_cull_vertex → const int
GL_EXT_debug_label → const int
GL_EXT_debug_marker → const int
GL_EXT_depth_bounds_test → const int
GL_EXT_direct_state_access → const int
GL_EXT_draw_buffers2 → const int
GL_EXT_draw_instanced → const int
GL_EXT_draw_range_elements → const int
GL_EXT_EGL_image_storage → const int
GL_EXT_EGL_sync → const int
GL_EXT_external_buffer → const int
GL_EXT_fog_coord → const int
GL_EXT_framebuffer_blit → const int
GL_EXT_framebuffer_multisample → const int
GL_EXT_framebuffer_multisample_blit_scaled → const int
GL_EXT_framebuffer_object → const int
GL_EXT_framebuffer_sRGB → const int
GL_EXT_geometry_shader4 → const int
GL_EXT_gpu_program_parameters → const int
GL_EXT_gpu_shader4 → const int
GL_EXT_histogram → const int
GL_EXT_index_array_formats → const int
GL_EXT_index_func → const int
GL_EXT_index_material → const int
GL_EXT_index_texture → const int
GL_EXT_light_texture → const int
GL_EXT_memory_object → const int
GL_EXT_memory_object_fd → const int
GL_EXT_memory_object_win32 → const int
GL_EXT_misc_attribute → const int
GL_EXT_multi_draw_arrays → const int
GL_EXT_multisample → const int
GL_EXT_multiview_tessellation_geometry_shader → const int
GL_EXT_multiview_texture_multisample → const int
GL_EXT_multiview_timer_query → const int
GL_EXT_packed_depth_stencil → const int
GL_EXT_packed_float → const int
GL_EXT_packed_pixels → const int
GL_EXT_paletted_texture → const int
GL_EXT_pixel_buffer_object → const int
GL_EXT_pixel_transform → const int
GL_EXT_pixel_transform_color_table → const int
GL_EXT_point_parameters → const int
GL_EXT_polygon_offset → const int
GL_EXT_polygon_offset_clamp → const int
GL_EXT_post_depth_coverage → const int
GL_EXT_provoking_vertex → const int
GL_EXT_raster_multisample → const int
GL_EXT_rescale_normal → const int
GL_EXT_secondary_color → const int
GL_EXT_semaphore → const int
GL_EXT_semaphore_fd → const int
GL_EXT_semaphore_win32 → const int
GL_EXT_separate_shader_objects → const int
GL_EXT_separate_specular_color → const int
GL_EXT_shader_framebuffer_fetch → const int
GL_EXT_shader_framebuffer_fetch_non_coherent → const int
GL_EXT_shader_image_load_formatted → const int
GL_EXT_shader_image_load_store → const int
GL_EXT_shader_integer_mix → const int
GL_EXT_shader_samples_identical → const int
GL_EXT_shadow_funcs → const int
GL_EXT_shared_texture_palette → const int
GL_EXT_sparse_texture2 → const int
GL_EXT_stencil_clear_tag → const int
GL_EXT_stencil_two_side → const int
GL_EXT_stencil_wrap → const int
GL_EXT_subtexture → const int
GL_EXT_texture → const int
GL_EXT_texture3D → const int
GL_EXT_texture_array → const int
GL_EXT_texture_buffer_object → const int
GL_EXT_texture_compression_latc → const int
GL_EXT_texture_compression_rgtc → const int
GL_EXT_texture_compression_s3tc → const int
GL_EXT_texture_cube_map → const int
GL_EXT_texture_env_add → const int
GL_EXT_texture_env_combine → const int
GL_EXT_texture_env_dot3 → const int
GL_EXT_texture_filter_anisotropic → const int
GL_EXT_texture_filter_minmax → const int
GL_EXT_texture_integer → const int
GL_EXT_texture_lod_bias → const int
GL_EXT_texture_mirror_clamp → const int
GL_EXT_texture_object → const int
GL_EXT_texture_perturb_normal → const int
GL_EXT_texture_shadow_lod → const int
GL_EXT_texture_shared_exponent → const int
GL_EXT_texture_snorm → const int
GL_EXT_texture_sRGB → const int
GL_EXT_texture_sRGB_decode → const int
GL_EXT_texture_sRGB_R8 → const int
GL_EXT_texture_sRGB_RG8 → const int
GL_EXT_texture_storage → const int
GL_EXT_texture_swizzle → const int
GL_EXT_timer_query → const int
GL_EXT_transform_feedback → const int
GL_EXT_vertex_array → const int
GL_EXT_vertex_array_bgra → const int
GL_EXT_vertex_attrib_64bit → const int
GL_EXT_vertex_shader → const int
GL_EXT_vertex_weighting → const int
GL_EXT_win32_keyed_mutex → const int
GL_EXT_window_rectangles → const int
GL_EXT_x11_sync_object → const int
GL_EXTENSIONS → const int
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD → const int
GL_EYE_DISTANCE_TO_LINE_SGIS → const int
GL_EYE_DISTANCE_TO_POINT_SGIS → const int
GL_EYE_LINE_SGIS → const int
GL_EYE_LINEAR → const int
GL_EYE_LINEAR_NV → const int
GL_EYE_PLANE → const int
GL_EYE_PLANE_ABSOLUTE_NV → const int
GL_EYE_POINT_SGIS → const int
GL_EYE_RADIAL_NV → const int
GL_FACTOR_MAX_AMD → const int
GL_FACTOR_MIN_AMD → const int
GL_FAILURE_NV → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FEEDBACK → const int
GL_FEEDBACK_BUFFER_POINTER → const int
GL_FEEDBACK_BUFFER_SIZE → const int
GL_FEEDBACK_BUFFER_TYPE → const int
GL_FENCE_APPLE → const int
GL_FENCE_CONDITION_NV → const int
GL_FENCE_STATUS_NV → const int
GL_FIELD_LOWER_NV → const int
GL_FIELD_UPPER_NV → const int
GL_FIELDS_NV → const int
GL_FILE_NAME_NV → const int
GL_FILL → const int
GL_FILL_RECTANGLE_NV → const int
GL_FILTER → const int
GL_FILTER4_SGIS → const int
GL_FIRST_TO_REST_NV → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIRST_VERTEX_CONVENTION_EXT → const int
GL_FIXED → const int
GL_FIXED_OES → const int
GL_FIXED_ONLY → const int
GL_FIXED_ONLY_ARB → const int
GL_FLAT → const int
GL_FLOAT → const int
GL_FLOAT16_MAT2_AMD → const int
GL_FLOAT16_MAT2x3_AMD → const int
GL_FLOAT16_MAT2x4_AMD → const int
GL_FLOAT16_MAT3_AMD → const int
GL_FLOAT16_MAT3x2_AMD → const int
GL_FLOAT16_MAT3x4_AMD → const int
GL_FLOAT16_MAT4_AMD → const int
GL_FLOAT16_MAT4x2_AMD → const int
GL_FLOAT16_MAT4x3_AMD → const int
GL_FLOAT16_NV → const int
GL_FLOAT16_VEC2_NV → const int
GL_FLOAT16_VEC3_NV → const int
GL_FLOAT16_VEC4_NV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
GL_FLOAT_CLEAR_COLOR_VALUE_NV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2_ARB → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3_ARB → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4_ARB → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_R16_NV → const int
GL_FLOAT_R32_NV → const int
GL_FLOAT_R_NV → const int
GL_FLOAT_RG16_NV → const int
GL_FLOAT_RG32_NV → const int
GL_FLOAT_RG_NV → const int
GL_FLOAT_RGB16_NV → const int
GL_FLOAT_RGB32_NV → const int
GL_FLOAT_RGB_NV → const int
GL_FLOAT_RGBA16_NV → const int
GL_FLOAT_RGBA32_NV → const int
GL_FLOAT_RGBA_MODE_NV → const int
GL_FLOAT_RGBA_NV → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC2_ARB → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC3_ARB → const int
GL_FLOAT_VEC4 → const int
GL_FLOAT_VEC4_ARB → const int
GL_FOG → const int
GL_FOG_BIT → const int
GL_FOG_COLOR → const int
GL_FOG_COORD → const int
GL_FOG_COORD_ARRAY → const int
GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
GL_FOG_COORD_ARRAY_BUFFER_BINDING → const int
GL_FOG_COORD_ARRAY_LENGTH_NV → const int
GL_FOG_COORD_ARRAY_POINTER → const int
GL_FOG_COORD_ARRAY_STRIDE → const int
GL_FOG_COORD_ARRAY_TYPE → const int
GL_FOG_COORD_SRC → const int
GL_FOG_COORDINATE → const int
GL_FOG_COORDINATE_ARRAY → const int
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING → const int
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB → const int
GL_FOG_COORDINATE_ARRAY_EXT → const int
GL_FOG_COORDINATE_ARRAY_LIST_IBM → const int
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM → const int
GL_FOG_COORDINATE_ARRAY_POINTER → const int
GL_FOG_COORDINATE_ARRAY_POINTER_EXT → const int
GL_FOG_COORDINATE_ARRAY_STRIDE → const int
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT → const int
GL_FOG_COORDINATE_ARRAY_TYPE → const int
GL_FOG_COORDINATE_ARRAY_TYPE_EXT → const int
GL_FOG_COORDINATE_EXT → const int
GL_FOG_COORDINATE_SOURCE → const int
GL_FOG_COORDINATE_SOURCE_EXT → const int
GL_FOG_DENSITY → const int
GL_FOG_DISTANCE_MODE_NV → const int
GL_FOG_END → const int
GL_FOG_FUNC_POINTS_SGIS → const int
GL_FOG_FUNC_SGIS → const int
GL_FOG_HINT → const int
GL_FOG_INDEX → const int
GL_FOG_MODE → const int
GL_FOG_OFFSET_SGIX → const int
GL_FOG_OFFSET_VALUE_SGIX → const int
GL_FOG_SPECULAR_TEXTURE_WIN → const int
GL_FOG_START → const int
GL_FONT_ASCENDER_BIT_NV → const int
GL_FONT_DESCENDER_BIT_NV → const int
GL_FONT_GLYPHS_AVAILABLE_NV → const int
GL_FONT_HAS_KERNING_BIT_NV → const int
GL_FONT_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
GL_FONT_TARGET_UNAVAILABLE_NV → const int
GL_FONT_UNAVAILABLE_NV → const int
GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
GL_FONT_UNINTELLIGIBLE_NV → const int
GL_FONT_UNITS_PER_EM_BIT_NV → const int
GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
GL_FORCE_BLUE_TO_ONE_NV → const int
GL_FORMAT_SUBSAMPLE_244_244_OML → const int
GL_FORMAT_SUBSAMPLE_24_24_OML → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_ODD → const int
GL_FRAGMENT_COLOR_EXT → const int
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX → const int
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX → const int
GL_FRAGMENT_COLOR_MATERIAL_SGIX → const int
GL_FRAGMENT_COVERAGE_COLOR_NV → const int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
GL_FRAGMENT_DEPTH → const int
GL_FRAGMENT_DEPTH_EXT → const int
GL_FRAGMENT_INPUT_NV → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_LIGHT0_SGIX → const int
GL_FRAGMENT_LIGHT1_SGIX → const int
GL_FRAGMENT_LIGHT2_SGIX → const int
GL_FRAGMENT_LIGHT3_SGIX → const int
GL_FRAGMENT_LIGHT4_SGIX → const int
GL_FRAGMENT_LIGHT5_SGIX → const int
GL_FRAGMENT_LIGHT6_SGIX → const int
GL_FRAGMENT_LIGHT7_SGIX → const int
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX → const int
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX → const int
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX → const int
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX → const int
GL_FRAGMENT_LIGHTING_SGIX → const int
GL_FRAGMENT_MATERIAL_EXT → const int
GL_FRAGMENT_NORMAL_EXT → const int
GL_FRAGMENT_PROGRAM_ARB → const int
GL_FRAGMENT_PROGRAM_BINDING_NV → const int
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV → const int
GL_FRAGMENT_PROGRAM_NV → const int
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_ARB → const int
GL_FRAGMENT_SHADER_ATI → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB → const int
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
GL_FRAGMENT_SHADER_INVOCATIONS → const int
GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
GL_FRAGMENT_SUBROUTINE → const int
GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
GL_FRAGMENT_TEXTURE → const int
GL_FRAME_NV → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BARRIER_BIT_EXT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_BINDING_EXT → const int
GL_FRAMEBUFFER_BLEND → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_COMPLETE_EXT → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_EXT → const int
GL_FRAMEBUFFER_FLIP_X_MESA → const int
GL_FRAMEBUFFER_FLIP_Y_MESA → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
GL_FRAMEBUFFER_RENDERABLE → const int
GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
GL_FRAMEBUFFER_SRGB → const int
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT → const int
GL_FRAMEBUFFER_SRGB_EXT → const int
GL_FRAMEBUFFER_SWAP_XY_MESA → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRAMEBUFFER_UNSUPPORTED_EXT → const int
GL_FRAMEZOOM_FACTOR_SGIX → const int
GL_FRAMEZOOM_SGIX → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FRONT_FACE_COMMAND_NV → const int
GL_FRONT_LEFT → const int
GL_FRONT_RIGHT → const int
GL_FULL_RANGE_EXT → const int
GL_FULL_STIPPLE_HINT_PGI → const int
GL_FULL_SUPPORT → const int
GL_FUNC_ADD → const int
GL_FUNC_ADD_EXT → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_REVERSE_SUBTRACT_EXT → const int
GL_FUNC_SUBTRACT → const int
GL_FUNC_SUBTRACT_EXT → const int
GL_GENERATE_MIPMAP → const int
GL_GENERATE_MIPMAP_HINT → const int
GL_GENERATE_MIPMAP_HINT_SGIS → const int
GL_GENERATE_MIPMAP_SGIS → const int
GL_GENERIC_ATTRIB_NV → const int
GL_GEOMETRY_DEFORMATION_BIT_SGIX → const int
GL_GEOMETRY_DEFORMATION_SGIX → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_INPUT_TYPE_ARB → const int
GL_GEOMETRY_INPUT_TYPE_EXT → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
GL_GEOMETRY_OUTPUT_TYPE_EXT → const int
GL_GEOMETRY_PROGRAM_NV → const int
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_ARB → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_EXT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
GL_GEOMETRY_SUBROUTINE → const int
GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
GL_GEOMETRY_TEXTURE → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEOMETRY_VERTICES_OUT_ARB → const int
GL_GEOMETRY_VERTICES_OUT_EXT → const int
GL_GEQUAL → const int
GL_GET_TEXTURE_IMAGE_FORMAT → const int
GL_GET_TEXTURE_IMAGE_TYPE → const int
GL_GLEXT_VERSION → const int
GL_GLOBAL_ALPHA_FACTOR_SUN → const int
GL_GLOBAL_ALPHA_SUN → const int
GL_GLYPH_HAS_KERNING_BIT_NV → const int
GL_GLYPH_HEIGHT_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_WIDTH_BIT_NV → const int
GL_GPU_ADDRESS_NV → const int
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX → const int
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX → const int
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX → const int
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX → const int
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_BIAS → const int
GL_GREEN_BIT_ATI → const int
GL_GREEN_BITS → const int
GL_GREEN_INTEGER → const int
GL_GREEN_INTEGER_EXT → const int
GL_GREEN_MAX_CLAMP_INGR → const int
GL_GREEN_MIN_CLAMP_INGR → const int
GL_GREEN_NV → const int
GL_GREEN_SCALE → const int
GL_GREMEDY_frame_terminator → const int
GL_GREMEDY_string_marker → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_GUILTY_CONTEXT_RESET_ARB → const int
GL_HALF_APPLE → const int
GL_HALF_BIAS_NEGATE_NV → const int
GL_HALF_BIAS_NORMAL_NV → const int
GL_HALF_BIT_ATI → const int
GL_HALF_FLOAT → const int
GL_HALF_FLOAT_ARB → const int
GL_HALF_FLOAT_NV → const int
GL_HANDLE_TYPE_D3D11_IMAGE_EXT → const int
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT → const int
GL_HANDLE_TYPE_D3D12_FENCE_EXT → const int
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT → const int
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT → const int
GL_HANDLE_TYPE_OPAQUE_FD_EXT → const int
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT → const int
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT → const int
GL_HARDLIGHT_KHR → const int
GL_HARDLIGHT_NV → const int
GL_HARDMIX_NV → const int
GL_HI_BIAS_NV → const int
GL_HI_SCALE_NV → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HILO16_NV → const int
GL_HILO8_NV → const int
GL_HILO_NV → const int
GL_HINT_BIT → const int
GL_HISTOGRAM → const int
GL_HISTOGRAM_ALPHA_SIZE → const int
GL_HISTOGRAM_ALPHA_SIZE_EXT → const int
GL_HISTOGRAM_BLUE_SIZE → const int
GL_HISTOGRAM_BLUE_SIZE_EXT → const int
GL_HISTOGRAM_EXT → const int
GL_HISTOGRAM_FORMAT → const int
GL_HISTOGRAM_FORMAT_EXT → const int
GL_HISTOGRAM_GREEN_SIZE → const int
GL_HISTOGRAM_GREEN_SIZE_EXT → const int
GL_HISTOGRAM_LUMINANCE_SIZE → const int
GL_HISTOGRAM_LUMINANCE_SIZE_EXT → const int
GL_HISTOGRAM_RED_SIZE → const int
GL_HISTOGRAM_RED_SIZE_EXT → const int
GL_HISTOGRAM_SINK → const int
GL_HISTOGRAM_SINK_EXT → const int
GL_HISTOGRAM_WIDTH → const int
GL_HISTOGRAM_WIDTH_EXT → const int
GL_HORIZONTAL_LINE_TO_NV → const int
GL_HP_convolution_border_modes → const int
GL_HP_image_transform → const int
GL_HP_occlusion_test → const int
GL_HP_texture_lighting → const int
GL_HSL_COLOR_KHR → const int
GL_HSL_COLOR_NV → const int
GL_HSL_HUE_KHR → const int
GL_HSL_HUE_NV → const int
GL_HSL_LUMINOSITY_KHR → const int
GL_HSL_LUMINOSITY_NV → const int
GL_HSL_SATURATION_KHR → const int
GL_HSL_SATURATION_NV → const int
GL_IBM_cull_vertex → const int
GL_IBM_multimode_draw_arrays → const int
GL_IBM_rasterpos_clip → const int
GL_IBM_static_data → const int
GL_IBM_texture_mirrored_repeat → const int
GL_IBM_vertex_array_lists → const int
GL_IDENTITY_NV → const int
GL_IGNORE_BORDER_HP → const int
GL_IMAGE_1D → const int
GL_IMAGE_1D_ARRAY → const int
GL_IMAGE_1D_ARRAY_EXT → const int
GL_IMAGE_1D_EXT → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_2D_ARRAY_EXT → const int
GL_IMAGE_2D_EXT → const int
GL_IMAGE_2D_MULTISAMPLE → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT → const int
GL_IMAGE_2D_MULTISAMPLE_EXT → const int
GL_IMAGE_2D_RECT → const int
GL_IMAGE_2D_RECT_EXT → const int
GL_IMAGE_3D → const int
GL_IMAGE_3D_EXT → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_ACCESS_EXT → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_FORMAT_EXT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYER_EXT → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LAYERED_EXT → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_LEVEL_EXT → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BINDING_NAME_EXT → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_BUFFER_EXT → const int
GL_IMAGE_CLASS_10_10_10_2 → const int
GL_IMAGE_CLASS_11_11_10 → const int
GL_IMAGE_CLASS_1_X_16 → const int
GL_IMAGE_CLASS_1_X_32 → const int
GL_IMAGE_CLASS_1_X_8 → const int
GL_IMAGE_CLASS_2_X_16 → const int
GL_IMAGE_CLASS_2_X_32 → const int
GL_IMAGE_CLASS_2_X_8 → const int
GL_IMAGE_CLASS_4_X_16 → const int
GL_IMAGE_CLASS_4_X_32 → const int
GL_IMAGE_CLASS_4_X_8 → const int
GL_IMAGE_COMPATIBILITY_CLASS → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_EXT → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_IMAGE_CUBIC_WEIGHT_HP → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMAGE_MAG_FILTER_HP → const int
GL_IMAGE_MIN_FILTER_HP → const int
GL_IMAGE_PIXEL_FORMAT → const int
GL_IMAGE_PIXEL_TYPE → const int
GL_IMAGE_ROTATE_ANGLE_HP → const int
GL_IMAGE_ROTATE_ORIGIN_X_HP → const int
GL_IMAGE_ROTATE_ORIGIN_Y_HP → const int
GL_IMAGE_SCALE_X_HP → const int
GL_IMAGE_SCALE_Y_HP → const int
GL_IMAGE_TEXEL_SIZE → const int
GL_IMAGE_TRANSFORM_2D_HP → const int
GL_IMAGE_TRANSLATE_X_HP → const int
GL_IMAGE_TRANSLATE_Y_HP → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES → const int
GL_INCLUSIVE_EXT → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INCR_WRAP_EXT → const int
GL_INDEX → const int
GL_INDEX_ARRAY → const int
GL_INDEX_ARRAY_ADDRESS_NV → const int
GL_INDEX_ARRAY_BUFFER_BINDING → const int
GL_INDEX_ARRAY_BUFFER_BINDING_ARB → const int
GL_INDEX_ARRAY_COUNT_EXT → const int
GL_INDEX_ARRAY_EXT → const int
GL_INDEX_ARRAY_LENGTH_NV → const int
GL_INDEX_ARRAY_LIST_IBM → const int
GL_INDEX_ARRAY_LIST_STRIDE_IBM → const int
GL_INDEX_ARRAY_POINTER → const int
GL_INDEX_ARRAY_POINTER_EXT → const int
GL_INDEX_ARRAY_STRIDE → const int
GL_INDEX_ARRAY_STRIDE_EXT → const int
GL_INDEX_ARRAY_TYPE → const int
GL_INDEX_ARRAY_TYPE_EXT → const int
GL_INDEX_BIT_PGI → const int
GL_INDEX_BITS → const int
GL_INDEX_CLEAR_VALUE → const int
GL_INDEX_LOGIC_OP → const int
GL_INDEX_MATERIAL_EXT → const int
GL_INDEX_MATERIAL_FACE_EXT → const int
GL_INDEX_MATERIAL_PARAMETER_EXT → const int
GL_INDEX_MODE → const int
GL_INDEX_OFFSET → const int
GL_INDEX_SHIFT → const int
GL_INDEX_TEST_EXT → const int
GL_INDEX_TEST_FUNC_EXT → const int
GL_INDEX_TEST_REF_EXT → const int
GL_INDEX_WRITEMASK → const int
GL_INFO_LOG_LENGTH → const int
GL_INGR_blend_func_separate → const int
GL_INGR_color_clamp → const int
GL_INGR_interlace_read → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INNOCENT_CONTEXT_RESET_ARB → const int
GL_INSTRUMENT_BUFFER_POINTER_SGIX → const int
GL_INSTRUMENT_MEASUREMENTS_SGIX → const int
GL_INT → const int
GL_INT16_NV → const int
GL_INT16_VEC2_NV → const int
GL_INT16_VEC3_NV → const int
GL_INT16_VEC4_NV → const int
GL_INT64_ARB → const int
GL_INT64_NV → const int
GL_INT64_VEC2_ARB → const int
GL_INT64_VEC2_NV → const int
GL_INT64_VEC3_ARB → const int
GL_INT64_VEC3_NV → const int
GL_INT64_VEC4_ARB → const int
GL_INT64_VEC4_NV → const int
GL_INT8_NV → const int
GL_INT8_VEC2_NV → const int
GL_INT8_VEC3_NV → const int
GL_INT8_VEC4_NV → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_1D → const int
GL_INT_IMAGE_1D_ARRAY → const int
GL_INT_IMAGE_1D_ARRAY_EXT → const int
GL_INT_IMAGE_1D_EXT → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_2D_ARRAY_EXT → const int
GL_INT_IMAGE_2D_EXT → const int
GL_INT_IMAGE_2D_MULTISAMPLE → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT → const int
GL_INT_IMAGE_2D_MULTISAMPLE_EXT → const int
GL_INT_IMAGE_2D_RECT → const int
GL_INT_IMAGE_2D_RECT_EXT → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_3D_EXT → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_BUFFER_EXT → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_EXT → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_INT_SAMPLER_1D → const int
GL_INT_SAMPLER_1D_ARRAY → const int
GL_INT_SAMPLER_1D_ARRAY_EXT → const int
GL_INT_SAMPLER_1D_EXT → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_ARRAY_EXT → const int
GL_INT_SAMPLER_2D_EXT → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_RECT → const int
GL_INT_SAMPLER_2D_RECT_EXT → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_3D_EXT → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_BUFFER_AMD → const int
GL_INT_SAMPLER_BUFFER_EXT → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_EXT → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_INT_SAMPLER_RENDERBUFFER_NV → const int
GL_INT_VEC2 → const int
GL_INT_VEC2_ARB → const int
GL_INT_VEC3 → const int
GL_INT_VEC3_ARB → const int
GL_INT_VEC4 → const int
GL_INT_VEC4_ARB → const int
GL_INTEL_blackhole_render → const int
GL_INTEL_conservative_rasterization → const int
GL_INTEL_fragment_shader_ordering → const int
GL_INTEL_framebuffer_CMAA → const int
GL_INTEL_map_texture → const int
GL_INTEL_parallel_arrays → const int
GL_INTEL_performance_query → const int
GL_INTENSITY → const int
GL_INTENSITY12 → const int
GL_INTENSITY12_EXT → const int
GL_INTENSITY16 → const int
GL_INTENSITY16_EXT → const int
GL_INTENSITY16_SNORM → const int
GL_INTENSITY16F_ARB → const int
GL_INTENSITY16I_EXT → const int
GL_INTENSITY16UI_EXT → const int
GL_INTENSITY32F_ARB → const int
GL_INTENSITY32I_EXT → const int
GL_INTENSITY32UI_EXT → const int
GL_INTENSITY4 → const int
GL_INTENSITY4_EXT → const int
GL_INTENSITY8 → const int
GL_INTENSITY8_EXT → const int
GL_INTENSITY8_SNORM → const int
GL_INTENSITY8I_EXT → const int
GL_INTENSITY8UI_EXT → const int
GL_INTENSITY_EXT → const int
GL_INTENSITY_FLOAT16_APPLE → const int
GL_INTENSITY_FLOAT16_ATI → const int
GL_INTENSITY_FLOAT32_APPLE → const int
GL_INTENSITY_FLOAT32_ATI → const int
GL_INTENSITY_SNORM → const int
GL_INTERLACE_OML → const int
GL_INTERLACE_READ_INGR → const int
GL_INTERLACE_READ_OML → const int
GL_INTERLACE_SGIX → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INTERLEAVED_ATTRIBS_EXT → const int
GL_INTERLEAVED_ATTRIBS_NV → const int
GL_INTERNALFORMAT_ALPHA_SIZE → const int
GL_INTERNALFORMAT_ALPHA_TYPE → const int
GL_INTERNALFORMAT_BLUE_SIZE → const int
GL_INTERNALFORMAT_BLUE_TYPE → const int
GL_INTERNALFORMAT_DEPTH_SIZE → const int
GL_INTERNALFORMAT_DEPTH_TYPE → const int
GL_INTERNALFORMAT_GREEN_SIZE → const int
GL_INTERNALFORMAT_GREEN_TYPE → const int
GL_INTERNALFORMAT_PREFERRED → const int
GL_INTERNALFORMAT_RED_SIZE → const int
GL_INTERNALFORMAT_RED_TYPE → const int
GL_INTERNALFORMAT_SHARED_SIZE → const int
GL_INTERNALFORMAT_STENCIL_SIZE → const int
GL_INTERNALFORMAT_STENCIL_TYPE → const int
GL_INTERNALFORMAT_SUPPORTED → const int
GL_INTERPOLATE → const int
GL_INTERPOLATE_ARB → const int
GL_INTERPOLATE_EXT → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_FRAMEBUFFER_OPERATION_EXT → const int
GL_INVALID_INDEX → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVARIANT_DATATYPE_EXT → const int
GL_INVARIANT_EXT → const int
GL_INVARIANT_VALUE_EXT → const int
GL_INVERSE_NV → const int
GL_INVERSE_TRANSPOSE_NV → const int
GL_INVERT → const int
GL_INVERT_OVG_NV → const int
GL_INVERT_RGB_NV → const int
GL_INVERTED_SCREEN_W_REND → const int
GL_IR_INSTRUMENT1_SGIX → const int
GL_IS_PER_PATCH → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_ITALIC_BIT_NV → const int
GL_IUI_N3F_V2F_EXT → const int
GL_IUI_N3F_V3F_EXT → const int
GL_IUI_V2F_EXT → const int
GL_IUI_V3F_EXT → const int
GL_KEEP → const int
GL_KHR_blend_equation_advanced → const int
GL_KHR_blend_equation_advanced_coherent → const int
GL_KHR_context_flush_control → const int
GL_KHR_debug → const int
GL_KHR_no_error → const int
GL_KHR_parallel_shader_compile → const int
GL_KHR_robust_buffer_access_behavior → const int
GL_KHR_robustness → const int
GL_KHR_shader_subgroup → const int
GL_KHR_texture_compression_astc_hdr → const int
GL_KHR_texture_compression_astc_ldr → const int
GL_KHR_texture_compression_astc_sliced_3d → const int
GL_LARGE_CCW_ARC_TO_NV → const int
GL_LARGE_CW_ARC_TO_NV → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAST_VERTEX_CONVENTION_EXT → const int
GL_LAST_VIDEO_CAPTURE_STATUS_NV → const int
GL_LAYER_NV → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LAYOUT_COLOR_ATTACHMENT_EXT → const int
GL_LAYOUT_DEFAULT_INTEL → const int
GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT → const int
GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT → const int
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT → const int
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT → const int
GL_LAYOUT_GENERAL_EXT → const int
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL → const int
GL_LAYOUT_LINEAR_INTEL → const int
GL_LAYOUT_SHADER_READ_ONLY_EXT → const int
GL_LAYOUT_TRANSFER_DST_EXT → const int
GL_LAYOUT_TRANSFER_SRC_EXT → const int
GL_LEFT → const int
GL_LEQUAL → const int
GL_LERP_ATI → const int
GL_LESS → const int
GL_LGPU_SEPARATE_STORAGE_BIT_NVX → const int
GL_LIGHT0 → const int
GL_LIGHT1 → const int
GL_LIGHT2 → const int
GL_LIGHT3 → const int
GL_LIGHT4 → const int
GL_LIGHT5 → const int
GL_LIGHT6 → const int
GL_LIGHT7 → const int
GL_LIGHT_ENV_MODE_SGIX → const int
GL_LIGHT_MODEL_AMBIENT → const int
GL_LIGHT_MODEL_COLOR_CONTROL → const int
GL_LIGHT_MODEL_COLOR_CONTROL_EXT → const int
GL_LIGHT_MODEL_LOCAL_VIEWER → const int
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE → const int
GL_LIGHT_MODEL_TWO_SIDE → const int
GL_LIGHTEN_KHR → const int
GL_LIGHTEN_NV → const int
GL_LIGHTING → const int
GL_LIGHTING_BIT → const int
GL_LINE → const int
GL_LINE_BIT → const int
GL_LINE_LOOP → const int
GL_LINE_RESET_TOKEN → const int
GL_LINE_SMOOTH → const int
GL_LINE_SMOOTH_HINT → const int
GL_LINE_STIPPLE → const int
GL_LINE_STIPPLE_PATTERN → const int
GL_LINE_STIPPLE_REPEAT → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_STRIP_ADJACENCY_ARB → const int
GL_LINE_STRIP_ADJACENCY_EXT → const int
GL_LINE_TO_NV → const int
GL_LINE_TOKEN → const int
GL_LINE_WIDTH → const int
GL_LINE_WIDTH_COMMAND_NV → const int
GL_LINE_WIDTH_GRANULARITY → const int
GL_LINE_WIDTH_RANGE → const int
GL_LINEAR → const int
GL_LINEAR_ATTENUATION → const int
GL_LINEAR_CLIPMAP_LINEAR_SGIX → const int
GL_LINEAR_CLIPMAP_NEAREST_SGIX → const int
GL_LINEAR_DETAIL_ALPHA_SGIS → const int
GL_LINEAR_DETAIL_COLOR_SGIS → const int
GL_LINEAR_DETAIL_SGIS → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINEAR_SHARPEN_ALPHA_SGIS → const int
GL_LINEAR_SHARPEN_COLOR_SGIS → const int
GL_LINEAR_SHARPEN_SGIS → const int
GL_LINEAR_TILING_EXT → const int
GL_LINEARBURN_NV → const int
GL_LINEARDODGE_NV → const int
GL_LINEARLIGHT_NV → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LINES_ADJACENCY_ARB → const int
GL_LINES_ADJACENCY_EXT → const int
GL_LIST_BASE → const int
GL_LIST_BIT → const int
GL_LIST_INDEX → const int
GL_LIST_MODE → const int
GL_LIST_PRIORITY_SGIX → const int
GL_LO_BIAS_NV → const int
GL_LO_SCALE_NV → const int
GL_LOAD → const int
GL_LOCAL_CONSTANT_DATATYPE_EXT → const int
GL_LOCAL_CONSTANT_EXT → const int
GL_LOCAL_CONSTANT_VALUE_EXT → const int
GL_LOCAL_EXT → const int
GL_LOCATION → const int
GL_LOCATION_COMPONENT → const int
GL_LOCATION_INDEX → const int
GL_LOGIC_OP → const int
GL_LOGIC_OP_MODE → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOSE_CONTEXT_ON_RESET_ARB → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT → const int
GL_LUID_SIZE_EXT → const int
GL_LUMINANCE → const int
GL_LUMINANCE12 → const int
GL_LUMINANCE12_ALPHA12 → const int
GL_LUMINANCE12_ALPHA12_EXT → const int
GL_LUMINANCE12_ALPHA4 → const int
GL_LUMINANCE12_ALPHA4_EXT → const int
GL_LUMINANCE12_EXT → const int
GL_LUMINANCE16 → const int
GL_LUMINANCE16_ALPHA16 → const int
GL_LUMINANCE16_ALPHA16_EXT → const int
GL_LUMINANCE16_ALPHA16_SNORM → const int
GL_LUMINANCE16_EXT → const int
GL_LUMINANCE16_SNORM → const int
GL_LUMINANCE16F_ARB → const int
GL_LUMINANCE16F_EXT → const int
GL_LUMINANCE16I_EXT → const int
GL_LUMINANCE16UI_EXT → const int
GL_LUMINANCE32F_ARB → const int
GL_LUMINANCE32F_EXT → const int
GL_LUMINANCE32I_EXT → const int
GL_LUMINANCE32UI_EXT → const int
GL_LUMINANCE4 → const int
GL_LUMINANCE4_ALPHA4 → const int
GL_LUMINANCE4_ALPHA4_EXT → const int
GL_LUMINANCE4_EXT → const int
GL_LUMINANCE6_ALPHA2 → const int
GL_LUMINANCE6_ALPHA2_EXT → const int
GL_LUMINANCE8 → const int
GL_LUMINANCE8_ALPHA8 → const int
GL_LUMINANCE8_ALPHA8_EXT → const int
GL_LUMINANCE8_ALPHA8_SNORM → const int
GL_LUMINANCE8_EXT → const int
GL_LUMINANCE8_SNORM → const int
GL_LUMINANCE8I_EXT → const int
GL_LUMINANCE8UI_EXT → const int
GL_LUMINANCE_ALPHA → const int
GL_LUMINANCE_ALPHA16F_ARB → const int
GL_LUMINANCE_ALPHA16F_EXT → const int
GL_LUMINANCE_ALPHA16I_EXT → const int
GL_LUMINANCE_ALPHA16UI_EXT → const int
GL_LUMINANCE_ALPHA32F_ARB → const int
GL_LUMINANCE_ALPHA32F_EXT → const int
GL_LUMINANCE_ALPHA32I_EXT → const int
GL_LUMINANCE_ALPHA32UI_EXT → const int
GL_LUMINANCE_ALPHA8I_EXT → const int
GL_LUMINANCE_ALPHA8UI_EXT → const int
GL_LUMINANCE_ALPHA_FLOAT16_APPLE → const int
GL_LUMINANCE_ALPHA_FLOAT16_ATI → const int
GL_LUMINANCE_ALPHA_FLOAT32_APPLE → const int
GL_LUMINANCE_ALPHA_FLOAT32_ATI → const int
GL_LUMINANCE_ALPHA_INTEGER_EXT → const int
GL_LUMINANCE_ALPHA_SNORM → const int
GL_LUMINANCE_FLOAT16_APPLE → const int
GL_LUMINANCE_FLOAT16_ATI → const int
GL_LUMINANCE_FLOAT32_APPLE → const int
GL_LUMINANCE_FLOAT32_ATI → const int
GL_LUMINANCE_INTEGER_EXT → const int
GL_LUMINANCE_SNORM → const int
GL_MAD_ATI → const int
GL_MAGNITUDE_BIAS_NV → const int
GL_MAGNITUDE_SCALE_NV → const int
GL_MAJOR_VERSION → const int
GL_MANUAL_GENERATE_MIPMAP → const int
GL_MAP1_BINORMAL_EXT → const int
GL_MAP1_COLOR_4 → const int
GL_MAP1_GRID_DOMAIN → const int
GL_MAP1_GRID_SEGMENTS → const int
GL_MAP1_INDEX → const int
GL_MAP1_NORMAL → const int
GL_MAP1_TANGENT_EXT → const int
GL_MAP1_TEXTURE_COORD_1 → const int
GL_MAP1_TEXTURE_COORD_2 → const int
GL_MAP1_TEXTURE_COORD_3 → const int
GL_MAP1_TEXTURE_COORD_4 → const int
GL_MAP1_VERTEX_3 → const int
GL_MAP1_VERTEX_4 → const int
GL_MAP1_VERTEX_ATTRIB0_4_NV → const int
GL_MAP1_VERTEX_ATTRIB10_4_NV → const int
GL_MAP1_VERTEX_ATTRIB11_4_NV → const int
GL_MAP1_VERTEX_ATTRIB12_4_NV → const int
GL_MAP1_VERTEX_ATTRIB13_4_NV → const int
GL_MAP1_VERTEX_ATTRIB14_4_NV → const int
GL_MAP1_VERTEX_ATTRIB15_4_NV → const int
GL_MAP1_VERTEX_ATTRIB1_4_NV → const int
GL_MAP1_VERTEX_ATTRIB2_4_NV → const int
GL_MAP1_VERTEX_ATTRIB3_4_NV → const int
GL_MAP1_VERTEX_ATTRIB4_4_NV → const int
GL_MAP1_VERTEX_ATTRIB5_4_NV → const int
GL_MAP1_VERTEX_ATTRIB6_4_NV → const int
GL_MAP1_VERTEX_ATTRIB7_4_NV → const int
GL_MAP1_VERTEX_ATTRIB8_4_NV → const int
GL_MAP1_VERTEX_ATTRIB9_4_NV → const int
GL_MAP2_BINORMAL_EXT → const int
GL_MAP2_COLOR_4 → const int
GL_MAP2_GRID_DOMAIN → const int
GL_MAP2_GRID_SEGMENTS → const int
GL_MAP2_INDEX → const int
GL_MAP2_NORMAL → const int
GL_MAP2_TANGENT_EXT → const int
GL_MAP2_TEXTURE_COORD_1 → const int
GL_MAP2_TEXTURE_COORD_2 → const int
GL_MAP2_TEXTURE_COORD_3 → const int
GL_MAP2_TEXTURE_COORD_4 → const int
GL_MAP2_VERTEX_3 → const int
GL_MAP2_VERTEX_4 → const int
GL_MAP2_VERTEX_ATTRIB0_4_NV → const int
GL_MAP2_VERTEX_ATTRIB10_4_NV → const int
GL_MAP2_VERTEX_ATTRIB11_4_NV → const int
GL_MAP2_VERTEX_ATTRIB12_4_NV → const int
GL_MAP2_VERTEX_ATTRIB13_4_NV → const int
GL_MAP2_VERTEX_ATTRIB14_4_NV → const int
GL_MAP2_VERTEX_ATTRIB15_4_NV → const int
GL_MAP2_VERTEX_ATTRIB1_4_NV → const int
GL_MAP2_VERTEX_ATTRIB2_4_NV → const int
GL_MAP2_VERTEX_ATTRIB3_4_NV → const int
GL_MAP2_VERTEX_ATTRIB4_4_NV → const int
GL_MAP2_VERTEX_ATTRIB5_4_NV → const int
GL_MAP2_VERTEX_ATTRIB6_4_NV → const int
GL_MAP2_VERTEX_ATTRIB7_4_NV → const int
GL_MAP2_VERTEX_ATTRIB8_4_NV → const int
GL_MAP2_VERTEX_ATTRIB9_4_NV → const int
GL_MAP_ATTRIB_U_ORDER_NV → const int
GL_MAP_ATTRIB_V_ORDER_NV → const int
GL_MAP_COHERENT_BIT → const int
GL_MAP_COLOR → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_PERSISTENT_BIT → const int
GL_MAP_READ_BIT → const int
GL_MAP_STENCIL → const int
GL_MAP_TESSELLATION_NV → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_WRITE_BIT → const int
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI → const int
GL_MAT_AMBIENT_BIT_PGI → const int
GL_MAT_COLOR_INDEXES_BIT_PGI → const int
GL_MAT_DIFFUSE_BIT_PGI → const int
GL_MAT_EMISSION_BIT_PGI → const int
GL_MAT_SHININESS_BIT_PGI → const int
GL_MAT_SPECULAR_BIT_PGI → const int
GL_MATERIAL_SIDE_HINT_PGI → const int
GL_MATRIX0_ARB → const int
GL_MATRIX0_NV → const int
GL_MATRIX10_ARB → const int
GL_MATRIX11_ARB → const int
GL_MATRIX12_ARB → const int
GL_MATRIX13_ARB → const int
GL_MATRIX14_ARB → const int
GL_MATRIX15_ARB → const int
GL_MATRIX16_ARB → const int
GL_MATRIX17_ARB → const int
GL_MATRIX18_ARB → const int
GL_MATRIX19_ARB → const int
GL_MATRIX1_ARB → const int
GL_MATRIX1_NV → const int
GL_MATRIX20_ARB → const int
GL_MATRIX21_ARB → const int
GL_MATRIX22_ARB → const int
GL_MATRIX23_ARB → const int
GL_MATRIX24_ARB → const int
GL_MATRIX25_ARB → const int
GL_MATRIX26_ARB → const int
GL_MATRIX27_ARB → const int
GL_MATRIX28_ARB → const int
GL_MATRIX29_ARB → const int
GL_MATRIX2_ARB → const int
GL_MATRIX2_NV → const int
GL_MATRIX30_ARB → const int
GL_MATRIX31_ARB → const int
GL_MATRIX3_ARB → const int
GL_MATRIX3_NV → const int
GL_MATRIX4_ARB → const int
GL_MATRIX4_NV → const int
GL_MATRIX5_ARB → const int
GL_MATRIX5_NV → const int
GL_MATRIX6_ARB → const int
GL_MATRIX6_NV → const int
GL_MATRIX7_ARB → const int
GL_MATRIX7_NV → const int
GL_MATRIX8_ARB → const int
GL_MATRIX9_ARB → const int
GL_MATRIX_EXT → const int
GL_MATRIX_INDEX_ARRAY_ARB → const int
GL_MATRIX_INDEX_ARRAY_POINTER_ARB → const int
GL_MATRIX_INDEX_ARRAY_SIZE_ARB → const int
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB → const int
GL_MATRIX_INDEX_ARRAY_TYPE_ARB → const int
GL_MATRIX_MODE → const int
GL_MATRIX_PALETTE_ARB → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_3D_TEXTURE_SIZE_EXT → const int
GL_MAX_4D_TEXTURE_SIZE_SGIS → const int
GL_MAX_ACTIVE_LIGHTS_SGIX → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT → const int
GL_MAX_ASYNC_DRAW_PIXELS_SGIX → const int
GL_MAX_ASYNC_HISTOGRAM_SGIX → const int
GL_MAX_ASYNC_READ_PIXELS_SGIX → const int
GL_MAX_ASYNC_TEX_IMAGE_SGIX → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_ATTRIB_STACK_DEPTH → const int
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT → const int
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH → const int
GL_MAX_CLIP_DISTANCES → const int
GL_MAX_CLIP_PLANES → const int
GL_MAX_CLIPMAP_DEPTH_SGIX → const int
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX → const int
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_ATTACHMENTS_EXT → const int
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
GL_MAX_COLOR_MATRIX_STACK_DEPTH → const int
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_DIMENSIONS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT → const int
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CONVOLUTION_HEIGHT → const int
GL_MAX_CONVOLUTION_HEIGHT_EXT → const int
GL_MAX_CONVOLUTION_WIDTH → const int
GL_MAX_CONVOLUTION_WIDTH_EXT → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT → const int
GL_MAX_CULL_DISTANCES → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV → const int
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV → const int
GL_MAX_DEFORMATION_ORDER_SGIX → const int
GL_MAX_DEPTH → const int
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DETACHED_BUFFERS_NV → const int
GL_MAX_DETACHED_TEXTURES_NV → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DRAW_BUFFERS_ARB → const int
GL_MAX_DRAW_BUFFERS_ATI → const int
GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_INDICES_EXT → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_ELEMENTS_VERTICES_EXT → const int
GL_MAX_EVAL_ORDER → const int
GL_MAX_EXT → const int
GL_MAX_FOG_FUNC_POINTS_SGIS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV → const int
GL_MAX_FRAGMENT_LIGHTS_SGIX → const int
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_FRAMEZOOM_FACTOR_SGIX → const int
GL_MAX_GENERAL_COMBINERS_NV → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT → const int
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT → const int
GL_MAX_HEIGHT → const int
GL_MAX_IMAGE_SAMPLES → const int
GL_MAX_IMAGE_SAMPLES_EXT → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_IMAGE_UNITS_EXT → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LAYERS → const int
GL_MAX_LGPU_GPUS_NVX → const int
GL_MAX_LIGHTS → const int
GL_MAX_LIST_NESTING → const int
GL_MAX_MAP_TESSELLATION_NV → const int
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB → const int
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_MESH_VIEWS_NV → const int
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
GL_MAX_MODELVIEW_STACK_DEPTH → const int
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NAME_STACK_DEPTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT → const int
GL_MAX_PALETTE_MATRICES_ARB → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PIXEL_MAP_TABLE → const int
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT → const int
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI → const int
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB → const int
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV → const int
GL_MAX_PROGRAM_ATTRIBS_ARB → const int
GL_MAX_PROGRAM_CALL_DEPTH_NV → const int
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV → const int
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV → const int
GL_MAX_PROGRAM_GENERIC_RESULTS_NV → const int
GL_MAX_PROGRAM_IF_DEPTH_NV → const int
GL_MAX_PROGRAM_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_LOOP_COUNT_NV → const int
GL_MAX_PROGRAM_LOOP_DEPTH_NV → const int
GL_MAX_PROGRAM_MATRICES_ARB → const int
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB → const int
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB → const int
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB → const int
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB → const int
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB → const int
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV → const int
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV → const int
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV → const int
GL_MAX_PROGRAM_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV → const int
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV → const int
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV → const int
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV → const int
GL_MAX_PROGRAM_TEMPORARIES_ARB → const int
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB → const int
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT → const int
GL_MAX_PROGRAM_TEXEL_OFFSET_NV → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV → const int
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV → const int
GL_MAX_PROJECTION_STACK_DEPTH → const int
GL_MAX_RASTER_SAMPLES_EXT → const int
GL_MAX_RATIONAL_EVAL_ORDER_NV → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_RENDERBUFFER_SIZE_EXT → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLE_MASK_WORDS_NV → const int
GL_MAX_SAMPLES → const int
GL_MAX_SAMPLES_EXT → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SHININESS_NV → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
GL_MAX_SPARSE_TEXTURE_SIZE_AMD → const int
GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
GL_MAX_SPOT_EXPONENT_NV → const int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_MAX_SUBROUTINES → const int
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
GL_MAX_TASK_OUTPUT_COUNT_NV → const int
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
GL_MAX_TEXTURE_BUFFER_SIZE_EXT → const int
GL_MAX_TEXTURE_COORDS → const int
GL_MAX_TEXTURE_COORDS_ARB → const int
GL_MAX_TEXTURE_COORDS_NV → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_LOD_BIAS_EXT → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TEXTURE_STACK_DEPTH → const int
GL_MAX_TEXTURE_UNITS → const int
GL_MAX_TEXTURE_UNITS_ARB → const int
GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV → const int
GL_MAX_TRACK_MATRICES_NV → const int
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV → const int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_COMPONENTS_EXT → const int
GL_MAX_VARYING_FLOATS → const int
GL_MAX_VARYING_FLOATS_ARB → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_ATTRIBS_ARB → const int
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT → const int
GL_MAX_VERTEX_HINT_PGI → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT → const int
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT → const int
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT → const int
GL_MAX_VERTEX_SHADER_LOCALS_EXT → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_SHADER_VARIANTS_EXT → const int
GL_MAX_VERTEX_STREAMS → const int
GL_MAX_VERTEX_STREAMS_ATI → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VERTEX_UNITS_ARB → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS → const int
GL_MAX_VIEWS_OVR → const int
GL_MAX_WIDTH → const int
GL_MAX_WINDOW_RECTANGLES_EXT → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
GL_MEMORY_ATTACHABLE_NV → const int
GL_MEMORY_ATTACHABLE_SIZE_NV → const int
GL_MESA_framebuffer_flip_x → const int
GL_MESA_framebuffer_flip_y → const int
GL_MESA_framebuffer_swap_xy → const int
GL_MESA_pack_invert → const int
GL_MESA_program_binary_formats → const int
GL_MESA_resize_buffers → const int
GL_MESA_shader_integer_functions → const int
GL_MESA_tile_raster_order → const int
GL_MESA_window_pos → const int
GL_MESA_ycbcr_texture → const int
GL_MESAX_texture_stack → const int
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
GL_MESH_OUTPUT_TYPE_NV → const int
GL_MESH_PRIMITIVES_OUT_NV → const int
GL_MESH_SHADER_BIT_NV → const int
GL_MESH_SHADER_NV → const int
GL_MESH_SUBROUTINE_NV → const int
GL_MESH_SUBROUTINE_UNIFORM_NV → const int
GL_MESH_VERTICES_OUT_NV → const int
GL_MESH_WORK_GROUP_SIZE_NV → const int
GL_MIN → const int
GL_MIN_EXT → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV → const int
GL_MIN_LOD_WARNING_AMD → const int
GL_MIN_MAP_BUFFER_ALIGNMENT → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT → const int
GL_MIN_PROGRAM_TEXEL_OFFSET_NV → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
GL_MIN_SPARSE_LEVEL_AMD → const int
GL_MINMAX → const int
GL_MINMAX_EXT → const int
GL_MINMAX_FORMAT → const int
GL_MINMAX_FORMAT_EXT → const int
GL_MINMAX_SINK → const int
GL_MINMAX_SINK_EXT → const int
GL_MINOR_VERSION → const int
GL_MINUS_CLAMPED_NV → const int
GL_MINUS_NV → const int
GL_MIPMAP → const int
GL_MIRROR_CLAMP_ATI → const int
GL_MIRROR_CLAMP_EXT → const int
GL_MIRROR_CLAMP_TO_BORDER_EXT → const int
GL_MIRROR_CLAMP_TO_EDGE → const int
GL_MIRROR_CLAMP_TO_EDGE_ATI → const int
GL_MIRROR_CLAMP_TO_EDGE_EXT → const int
GL_MIRRORED_REPEAT → const int
GL_MIRRORED_REPEAT_ARB → const int
GL_MIRRORED_REPEAT_IBM → const int
GL_MITER_REVERT_NV → const int
GL_MITER_TRUNCATE_NV → const int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
GL_MODELVIEW → const int
GL_MODELVIEW0_ARB → const int
GL_MODELVIEW0_EXT → const int
GL_MODELVIEW0_MATRIX_EXT → const int
GL_MODELVIEW0_STACK_DEPTH_EXT → const int
GL_MODELVIEW10_ARB → const int
GL_MODELVIEW11_ARB → const int
GL_MODELVIEW12_ARB → const int
GL_MODELVIEW13_ARB → const int
GL_MODELVIEW14_ARB → const int
GL_MODELVIEW15_ARB → const int
GL_MODELVIEW16_ARB → const int
GL_MODELVIEW17_ARB → const int
GL_MODELVIEW18_ARB → const int
GL_MODELVIEW19_ARB → const int
GL_MODELVIEW1_ARB → const int
GL_MODELVIEW1_EXT → const int
GL_MODELVIEW1_MATRIX_EXT → const int
GL_MODELVIEW1_STACK_DEPTH_EXT → const int
GL_MODELVIEW20_ARB → const int
GL_MODELVIEW21_ARB → const int
GL_MODELVIEW22_ARB → const int
GL_MODELVIEW23_ARB → const int
GL_MODELVIEW24_ARB → const int
GL_MODELVIEW25_ARB → const int
GL_MODELVIEW26_ARB → const int
GL_MODELVIEW27_ARB → const int
GL_MODELVIEW28_ARB → const int
GL_MODELVIEW29_ARB → const int
GL_MODELVIEW2_ARB → const int
GL_MODELVIEW30_ARB → const int
GL_MODELVIEW31_ARB → const int
GL_MODELVIEW3_ARB → const int
GL_MODELVIEW4_ARB → const int
GL_MODELVIEW5_ARB → const int
GL_MODELVIEW6_ARB → const int
GL_MODELVIEW7_ARB → const int
GL_MODELVIEW8_ARB → const int
GL_MODELVIEW9_ARB → const int
GL_MODELVIEW_MATRIX → const int
GL_MODELVIEW_PROJECTION_NV → const int
GL_MODELVIEW_STACK_DEPTH → const int
GL_MODULATE → const int
GL_MODULATE_ADD_ATI → const int
GL_MODULATE_SIGNED_ADD_ATI → const int
GL_MODULATE_SUBTRACT_ATI → const int
GL_MOV_ATI → const int
GL_MOVE_TO_CONTINUES_NV → const int
GL_MOVE_TO_NV → const int
GL_MOVE_TO_RESETS_NV → const int
GL_MUL_ATI → const int
GL_MULT → const int
GL_MULTICAST_GPUS_NV → const int
GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_MULTIPLY_KHR → const int
GL_MULTIPLY_NV → const int
GL_MULTISAMPLE → const int
GL_MULTISAMPLE_3DFX → const int
GL_MULTISAMPLE_ARB → const int
GL_MULTISAMPLE_BIT → const int
GL_MULTISAMPLE_BIT_3DFX → const int
GL_MULTISAMPLE_BIT_ARB → const int
GL_MULTISAMPLE_BIT_EXT → const int
GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MULTISAMPLE_EXT → const int
GL_MULTISAMPLE_FILTER_HINT_NV → const int
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
GL_MULTISAMPLE_SGIS → const int
GL_MULTISAMPLES_NV → const int
GL_MVP_MATRIX_EXT → const int
GL_N3F_V3F → const int
GL_NAME_LENGTH → const int
GL_NAME_STACK_DEPTH → const int
GL_NAMED_STRING_LENGTH_ARB → const int
GL_NAMED_STRING_TYPE_ARB → const int
GL_NAND → const int
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI → const int
GL_NATIVE_GRAPHICS_END_HINT_PGI → const int
GL_NATIVE_GRAPHICS_HANDLE_PGI → const int
GL_NEAREST → const int
GL_NEAREST_CLIPMAP_LINEAR_SGIX → const int
GL_NEAREST_CLIPMAP_NEAREST_SGIX → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATE_BIT_ATI → const int
GL_NEGATIVE_ONE_EXT → const int
GL_NEGATIVE_ONE_TO_ONE → const int
GL_NEGATIVE_W_EXT → const int
GL_NEGATIVE_X_EXT → const int
GL_NEGATIVE_Y_EXT → const int
GL_NEGATIVE_Z_EXT → const int
GL_NEVER → const int
GL_NEXT_BUFFER_NV → const int
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NO_RESET_NOTIFICATION_ARB → const int
GL_NONE → const int
GL_NOOP → const int
GL_NOP_COMMAND_NV → const int
GL_NOR → const int
GL_NORMAL_ARRAY → const int
GL_NORMAL_ARRAY_ADDRESS_NV → const int
GL_NORMAL_ARRAY_BUFFER_BINDING → const int
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB → const int
GL_NORMAL_ARRAY_COUNT_EXT → const int
GL_NORMAL_ARRAY_EXT → const int
GL_NORMAL_ARRAY_LENGTH_NV → const int
GL_NORMAL_ARRAY_LIST_IBM → const int
GL_NORMAL_ARRAY_LIST_STRIDE_IBM → const int
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_NORMAL_ARRAY_POINTER → const int
GL_NORMAL_ARRAY_POINTER_EXT → const int
GL_NORMAL_ARRAY_STRIDE → const int
GL_NORMAL_ARRAY_STRIDE_EXT → const int
GL_NORMAL_ARRAY_TYPE → const int
GL_NORMAL_ARRAY_TYPE_EXT → const int
GL_NORMAL_BIT_PGI → const int
GL_NORMAL_MAP → const int
GL_NORMAL_MAP_ARB → const int
GL_NORMAL_MAP_EXT → const int
GL_NORMAL_MAP_NV → const int
GL_NORMALIZE → const int
GL_NORMALIZED_RANGE_EXT → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPATIBLE_SUBROUTINES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB → const int
GL_NUM_DEVICE_UUIDS_EXT → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_FILL_STREAMS_NV → const int
GL_NUM_FRAGMENT_CONSTANTS_ATI → const int
GL_NUM_FRAGMENT_REGISTERS_ATI → const int
GL_NUM_GENERAL_COMBINERS_NV → const int
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI → const int
GL_NUM_INSTRUCTIONS_PER_PASS_ATI → const int
GL_NUM_INSTRUCTIONS_TOTAL_ATI → const int
GL_NUM_LOOPBACK_COMPONENTS_ATI → const int
GL_NUM_PASSES_ATI → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
GL_NUM_SPARSE_LEVELS_ARB → const int
GL_NUM_SPIR_V_EXTENSIONS → const int
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_NUM_TILING_TYPES_EXT → const int
GL_NUM_VIDEO_CAPTURE_STREAMS_NV → const int
GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
GL_NUM_WINDOW_RECTANGLES_EXT → const int
GL_NV_alpha_to_coverage_dither_control → const int
GL_NV_bindless_multi_draw_indirect → const int
GL_NV_bindless_multi_draw_indirect_count → const int
GL_NV_bindless_texture → const int
GL_NV_blend_equation_advanced → const int
GL_NV_blend_equation_advanced_coherent → const int
GL_NV_blend_minmax_factor → const int
GL_NV_blend_square → const int
GL_NV_clip_space_w_scaling → const int
GL_NV_command_list → const int
GL_NV_compute_program5 → const int
GL_NV_compute_shader_derivatives → const int
GL_NV_conditional_render → const int
GL_NV_conservative_raster → const int
GL_NV_conservative_raster_dilate → const int
GL_NV_conservative_raster_pre_snap → const int
GL_NV_conservative_raster_pre_snap_triangles → const int
GL_NV_conservative_raster_underestimation → const int
GL_NV_copy_depth_to_color → const int
GL_NV_copy_image → const int
GL_NV_deep_texture3D → const int
GL_NV_depth_buffer_float → const int
GL_NV_depth_clamp → const int
GL_NV_draw_texture → const int
GL_NV_draw_vulkan_image → const int
GL_NV_evaluators → const int
GL_NV_explicit_multisample → const int
GL_NV_fence → const int
GL_NV_fill_rectangle → const int
GL_NV_float_buffer → const int
GL_NV_fog_distance → const int
GL_NV_fragment_coverage_to_color → const int
GL_NV_fragment_program → const int
GL_NV_fragment_program2 → const int
GL_NV_fragment_program4 → const int
GL_NV_fragment_program_option → const int
GL_NV_fragment_shader_barycentric → const int
GL_NV_fragment_shader_interlock → const int
GL_NV_framebuffer_mixed_samples → const int
GL_NV_framebuffer_multisample_coverage → const int
GL_NV_geometry_program4 → const int
GL_NV_geometry_shader4 → const int
GL_NV_geometry_shader_passthrough → const int
GL_NV_gpu_multicast → const int
GL_NV_gpu_program4 → const int
GL_NV_gpu_program5 → const int
GL_NV_gpu_program5_mem_extended → const int
GL_NV_gpu_shader5 → const int
GL_NV_half_float → const int
GL_NV_internalformat_sample_query → const int
GL_NV_light_max_exponent → const int
GL_NV_memory_attachment → const int
GL_NV_memory_object_sparse → const int
GL_NV_mesh_shader → const int
GL_NV_multisample_coverage → const int
GL_NV_multisample_filter_hint → const int
GL_NV_occlusion_query → const int
GL_NV_packed_depth_stencil → const int
GL_NV_parameter_buffer_object → const int
GL_NV_parameter_buffer_object2 → const int
GL_NV_path_rendering → const int
GL_NV_path_rendering_shared_edge → const int
GL_NV_pixel_data_range → const int
GL_NV_point_sprite → const int
GL_NV_present_video → const int
GL_NV_primitive_restart → const int
GL_NV_primitive_shading_rate → const int
GL_NV_query_resource → const int
GL_NV_query_resource_tag → const int
GL_NV_register_combiners → const int
GL_NV_register_combiners2 → const int
GL_NV_representative_fragment_test → const int
GL_NV_robustness_video_memory_purge → const int
GL_NV_sample_locations → const int
GL_NV_sample_mask_override_coverage → const int
GL_NV_scissor_exclusive → const int
GL_NV_shader_atomic_counters → const int
GL_NV_shader_atomic_float → const int
GL_NV_shader_atomic_float64 → const int
GL_NV_shader_atomic_fp16_vector → const int
GL_NV_shader_atomic_int64 → const int
GL_NV_shader_buffer_load → const int
GL_NV_shader_buffer_store → const int
GL_NV_shader_storage_buffer_object → const int
GL_NV_shader_subgroup_partitioned → const int
GL_NV_shader_texture_footprint → const int
GL_NV_shader_thread_group → const int
GL_NV_shader_thread_shuffle → const int
GL_NV_shading_rate_image → const int
GL_NV_stereo_view_rendering → const int
GL_NV_tessellation_program5 → const int
GL_NV_texgen_emboss → const int
GL_NV_texgen_reflection → const int
GL_NV_texture_barrier → const int
GL_NV_texture_compression_vtc → const int
GL_NV_texture_env_combine4 → const int
GL_NV_texture_expand_normal → const int
GL_NV_texture_multisample → const int
GL_NV_texture_rectangle → const int
GL_NV_texture_rectangle_compressed → const int
GL_NV_texture_shader → const int
GL_NV_texture_shader2 → const int
GL_NV_texture_shader3 → const int
GL_NV_timeline_semaphore → const int
GL_NV_transform_feedback → const int
GL_NV_transform_feedback2 → const int
GL_NV_uniform_buffer_unified_memory → const int
GL_NV_vdpau_interop → const int
GL_NV_vdpau_interop2 → const int
GL_NV_vertex_array_range → const int
GL_NV_vertex_array_range2 → const int
GL_NV_vertex_attrib_integer_64bit → const int
GL_NV_vertex_buffer_unified_memory → const int
GL_NV_vertex_program → const int
GL_NV_vertex_program1_1 → const int
GL_NV_vertex_program2 → const int
GL_NV_vertex_program2_option → const int
GL_NV_vertex_program3 → const int
GL_NV_vertex_program4 → const int
GL_NV_video_capture → const int
GL_NV_viewport_array2 → const int
GL_NV_viewport_swizzle → const int
GL_NVX_blend_equation_advanced_multi_draw_buffers → const int
GL_NVX_conditional_render → const int
GL_NVX_gpu_memory_info → const int
GL_NVX_gpu_multicast2 → const int
GL_NVX_linked_gpu_multicast → const int
GL_NVX_progress_fence → const int
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB → const int
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB → const int
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB → const int
GL_OBJECT_ACTIVE_UNIFORMS_ARB → const int
GL_OBJECT_ATTACHED_OBJECTS_ARB → const int
GL_OBJECT_BUFFER_SIZE_ATI → const int
GL_OBJECT_BUFFER_USAGE_ATI → const int
GL_OBJECT_COMPILE_STATUS_ARB → const int
GL_OBJECT_DELETE_STATUS_ARB → const int
GL_OBJECT_DISTANCE_TO_LINE_SGIS → const int
GL_OBJECT_DISTANCE_TO_POINT_SGIS → const int
GL_OBJECT_INFO_LOG_LENGTH_ARB → const int
GL_OBJECT_LINE_SGIS → const int
GL_OBJECT_LINEAR → const int
GL_OBJECT_LINEAR_NV → const int
GL_OBJECT_PLANE → const int
GL_OBJECT_POINT_SGIS → const int
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB → const int
GL_OBJECT_SUBTYPE_ARB → const int
GL_OBJECT_TYPE → const int
GL_OBJECT_TYPE_ARB → const int
GL_OBJECT_VALIDATE_STATUS_ARB → const int
GL_OCCLUSION_QUERY_EVENT_MASK_AMD → const int
GL_OCCLUSION_TEST_HP → const int
GL_OCCLUSION_TEST_RESULT_HP → const int
GL_OES_byte_coordinates → const int
GL_OES_compressed_paletted_texture → const int
GL_OES_fixed_point → const int
GL_OES_query_matrix → const int
GL_OES_read_format → const int
GL_OES_single_precision → const int
GL_OFFSET → const int
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV → const int
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_HILO_TEXTURE_2D_NV → const int
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV → const int
GL_OFFSET_TEXTURE_2D_BIAS_NV → const int
GL_OFFSET_TEXTURE_2D_MATRIX_NV → const int
GL_OFFSET_TEXTURE_2D_NV → const int
GL_OFFSET_TEXTURE_2D_SCALE_NV → const int
GL_OFFSET_TEXTURE_BIAS_NV → const int
GL_OFFSET_TEXTURE_MATRIX_NV → const int
GL_OFFSET_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV → const int
GL_OFFSET_TEXTURE_SCALE_NV → const int
GL_OML_interlace → const int
GL_OML_resample → const int
GL_OML_subsample → const int
GL_ONE → const int
GL_ONE_EXT → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_ALPHA_EXT → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_CONSTANT_COLOR_EXT → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA → const int
GL_ONE_MINUS_SRC1_COLOR → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OP_ADD_EXT → const int
GL_OP_CLAMP_EXT → const int
GL_OP_CROSS_PRODUCT_EXT → const int
GL_OP_DOT3_EXT → const int
GL_OP_DOT4_EXT → const int
GL_OP_EXP_BASE_2_EXT → const int
GL_OP_FLOOR_EXT → const int
GL_OP_FRAC_EXT → const int
GL_OP_INDEX_EXT → const int
GL_OP_LOG_BASE_2_EXT → const int
GL_OP_MADD_EXT → const int
GL_OP_MAX_EXT → const int
GL_OP_MIN_EXT → const int
GL_OP_MOV_EXT → const int
GL_OP_MUL_EXT → const int
GL_OP_MULTIPLY_MATRIX_EXT → const int
GL_OP_NEGATE_EXT → const int
GL_OP_POWER_EXT → const int
GL_OP_RECIP_EXT → const int
GL_OP_RECIP_SQRT_EXT → const int
GL_OP_ROUND_EXT → const int
GL_OP_SET_GE_EXT → const int
GL_OP_SET_LT_EXT → const int
GL_OP_SUB_EXT → const int
GL_OPERAND0_ALPHA → const int
GL_OPERAND0_ALPHA_ARB → const int
GL_OPERAND0_ALPHA_EXT → const int
GL_OPERAND0_RGB → const int
GL_OPERAND0_RGB_ARB → const int
GL_OPERAND0_RGB_EXT → const int
GL_OPERAND1_ALPHA → const int
GL_OPERAND1_ALPHA_ARB → const int
GL_OPERAND1_ALPHA_EXT → const int
GL_OPERAND1_RGB → const int
GL_OPERAND1_RGB_ARB → const int
GL_OPERAND1_RGB_EXT → const int
GL_OPERAND2_ALPHA → const int
GL_OPERAND2_ALPHA_ARB → const int
GL_OPERAND2_ALPHA_EXT → const int
GL_OPERAND2_RGB → const int
GL_OPERAND2_RGB_ARB → const int
GL_OPERAND2_RGB_EXT → const int
GL_OPERAND3_ALPHA_NV → const int
GL_OPERAND3_RGB_NV → const int
GL_OPTIMAL_TILING_EXT → const int
GL_OR → const int
GL_OR_INVERTED → const int
GL_OR_REVERSE → const int
GL_ORDER → const int
GL_OUT_OF_MEMORY → const int
GL_OUTPUT_COLOR0_EXT → const int
GL_OUTPUT_COLOR1_EXT → const int
GL_OUTPUT_FOG_EXT → const int
GL_OUTPUT_TEXTURE_COORD0_EXT → const int
GL_OUTPUT_TEXTURE_COORD10_EXT → const int
GL_OUTPUT_TEXTURE_COORD11_EXT → const int
GL_OUTPUT_TEXTURE_COORD12_EXT → const int
GL_OUTPUT_TEXTURE_COORD13_EXT → const int
GL_OUTPUT_TEXTURE_COORD14_EXT → const int
GL_OUTPUT_TEXTURE_COORD15_EXT → const int
GL_OUTPUT_TEXTURE_COORD16_EXT → const int
GL_OUTPUT_TEXTURE_COORD17_EXT → const int
GL_OUTPUT_TEXTURE_COORD18_EXT → const int
GL_OUTPUT_TEXTURE_COORD19_EXT → const int
GL_OUTPUT_TEXTURE_COORD1_EXT → const int
GL_OUTPUT_TEXTURE_COORD20_EXT → const int
GL_OUTPUT_TEXTURE_COORD21_EXT → const int
GL_OUTPUT_TEXTURE_COORD22_EXT → const int
GL_OUTPUT_TEXTURE_COORD23_EXT → const int
GL_OUTPUT_TEXTURE_COORD24_EXT → const int
GL_OUTPUT_TEXTURE_COORD25_EXT → const int
GL_OUTPUT_TEXTURE_COORD26_EXT → const int
GL_OUTPUT_TEXTURE_COORD27_EXT → const int
GL_OUTPUT_TEXTURE_COORD28_EXT → const int
GL_OUTPUT_TEXTURE_COORD29_EXT → const int
GL_OUTPUT_TEXTURE_COORD2_EXT → const int
GL_OUTPUT_TEXTURE_COORD30_EXT → const int
GL_OUTPUT_TEXTURE_COORD31_EXT → const int
GL_OUTPUT_TEXTURE_COORD3_EXT → const int
GL_OUTPUT_TEXTURE_COORD4_EXT → const int
GL_OUTPUT_TEXTURE_COORD5_EXT → const int
GL_OUTPUT_TEXTURE_COORD6_EXT → const int
GL_OUTPUT_TEXTURE_COORD7_EXT → const int
GL_OUTPUT_TEXTURE_COORD8_EXT → const int
GL_OUTPUT_TEXTURE_COORD9_EXT → const int
GL_OUTPUT_VERTEX_EXT → const int
GL_OVERLAY_KHR → const int
GL_OVERLAY_NV → const int
GL_OVR_multiview → const int
GL_OVR_multiview2 → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_CMYK_HINT_EXT → const int
GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_PACK_COMPRESSED_BLOCK_SIZE → const int
GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
GL_PACK_IMAGE_DEPTH_SGIS → const int
GL_PACK_IMAGE_HEIGHT → const int
GL_PACK_IMAGE_HEIGHT_EXT → const int
GL_PACK_INVERT_MESA → const int
GL_PACK_LSB_FIRST → const int
GL_PACK_RESAMPLE_OML → const int
GL_PACK_RESAMPLE_SGIX → const int
GL_PACK_ROW_BYTES_APPLE → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_SKIP_IMAGES → const int
GL_PACK_SKIP_IMAGES_EXT → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_ROWS → const int
GL_PACK_SKIP_VOLUMES_SGIS → const int
GL_PACK_SUBSAMPLE_RATE_SGIX → const int
GL_PACK_SWAP_BYTES → const int
GL_PALETTE4_R5_G6_B5_OES → const int
GL_PALETTE4_RGB5_A1_OES → const int
GL_PALETTE4_RGB8_OES → const int
GL_PALETTE4_RGBA4_OES → const int
GL_PALETTE4_RGBA8_OES → const int
GL_PALETTE8_R5_G6_B5_OES → const int
GL_PALETTE8_RGB5_A1_OES → const int
GL_PALETTE8_RGB8_OES → const int
GL_PALETTE8_RGBA4_OES → const int
GL_PALETTE8_RGBA8_OES → const int
GL_PARALLEL_ARRAYS_INTEL → const int
GL_PARAMETER_BUFFER → const int
GL_PARAMETER_BUFFER_ARB → const int
GL_PARAMETER_BUFFER_BINDING → const int
GL_PARAMETER_BUFFER_BINDING_ARB → const int
GL_PARTIAL_SUCCESS_NV → const int
GL_PASS_THROUGH_NV → const int
GL_PASS_THROUGH_TOKEN → const int
GL_PATCH_DEFAULT_INNER_LEVEL → const int
GL_PATCH_DEFAULT_OUTER_LEVEL → const int
GL_PATCH_VERTICES → const int
GL_PATCHES → const int
GL_PATH_CLIENT_LENGTH_NV → const int
GL_PATH_COMMAND_COUNT_NV → const int
GL_PATH_COMPUTED_LENGTH_NV → const int
GL_PATH_COORD_COUNT_NV → const int
GL_PATH_COVER_DEPTH_FUNC_NV → const int
GL_PATH_DASH_ARRAY_COUNT_NV → const int
GL_PATH_DASH_CAPS_NV → const int
GL_PATH_DASH_OFFSET_NV → const int
GL_PATH_DASH_OFFSET_RESET_NV → const int
GL_PATH_END_CAPS_NV → const int
GL_PATH_ERROR_POSITION_NV → const int
GL_PATH_FILL_BOUNDING_BOX_NV → const int
GL_PATH_FILL_COVER_MODE_NV → const int
GL_PATH_FILL_MASK_NV → const int
GL_PATH_FILL_MODE_NV → const int
GL_PATH_FOG_GEN_MODE_NV → const int
GL_PATH_FORMAT_PS_NV → const int
GL_PATH_FORMAT_SVG_NV → const int
GL_PATH_GEN_COEFF_NV → const int
GL_PATH_GEN_COLOR_FORMAT_NV → const int
GL_PATH_GEN_COMPONENTS_NV → const int
GL_PATH_GEN_MODE_NV → const int
GL_PATH_INITIAL_DASH_CAP_NV → const int
GL_PATH_INITIAL_END_CAP_NV → const int
GL_PATH_JOIN_STYLE_NV → const int
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_MITER_LIMIT_NV → const int
GL_PATH_MODELVIEW_MATRIX_NV → const int
GL_PATH_MODELVIEW_NV → const int
GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
GL_PATH_PROJECTION_MATRIX_NV → const int
GL_PATH_PROJECTION_NV → const int
GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
GL_PATH_STENCIL_FUNC_NV → const int
GL_PATH_STENCIL_REF_NV → const int
GL_PATH_STENCIL_VALUE_MASK_NV → const int
GL_PATH_STROKE_BOUNDING_BOX_NV → const int
GL_PATH_STROKE_COVER_MODE_NV → const int
GL_PATH_STROKE_MASK_NV → const int
GL_PATH_STROKE_WIDTH_NV → const int
GL_PATH_TERMINAL_DASH_CAP_NV → const int
GL_PATH_TERMINAL_END_CAP_NV → const int
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
GL_PER_GPU_STORAGE_BIT_NV → const int
GL_PER_GPU_STORAGE_NV → const int
GL_PER_STAGE_CONSTANTS_NV → const int
GL_PERCENTAGE_AMD → const int
GL_PERFMON_RESULT_AMD → const int
GL_PERFMON_RESULT_AVAILABLE_AMD → const int
GL_PERFMON_RESULT_SIZE_AMD → const int
GL_PERFORMANCE_MONITOR_AMD → const int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
GL_PERFQUERY_FLUSH_INTEL → const int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
GL_PERFQUERY_WAIT_INTEL → const int
GL_PERSPECTIVE_CORRECTION_HINT → const int
GL_PERTURB_EXT → const int
GL_PGI_misc_hints → const int
GL_PGI_vertex_hints → const int
GL_PHONG_HINT_WIN → const int
GL_PHONG_WIN → const int
GL_PINLIGHT_NV → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_BUFFER_BARRIER_BIT_EXT → const int
GL_PIXEL_COUNT_AVAILABLE_NV → const int
GL_PIXEL_COUNT_NV → const int
GL_PIXEL_COUNTER_BITS_NV → const int
GL_PIXEL_CUBIC_WEIGHT_EXT → const int
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS → const int
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS → const int
GL_PIXEL_GROUP_COLOR_SGIS → const int
GL_PIXEL_MAG_FILTER_EXT → const int
GL_PIXEL_MAP_A_TO_A → const int
GL_PIXEL_MAP_A_TO_A_SIZE → const int
GL_PIXEL_MAP_B_TO_B → const int
GL_PIXEL_MAP_B_TO_B_SIZE → const int
GL_PIXEL_MAP_G_TO_G → const int
GL_PIXEL_MAP_G_TO_G_SIZE → const int
GL_PIXEL_MAP_I_TO_A → const int
GL_PIXEL_MAP_I_TO_A_SIZE → const int
GL_PIXEL_MAP_I_TO_B → const int
GL_PIXEL_MAP_I_TO_B_SIZE → const int
GL_PIXEL_MAP_I_TO_G → const int
GL_PIXEL_MAP_I_TO_G_SIZE → const int
GL_PIXEL_MAP_I_TO_I → const int
GL_PIXEL_MAP_I_TO_I_SIZE → const int
GL_PIXEL_MAP_I_TO_R → const int
GL_PIXEL_MAP_I_TO_R_SIZE → const int
GL_PIXEL_MAP_R_TO_R → const int
GL_PIXEL_MAP_R_TO_R_SIZE → const int
GL_PIXEL_MAP_S_TO_S → const int
GL_PIXEL_MAP_S_TO_S_SIZE → const int
GL_PIXEL_MIN_FILTER_EXT → const int
GL_PIXEL_MODE_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING_EXT → const int
GL_PIXEL_PACK_BUFFER_EXT → const int
GL_PIXEL_SUBSAMPLE_2424_SGIX → const int
GL_PIXEL_SUBSAMPLE_4242_SGIX → const int
GL_PIXEL_SUBSAMPLE_4444_SGIX → const int
GL_PIXEL_TEX_GEN_MODE_SGIX → const int
GL_PIXEL_TEX_GEN_SGIX → const int
GL_PIXEL_TEXTURE_SGIS → const int
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX → const int
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX → const int
GL_PIXEL_TILE_CACHE_SIZE_SGIX → const int
GL_PIXEL_TILE_GRID_DEPTH_SGIX → const int
GL_PIXEL_TILE_GRID_HEIGHT_SGIX → const int
GL_PIXEL_TILE_GRID_WIDTH_SGIX → const int
GL_PIXEL_TILE_HEIGHT_SGIX → const int
GL_PIXEL_TILE_WIDTH_SGIX → const int
GL_PIXEL_TRANSFORM_2D_EXT → const int
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT → const int
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT → const int
GL_PIXEL_UNPACK_BUFFER_EXT → const int
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD → const int
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD → const int
GL_PLUS_CLAMPED_ALPHA_NV → const int
GL_PLUS_CLAMPED_NV → const int
GL_PLUS_DARKER_NV → const int
GL_PLUS_NV → const int
GL_PN_TRIANGLES_ATI → const int
GL_PN_TRIANGLES_NORMAL_MODE_ATI → const int
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI → const int
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI → const int
GL_PN_TRIANGLES_POINT_MODE_ATI → const int
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI → const int
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI → const int
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI → const int
GL_POINT → const int
GL_POINT_BIT → const int
GL_POINT_DISTANCE_ATTENUATION → const int
GL_POINT_DISTANCE_ATTENUATION_ARB → const int
GL_POINT_FADE_THRESHOLD_SIZE → const int
GL_POINT_FADE_THRESHOLD_SIZE_ARB → const int
GL_POINT_FADE_THRESHOLD_SIZE_EXT → const int
GL_POINT_FADE_THRESHOLD_SIZE_SGIS → const int
GL_POINT_SIZE → const int
GL_POINT_SIZE_GRANULARITY → const int
GL_POINT_SIZE_MAX → const int
GL_POINT_SIZE_MAX_ARB → const int
GL_POINT_SIZE_MAX_EXT → const int
GL_POINT_SIZE_MAX_SGIS → const int
GL_POINT_SIZE_MIN → const int
GL_POINT_SIZE_MIN_ARB → const int
GL_POINT_SIZE_MIN_EXT → const int
GL_POINT_SIZE_MIN_SGIS → const int
GL_POINT_SIZE_RANGE → const int
GL_POINT_SMOOTH → const int
GL_POINT_SMOOTH_HINT → const int
GL_POINT_SPRITE → const int
GL_POINT_SPRITE_ARB → const int
GL_POINT_SPRITE_COORD_ORIGIN → const int
GL_POINT_SPRITE_NV → const int
GL_POINT_SPRITE_R_MODE_NV → const int
GL_POINT_TOKEN → const int
GL_POINTS → const int
GL_POLYGON → const int
GL_POLYGON_BIT → const int
GL_POLYGON_MODE → const int
GL_POLYGON_OFFSET_BIAS_EXT → const int
GL_POLYGON_OFFSET_CLAMP → const int
GL_POLYGON_OFFSET_CLAMP_EXT → const int
GL_POLYGON_OFFSET_COMMAND_NV → const int
GL_POLYGON_OFFSET_EXT → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FACTOR_EXT → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE → const int
GL_POLYGON_OFFSET_POINT → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_POLYGON_SMOOTH → const int
GL_POLYGON_SMOOTH_HINT → const int
GL_POLYGON_STIPPLE → const int
GL_POLYGON_STIPPLE_BIT → const int
GL_POLYGON_TOKEN → const int
GL_POSITION → const int
GL_POST_COLOR_MATRIX_ALPHA_BIAS → const int
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_ALPHA_SCALE → const int
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI → const int
GL_POST_COLOR_MATRIX_BLUE_BIAS → const int
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_BLUE_SCALE → const int
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI → const int
GL_POST_COLOR_MATRIX_COLOR_TABLE → const int
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI → const int
GL_POST_COLOR_MATRIX_GREEN_BIAS → const int
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_GREEN_SCALE → const int
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI → const int
GL_POST_COLOR_MATRIX_RED_BIAS → const int
GL_POST_COLOR_MATRIX_RED_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_RED_SCALE → const int
GL_POST_COLOR_MATRIX_RED_SCALE_SGI → const int
GL_POST_CONVOLUTION_ALPHA_BIAS → const int
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT → const int
GL_POST_CONVOLUTION_ALPHA_SCALE → const int
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT → const int
GL_POST_CONVOLUTION_BLUE_BIAS → const int
GL_POST_CONVOLUTION_BLUE_BIAS_EXT → const int
GL_POST_CONVOLUTION_BLUE_SCALE → const int
GL_POST_CONVOLUTION_BLUE_SCALE_EXT → const int
GL_POST_CONVOLUTION_COLOR_TABLE → const int
GL_POST_CONVOLUTION_COLOR_TABLE_SGI → const int
GL_POST_CONVOLUTION_GREEN_BIAS → const int
GL_POST_CONVOLUTION_GREEN_BIAS_EXT → const int
GL_POST_CONVOLUTION_GREEN_SCALE → const int
GL_POST_CONVOLUTION_GREEN_SCALE_EXT → const int
GL_POST_CONVOLUTION_RED_BIAS → const int
GL_POST_CONVOLUTION_RED_BIAS_EXT → const int
GL_POST_CONVOLUTION_RED_SCALE → const int
GL_POST_CONVOLUTION_RED_SCALE_EXT → const int
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP → const int
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX → const int
GL_POST_TEXTURE_FILTER_BIAS_SGIX → const int
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX → const int
GL_POST_TEXTURE_FILTER_SCALE_SGIX → const int
GL_PREFER_DOUBLEBUFFER_HINT_PGI → const int
GL_PRESENT_DURATION_NV → const int
GL_PRESENT_TIME_NV → const int
GL_PRESERVE_ATI → const int
GL_PREVIOUS → const int
GL_PREVIOUS_ARB → const int
GL_PREVIOUS_EXT → const int
GL_PREVIOUS_TEXTURE_INPUT_NV → const int
GL_PRIMARY_COLOR → const int
GL_PRIMARY_COLOR_ARB → const int
GL_PRIMARY_COLOR_EXT → const int
GL_PRIMARY_COLOR_NV → const int
GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
GL_PRIMITIVE_ID_NV → const int
GL_PRIMITIVE_RESTART → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_INDEX → const int
GL_PRIMITIVE_RESTART_INDEX_NV → const int
GL_PRIMITIVE_RESTART_NV → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_GENERATED_EXT → const int
GL_PRIMITIVES_GENERATED_NV → const int
GL_PRIMITIVES_SUBMITTED → const int
GL_PRIMITIVES_SUBMITTED_ARB → const int
GL_PROGRAM → const int
GL_PROGRAM_ADDRESS_REGISTERS_ARB → const int
GL_PROGRAM_ALU_INSTRUCTIONS_ARB → const int
GL_PROGRAM_ATTRIB_COMPONENTS_NV → const int
GL_PROGRAM_ATTRIBS_ARB → const int
GL_PROGRAM_BINARY_FORMAT_MESA → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_BINDING_ARB → const int
GL_PROGRAM_ERROR_POSITION_ARB → const int
GL_PROGRAM_ERROR_POSITION_NV → const int
GL_PROGRAM_ERROR_STRING_ARB → const int
GL_PROGRAM_ERROR_STRING_NV → const int
GL_PROGRAM_FORMAT_ARB → const int
GL_PROGRAM_FORMAT_ASCII_ARB → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_INSTRUCTIONS_ARB → const int
GL_PROGRAM_LENGTH_ARB → const int
GL_PROGRAM_LENGTH_NV → const int
GL_PROGRAM_MATRIX_EXT → const int
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB → const int
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB → const int
GL_PROGRAM_NATIVE_ATTRIBS_ARB → const int
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB → const int
GL_PROGRAM_NATIVE_PARAMETERS_ARB → const int
GL_PROGRAM_NATIVE_TEMPORARIES_ARB → const int
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB → const int
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB → const int
GL_PROGRAM_OBJECT_ARB → const int
GL_PROGRAM_OBJECT_EXT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PARAMETER_NV → const int
GL_PROGRAM_PARAMETERS_ARB → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
GL_PROGRAM_POINT_SIZE → const int
GL_PROGRAM_POINT_SIZE_ARB → const int
GL_PROGRAM_POINT_SIZE_EXT → const int
GL_PROGRAM_RESIDENT_NV → const int
GL_PROGRAM_RESULT_COMPONENTS_NV → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROGRAM_STRING_ARB → const int
GL_PROGRAM_STRING_NV → const int
GL_PROGRAM_TARGET_NV → const int
GL_PROGRAM_TEMPORARIES_ARB → const int
GL_PROGRAM_TEX_INDIRECTIONS_ARB → const int
GL_PROGRAM_TEX_INSTRUCTIONS_ARB → const int
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
GL_PROJECTION → const int
GL_PROJECTION_MATRIX → const int
GL_PROJECTION_STACK_DEPTH → const int
GL_PROTECTED_MEMORY_OBJECT_EXT → const int
GL_PROVOKING_VERTEX → const int
GL_PROVOKING_VERTEX_EXT → const int
GL_PROXY_COLOR_TABLE → const int
GL_PROXY_COLOR_TABLE_SGI → const int
GL_PROXY_HISTOGRAM → const int
GL_PROXY_HISTOGRAM_EXT → const int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE → const int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI → const int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE → const int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI → const int
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP → const int
GL_PROXY_TEXTURE_1D → const int
GL_PROXY_TEXTURE_1D_ARRAY → const int
GL_PROXY_TEXTURE_1D_ARRAY_EXT → const int
GL_PROXY_TEXTURE_1D_EXT → const int
GL_PROXY_TEXTURE_1D_STACK_MESAX → const int
GL_PROXY_TEXTURE_2D → const int
GL_PROXY_TEXTURE_2D_ARRAY → const int
GL_PROXY_TEXTURE_2D_ARRAY_EXT → const int
GL_PROXY_TEXTURE_2D_EXT → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_PROXY_TEXTURE_2D_STACK_MESAX → const int
GL_PROXY_TEXTURE_3D → const int
GL_PROXY_TEXTURE_3D_EXT → const int
GL_PROXY_TEXTURE_4D_SGIS → const int
GL_PROXY_TEXTURE_COLOR_TABLE_SGI → const int
GL_PROXY_TEXTURE_CUBE_MAP → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARB → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_PROXY_TEXTURE_CUBE_MAP_EXT → const int
GL_PROXY_TEXTURE_RECTANGLE → const int
GL_PROXY_TEXTURE_RECTANGLE_ARB → const int
GL_PROXY_TEXTURE_RECTANGLE_NV → const int
GL_PURGEABLE_APPLE → const int
GL_PURGED_CONTEXT_RESET_NV → const int
GL_Q → const int
GL_QUAD_ALPHA4_SGIS → const int
GL_QUAD_ALPHA8_SGIS → const int
GL_QUAD_INTENSITY4_SGIS → const int
GL_QUAD_INTENSITY8_SGIS → const int
GL_QUAD_LUMINANCE4_SGIS → const int
GL_QUAD_LUMINANCE8_SGIS → const int
GL_QUAD_MESH_SUN → const int
GL_QUAD_STRIP → const int
GL_QUAD_TEXTURE_SELECT_SGIS → const int
GL_QUADRATIC_ATTENUATION → const int
GL_QUADRATIC_CURVE_TO_NV → const int
GL_QUADS → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT → const int
GL_QUARTER_BIT_ATI → const int
GL_QUERY → const int
GL_QUERY_ALL_EVENT_BITS_AMD → const int
GL_QUERY_BUFFER → const int
GL_QUERY_BUFFER_AMD → const int
GL_QUERY_BUFFER_BARRIER_BIT → const int
GL_QUERY_BUFFER_BINDING → const int
GL_QUERY_BUFFER_BINDING_AMD → const int
GL_QUERY_BY_REGION_NO_WAIT → const int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_NO_WAIT_NV → const int
GL_QUERY_BY_REGION_WAIT → const int
GL_QUERY_BY_REGION_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_WAIT_NV → const int
GL_QUERY_COUNTER_BITS → const int
GL_QUERY_COUNTER_BITS_ARB → const int
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD → const int
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD → const int
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD → const int
GL_QUERY_NO_WAIT → const int
GL_QUERY_NO_WAIT_INVERTED → const int
GL_QUERY_NO_WAIT_NV → const int
GL_QUERY_OBJECT_AMD → const int
GL_QUERY_OBJECT_EXT → const int
GL_QUERY_RESOURCE_BUFFEROBJECT_NV → const int
GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV → const int
GL_QUERY_RESOURCE_RENDERBUFFER_NV → const int
GL_QUERY_RESOURCE_SYS_RESERVED_NV → const int
GL_QUERY_RESOURCE_TEXTURE_NV → const int
GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_ARB → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_AVAILABLE_ARB → const int
GL_QUERY_RESULT_NO_WAIT → const int
GL_QUERY_RESULT_NO_WAIT_AMD → const int
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD → const int
GL_QUERY_TARGET → const int
GL_QUERY_WAIT → const int
GL_QUERY_WAIT_INVERTED → const int
GL_QUERY_WAIT_NV → const int
GL_R → const int
GL_R11F_G11F_B10F → const int
GL_R11F_G11F_B10F_EXT → const int
GL_R16 → const int
GL_R16_SNORM → const int
GL_R16F → const int
GL_R16F_EXT → const int
GL_R16I → const int
GL_R16UI → const int
GL_R1UI_C3F_V3F_SUN → const int
GL_R1UI_C4F_N3F_V3F_SUN → const int
GL_R1UI_C4UB_V3F_SUN → const int
GL_R1UI_N3F_V3F_SUN → const int
GL_R1UI_T2F_C4F_N3F_V3F_SUN → const int
GL_R1UI_T2F_N3F_V3F_SUN → const int
GL_R1UI_T2F_V3F_SUN → const int
GL_R1UI_V3F_SUN → const int
GL_R32F → const int
GL_R32F_EXT → const int
GL_R32I → const int
GL_R32UI → const int
GL_R3_G3_B2 → const int
GL_R8 → const int
GL_R8_EXT → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
GL_RASTER_MULTISAMPLE_EXT → const int
GL_RASTER_POSITION_UNCLIPPED_IBM → const int
GL_RASTER_SAMPLES_EXT → const int
GL_RASTERIZER_DISCARD → const int
GL_RASTERIZER_DISCARD_EXT → const int
GL_RASTERIZER_DISCARD_NV → const int
GL_READ_BUFFER → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_FRAMEBUFFER_BINDING_EXT → const int
GL_READ_FRAMEBUFFER_EXT → const int
GL_READ_ONLY → const int
GL_READ_ONLY_ARB → const int
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV → const int
GL_READ_PIXEL_DATA_RANGE_NV → const int
GL_READ_PIXEL_DATA_RANGE_POINTER_NV → const int
GL_READ_PIXELS → const int
GL_READ_PIXELS_FORMAT → const int
GL_READ_PIXELS_TYPE → const int
GL_READ_WRITE → const int
GL_READ_WRITE_ARB → const int
GL_RECLAIM_MEMORY_HINT_PGI → const int
GL_RECT_NV → const int
GL_RED → const int
GL_RED_BIAS → const int
GL_RED_BIT_ATI → const int
GL_RED_BITS → const int
GL_RED_INTEGER → const int
GL_RED_INTEGER_EXT → const int
GL_RED_MAX_CLAMP_INGR → const int
GL_RED_MIN_CLAMP_INGR → const int
GL_RED_NV → const int
GL_RED_SCALE → const int
GL_RED_SNORM → const int
GL_REDUCE → const int
GL_REDUCE_EXT → const int
GL_REFERENCE_PLANE_EQUATION_SGIX → const int
GL_REFERENCE_PLANE_SGIX → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_MESH_SHADER_NV → const int
GL_REFERENCED_BY_TASK_SHADER_NV → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_REFLECTION_MAP → const int
GL_REFLECTION_MAP_ARB → const int
GL_REFLECTION_MAP_EXT → const int
GL_REFLECTION_MAP_NV → const int
GL_REG_0_ATI → const int
GL_REG_10_ATI → const int
GL_REG_11_ATI → const int
GL_REG_12_ATI → const int
GL_REG_13_ATI → const int
GL_REG_14_ATI → const int
GL_REG_15_ATI → const int
GL_REG_16_ATI → const int
GL_REG_17_ATI → const int
GL_REG_18_ATI → const int
GL_REG_19_ATI → const int
GL_REG_1_ATI → const int
GL_REG_20_ATI → const int
GL_REG_21_ATI → const int
GL_REG_22_ATI → const int
GL_REG_23_ATI → const int
GL_REG_24_ATI → const int
GL_REG_25_ATI → const int
GL_REG_26_ATI → const int
GL_REG_27_ATI → const int
GL_REG_28_ATI → const int
GL_REG_29_ATI → const int
GL_REG_2_ATI → const int
GL_REG_30_ATI → const int
GL_REG_31_ATI → const int
GL_REG_3_ATI → const int
GL_REG_4_ATI → const int
GL_REG_5_ATI → const int
GL_REG_6_ATI → const int
GL_REG_7_ATI → const int
GL_REG_8_ATI → const int
GL_REG_9_ATI → const int
GL_REGISTER_COMBINERS_NV → const int
GL_RELATIVE_ARC_TO_NV → const int
GL_RELATIVE_CONIC_CURVE_TO_NV → const int
GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
GL_RELATIVE_LINE_TO_NV → const int
GL_RELATIVE_MOVE_TO_NV → const int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_RECT_NV → const int
GL_RELATIVE_ROUNDED_RECT2_NV → const int
GL_RELATIVE_ROUNDED_RECT4_NV → const int
GL_RELATIVE_ROUNDED_RECT8_NV → const int
GL_RELATIVE_ROUNDED_RECT_NV → const int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
GL_RELEASED_APPLE → const int
GL_REND_screen_coordinates → const int
GL_RENDER → const int
GL_RENDER_GPU_MASK_NV → const int
GL_RENDER_MODE → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_ALPHA_SIZE_EXT → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BINDING_EXT → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_BLUE_SIZE_EXT → const int
GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_DEPTH_SIZE_EXT → const int
GL_RENDERBUFFER_EXT → const int
GL_RENDERBUFFER_FREE_MEMORY_ATI → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE_EXT → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_HEIGHT_EXT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_RED_SIZE_EXT → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_SAMPLES_EXT → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_STENCIL_SIZE_EXT → const int
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERBUFFER_WIDTH_EXT → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPLACE_EXT → const int
GL_REPLACE_MIDDLE_SUN → const int
GL_REPLACE_OLDEST_SUN → const int
GL_REPLACE_VALUE_AMD → const int
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN → const int
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN → const int
GL_REPLACEMENT_CODE_ARRAY_SUN → const int
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN → const int
GL_REPLACEMENT_CODE_SUN → const int
GL_REPLICATE_BORDER → const int
GL_REPLICATE_BORDER_HP → const int
GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
GL_RESAMPLE_AVERAGE_OML → const int
GL_RESAMPLE_DECIMATE_OML → const int
GL_RESAMPLE_DECIMATE_SGIX → const int
GL_RESAMPLE_REPLICATE_OML → const int
GL_RESAMPLE_REPLICATE_SGIX → const int
GL_RESAMPLE_ZERO_FILL_OML → const int
GL_RESAMPLE_ZERO_FILL_SGIX → const int
GL_RESCALE_NORMAL → const int
GL_RESCALE_NORMAL_EXT → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
GL_RESTART_PATH_NV → const int
GL_RESTART_SUN → const int
GL_RETAINED_APPLE → const int
GL_RETURN → const int
GL_RG → const int
GL_RG16 → const int
GL_RG16_SNORM → const int
GL_RG16F → const int
GL_RG16F_EXT → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32F_EXT → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_EXT → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_INTEGER → const int
GL_RG_SNORM → const int
GL_RGB → const int
GL_RGB10 → const int
GL_RGB10_A2 → const int
GL_RGB10_A2_EXT → const int
GL_RGB10_A2UI → const int
GL_RGB10_EXT → const int
GL_RGB12 → const int
GL_RGB12_EXT → const int
GL_RGB16 → const int
GL_RGB16_EXT → const int
GL_RGB16_SNORM → const int
GL_RGB16F → const int
GL_RGB16F_ARB → const int
GL_RGB16F_EXT → const int
GL_RGB16I → const int
GL_RGB16I_EXT → const int
GL_RGB16UI → const int
GL_RGB16UI_EXT → const int
GL_RGB2_EXT → const int
GL_RGB32F → const int
GL_RGB32F_ARB → const int
GL_RGB32F_EXT → const int
GL_RGB32I → const int
GL_RGB32I_EXT → const int
GL_RGB32UI → const int
GL_RGB32UI_EXT → const int
GL_RGB4 → const int
GL_RGB4_EXT → const int
GL_RGB4_S3TC → const int
GL_RGB5 → const int
GL_RGB565 → const int
GL_RGB5_A1 → const int
GL_RGB5_A1_EXT → const int
GL_RGB5_EXT → const int
GL_RGB8 → const int
GL_RGB8_EXT → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8I_EXT → const int
GL_RGB8UI → const int
GL_RGB8UI_EXT → const int
GL_RGB9_E5 → const int
GL_RGB9_E5_EXT → const int
GL_RGB_422_APPLE → const int
GL_RGB_FLOAT16_APPLE → const int
GL_RGB_FLOAT16_ATI → const int
GL_RGB_FLOAT32_APPLE → const int
GL_RGB_FLOAT32_ATI → const int
GL_RGB_INTEGER → const int
GL_RGB_INTEGER_EXT → const int
GL_RGB_RAW_422_APPLE → const int
GL_RGB_S3TC → const int
GL_RGB_SCALE → const int
GL_RGB_SCALE_ARB → const int
GL_RGB_SCALE_EXT → const int
GL_RGB_SNORM → const int
GL_RGBA → const int
GL_RGBA12 → const int
GL_RGBA12_EXT → const int
GL_RGBA16 → const int
GL_RGBA16_EXT → const int
GL_RGBA16_SNORM → const int
GL_RGBA16F → const int
GL_RGBA16F_ARB → const int
GL_RGBA16F_EXT → const int
GL_RGBA16I → const int
GL_RGBA16I_EXT → const int
GL_RGBA16UI → const int
GL_RGBA16UI_EXT → const int
GL_RGBA2 → const int
GL_RGBA2_EXT → const int
GL_RGBA32F → const int
GL_RGBA32F_ARB → const int
GL_RGBA32F_EXT → const int
GL_RGBA32I → const int
GL_RGBA32I_EXT → const int
GL_RGBA32UI → const int
GL_RGBA32UI_EXT → const int
GL_RGBA4 → const int
GL_RGBA4_DXT5_S3TC → const int
GL_RGBA4_EXT → const int
GL_RGBA4_S3TC → const int
GL_RGBA8 → const int
GL_RGBA8_EXT → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8I_EXT → const int
GL_RGBA8UI → const int
GL_RGBA8UI_EXT → const int
GL_RGBA_DXT5_S3TC → const int
GL_RGBA_FLOAT16_APPLE → const int
GL_RGBA_FLOAT16_ATI → const int
GL_RGBA_FLOAT32_APPLE → const int
GL_RGBA_FLOAT32_ATI → const int
GL_RGBA_FLOAT_MODE_ARB → const int
GL_RGBA_FLOAT_MODE_ATI → const int
GL_RGBA_INTEGER → const int
GL_RGBA_INTEGER_EXT → const int
GL_RGBA_INTEGER_MODE_EXT → const int
GL_RGBA_MODE → const int
GL_RGBA_S3TC → const int
GL_RGBA_SIGNED_COMPONENTS_EXT → const int
GL_RGBA_SNORM → const int
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV → const int
GL_RIGHT → const int
GL_ROUND_NV → const int
GL_ROUNDED_RECT2_NV → const int
GL_ROUNDED_RECT4_NV → const int
GL_ROUNDED_RECT8_NV → const int
GL_ROUNDED_RECT_NV → const int
GL_S → const int
GL_S3_s3tc → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB → const int
GL_SAMPLE_ALPHA_TO_MASK_EXT → const int
GL_SAMPLE_ALPHA_TO_MASK_SGIS → const int
GL_SAMPLE_ALPHA_TO_ONE → const int
GL_SAMPLE_ALPHA_TO_ONE_ARB → const int
GL_SAMPLE_ALPHA_TO_ONE_EXT → const int
GL_SAMPLE_ALPHA_TO_ONE_SGIS → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_BUFFERS_3DFX → const int
GL_SAMPLE_BUFFERS_ARB → const int
GL_SAMPLE_BUFFERS_EXT → const int
GL_SAMPLE_BUFFERS_SGIS → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_ARB → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_INVERT_ARB → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_COVERAGE_VALUE_ARB → const int
GL_SAMPLE_LOCATION_ARB → const int
GL_SAMPLE_LOCATION_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_EXT → const int
GL_SAMPLE_MASK_INVERT_EXT → const int
GL_SAMPLE_MASK_INVERT_SGIS → const int
GL_SAMPLE_MASK_NV → const int
GL_SAMPLE_MASK_SGIS → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_MASK_VALUE_EXT → const int
GL_SAMPLE_MASK_VALUE_NV → const int
GL_SAMPLE_MASK_VALUE_SGIS → const int
GL_SAMPLE_PATTERN_EXT → const int
GL_SAMPLE_PATTERN_SGIS → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_POSITION_NV → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLE_SHADING_ARB → const int
GL_SAMPLER → const int
GL_SAMPLER_1D → const int
GL_SAMPLER_1D_ARB → const int
GL_SAMPLER_1D_ARRAY → const int
GL_SAMPLER_1D_ARRAY_EXT → const int
GL_SAMPLER_1D_ARRAY_SHADOW → const int
GL_SAMPLER_1D_ARRAY_SHADOW_EXT → const int
GL_SAMPLER_1D_SHADOW → const int
GL_SAMPLER_1D_SHADOW_ARB → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARB → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_EXT → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_ARRAY_SHADOW_EXT → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_RECT → const int
GL_SAMPLER_2D_RECT_ARB → const int
GL_SAMPLER_2D_RECT_SHADOW → const int
GL_SAMPLER_2D_RECT_SHADOW_ARB → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_2D_SHADOW_ARB → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_3D_ARB → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_BUFFER_AMD → const int
GL_SAMPLER_BUFFER_EXT → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLER_CUBE_SHADOW_EXT → const int
GL_SAMPLER_OBJECT_AMD → const int
GL_SAMPLER_RENDERBUFFER_NV → const int
GL_SAMPLES → const int
GL_SAMPLES_3DFX → const int
GL_SAMPLES_ARB → const int
GL_SAMPLES_EXT → const int
GL_SAMPLES_PASSED → const int
GL_SAMPLES_PASSED_ARB → const int
GL_SAMPLES_SGIS → const int
GL_SATURATE_BIT_ATI → const int
GL_SCALAR_EXT → const int
GL_SCALE_BY_FOUR_NV → const int
GL_SCALE_BY_ONE_HALF_NV → const int
GL_SCALE_BY_TWO_NV → const int
GL_SCALEBIAS_HINT_SGIX → const int
GL_SCALED_RESOLVE_FASTEST_EXT → const int
GL_SCALED_RESOLVE_NICEST_EXT → const int
GL_SCISSOR_BIT → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
GL_SCISSOR_COMMAND_NV → const int
GL_SCISSOR_TEST → const int
GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
GL_SCREEN_COORDINATES_REND → const int
GL_SCREEN_KHR → const int
GL_SCREEN_NV → const int
GL_SECONDARY_COLOR_ARRAY → const int
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING → const int
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB → const int
GL_SECONDARY_COLOR_ARRAY_EXT → const int
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
GL_SECONDARY_COLOR_ARRAY_LIST_IBM → const int
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM → const int
GL_SECONDARY_COLOR_ARRAY_POINTER → const int
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT → const int
GL_SECONDARY_COLOR_ARRAY_SIZE → const int
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT → const int
GL_SECONDARY_COLOR_ARRAY_STRIDE → const int
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT → const int
GL_SECONDARY_COLOR_ARRAY_TYPE → const int
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT → const int
GL_SECONDARY_COLOR_NV → const int
GL_SECONDARY_INTERPOLATOR_ATI → const int
GL_SELECT → const int
GL_SELECTION_BUFFER_POINTER → const int
GL_SELECTION_BUFFER_SIZE → const int
GL_SEMAPHORE_TYPE_BINARY_NV → const int
GL_SEMAPHORE_TYPE_NV → const int
GL_SEMAPHORE_TYPE_TIMELINE_NV → const int
GL_SEPARABLE_2D → const int
GL_SEPARABLE_2D_EXT → const int
GL_SEPARATE_ATTRIBS → const int
GL_SEPARATE_ATTRIBS_EXT → const int
GL_SEPARATE_ATTRIBS_NV → const int
GL_SEPARATE_SPECULAR_COLOR → const int
GL_SEPARATE_SPECULAR_COLOR_EXT → const int
GL_SET → const int
GL_SET_AMD → const int
GL_SGI_color_matrix → const int
GL_SGI_color_table → const int
GL_SGI_texture_color_table → const int
GL_SGIS_detail_texture → const int
GL_SGIS_fog_function → const int
GL_SGIS_generate_mipmap → const int
GL_SGIS_multisample → const int
GL_SGIS_pixel_texture → const int
GL_SGIS_point_line_texgen → const int
GL_SGIS_point_parameters → const int
GL_SGIS_sharpen_texture → const int
GL_SGIS_texture4D → const int
GL_SGIS_texture_border_clamp → const int
GL_SGIS_texture_color_mask → const int
GL_SGIS_texture_edge_clamp → const int
GL_SGIS_texture_filter4 → const int
GL_SGIS_texture_lod → const int
GL_SGIS_texture_select → const int
GL_SGIX_async → const int
GL_SGIX_async_histogram → const int
GL_SGIX_async_pixel → const int
GL_SGIX_blend_alpha_minmax → const int
GL_SGIX_calligraphic_fragment → const int
GL_SGIX_clipmap → const int
GL_SGIX_convolution_accuracy → const int
GL_SGIX_depth_pass_instrument → const int
GL_SGIX_depth_texture → const int
GL_SGIX_flush_raster → const int
GL_SGIX_fog_offset → const int
GL_SGIX_fragment_lighting → const int
GL_SGIX_framezoom → const int
GL_SGIX_igloo_interface → const int
GL_SGIX_instruments → const int
GL_SGIX_interlace → const int
GL_SGIX_ir_instrument1 → const int
GL_SGIX_list_priority → const int
GL_SGIX_pixel_texture → const int
GL_SGIX_pixel_tiles → const int
GL_SGIX_polynomial_ffd → const int
GL_SGIX_reference_plane → const int
GL_SGIX_resample → const int
GL_SGIX_scalebias_hint → const int
GL_SGIX_shadow → const int
GL_SGIX_shadow_ambient → const int
GL_SGIX_sprite → const int
GL_SGIX_subsample → const int
GL_SGIX_tag_sample_buffer → const int
GL_SGIX_texture_add_env → const int
GL_SGIX_texture_coordinate_clamp → const int
GL_SGIX_texture_lod_bias → const int
GL_SGIX_texture_multi_buffer → const int
GL_SGIX_texture_scale_bias → const int
GL_SGIX_vertex_preclip → const int
GL_SGIX_ycrcb → const int
GL_SGIX_ycrcb_subsample → const int
GL_SGIX_ycrcba → const int
GL_SHADE_MODEL → const int
GL_SHADER → const int
GL_SHADER_BINARY_FORMAT_SPIR_V → const int
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_COMPILER → const int
GL_SHADER_CONSISTENT_NV → const int
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT → const int
GL_SHADER_IMAGE_ATOMIC → const int
GL_SHADER_IMAGE_LOAD → const int
GL_SHADER_IMAGE_STORE → const int
GL_SHADER_INCLUDE_ARB → const int
GL_SHADER_OBJECT_ARB → const int
GL_SHADER_OBJECT_EXT → const int
GL_SHADER_OPERATION_NV → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHADING_LANGUAGE_VERSION_ARB → const int
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_IMAGE_BINDING_NV → const int
GL_SHADING_RATE_IMAGE_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
GL_SHADOW_AMBIENT_SGIX → const int
GL_SHADOW_ATTENUATION_EXT → const int
GL_SHARED_EDGE_NV → const int
GL_SHARED_TEXTURE_PALETTE_EXT → const int
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS → const int
GL_SHININESS → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNED_ALPHA8_NV → const int
GL_SIGNED_ALPHA_NV → const int
GL_SIGNED_HILO16_NV → const int
GL_SIGNED_HILO8_NV → const int
GL_SIGNED_HILO_NV → const int
GL_SIGNED_IDENTITY_NV → const int
GL_SIGNED_INTENSITY8_NV → const int
GL_SIGNED_INTENSITY_NV → const int
GL_SIGNED_LUMINANCE8_ALPHA8_NV → const int
GL_SIGNED_LUMINANCE8_NV → const int
GL_SIGNED_LUMINANCE_ALPHA_NV → const int
GL_SIGNED_LUMINANCE_NV → const int
GL_SIGNED_NEGATE_NV → const int
GL_SIGNED_NORMALIZED → const int
GL_SIGNED_RGB8_NV → const int
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV → const int
GL_SIGNED_RGB_NV → const int
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV → const int
GL_SIGNED_RGBA8_NV → const int
GL_SIGNED_RGBA_NV → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
GL_SINGLE_COLOR → const int
GL_SINGLE_COLOR_EXT → const int
GL_SKIP_COMPONENTS1_NV → const int
GL_SKIP_COMPONENTS2_NV → const int
GL_SKIP_COMPONENTS3_NV → const int
GL_SKIP_COMPONENTS4_NV → const int
GL_SKIP_DECODE_EXT → const int
GL_SKIP_MISSING_GLYPH_NV → const int
GL_SLICE_ACCUM_SUN → const int
GL_SLUMINANCE → const int
GL_SLUMINANCE8 → const int
GL_SLUMINANCE8_ALPHA8 → const int
GL_SLUMINANCE8_ALPHA8_EXT → const int
GL_SLUMINANCE8_EXT → const int
GL_SLUMINANCE_ALPHA → const int
GL_SLUMINANCE_ALPHA_EXT → const int
GL_SLUMINANCE_EXT → const int
GL_SM_COUNT_NV → const int
GL_SMALL_CCW_ARC_TO_NV → const int
GL_SMALL_CW_ARC_TO_NV → const int
GL_SMOOTH → const int
GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
GL_SMOOTH_LINE_WIDTH_RANGE → const int
GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
GL_SMOOTH_POINT_SIZE_RANGE → const int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_SOFTLIGHT_KHR → const int
GL_SOFTLIGHT_NV → const int
GL_SOURCE0_ALPHA → const int
GL_SOURCE0_ALPHA_ARB → const int
GL_SOURCE0_ALPHA_EXT → const int
GL_SOURCE0_RGB → const int
GL_SOURCE0_RGB_ARB → const int
GL_SOURCE0_RGB_EXT → const int
GL_SOURCE1_ALPHA → const int
GL_SOURCE1_ALPHA_ARB → const int
GL_SOURCE1_ALPHA_EXT → const int
GL_SOURCE1_RGB → const int
GL_SOURCE1_RGB_ARB → const int
GL_SOURCE1_RGB_EXT → const int
GL_SOURCE2_ALPHA → const int
GL_SOURCE2_ALPHA_ARB → const int
GL_SOURCE2_ALPHA_EXT → const int
GL_SOURCE2_RGB → const int
GL_SOURCE2_RGB_ARB → const int
GL_SOURCE2_RGB_EXT → const int
GL_SOURCE3_ALPHA_NV → const int
GL_SOURCE3_RGB_NV → const int
GL_SPARE0_NV → const int
GL_SPARE0_PLUS_SECONDARY_COLOR_NV → const int
GL_SPARE1_NV → const int
GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
GL_SPARSE_STORAGE_BIT_ARB → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
GL_SPECULAR → const int
GL_SPHERE_MAP → const int
GL_SPIR_V_BINARY → const int
GL_SPIR_V_BINARY_ARB → const int
GL_SPIR_V_EXTENSIONS → const int
GL_SPOT_CUTOFF → const int
GL_SPOT_DIRECTION → const int
GL_SPOT_EXPONENT → const int
GL_SPRITE_AXIAL_SGIX → const int
GL_SPRITE_AXIS_SGIX → const int
GL_SPRITE_EYE_ALIGNED_SGIX → const int
GL_SPRITE_MODE_SGIX → const int
GL_SPRITE_OBJECT_ALIGNED_SGIX → const int
GL_SPRITE_SGIX → const int
GL_SPRITE_TRANSLATION_SGIX → const int
GL_SQUARE_NV → const int
GL_SR8_EXT → const int
GL_SRC0_ALPHA → const int
GL_SRC0_RGB → const int
GL_SRC1_ALPHA → const int
GL_SRC1_COLOR → const int
GL_SRC1_RGB → const int
GL_SRC2_ALPHA → const int
GL_SRC2_RGB → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_ATOP_NV → const int
GL_SRC_COLOR → const int
GL_SRC_IN_NV → const int
GL_SRC_NV → const int
GL_SRC_OUT_NV → const int
GL_SRC_OVER_NV → const int
GL_SRG8_EXT → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB8_ALPHA8_EXT → const int
GL_SRGB8_EXT → const int
GL_SRGB_ALPHA → const int
GL_SRGB_ALPHA_EXT → const int
GL_SRGB_DECODE_ARB → const int
GL_SRGB_EXT → const int
GL_SRGB_READ → const int
GL_SRGB_WRITE → const int
GL_STACK_OVERFLOW → const int
GL_STACK_UNDERFLOW → const int
GL_STANDARD_FONT_FORMAT_NV → const int
GL_STANDARD_FONT_NAME_NV → const int
GL_STATIC_ATI → const int
GL_STATIC_COPY → const int
GL_STATIC_COPY_ARB → const int
GL_STATIC_DRAW → const int
GL_STATIC_DRAW_ARB → const int
GL_STATIC_READ → const int
GL_STATIC_READ_ARB → const int
GL_STATIC_VERTEX_ARRAY_IBM → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_ATTACHMENT_EXT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FAIL_ATI → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_FUNC_ATI → const int
GL_STENCIL_BACK_OP_VALUE_AMD → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BITS → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_CLEAR_TAG_VALUE_EXT → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_COMPONENTS → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1 → const int
GL_STENCIL_INDEX16 → const int
GL_STENCIL_INDEX16_EXT → const int
GL_STENCIL_INDEX1_EXT → const int
GL_STENCIL_INDEX4 → const int
GL_STENCIL_INDEX4_EXT → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_INDEX8_EXT → const int
GL_STENCIL_OP_VALUE_AMD → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_REF_COMMAND_NV → const int
GL_STENCIL_RENDERABLE → const int
GL_STENCIL_SAMPLES_NV → const int
GL_STENCIL_TAG_BITS_EXT → const int
GL_STENCIL_TEST → const int
GL_STENCIL_TEST_TWO_SIDE_EXT → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STEREO → const int
GL_STORAGE_CACHED_APPLE → const int
GL_STORAGE_CLIENT_APPLE → const int
GL_STORAGE_PRIVATE_APPLE → const int
GL_STORAGE_SHARED_APPLE → const int
GL_STREAM_COPY → const int
GL_STREAM_COPY_ARB → const int
GL_STREAM_DRAW → const int
GL_STREAM_DRAW_ARB → const int
GL_STREAM_RASTERIZATION_AMD → const int
GL_STREAM_READ → const int
GL_STREAM_READ_ARB → const int
GL_STRICT_DEPTHFUNC_HINT_PGI → const int
GL_STRICT_LIGHTING_HINT_PGI → const int
GL_STRICT_SCISSOR_HINT_PGI → const int
GL_SUB_ATI → const int
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
GL_SUBGROUP_SIZE_KHR → const int
GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
GL_SUBPIXEL_BITS → const int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
GL_SUBSAMPLE_DISTANCE_AMD → const int
GL_SUBTRACT → const int
GL_SUBTRACT_ARB → const int
GL_SUCCESS_NV → const int
GL_SUN_convolution_border_modes → const int
GL_SUN_global_alpha → const int
GL_SUN_mesh_array → const int
GL_SUN_slice_accum → const int
GL_SUN_triangle_list → const int
GL_SUN_vertex → const int
GL_SUNX_constant_data → const int
GL_SUPERSAMPLE_SCALE_X_NV → const int
GL_SUPERSAMPLE_SCALE_Y_NV → const int
GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_SURFACE_MAPPED_NV → const int
GL_SURFACE_REGISTERED_NV → const int
GL_SURFACE_STATE_NV → const int
GL_SWIZZLE_STQ_ATI → const int
GL_SWIZZLE_STQ_DQ_ATI → const int
GL_SWIZZLE_STR_ATI → const int
GL_SWIZZLE_STR_DR_ATI → const int
GL_SWIZZLE_STRQ_ATI → const int
GL_SWIZZLE_STRQ_DQ_ATI → const int
GL_SYNC_CL_EVENT_ARB → const int
GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
GL_SYNC_CONDITION → const int
GL_SYNC_FENCE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_STATUS → const int
GL_SYNC_X11_FENCE_EXT → const int
GL_SYSTEM_FONT_NAME_NV → const int
GL_T → const int
GL_T2F_C3F_V3F → const int
GL_T2F_C4F_N3F_V3F → const int
GL_T2F_C4UB_V3F → const int
GL_T2F_IUI_N3F_V2F_EXT → const int
GL_T2F_IUI_N3F_V3F_EXT → const int
GL_T2F_IUI_V2F_EXT → const int
GL_T2F_IUI_V3F_EXT → const int
GL_T2F_N3F_V3F → const int
GL_T2F_V3F → const int
GL_T4F_C4F_N3F_V4F → const int
GL_T4F_V4F → const int
GL_TABLE_TOO_LARGE → const int
GL_TABLE_TOO_LARGE_EXT → const int
GL_TANGENT_ARRAY_EXT → const int
GL_TANGENT_ARRAY_POINTER_EXT → const int
GL_TANGENT_ARRAY_STRIDE_EXT → const int
GL_TANGENT_ARRAY_TYPE_EXT → const int
GL_TASK_SHADER_BIT_NV → const int
GL_TASK_SHADER_NV → const int
GL_TASK_SUBROUTINE_NV → const int
GL_TASK_SUBROUTINE_UNIFORM_NV → const int
GL_TASK_WORK_GROUP_SIZE_NV → const int
GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_PROGRAM_NV → const int
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_PATCHES → const int
GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
GL_TESS_CONTROL_SUBROUTINE → const int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
GL_TESS_CONTROL_TEXTURE → const int
GL_TESS_EVALUATION_PROGRAM_NV → const int
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
GL_TESS_EVALUATION_SUBROUTINE → const int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
GL_TESS_EVALUATION_TEXTURE → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TESSELLATION_FACTOR_AMD → const int
GL_TESSELLATION_MODE_AMD → const int
GL_TEXCOORD1_BIT_PGI → const int
GL_TEXCOORD2_BIT_PGI → const int
GL_TEXCOORD3_BIT_PGI → const int
GL_TEXCOORD4_BIT_PGI → const int
GL_TEXT_FRAGMENT_SHADER_ATI → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE0_ARB → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE10_ARB → const int
GL_TEXTURE11 → const int
GL_TEXTURE11_ARB → const int
GL_TEXTURE12 → const int
GL_TEXTURE12_ARB → const int
GL_TEXTURE13 → const int
GL_TEXTURE13_ARB → const int
GL_TEXTURE14 → const int
GL_TEXTURE14_ARB → const int
GL_TEXTURE15 → const int
GL_TEXTURE15_ARB → const int
GL_TEXTURE16 → const int
GL_TEXTURE16_ARB → const int
GL_TEXTURE17 → const int
GL_TEXTURE17_ARB → const int
GL_TEXTURE18 → const int
GL_TEXTURE18_ARB → const int
GL_TEXTURE19 → const int
GL_TEXTURE19_ARB → const int
GL_TEXTURE1_ARB → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE20_ARB → const int
GL_TEXTURE21 → const int
GL_TEXTURE21_ARB → const int
GL_TEXTURE22 → const int
GL_TEXTURE22_ARB → const int
GL_TEXTURE23 → const int
GL_TEXTURE23_ARB → const int
GL_TEXTURE24 → const int
GL_TEXTURE24_ARB → const int
GL_TEXTURE25 → const int
GL_TEXTURE25_ARB → const int
GL_TEXTURE26 → const int
GL_TEXTURE26_ARB → const int
GL_TEXTURE27 → const int
GL_TEXTURE27_ARB → const int
GL_TEXTURE28 → const int
GL_TEXTURE28_ARB → const int
GL_TEXTURE29 → const int
GL_TEXTURE29_ARB → const int
GL_TEXTURE2_ARB → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE30_ARB → const int
GL_TEXTURE31 → const int
GL_TEXTURE31_ARB → const int
GL_TEXTURE3_ARB → const int
GL_TEXTURE4 → const int
GL_TEXTURE4_ARB → const int
GL_TEXTURE5 → const int
GL_TEXTURE5_ARB → const int
GL_TEXTURE6 → const int
GL_TEXTURE6_ARB → const int
GL_TEXTURE7 → const int
GL_TEXTURE7_ARB → const int
GL_TEXTURE8 → const int
GL_TEXTURE8_ARB → const int
GL_TEXTURE9 → const int
GL_TEXTURE9_ARB → const int
GL_TEXTURE_1D → const int
GL_TEXTURE_1D_ARRAY → const int
GL_TEXTURE_1D_ARRAY_EXT → const int
GL_TEXTURE_1D_BINDING_EXT → const int
GL_TEXTURE_1D_STACK_BINDING_MESAX → const int
GL_TEXTURE_1D_STACK_MESAX → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_ARRAY_EXT → const int
GL_TEXTURE_2D_BINDING_EXT → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_2D_STACK_BINDING_MESAX → const int
GL_TEXTURE_2D_STACK_MESAX → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_3D_BINDING_EXT → const int
GL_TEXTURE_3D_EXT → const int
GL_TEXTURE_4D_BINDING_SGIS → const int
GL_TEXTURE_4D_SGIS → const int
GL_TEXTURE_4DSIZE_SGIS → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_SIZE_EXT → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_ALPHA_TYPE_ARB → const int
GL_TEXTURE_APPLICATION_MODE_EXT → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BASE_LEVEL_SGIS → const int
GL_TEXTURE_BINDING_1D → const int
GL_TEXTURE_BINDING_1D_ARRAY → const int
GL_TEXTURE_BINDING_1D_ARRAY_EXT → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_ARRAY_EXT → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_BUFFER_ARB → const int
GL_TEXTURE_BINDING_BUFFER_EXT → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP_EXT → const int
GL_TEXTURE_BINDING_RECTANGLE → const int
GL_TEXTURE_BINDING_RECTANGLE_ARB → const int
GL_TEXTURE_BINDING_RECTANGLE_NV → const int
GL_TEXTURE_BINDING_RENDERBUFFER_NV → const int
GL_TEXTURE_BIT → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_SIZE_EXT → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BLUE_TYPE_ARB → const int
GL_TEXTURE_BORDER → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BORDER_VALUES_NV → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_ARB → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT → const int
GL_TEXTURE_BUFFER_EXT → const int
GL_TEXTURE_BUFFER_FORMAT_ARB → const int
GL_TEXTURE_BUFFER_FORMAT_EXT → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_CLIPMAP_CENTER_SGIX → const int
GL_TEXTURE_CLIPMAP_DEPTH_SGIX → const int
GL_TEXTURE_CLIPMAP_FRAME_SGIX → const int
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX → const int
GL_TEXTURE_CLIPMAP_OFFSET_SGIX → const int
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX → const int
GL_TEXTURE_COLOR_SAMPLES_NV → const int
GL_TEXTURE_COLOR_TABLE_SGI → const int
GL_TEXTURE_COLOR_WRITEMASK_SGIS → const int
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_FUNC_ARB → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPARE_MODE_ARB → const int
GL_TEXTURE_COMPARE_OPERATOR_SGIX → const int
GL_TEXTURE_COMPARE_SGIX → const int
GL_TEXTURE_COMPONENTS → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_COMPRESSED_ARB → const int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB → const int
GL_TEXTURE_COMPRESSION_HINT → const int
GL_TEXTURE_COMPRESSION_HINT_ARB → const int
GL_TEXTURE_CONSTANT_DATA_SUNX → const int
GL_TEXTURE_COORD_ARRAY → const int
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING → const int
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB → const int
GL_TEXTURE_COORD_ARRAY_COUNT_EXT → const int
GL_TEXTURE_COORD_ARRAY_EXT → const int
GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
GL_TEXTURE_COORD_ARRAY_LIST_IBM → const int
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM → const int
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_TEXTURE_COORD_ARRAY_POINTER → const int
GL_TEXTURE_COORD_ARRAY_POINTER_EXT → const int
GL_TEXTURE_COORD_ARRAY_SIZE → const int
GL_TEXTURE_COORD_ARRAY_SIZE_EXT → const int
GL_TEXTURE_COORD_ARRAY_STRIDE → const int
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT → const int
GL_TEXTURE_COORD_ARRAY_TYPE → const int
GL_TEXTURE_COORD_ARRAY_TYPE_EXT → const int
GL_TEXTURE_COORD_NV → const int
GL_TEXTURE_COVERAGE_SAMPLES_NV → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARB → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_CUBE_MAP_EXT → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT → const int
GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
GL_TEXTURE_DEFORMATION_BIT_SGIX → const int
GL_TEXTURE_DEFORMATION_SGIX → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_EXT → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_SIZE_ARB → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_DEPTH_TYPE_ARB → const int
GL_TEXTURE_DS_SIZE_NV → const int
GL_TEXTURE_DT_SIZE_NV → const int
GL_TEXTURE_ENV → const int
GL_TEXTURE_ENV_BIAS_SGIX → const int
GL_TEXTURE_ENV_COLOR → const int
GL_TEXTURE_ENV_MODE → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FETCH_BARRIER_BIT_EXT → const int
GL_TEXTURE_FILTER4_SIZE_SGIS → const int
GL_TEXTURE_FILTER_CONTROL → const int
GL_TEXTURE_FILTER_CONTROL_EXT → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_FLOAT_COMPONENTS_NV → const int
GL_TEXTURE_FREE_MEMORY_ATI → const int
GL_TEXTURE_GATHER → const int
GL_TEXTURE_GATHER_SHADOW → const int
GL_TEXTURE_GEN_MODE → const int
GL_TEXTURE_GEN_Q → const int
GL_TEXTURE_GEN_R → const int
GL_TEXTURE_GEN_S → const int
GL_TEXTURE_GEN_T → const int
GL_TEXTURE_GEQUAL_R_SGIX → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_SIZE_EXT → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_GREEN_TYPE_ARB → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_HI_SIZE_NV → const int
GL_TEXTURE_IMAGE_FORMAT → const int
GL_TEXTURE_IMAGE_TYPE → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_FORMAT_EXT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INDEX_SIZE_EXT → const int
GL_TEXTURE_INTENSITY_SIZE → const int
GL_TEXTURE_INTENSITY_SIZE_EXT → const int
GL_TEXTURE_INTENSITY_TYPE → const int
GL_TEXTURE_INTENSITY_TYPE_ARB → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_LEQUAL_R_SGIX → const int
GL_TEXTURE_LIGHT_EXT → const int
GL_TEXTURE_LIGHTING_MODE_HP → const int
GL_TEXTURE_LO_SIZE_NV → const int
GL_TEXTURE_LOD_BIAS → const int
GL_TEXTURE_LOD_BIAS_EXT → const int
GL_TEXTURE_LOD_BIAS_R_SGIX → const int
GL_TEXTURE_LOD_BIAS_S_SGIX → const int
GL_TEXTURE_LOD_BIAS_T_SGIX → const int
GL_TEXTURE_LUMINANCE_SIZE → const int
GL_TEXTURE_LUMINANCE_SIZE_EXT → const int
GL_TEXTURE_LUMINANCE_TYPE → const int
GL_TEXTURE_LUMINANCE_TYPE_ARB → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MAG_SIZE_NV → const int
GL_TEXTURE_MATERIAL_FACE_EXT → const int
GL_TEXTURE_MATERIAL_PARAMETER_EXT → const int
GL_TEXTURE_MATRIX → const int
GL_TEXTURE_MAX_ANISOTROPY → const int
GL_TEXTURE_MAX_ANISOTROPY_EXT → const int
GL_TEXTURE_MAX_CLAMP_R_SGIX → const int
GL_TEXTURE_MAX_CLAMP_S_SGIX → const int
GL_TEXTURE_MAX_CLAMP_T_SGIX → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LEVEL_SGIS → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MAX_LOD_SGIS → const int
GL_TEXTURE_MEMORY_LAYOUT_INTEL → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_MIN_LOD_SGIS → const int
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX → const int
GL_TEXTURE_NORMAL_EXT → const int
GL_TEXTURE_POST_SPECULAR_HP → const int
GL_TEXTURE_PRE_SPECULAR_HP → const int
GL_TEXTURE_PRIORITY → const int
GL_TEXTURE_PRIORITY_EXT → const int
GL_TEXTURE_RANGE_LENGTH_APPLE → const int
GL_TEXTURE_RANGE_POINTER_APPLE → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RECTANGLE_ARB → const int
GL_TEXTURE_RECTANGLE_NV → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_SIZE_EXT → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_RED_TYPE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_EXT → const int
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV → const int
GL_TEXTURE_RENDERBUFFER_NV → const int
GL_TEXTURE_RESIDENT → const int
GL_TEXTURE_RESIDENT_EXT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SHADER_NV → const int
GL_TEXTURE_SHADOW → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_SHARED_SIZE_EXT → const int
GL_TEXTURE_SPARSE_ARB → const int
GL_TEXTURE_SRGB_DECODE_EXT → const int
GL_TEXTURE_STACK_DEPTH → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_STENCIL_SIZE_EXT → const int
GL_TEXTURE_STORAGE_HINT_APPLE → const int
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_A_EXT → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_B_EXT → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_G_EXT → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_SWIZZLE_R_EXT → const int
GL_TEXTURE_SWIZZLE_RGBA → const int
GL_TEXTURE_SWIZZLE_RGBA_EXT → const int
GL_TEXTURE_TARGET → const int
GL_TEXTURE_TILING_EXT → const int
GL_TEXTURE_TOO_LARGE_EXT → const int
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT → const int
GL_TEXTURE_VIEW → const int
GL_TEXTURE_VIEW_MIN_LAYER → const int
GL_TEXTURE_VIEW_MIN_LEVEL → const int
GL_TEXTURE_VIEW_NUM_LAYERS → const int
GL_TEXTURE_VIEW_NUM_LEVELS → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WRAP_Q_SGIS → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_R_EXT → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TILE_RASTER_ORDER_FIXED_MESA → const int
GL_TILE_RASTER_ORDER_INCREASING_X_MESA → const int
GL_TILE_RASTER_ORDER_INCREASING_Y_MESA → const int
GL_TILING_TYPES_EXT → const int
GL_TIME_ELAPSED → const int
GL_TIME_ELAPSED_EXT → const int
GL_TIMELINE_SEMAPHORE_VALUE_NV → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMESTAMP → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRACK_MATRIX_NV → const int
GL_TRACK_MATRIX_TRANSFORM_NV → const int
GL_TRANSFORM_BIT → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BINDING_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
GL_TRANSFORM_FEEDBACK_NV → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV → const int
GL_TRANSFORM_FEEDBACK_RECORD_NV → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT → const int
GL_TRANSFORM_FEEDBACK_VARYINGS_NV → const int
GL_TRANSFORM_HINT_APPLE → const int
GL_TRANSLATE_2D_NV → const int
GL_TRANSLATE_3D_NV → const int
GL_TRANSLATE_X_NV → const int
GL_TRANSLATE_Y_NV → const int
GL_TRANSPOSE_AFFINE_2D_NV → const int
GL_TRANSPOSE_AFFINE_3D_NV → const int
GL_TRANSPOSE_COLOR_MATRIX → const int
GL_TRANSPOSE_COLOR_MATRIX_ARB → const int
GL_TRANSPOSE_CURRENT_MATRIX_ARB → const int
GL_TRANSPOSE_MODELVIEW_MATRIX → const int
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB → const int
GL_TRANSPOSE_NV → const int
GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
GL_TRANSPOSE_PROJECTION_MATRIX → const int
GL_TRANSPOSE_PROJECTION_MATRIX_ARB → const int
GL_TRANSPOSE_TEXTURE_MATRIX → const int
GL_TRANSPOSE_TEXTURE_MATRIX_ARB → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_LIST_SUN → const int
GL_TRIANGLE_MESH_SUN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
GL_TRIANGLE_STRIP_ADJACENCY_EXT → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRIANGLES_ADJACENCY_ARB → const int
GL_TRIANGLES_ADJACENCY_EXT → const int
GL_TRIANGULAR_NV → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNCORRELATED_NV → const int
GL_UNDEFINED_APPLE → const int
GL_UNDEFINED_VERTEX → const int
GL_UNIFORM → const int
GL_UNIFORM_ADDRESS_COMMAND_NV → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BARRIER_BIT_EXT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_ADDRESS_NV → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_BINDING_EXT → const int
GL_UNIFORM_BUFFER_EXT → const int
GL_UNIFORM_BUFFER_LENGTH_NV → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_BUFFER_UNIFIED_NV → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNKNOWN_CONTEXT_RESET_ARB → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_CLIENT_STORAGE_APPLE → const int
GL_UNPACK_CMYK_HINT_EXT → const int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
GL_UNPACK_CONSTANT_DATA_SUNX → const int
GL_UNPACK_IMAGE_DEPTH_SGIS → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_IMAGE_HEIGHT_EXT → const int
GL_UNPACK_LSB_FIRST → const int
GL_UNPACK_RESAMPLE_OML → const int
GL_UNPACK_RESAMPLE_SGIX → const int
GL_UNPACK_ROW_BYTES_APPLE → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_IMAGES_EXT → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SKIP_VOLUMES_SGIS → const int
GL_UNPACK_SUBSAMPLE_RATE_SGIX → const int
GL_UNPACK_SWAP_BYTES → const int
GL_UNSIGNALED → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_BYTE_2_3_3_REV → const int
GL_UNSIGNED_BYTE_3_3_2 → const int
GL_UNSIGNED_BYTE_3_3_2_EXT → const int
GL_UNSIGNED_IDENTITY_NV → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT16_NV → const int
GL_UNSIGNED_INT16_VEC2_NV → const int
GL_UNSIGNED_INT16_VEC3_NV → const int
GL_UNSIGNED_INT16_VEC4_NV → const int
GL_UNSIGNED_INT64_AMD → const int
GL_UNSIGNED_INT64_ARB → const int
GL_UNSIGNED_INT64_NV → const int
GL_UNSIGNED_INT64_VEC2_ARB → const int
GL_UNSIGNED_INT64_VEC2_NV → const int
GL_UNSIGNED_INT64_VEC3_ARB → const int
GL_UNSIGNED_INT64_VEC3_NV → const int
GL_UNSIGNED_INT64_VEC4_ARB → const int
GL_UNSIGNED_INT64_VEC4_NV → const int
GL_UNSIGNED_INT8_NV → const int
GL_UNSIGNED_INT8_VEC2_NV → const int
GL_UNSIGNED_INT8_VEC3_NV → const int
GL_UNSIGNED_INT8_VEC4_NV → const int
GL_UNSIGNED_INT_10_10_10_2 → const int
GL_UNSIGNED_INT_10_10_10_2_EXT → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_24_8_EXT → const int
GL_UNSIGNED_INT_24_8_NV → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV_EXT → const int
GL_UNSIGNED_INT_8_8_8_8 → const int
GL_UNSIGNED_INT_8_8_8_8_EXT → const int
GL_UNSIGNED_INT_8_8_8_8_REV → const int
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_1D → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT → const int
GL_UNSIGNED_INT_IMAGE_1D_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_3D_EXT → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_EXT → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_UNSIGNED_INT_S8_S8_8_8_NV → const int
GL_UNSIGNED_INT_SAMPLER_1D → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT → const int
GL_UNSIGNED_INT_SAMPLER_1D_EXT → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT → const int
GL_UNSIGNED_INT_SAMPLER_2D_EXT → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_3D_EXT → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC2_EXT → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC3_EXT → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_INT_VEC4_EXT → const int
GL_UNSIGNED_INVERT_NV → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_NORMALIZED_ARB → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_EXT → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_5_5_1_EXT → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_5_6_5_REV → const int
GL_UNSIGNED_SHORT_8_8_APPLE → const int
GL_UNSIGNED_SHORT_8_8_MESA → const int
GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
GL_UNSIGNED_SHORT_8_8_REV_MESA → const int
GL_UPLOAD_GPU_MASK_NVX → const int
GL_UPPER_LEFT → const int
GL_USE_MISSING_GLYPH_NV → const int
GL_UTF16_NV → const int
GL_UTF8_NV → const int
GL_UUID_SIZE_EXT → const int
GL_V2F → const int
GL_V3F → const int
GL_VALIDATE_STATUS → const int
GL_VARIABLE_A_NV → const int
GL_VARIABLE_B_NV → const int
GL_VARIABLE_C_NV → const int
GL_VARIABLE_D_NV → const int
GL_VARIABLE_E_NV → const int
GL_VARIABLE_F_NV → const int
GL_VARIABLE_G_NV → const int
GL_VARIANT_ARRAY_EXT → const int
GL_VARIANT_ARRAY_POINTER_EXT → const int
GL_VARIANT_ARRAY_STRIDE_EXT → const int
GL_VARIANT_ARRAY_TYPE_EXT → const int
GL_VARIANT_DATATYPE_EXT → const int
GL_VARIANT_EXT → const int
GL_VARIANT_VALUE_EXT → const int
GL_VBO_FREE_MEMORY_ATI → const int
GL_VECTOR_EXT → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERSION_1_1 → const int
GL_VERSION_1_2 → const int
GL_VERSION_1_3 → const int
GL_VERSION_1_4 → const int
GL_VERSION_1_5 → const int
GL_VERSION_2_0 → const int
GL_VERSION_2_1 → const int
GL_VERSION_3_0 → const int
GL_VERSION_3_1 → const int
GL_VERSION_3_2 → const int
GL_VERSION_3_3 → const int
GL_VERSION_4_0 → const int
GL_VERSION_4_1 → const int
GL_VERSION_4_2 → const int
GL_VERSION_4_3 → const int
GL_VERSION_4_4 → const int
GL_VERSION_4_5 → const int
GL_VERSION_4_6 → const int
GL_VERTEX23_BIT_PGI → const int
GL_VERTEX4_BIT_PGI → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_BINDING_APPLE → const int
GL_VERTEX_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB → const int
GL_VERTEX_ARRAY_COUNT_EXT → const int
GL_VERTEX_ARRAY_EXT → const int
GL_VERTEX_ARRAY_LENGTH_NV → const int
GL_VERTEX_ARRAY_LIST_IBM → const int
GL_VERTEX_ARRAY_LIST_STRIDE_IBM → const int
GL_VERTEX_ARRAY_OBJECT_AMD → const int
GL_VERTEX_ARRAY_OBJECT_EXT → const int
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_VERTEX_ARRAY_POINTER → const int
GL_VERTEX_ARRAY_POINTER_EXT → const int
GL_VERTEX_ARRAY_RANGE_APPLE → const int
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE → const int
GL_VERTEX_ARRAY_RANGE_LENGTH_NV → const int
GL_VERTEX_ARRAY_RANGE_NV → const int
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE → const int
GL_VERTEX_ARRAY_RANGE_POINTER_NV → const int
GL_VERTEX_ARRAY_RANGE_VALID_NV → const int
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV → const int
GL_VERTEX_ARRAY_SIZE → const int
GL_VERTEX_ARRAY_SIZE_EXT → const int
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE → const int
GL_VERTEX_ARRAY_STRIDE → const int
GL_VERTEX_ARRAY_STRIDE_EXT → const int
GL_VERTEX_ARRAY_TYPE → const int
GL_VERTEX_ARRAY_TYPE_EXT → const int
GL_VERTEX_ATTRIB_ARRAY0_NV → const int
GL_VERTEX_ATTRIB_ARRAY10_NV → const int
GL_VERTEX_ATTRIB_ARRAY11_NV → const int
GL_VERTEX_ATTRIB_ARRAY12_NV → const int
GL_VERTEX_ATTRIB_ARRAY13_NV → const int
GL_VERTEX_ATTRIB_ARRAY14_NV → const int
GL_VERTEX_ATTRIB_ARRAY15_NV → const int
GL_VERTEX_ATTRIB_ARRAY1_NV → const int
GL_VERTEX_ATTRIB_ARRAY2_NV → const int
GL_VERTEX_ATTRIB_ARRAY3_NV → const int
GL_VERTEX_ATTRIB_ARRAY4_NV → const int
GL_VERTEX_ATTRIB_ARRAY5_NV → const int
GL_VERTEX_ATTRIB_ARRAY6_NV → const int
GL_VERTEX_ATTRIB_ARRAY7_NV → const int
GL_VERTEX_ATTRIB_ARRAY8_NV → const int
GL_VERTEX_ATTRIB_ARRAY9_NV → const int
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LONG → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_MAP1_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_BLEND_ARB → const int
GL_VERTEX_CONSISTENT_HINT_PGI → const int
GL_VERTEX_DATA_HINT_PGI → const int
GL_VERTEX_ELEMENT_SWIZZLE_AMD → const int
GL_VERTEX_ID_NV → const int
GL_VERTEX_ID_SWIZZLE_AMD → const int
GL_VERTEX_PRECLIP_HINT_SGIX → const int
GL_VERTEX_PRECLIP_SGIX → const int
GL_VERTEX_PROGRAM_ARB → const int
GL_VERTEX_PROGRAM_BINDING_NV → const int
GL_VERTEX_PROGRAM_NV → const int
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_VERTEX_PROGRAM_POINT_SIZE → const int
GL_VERTEX_PROGRAM_POINT_SIZE_ARB → const int
GL_VERTEX_PROGRAM_POINT_SIZE_NV → const int
GL_VERTEX_PROGRAM_TWO_SIDE → const int
GL_VERTEX_PROGRAM_TWO_SIDE_ARB → const int
GL_VERTEX_PROGRAM_TWO_SIDE_NV → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_ARB → const int
GL_VERTEX_SHADER_BINDING_EXT → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_EXT → const int
GL_VERTEX_SHADER_INSTRUCTIONS_EXT → const int
GL_VERTEX_SHADER_INVARIANTS_EXT → const int
GL_VERTEX_SHADER_INVOCATIONS → const int
GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT → const int
GL_VERTEX_SHADER_LOCALS_EXT → const int
GL_VERTEX_SHADER_OPTIMIZED_EXT → const int
GL_VERTEX_SHADER_VARIANTS_EXT → const int
GL_VERTEX_SOURCE_ATI → const int
GL_VERTEX_STATE_PROGRAM_NV → const int
GL_VERTEX_STREAM0_ATI → const int
GL_VERTEX_STREAM1_ATI → const int
GL_VERTEX_STREAM2_ATI → const int
GL_VERTEX_STREAM3_ATI → const int
GL_VERTEX_STREAM4_ATI → const int
GL_VERTEX_STREAM5_ATI → const int
GL_VERTEX_STREAM6_ATI → const int
GL_VERTEX_STREAM7_ATI → const int
GL_VERTEX_SUBROUTINE → const int
GL_VERTEX_SUBROUTINE_UNIFORM → const int
GL_VERTEX_TEXTURE → const int
GL_VERTEX_WEIGHT_ARRAY_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT → const int
GL_VERTEX_WEIGHTING_EXT → const int
GL_VERTICAL_LINE_TO_NV → const int
GL_VERTICES_SUBMITTED → const int
GL_VERTICES_SUBMITTED_ARB → const int
GL_VIBRANCE_BIAS_NV → const int
GL_VIBRANCE_SCALE_NV → const int
GL_VIDEO_BUFFER_BINDING_NV → const int
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV → const int
GL_VIDEO_BUFFER_NV → const int
GL_VIDEO_BUFFER_PITCH_NV → const int
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV → const int
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV → const int
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV → const int
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV → const int
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV → const int
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV → const int
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV → const int
GL_VIDEO_COLOR_CONVERSION_MAX_NV → const int
GL_VIDEO_COLOR_CONVERSION_MIN_NV → const int
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV → const int
GL_VIEW_CLASS_128_BITS → const int
GL_VIEW_CLASS_16_BITS → const int
GL_VIEW_CLASS_24_BITS → const int
GL_VIEW_CLASS_32_BITS → const int
GL_VIEW_CLASS_48_BITS → const int
GL_VIEW_CLASS_64_BITS → const int
GL_VIEW_CLASS_8_BITS → const int
GL_VIEW_CLASS_96_BITS → const int
GL_VIEW_CLASS_ASTC_10x10_RGBA → const int
GL_VIEW_CLASS_ASTC_10x5_RGBA → const int
GL_VIEW_CLASS_ASTC_10x6_RGBA → const int
GL_VIEW_CLASS_ASTC_10x8_RGBA → const int
GL_VIEW_CLASS_ASTC_12x10_RGBA → const int
GL_VIEW_CLASS_ASTC_12x12_RGBA → const int
GL_VIEW_CLASS_ASTC_4x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x5_RGBA → const int
GL_VIEW_CLASS_ASTC_8x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x8_RGBA → const int
GL_VIEW_CLASS_BPTC_FLOAT → const int
GL_VIEW_CLASS_BPTC_UNORM → const int
GL_VIEW_CLASS_EAC_R11 → const int
GL_VIEW_CLASS_EAC_RG11 → const int
GL_VIEW_CLASS_ETC2_EAC_RGBA → const int
GL_VIEW_CLASS_ETC2_RGB → const int
GL_VIEW_CLASS_ETC2_RGBA → const int
GL_VIEW_CLASS_RGTC1_RED → const int
GL_VIEW_CLASS_RGTC2_RG → const int
GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
GL_VIEW_COMPATIBILITY_CLASS → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BIT → const int
GL_VIEWPORT_BOUNDS_RANGE → const int
GL_VIEWPORT_COMMAND_NV → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
GL_VIEWPORT_POSITION_W_SCALE_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_W_NV → const int
GL_VIEWPORT_SWIZZLE_X_NV → const int
GL_VIEWPORT_SWIZZLE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_Z_NV → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
GL_VIRTUAL_PAGE_SIZE_X_AMD → const int
GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Y_AMD → const int
GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Z_AMD → const int
GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
GL_VIVIDLIGHT_NV → const int
GL_VOLATILE_APPLE → const int
GL_W_EXT → const int
GL_WAIT_FAILED → const int
GL_WARP_SIZE_NV → const int
GL_WARPS_PER_SM_NV → const int
GL_WEIGHT_ARRAY_ARB → const int
GL_WEIGHT_ARRAY_BUFFER_BINDING → const int
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB → const int
GL_WEIGHT_ARRAY_POINTER_ARB → const int
GL_WEIGHT_ARRAY_SIZE_ARB → const int
GL_WEIGHT_ARRAY_STRIDE_ARB → const int
GL_WEIGHT_ARRAY_TYPE_ARB → const int
GL_WEIGHT_SUM_UNITY_ARB → const int
GL_WEIGHTED_AVERAGE_ARB → const int
GL_WEIGHTED_AVERAGE_EXT → const int
GL_WIDE_LINE_HINT_PGI → const int
GL_WIN_phong_shading → const int
GL_WIN_specular_fog → const int
GL_WINDOW_RECTANGLE_EXT → const int
GL_WINDOW_RECTANGLE_MODE_EXT → const int
GL_WRAP_BORDER_SUN → const int
GL_WRITE_DISCARD_NV → const int
GL_WRITE_ONLY → const int
GL_WRITE_ONLY_ARB → const int
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV → const int
GL_WRITE_PIXEL_DATA_RANGE_NV → const int
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV → const int
GL_X_EXT → const int
GL_XOR → const int
GL_XOR_NV → const int
GL_Y_EXT → const int
GL_YCBAYCR8A_4224_NV → const int
GL_YCBCR_422_APPLE → const int
GL_YCBCR_MESA → const int
GL_YCBYCR8_422_NV → const int
GL_YCRCB_422_SGIX → const int
GL_YCRCB_444_SGIX → const int
GL_YCRCB_SGIX → const int
GL_YCRCBA_SGIX → const int
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV → const int
GL_Z4Y12Z4CB12Z4CR12_444_NV → const int
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV → const int
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV → const int
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV → const int
GL_Z_EXT → const int
GL_ZERO → const int
GL_ZERO_EXT → const int
GL_ZERO_TO_ONE → const int
GL_ZOOM_X → const int
GL_ZOOM_Y → const int
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE → const int
KHRONOS_FALSE → const int
KHRONOS_MAX_ENUM → const int
KHRONOS_STATIC → const int
KHRONOS_SUPPORT_FLOAT → const int
KHRONOS_SUPPORT_INT64 → const int
KHRONOS_TRUE → const int
WIN32_LEAN_AND_MEAN → const int

Functions

glAccum(int op, double value) → void opengl
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value )
glAccumxOes(int op, int value) → void opengl_glext
GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value)
glAcquireKeyedMutexWin32Ext(int memory, int key, int timeout) int opengl_glext
GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout)
glActiveProgramExt(int program) → void opengl_glext
GLAPI void APIENTRY glActiveProgramEXT (GLuint program)
glActiveShaderProgram(int pipeline, int program) → void opengl_glext
GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)
glActiveStencilFaceExt(int face) → void opengl_glext
GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face)
glActiveTexture(int texture) → void opengl
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture )
glActiveTextureArb(int texture) → void opengl
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
glActiveVaryingNv(int program, String name) → void opengl_glext
GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name)
glAlphaFragmentOp1Ati(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) → void opengl_glext
GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
glAlphaFragmentOp2Ati(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) → void opengl_glext
GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
glAlphaFragmentOp3Ati(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) → void opengl_glext
GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
glAlphaFunc(int func, double ref) → void opengl
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref )
glAlphaFuncxOes(int func, int ref) → void opengl_glext
GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref)
glAlphaToCoverageDitherControlNv(int mode) → void opengl_glext
GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode)
glApplyFramebufferAttachmentCmaaintel() → void opengl_glext
GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void)
glApplyTextureExt(int mode) → void opengl_glext
GLAPI void APIENTRY glApplyTextureEXT (GLenum mode)
glAreProgramsResidentNv(int n, Pointer<Uint32> programs, Pointer<Int32> residences) int opengl_glext
GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences)
glAreTexturesResident(int n, Pointer<Uint32> textures, Pointer<Int32> residences) int opengl
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences )
glAreTexturesResidentExt(int n, Pointer<Uint32> textures, Pointer<Int32> residences) int opengl_glext
GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences)
glArrayElement(int i) → void opengl
GLAPI void GLAPIENTRY glArrayElement( GLint i )
glArrayElementExt(int i) → void opengl_glext
GLAPI void APIENTRY glArrayElementEXT (GLint i)
glArrayObjectAti(int array, int size, int type, int stride, int buffer, int offset) → void opengl_glext
GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
glAsyncCopyBufferSubDataNvx(int waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size, int signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray) int opengl_glext
GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray)
glAsyncCopyImageSubDataNvx(int waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray) int opengl_glext
GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray)
glAsyncMarkerSgix(int marker) → void opengl_glext
GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker)
glAttachObjectArb(Pointer<NativeType> containerObj, Pointer<NativeType> obj) → void opengl_glext
GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
glAttachShader(int program, int shader) → void opengl_glext
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader)
glBegin(int mode) → void opengl
GLAPI void GLAPIENTRY glBegin( GLenum mode )
glBeginConditionalRender(int id, int mode) → void opengl_glext
GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode)
glBeginConditionalRenderNv(int id, int mode) → void opengl_glext
GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode)
glBeginConditionalRenderNvx(int id) → void opengl_glext
GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id)
glBeginFragmentShaderAti() → void opengl_glext
GLAPI void APIENTRY glBeginFragmentShaderATI (void)
glBeginOcclusionQueryNv(int id) → void opengl_glext
GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id)
glBeginPerfMonitorAmd(int monitor) → void opengl_glext
GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor)
glBeginPerfQueryIntel(int queryHandle) → void opengl_glext
GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle)
glBeginQuery(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id)
glBeginQueryArb(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id)
glBeginQueryIndexed(int target, int index, int id) → void opengl_glext
GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id)
glBeginTransformFeedback(int primitiveMode) → void opengl_glext
GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode)
glBeginTransformFeedbackExt(int primitiveMode) → void opengl_glext
GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode)
glBeginTransformFeedbackNv(int primitiveMode) → void opengl_glext
GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode)
glBeginVertexShaderExt() → void opengl_glext
GLAPI void APIENTRY glBeginVertexShaderEXT (void)
glBeginVideoCaptureNv(int videoCaptureSlot) → void opengl_glext
GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot)
glBindAttribLocation(int program, int index, String name) → void opengl_glext
GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
glBindAttribLocationArb(Pointer<NativeType> programObj, int index, String name) → void opengl_glext
GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
glBindBuffer(int target, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer)
glBindBufferArb(int target, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer)
glBindBufferBase(int target, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer)
glBindBufferBaseExt(int target, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer)
glBindBufferBaseNv(int target, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer)
glBindBufferOffsetExt(int target, int index, int buffer, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset)
glBindBufferOffsetNv(int target, int index, int buffer, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset)
glBindBufferRange(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glBindBufferRangeExt(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glBindBufferRangeNv(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glBindBuffersBase(int target, int first, int count, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
glBindBuffersRange(int target, int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Pointer<Uint32>> sizes) → void opengl_glext
GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
glBindFragDataLocation(int program, int color, String name) → void opengl_glext
GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name)
glBindFragDataLocationExt(int program, int color, String name) → void opengl_glext
GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name)
glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name) → void opengl_glext
GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
glBindFragmentShaderAti(int id) → void opengl_glext
GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id)
glBindFramebuffer(int target, int framebuffer) → void opengl_glext
GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer)
glBindFramebufferExt(int target, int framebuffer) → void opengl_glext
GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer)
glBindImageTexture(int unit, int texture, int level, int layered, int layer, int access, int format) → void opengl_glext
GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
glBindImageTextureExt(int index, int texture, int level, int layered, int layer, int access, int format) → void opengl_glext
GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)
glBindImageTextures(int first, int count, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures)
glBindLightParameterExt(int light, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value)
glBindMaterialParameterExt(int face, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value)
glBindMultiTextureExt(int texunit, int target, int texture) → void opengl_glext
GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture)
glBindParameterExt(int value) int opengl_glext
GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value)
glBindProgramArb(int target, int program) → void opengl_glext
GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program)
glBindProgramNv(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id)
glBindProgramPipeline(int pipeline) → void opengl_glext
GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline)
glBindRenderbuffer(int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer)
glBindRenderbufferExt(int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer)
glBindSampler(int unit, int sampler) → void opengl_glext
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler)
glBindSamplers(int first, int count, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers)
glBindShadingRateImageNv(int texture) → void opengl_glext
GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture)
glBindTexGenParameterExt(int unit, int coord, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value)
glBindTexture(int target, int texture) → void opengl
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture )
glBindTextureExt(int target, int texture) → void opengl_glext
GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture)
glBindTextures(int first, int count, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures)
glBindTextureUnit(int unit, int texture) → void opengl_glext
GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture)
glBindTextureUnitParameterExt(int unit, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value)
glBindTransformFeedback(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id)
glBindTransformFeedbackNv(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id)
glBindVertexArray(int array) → void opengl_glext
GLAPI void APIENTRY glBindVertexArray (GLuint array)
glBindVertexArrayApple(int array) → void opengl_glext
GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array)
glBindVertexBuffer(int bindingindex, int buffer, Pointer<NativeType> offset, int stride) → void opengl_glext
GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
glBindVertexBuffers(int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides) → void opengl_glext
GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
glBindVertexShaderExt(int id) → void opengl_glext
GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id)
glBindVideoCaptureStreamBufferNv(int videoCaptureSlot, int stream, int frameRegion, int offset) → void opengl_glext
GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset)
glBindVideoCaptureStreamTextureNv(int videoCaptureSlot, int stream, int frameRegion, int target, int texture) → void opengl_glext
GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)
glBinormal3bExt(int bx, int by, int bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz)
glBinormal3bvExt(String v) → void opengl_glext
GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v)
glBinormal3dExt(double bx, double by, double bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz)
glBinormal3dvExt(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v)
glBinormal3fExt(double bx, double by, double bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz)
glBinormal3fvExt(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v)
glBinormal3iExt(int bx, int by, int bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz)
glBinormal3ivExt(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v)
glBinormal3sExt(int bx, int by, int bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz)
glBinormal3svExt(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v)
glBinormalPointerExt(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer)
glBitmap(int width, int height, double xorig, double yorig, double xmove, double ymove, Pointer<Uint8> bitmap) → void opengl
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap )
glBitmapxOes(int width, int height, int xorig, int yorig, int xmove, int ymove, Pointer<Uint8> bitmap) → void opengl_glext
GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap)
glBlendBarrierKhr() → void opengl_glext
GLAPI void APIENTRY glBlendBarrierKHR (void)
glBlendBarrierNv() → void opengl_glext
GLAPI void APIENTRY glBlendBarrierNV (void)
glBlendColor(double red, double green, double blue, double alpha) → void opengl
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
glBlendColorExt(double red, double green, double blue, double alpha) → void opengl_glext
GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
glBlendColorxOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glBlendEquation(int mode) → void opengl
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode )
glBlendEquationExt(int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationEXT (GLenum mode)
glBlendEquationi(int buf, int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode)
glBlendEquationiArb(int buf, int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode)
glBlendEquationIndexedAmd(int buf, int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode)
glBlendEquationSeparate(int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparateExt(int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparatei(int buf, int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparateiArb(int buf, int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparateIndexedAmd(int buf, int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
glBlendFunc(int sfactor, int dfactor) → void opengl
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor )
glBlendFunci(int buf, int src, int dst) → void opengl_glext
GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst)
glBlendFunciArb(int buf, int src, int dst) → void opengl_glext
GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst)
glBlendFuncIndexedAmd(int buf, int src, int dst) → void opengl_glext
GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst)
glBlendFuncSeparate(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
glBlendFuncSeparateExt(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
glBlendFuncSeparatei(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glBlendFuncSeparateiArb(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glBlendFuncSeparateIndexedAmd(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glBlendFuncSeparateIngr(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
glBlendParameteriNv(int pname, int value) → void opengl_glext
GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value)
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glBlitFramebufferExt(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glBufferAddressRangeNv(int pname, int index, int address, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
glBufferAttachMemoryNv(int target, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset)
glBufferData(int target, Pointer<Uint32> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage)
glBufferDataArb(int target, Pointer<NativeType> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage)
glBufferPageCommitmentArb(int target, Pointer<NativeType> offset, Pointer<Uint32> size, int commit) → void opengl_glext
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit)
glBufferPageCommitmentMemNv(int target, Pointer<NativeType> offset, Pointer<Uint32> size, int memory, int memOffset, int commit) → void opengl_glext
GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit)
glBufferParameteriApple(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param)
glBufferStorage(int target, Pointer<Uint32> size, Pointer<NativeType> data, int flags) → void opengl_glext
GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
glBufferStorageExternalExt(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, int flags) → void opengl_glext
GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
glBufferStorageMemExt(int target, Pointer<Uint32> size, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
glBufferSubData(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
glBufferSubDataArb(int target, int offset, Pointer<NativeType> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data)
glCallCommandListNv(int list) → void opengl_glext
GLAPI void APIENTRY glCallCommandListNV (GLuint list)
glCallList(int list) → void opengl
GLAPI void GLAPIENTRY glCallList( GLuint list )
glCallLists(int n, int type, Pointer<NativeType> lists) → void opengl
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists )
glCheckFramebufferStatus(int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target)
glCheckFramebufferStatusExt(int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target)
glCheckNamedFramebufferStatus(int framebuffer, int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target)
glCheckNamedFramebufferStatusExt(int framebuffer, int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target)
glClampColor(int target, int clamp) → void opengl_glext
GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp)
glClampColorArb(int target, int clamp) → void opengl_glext
GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp)
glClear(int mask) → void opengl
GLAPI void GLAPIENTRY glClear( GLbitfield mask )
glClearAccum(double red, double green, double blue, double alpha) → void opengl
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
glClearAccumxOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glClearBufferData(int target, int internalformat, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
glClearBufferfi(int buffer, int drawbuffer, double depth, int stencil) → void opengl_glext
GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
glClearBufferfv(int buffer, int drawbuffer, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value)
glClearBufferiv(int buffer, int drawbuffer, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value)
glClearBufferSubData(int target, int internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
glClearBufferuiv(int buffer, int drawbuffer, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value)
glClearColor(double red, double green, double blue, double alpha) → void opengl
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
glClearColorIiExt(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha)
glClearColorIuiExt(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha)
glClearColorxOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glClearDepth(double depth) → void opengl
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth )
glClearDepthdNv(double depth) → void opengl_glext
GLAPI void APIENTRY glClearDepthdNV (GLdouble depth)
glClearDepthf(double d) → void opengl_glext
GLAPI void APIENTRY glClearDepthf (GLfloat d)
glClearDepthfOes(double depth) → void opengl_glext
GLAPI void APIENTRY glClearDepthfOES (GLclampf depth)
glClearDepthxOes(int depth) → void opengl_glext
GLAPI void APIENTRY glClearDepthxOES (GLfixed depth)
glClearIndex(double c) → void opengl
GLAPI void GLAPIENTRY glClearIndex( GLfloat c )
glClearNamedBufferData(int buffer, int internalformat, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
glClearNamedBufferDataExt(int buffer, int internalformat, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
glClearNamedBufferSubData(int buffer, int internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
glClearNamedBufferSubDataExt(int buffer, int internalformat, Pointer<Uint32> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, double depth, int stencil) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
glClearStencil(int s) → void opengl
GLAPI void GLAPIENTRY glClearStencil( GLint s )
glClearTexImage(int texture, int level, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
glClientActiveTexture(int texture) → void opengl
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture )
glClientActiveTextureArb(int texture) → void opengl
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
glClientActiveVertexStreamAti(int stream) → void opengl_glext
GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream)
glClientAttribDefaultExt(int mask) → void opengl_glext
GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask)
glClientWaitSemaphoreui64Nvx(int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray) → void opengl_glext
GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
glClientWaitSync(Pointer<NativeType> sync, int flags, int timeout) int opengl_glext
GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
glClipControl(int origin, int depth) → void opengl_glext
GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth)
glClipPlane(int plane, Pointer<Double> equation) → void opengl
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation )
glClipPlanefOes(int plane, Pointer<Float> equation) → void opengl_glext
GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation)
glClipPlanexOes(int plane, Pointer<Int32> equation) → void opengl_glext
GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation)
glColor3b(int red, int green, int blue) → void opengl
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue )
glColor3bv(String v) → void opengl
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v )
glColor3d(double red, double green, double blue) → void opengl
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue )
glColor3dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v )
glColor3f(double red, double green, double blue) → void opengl
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue )
glColor3fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v )
glColor3fVertex3fSun(double r, double g, double b, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
glColor3fVertex3fvSun(Pointer<Float> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v)
glColor3hNv(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
glColor3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v)
glColor3i(int red, int green, int blue) → void opengl
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue )
glColor3iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glColor3iv( const GLint *v )
glColor3s(int red, int green, int blue) → void opengl
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue )
glColor3sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v )
glColor3ub(int red, int green, int blue) → void opengl
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue )
glColor3ubv(Pointer<Uint8> v) → void opengl
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v )
glColor3ui(int red, int green, int blue) → void opengl
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue )
glColor3uiv(Pointer<Uint32> v) → void opengl
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v )
glColor3us(int red, int green, int blue) → void opengl
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue )
glColor3usv(Pointer<Uint16> v) → void opengl
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v )
glColor3xOes(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue)
glColor3xvOes(Pointer<Int32> components) → void opengl_glext
GLAPI void APIENTRY glColor3xvOES (const GLfixed *components)
glColor4b(int red, int green, int blue, int alpha) → void opengl
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
glColor4bv(String v) → void opengl
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v )
glColor4d(double red, double green, double blue, double alpha) → void opengl
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
glColor4dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v )
glColor4f(double red, double green, double blue, double alpha) → void opengl
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
glColor4fNormal3fVertex3fSun(double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glColor4fNormal3fVertex3fvSun(Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v)
glColor4fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v )
glColor4hNv(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
glColor4hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v)
glColor4i(int red, int green, int blue, int alpha) → void opengl
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha )
glColor4iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glColor4iv( const GLint *v )
glColor4s(int red, int green, int blue, int alpha) → void opengl
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha )
glColor4sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v )
glColor4ub(int red, int green, int blue, int alpha) → void opengl
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
glColor4ubv(Pointer<Uint8> v) → void opengl
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v )
glColor4ubVertex2fSun(int r, int g, int b, int a, double x, double y) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
glColor4ubVertex2fvSun(Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v)
glColor4ubVertex3fSun(int r, int g, int b, int a, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
glColor4ubVertex3fvSun(Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v)
glColor4ui(int red, int green, int blue, int alpha) → void opengl
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
glColor4uiv(Pointer<Uint32> v) → void opengl
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v )
glColor4us(int red, int green, int blue, int alpha) → void opengl
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
glColor4usv(Pointer<Uint16> v) → void opengl
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v )
glColor4xOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glColor4xvOes(Pointer<Int32> components) → void opengl_glext
GLAPI void APIENTRY glColor4xvOES (const GLfixed *components)
glColorFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride)
glColorFragmentOp1Ati(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) → void opengl_glext
GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
glColorFragmentOp2Ati(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) → void opengl_glext
GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
glColorFragmentOp3Ati(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) → void opengl_glext
GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
glColorMask(int red, int green, int blue, int alpha) → void opengl
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
glColorMaski(int index, int r, int g, int b, int a) → void opengl_glext
GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
glColorMaskIndexedExt(int index, int r, int g, int b, int a) → void opengl_glext
GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
glColorMaterial(int face, int mode) → void opengl
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode )
glColorP3ui(int type, int color) → void opengl_glext
GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color)
glColorP3uiv(int type, Pointer<Uint32> color) → void opengl_glext
GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color)
glColorP4ui(int type, int color) → void opengl_glext
GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color)
glColorP4uiv(int type, Pointer<Uint32> color) → void opengl_glext
GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color)
glColorPointer(int size, int type, int stride, Pointer<NativeType> ptr) → void opengl
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
glColorPointerExt(int size, int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glColorPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glColorPointervIntel(int size, int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer)
glColorSubTable(int target, int start, int count, int format, int type, Pointer<NativeType> data) → void opengl
GLAPI void GLAPIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data )
glColorSubTableExt(int target, int start, int count, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
glColorTable(int target, int internalformat, int width, int format, int type, Pointer<NativeType> table) → void opengl
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table )
glColorTableExt(int target, int internalFormat, int width, int format, int type, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table)
glColorTableParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
glColorTableParameterfvSgi(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params)
glColorTableParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
glColorTableParameterivSgi(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params)
glColorTableSgi(int target, int internalformat, int width, int format, int type, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
glCombinerInputNv(int stage, int portion, int variable, int input, int mapping, int componentUsage) → void opengl_glext
GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
glCombinerOutputNv(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, int abDotProduct, int cdDotProduct, int muxSum) → void opengl_glext
GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
glCombinerParameterfNv(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param)
glCombinerParameterfvNv(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params)
glCombinerParameteriNv(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param)
glCombinerParameterivNv(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params)
glCombinerStageParameterfvNv(int stage, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params)
glCommandListSegmentsNv(int list, int segments) → void opengl_glext
GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments)
glCompileCommandListNv(int list) → void opengl_glext
GLAPI void APIENTRY glCompileCommandListNV (GLuint list)
glCompileShader(int shader) → void opengl_glext
GLAPI void APIENTRY glCompileShader (GLuint shader)
glCompileShaderArb(Pointer<NativeType> shaderObj) → void opengl_glext
GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj)
glCompileShaderIncludeArb(int shader, int count, Pointer<Pointer<Int8>> path, Pointer<Int32> length) → void opengl_glext
GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length)
glCompressedMultiTexImage1Dext(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
glCompressedMultiTexImage2Dext(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits)
glCompressedMultiTexImage3Dext(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)
glCompressedMultiTexSubImage1Dext(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits)
glCompressedMultiTexSubImage2Dext(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits)
glCompressedMultiTexSubImage3Dext(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data) → void opengl
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data )
glCompressedTexImage1Darb(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data) → void opengl
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
glCompressedTexImage2Darb(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data) → void opengl
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
glCompressedTexImage3Darb(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data) → void opengl
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data )
glCompressedTexSubImage1Darb(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data) → void opengl
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
glCompressedTexSubImage2Darb(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data) → void opengl
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
glCompressedTexSubImage3Darb(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureImage1Dext(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
glCompressedTextureImage2Dext(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits)
glCompressedTextureImage3Dext(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)
glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureSubImage1Dext(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits)
glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureSubImage2Dext(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits)
glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureSubImage3Dext(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)
glConservativeRasterParameterfNv(int pname, double value) → void opengl_glext
GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value)
glConservativeRasterParameteriNv(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param)
glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Pointer<NativeType> image) → void opengl
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image )
glConvolutionFilter1Dext(int target, int internalformat, int width, int format, int type, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> image) → void opengl
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image )
glConvolutionFilter2Dext(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
glConvolutionParameterf(int target, int pname, double params) → void opengl
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params )
glConvolutionParameterfExt(int target, int pname, double params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params)
glConvolutionParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params )
glConvolutionParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params)
glConvolutionParameteri(int target, int pname, int params) → void opengl
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params )
glConvolutionParameteriExt(int target, int pname, int params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params)
glConvolutionParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params )
glConvolutionParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params)
glConvolutionParameterxOes(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param)
glConvolutionParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params)
glCopyBufferSubData(int readTarget, int writeTarget, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glCopyColorSubTable(int target, int start, int x, int y, int width) → void opengl
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width )
glCopyColorSubTableExt(int target, int start, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
glCopyColorTable(int target, int internalformat, int x, int y, int width) → void opengl
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width )
glCopyColorTableSgi(int target, int internalformat, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) → void opengl
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width )
glCopyConvolutionFilter1Dext(int target, int internalformat, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) → void opengl
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyConvolutionFilter2Dext(int target, int internalformat, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) → void opengl_glext
GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
glCopyImageSubDataNv(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
glCopyMultiTexImage1Dext(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
glCopyMultiTexImage2Dext(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyMultiTexSubImage1Dext(int texunit, int target, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyMultiTexSubImage2Dext(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyMultiTexSubImage3Dext(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyNamedBufferSubData(int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glCopyPathNv(int resultPath, int srcPath) → void opengl_glext
GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath)
glCopyPixels(int x, int y, int width, int height, int type) → void opengl
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) → void opengl
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border )
glCopyTexImage1Dext(int target, int level, int internalformat, int x, int y, int width, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) → void opengl
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
glCopyTexImage2Dext(int target, int level, int internalformat, int x, int y, int width, int height, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) → void opengl
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width )
glCopyTexSubImage1Dext(int target, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
glCopyTexSubImage2Dext(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
glCopyTexSubImage3Dext(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureImage1Dext(int texture, int target, int level, int internalformat, int x, int y, int width, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
glCopyTextureImage2Dext(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTextureSubImage1Dext(int texture, int target, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureSubImage2Dext(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureSubImage3Dext(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCoverageModulationNv(int components) → void opengl_glext
GLAPI void APIENTRY glCoverageModulationNV (GLenum components)
glCoverageModulationTableNv(int n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v)
glCoverFillPathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glCoverFillPathNv(int path, int coverMode) → void opengl_glext
GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode)
glCoverStrokePathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glCoverStrokePathNv(int path, int coverMode) → void opengl_glext
GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode)
glCreateBuffers(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers)
glCreateCommandListsNv(int n, Pointer<Uint32> lists) → void opengl_glext
GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists)
glCreateFramebuffers(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers)
glCreateMemoryObjectsExt(int n, Pointer<Uint32> memoryObjects) → void opengl_glext
GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects)
glCreatePerfQueryIntel(int queryId, Pointer<Uint32> queryHandle) → void opengl_glext
GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle)
glCreateProgram() int opengl_glext
GLAPI GLuint APIENTRY glCreateProgram (void)
glCreateProgramObjectArb() Pointer<NativeType> opengl_glext
GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void)
glCreateProgramPipelines(int n, Pointer<Uint32> pipelines) → void opengl_glext
GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines)
glCreateProgressFenceNvx() int opengl_glext
GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void)
glCreateQueries(int target, int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids)
glCreateRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers)
glCreateSamplers(int n, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers)
glCreateSemaphoresNv(int n, Pointer<Uint32> semaphores) → void opengl_glext
GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores)
glCreateShader(int type) int opengl_glext
GLAPI GLuint APIENTRY glCreateShader (GLenum type)
glCreateShaderObjectArb(int shaderType) Pointer<NativeType> opengl_glext
GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType)
glCreateShaderProgramExt(int type, String string) int opengl_glext
GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string)
glCreateShaderProgramv(int type, int count, Pointer<Pointer<Int8>> strings) int opengl_glext
GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings)
glCreateStatesNv(int n, Pointer<Uint32> states) → void opengl_glext
GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states)
glCreateSyncFromCLeventArb(Pointer<Pointer<NativeType>> context, Pointer<Pointer<NativeType>> event, int flags) Pointer<NativeType> opengl_glext
GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags)
glCreateTextures(int target, int n, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures)
glCreateTransformFeedbacks(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids)
glCreateVertexArrays(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays)
glCullFace(int mode) → void opengl
GLAPI void GLAPIENTRY glCullFace( GLenum mode )
glCullParameterdvExt(int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params)
glCullParameterfvExt(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params)
glCurrentPaletteMatrixArb(int index) → void opengl_glext
GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index)
glDebugMessageCallback(Pointer<NativeFunction<GLDEBUGPROC>> callback, Pointer<NativeType> userParam) → void opengl_glext
GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam)
glDebugMessageCallbackAmd(Pointer<NativeFunction<GLDEBUGPROCAMD>> callback, Pointer<NativeType> userParam) → void opengl_glext
GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam)
glDebugMessageCallbackArb(Pointer<NativeFunction<GLDEBUGPROCARB>> callback, Pointer<NativeType> userParam) → void opengl_glext
GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam)
glDebugMessageControl(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled) → void opengl_glext
GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
glDebugMessageControlArb(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled) → void opengl_glext
GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
glDebugMessageEnableAmd(int category, int severity, int count, Pointer<Uint32> ids, int enabled) → void opengl_glext
GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf) → void opengl_glext
GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
glDebugMessageInsertAmd(int category, int severity, int id, int length, String buf) → void opengl_glext
GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf)
glDebugMessageInsertArb(int source, int type, int id, int severity, int length, String buf) → void opengl_glext
GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
glDeformationMap3dSgix(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, Pointer<Double> points) → void opengl_glext
GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)
glDeformationMap3fSgix(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)
glDeformSgix(int mask) → void opengl_glext
GLAPI void APIENTRY glDeformSGIX (GLbitfield mask)
glDeleteAsyncMarkersSgix(int marker, int range) → void opengl_glext
GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range)
glDeleteBuffers(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers)
glDeleteBuffersArb(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers)
glDeleteCommandListsNv(int n, Pointer<Uint32> lists) → void opengl_glext
GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists)
glDeleteFencesApple(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences)
glDeleteFencesNv(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences)
glDeleteFragmentShaderAti(int id) → void opengl_glext
GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id)
glDeleteFramebuffers(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
glDeleteFramebuffersExt(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers)
glDeleteLists(int list, int range) → void opengl
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range )
glDeleteMemoryObjectsExt(int n, Pointer<Uint32> memoryObjects) → void opengl_glext
GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects)
glDeleteNamedStringArb(int namelen, String name) → void opengl_glext
GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name)
glDeleteNamesAmd(int identifier, int num, Pointer<Uint32> names) → void opengl_glext
GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names)
glDeleteObjectArb(Pointer<NativeType> obj) → void opengl_glext
GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj)
glDeleteOcclusionQueriesNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids)
glDeletePathsNv(int path, int range) → void opengl_glext
GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range)
glDeletePerfMonitorsAmd(int n, Pointer<Uint32> monitors) → void opengl_glext
GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors)
glDeletePerfQueryIntel(int queryHandle) → void opengl_glext
GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle)
glDeleteProgram(int program) → void opengl_glext
GLAPI void APIENTRY glDeleteProgram (GLuint program)
glDeleteProgramPipelines(int n, Pointer<Uint32> pipelines) → void opengl_glext
GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines)
glDeleteProgramsArb(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs)
glDeleteProgramsNv(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs)
glDeleteQueries(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids)
glDeleteQueriesArb(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids)
glDeleteQueryResourceTagNv(int n, Pointer<Int32> tagIds) → void opengl_glext
GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds)
glDeleteRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
glDeleteRenderbuffersExt(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers)
glDeleteSamplers(int count, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers)
glDeleteSemaphoresExt(int n, Pointer<Uint32> semaphores) → void opengl_glext
GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores)
glDeleteShader(int shader) → void opengl_glext
GLAPI void APIENTRY glDeleteShader (GLuint shader)
glDeleteStatesNv(int n, Pointer<Uint32> states) → void opengl_glext
GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states)
glDeleteSync(Pointer<NativeType> sync) → void opengl_glext
GLAPI void APIENTRY glDeleteSync (GLsync sync)
glDeleteTextures(int n, Pointer<Uint32> textures) → void opengl
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures)
glDeleteTexturesExt(int n, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures)
glDeleteTransformFeedbacks(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids)
glDeleteTransformFeedbacksNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids)
glDeleteVertexArrays(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays)
glDeleteVertexArraysApple(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays)
glDeleteVertexShaderExt(int id) → void opengl_glext
GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id)
glDepthBoundsdNv(double zmin, double zmax) → void opengl_glext
GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax)
glDepthBoundsExt(double zmin, double zmax) → void opengl_glext
GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax)
glDepthFunc(int func) → void opengl
GLAPI void GLAPIENTRY glDepthFunc( GLenum func )
glDepthMask(int flag) → void opengl
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag )
glDepthRange(double nearVal, double farVal) → void opengl
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val )
glDepthRangeArraydvNv(int first, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v)
glDepthRangeArrayv(int first, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v)
glDepthRangedNv(double zNear, double zFar) → void opengl_glext
GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar)
glDepthRangef(double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f)
glDepthRangefOes(double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f)
glDepthRangeIndexed(int index, double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f)
glDepthRangeIndexeddNv(int index, double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f)
glDepthRangexOes(int n, int f) → void opengl_glext
GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f)
glDetachObjectArb(Pointer<NativeType> containerObj, Pointer<NativeType> attachedObj) → void opengl_glext
GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
glDetachShader(int program, int shader) → void opengl_glext
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader)
glDetailTexFuncSgis(int target, int n, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points)
glDisable(int cap) → void opengl
GLAPI void GLAPIENTRY glDisable( GLenum cap )
glDisableClientState(int cap) → void opengl
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap )
glDisableClientStateiExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index)
glDisableClientStateIndexedExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index)
glDisablei(int target, int index) → void opengl_glext
GLAPI void APIENTRY glDisablei (GLenum target, GLuint index)
glDisableIndexedExt(int target, int index) → void opengl_glext
GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index)
glDisableVariantClientStateExt(int id) → void opengl_glext
GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id)
glDisableVertexArrayAttrib(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index)
glDisableVertexArrayAttribExt(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
glDisableVertexArrayExt(int vaobj, int array) → void opengl_glext
GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array)
glDisableVertexAttribApple(int index, int pname) → void opengl_glext
GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname)
glDisableVertexAttribArray(int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index)
glDisableVertexAttribArrayArb(int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index)
glDispatchCompute(int numGroupsX, int numGroupsY, int numGroupsZ) → void opengl_glext
GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
glDispatchComputeGroupSizeArb(int numGroupsX, int numGroupsY, int numGroupsZ, int groupSizeX, int groupSizeY, int groupSizeZ) → void opengl_glext
GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z)
glDispatchComputeIndirect(Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect)
glDrawArrays(int mode, int first, int count) → void opengl
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count )
glDrawArraysExt(int mode, int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count)
glDrawArraysIndirect(int mode, Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect)
glDrawArraysInstanced(int mode, int first, int count, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
glDrawArraysInstancedArb(int mode, int first, int count, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
glDrawArraysInstancedExt(int mode, int start, int count, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount)
glDrawBuffer(int mode) → void opengl
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode )
glDrawBuffers(int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs)
glDrawBuffersArb(int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs)
glDrawBuffersAti(int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs)
glDrawCommandsAddressNv(int primitiveMode, Pointer<Uint64> indirects, Pointer<Uint32> sizes, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count)
glDrawCommandsNv(int primitiveMode, int buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count)
glDrawCommandsStatesAddressNv(Pointer<Uint64> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
glDrawCommandsStatesNv(int buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
glDrawElementArrayApple(int mode, int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count)
glDrawElementArrayAti(int mode, int count) → void opengl_glext
GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count)
glDrawElements(int mode, int count, int type, Pointer<NativeType> indices) → void opengl
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
glDrawElementsBaseVertex(int mode, int count, int type, Pointer<NativeType> indices, int basevertex) → void opengl_glext
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
glDrawElementsIndirect(int mode, int type, Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect)
glDrawElementsInstanced(int mode, int count, int type, Pointer<NativeType> indices, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
glDrawElementsInstancedArb(int mode, int count, int type, Pointer<NativeType> indices, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
glDrawElementsInstancedBaseInstance(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex, int baseinstance) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
glDrawElementsInstancedExt(int mode, int count, int type, Pointer<NativeType> indices, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
glDrawMeshArraysSun(int mode, int first, int count, int width) → void opengl_glext
GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width)
glDrawMeshTasksIndirectNv(Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect)
glDrawMeshTasksNv(int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count)
glDrawPixels(int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
glDrawRangeElementArrayApple(int mode, int start, int end, int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
glDrawRangeElementArrayAti(int mode, int start, int end, int count) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count)
glDrawRangeElements(int mode, int start, int end, int count, int type, Pointer<NativeType> indices) → void opengl
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Pointer<NativeType> indices, int basevertex) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
glDrawRangeElementsExt(int mode, int start, int end, int count, int type, Pointer<NativeType> indices) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
glDrawTextureNv(int texture, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1) → void opengl_glext
GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
glDrawTransformFeedback(int mode, int id) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id)
glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount)
glDrawTransformFeedbackNv(int mode, int id) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id)
glDrawTransformFeedbackStream(int mode, int id, int stream) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream)
glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
glDrawVkImageNv(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1) → void opengl_glext
GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
glEdgeFlag(int flag) → void opengl
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag )
glEdgeFlagFormatNv(int stride) → void opengl_glext
GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride)
glEdgeFlagPointer(int stride, Pointer<NativeType> ptr) → void opengl
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr )
glEdgeFlagPointerExt(int stride, int count, Pointer<Int32> pointer) → void opengl_glext
GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer)
glEdgeFlagPointerListIbm(int stride, Pointer<Pointer<Int32>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride)
glEdgeFlagv(Pointer<Int32> flag) → void opengl
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag )
glEglImageTargetTexStorageExt(int target, Pointer<NativeType> image, Pointer<Int32> attribList) → void opengl_glext
GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list)
glEglImageTargetTextureStorageExt(int texture, Pointer<NativeType> image, Pointer<Int32> attribList) → void opengl_glext
GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list)
glElementPointerApple(int type, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer)
glElementPointerAti(int type, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer)
glEnable(int cap) → void opengl
GLAPI void GLAPIENTRY glEnable( GLenum cap )
glEnableClientState(int cap) → void opengl
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap )
glEnableClientStateiExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index)
glEnableClientStateIndexedExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index)
glEnablei(int target, int index) → void opengl_glext
GLAPI void APIENTRY glEnablei (GLenum target, GLuint index)
glEnableIndexedExt(int target, int index) → void opengl_glext
GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index)
glEnableVariantClientStateExt(int id) → void opengl_glext
GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id)
glEnableVertexArrayAttrib(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index)
glEnableVertexArrayAttribExt(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
glEnableVertexArrayExt(int vaobj, int array) → void opengl_glext
GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array)
glEnableVertexAttribApple(int index, int pname) → void opengl_glext
GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname)
glEnableVertexAttribArray(int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index)
glEnableVertexAttribArrayArb(int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index)
glEnd() → void opengl
GLAPI void GLAPIENTRY glEnd( void )
glEndConditionalRender() → void opengl_glext
GLAPI void APIENTRY glEndConditionalRender (void)
glEndConditionalRenderNv() → void opengl_glext
GLAPI void APIENTRY glEndConditionalRenderNV (void)
glEndConditionalRenderNvx() → void opengl_glext
GLAPI void APIENTRY glEndConditionalRenderNVX (void)
glEndFragmentShaderAti() → void opengl_glext
GLAPI void APIENTRY glEndFragmentShaderATI (void)
glEndList() → void opengl
GLAPI void GLAPIENTRY glEndList( void )
glEndOcclusionQueryNv() → void opengl_glext
GLAPI void APIENTRY glEndOcclusionQueryNV (void)
glEndPerfMonitorAmd(int monitor) → void opengl_glext
GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor)
glEndPerfQueryIntel(int queryHandle) → void opengl_glext
GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle)
glEndQuery(int target) → void opengl_glext
GLAPI void APIENTRY glEndQuery (GLenum target)
glEndQueryArb(int target) → void opengl_glext
GLAPI void APIENTRY glEndQueryARB (GLenum target)
glEndQueryIndexed(int target, int index) → void opengl_glext
GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index)
glEndTransformFeedback() → void opengl_glext
GLAPI void APIENTRY glEndTransformFeedback (void)
glEndTransformFeedbackExt() → void opengl_glext
GLAPI void APIENTRY glEndTransformFeedbackEXT (void)
glEndTransformFeedbackNv() → void opengl_glext
GLAPI void APIENTRY glEndTransformFeedbackNV (void)
glEndVertexShaderExt() → void opengl_glext
GLAPI void APIENTRY glEndVertexShaderEXT (void)
glEndVideoCaptureNv(int videoCaptureSlot) → void opengl_glext
GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot)
glEvalCoord1d(double u) → void opengl
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u )
glEvalCoord1dv(Pointer<Double> u) → void opengl
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u )
glEvalCoord1f(double u) → void opengl
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u )
glEvalCoord1fv(Pointer<Float> u) → void opengl
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u )
glEvalCoord1xOes(int u) → void opengl_glext
GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u)
glEvalCoord1xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords)
glEvalCoord2d(double u, double v) → void opengl
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v )
glEvalCoord2dv(Pointer<Double> u) → void opengl
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u )
glEvalCoord2f(double u, double v) → void opengl
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v )
glEvalCoord2fv(Pointer<Float> u) → void opengl
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u )
glEvalCoord2xOes(int u, int v) → void opengl_glext
GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v)
glEvalCoord2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords)
glEvalMapsNv(int target, int mode) → void opengl_glext
GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode)
glEvalMesh1(int mode, int i1, int i2) → void opengl
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 )
glEvalMesh2(int mode, int i1, int i2, int j1, int j2) → void opengl
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
glEvalPoint1(int i) → void opengl
GLAPI void GLAPIENTRY glEvalPoint1( GLint i )
glEvalPoint2(int i, int j) → void opengl
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j )
glEvaluateDepthValuesArb() → void opengl_glext
GLAPI void APIENTRY glEvaluateDepthValuesARB (void)
glExecuteProgramNv(int target, int id, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params)
glExtractComponentExt(int res, int src, int num) → void opengl_glext
GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num)
glFeedbackBuffer(int size, int type, Pointer<Float> buffer) → void opengl
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
glFeedbackBufferxOes(int n, int type, Pointer<Int32> buffer) → void opengl_glext
GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer)
glFenceSync(int condition, int flags) Pointer<NativeType> opengl_glext
GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags)
glFinalCombinerInputNv(int variable, int input, int mapping, int componentUsage) → void opengl_glext
GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
glFinish() → void opengl
GLAPI void GLAPIENTRY glFinish( void )
glFinishAsyncSgix(Pointer<Uint32> markerp) int opengl_glext
GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp)
glFinishFenceApple(int fence) → void opengl_glext
GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence)
glFinishFenceNv(int fence) → void opengl_glext
GLAPI void APIENTRY glFinishFenceNV (GLuint fence)
glFinishObjectApple(int object, int name) → void opengl_glext
GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name)
glFinishTextureSunx() → void opengl_glext
GLAPI void APIENTRY glFinishTextureSUNX (void)
glFlush() → void opengl
GLAPI void GLAPIENTRY glFlush( void )
glFlushMappedBufferRange(int target, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
glFlushMappedBufferRangeApple(int target, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size)
glFlushMappedNamedBufferRange(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length)
glFlushMappedNamedBufferRangeExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length)
glFlushPixelDataRangeNv(int target) → void opengl_glext
GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target)
glFlushRasterSgix() → void opengl_glext
GLAPI void APIENTRY glFlushRasterSGIX (void)
glFlushStaticDataIbm(int target) → void opengl_glext
GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target)
glFlushVertexArrayRangeApple(int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer)
glFlushVertexArrayRangeNv() → void opengl_glext
GLAPI void APIENTRY glFlushVertexArrayRangeNV (void)
glFogCoordd(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordd (GLdouble coord)
glFogCoorddExt(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord)
glFogCoorddv(Pointer<Double> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord)
glFogCoorddvExt(Pointer<Double> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord)
glFogCoordf(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordf (GLfloat coord)
glFogCoordfExt(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord)
glFogCoordFormatNv(int type, int stride) → void opengl_glext
GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride)
glFogCoordfv(Pointer<Float> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord)
glFogCoordfvExt(Pointer<Float> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord)
glFogCoordhNv(int fog) → void opengl_glext
GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog)
glFogCoordhvNv(Pointer<Uint16> fog) → void opengl_glext
GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog)
glFogCoordPointer(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer)
glFogCoordPointerExt(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer)
glFogCoordPointerListIbm(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glFogf(int pname, double param) → void opengl
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param )
glFogFuncSgis(int n, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points)
glFogfv(int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params )
glFogi(int pname, int param) → void opengl
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param )
glFogiv(int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params )
glFogxOes(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param)
glFogxvOes(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param)
glFragmentColorMaterialSgix(int face, int mode) → void opengl_glext
GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode)
glFragmentCoverageColorNv(int color) → void opengl_glext
GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color)
glFragmentLightfSgix(int light, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param)
glFragmentLightfvSgix(int light, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params)
glFragmentLightiSgix(int light, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param)
glFragmentLightivSgix(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params)
glFragmentLightModelfSgix(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param)
glFragmentLightModelfvSgix(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params)
glFragmentLightModeliSgix(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param)
glFragmentLightModelivSgix(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params)
glFragmentMaterialfSgix(int face, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param)
glFragmentMaterialfvSgix(int face, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params)
glFragmentMaterialiSgix(int face, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param)
glFragmentMaterialivSgix(int face, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params)
glFramebufferDrawBufferExt(int framebuffer, int mode) → void opengl_glext
GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode)
glFramebufferDrawBuffersExt(int framebuffer, int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs)
glFramebufferFetchBarrierExt() → void opengl_glext
GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void)
glFramebufferParameteri(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param)
glFramebufferParameteriMesa(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param)
glFramebufferReadBufferExt(int framebuffer, int mode) → void opengl_glext
GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode)
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glFramebufferRenderbufferExt(int target, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glFramebufferSampleLocationsfvArb(int target, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v)
glFramebufferSampleLocationsfvNv(int target, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v)
glFramebufferSamplePositionsfvAmd(int target, int numsamples, int pixelindex, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values)
glFramebufferTexture(int target, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture1Dext(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture2Dext(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
glFramebufferTexture3Dext(int target, int attachment, int textarget, int texture, int level, int zoffset) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
glFramebufferTextureArb(int target, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level)
glFramebufferTextureExt(int target, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level)
glFramebufferTextureFaceArb(int target, int attachment, int texture, int level, int face) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
glFramebufferTextureFaceExt(int target, int attachment, int texture, int level, int face) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
glFramebufferTextureLayerArb(int target, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
glFramebufferTextureLayerExt(int target, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
glFramebufferTextureMultiviewOvr(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
glFrameTerminatorGremedy() → void opengl_glext
GLAPI void APIENTRY glFrameTerminatorGREMEDY (void)
glFrameZoomSgix(int factor) → void opengl_glext
GLAPI void APIENTRY glFrameZoomSGIX (GLint factor)
glFreeObjectBufferAti(int buffer) → void opengl_glext
GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer)
glFrontFace(int mode) → void opengl
GLAPI void GLAPIENTRY glFrontFace( GLenum mode )
glFrustum(double left, double right, double bottom, double top, double nearVal, double farVal) → void opengl
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
glFrustumfOes(double l, double r, double b, double t, double n, double f) → void opengl_glext
GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
glFrustumxOes(int l, int r, int b, int t, int n, int f) → void opengl_glext
GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
glGenAsyncMarkersSgix(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range)
glGenBuffers(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers)
glGenBuffersArb(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers)
glGenerateMipmap(int target) → void opengl_glext
GLAPI void APIENTRY glGenerateMipmap (GLenum target)
glGenerateMipmapExt(int target) → void opengl_glext
GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target)
glGenerateMultiTexMipmapExt(int texunit, int target) → void opengl_glext
GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target)
glGenerateTextureMipmap(int texture) → void opengl_glext
GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture)
glGenerateTextureMipmapExt(int texture, int target) → void opengl_glext
GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target)
glGenFencesApple(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences)
glGenFencesNv(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences)
glGenFragmentShadersAti(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range)
glGenFramebuffers(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers)
glGenFramebuffersExt(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers)
glGenLists(int range) int opengl
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range )
glGenNamesAmd(int identifier, int num, Pointer<Uint32> names) → void opengl_glext
GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names)
glGenOcclusionQueriesNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids)
glGenPathsNv(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range)
glGenPerfMonitorsAmd(int n, Pointer<Uint32> monitors) → void opengl_glext
GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors)
glGenProgramPipelines(int n, Pointer<Uint32> pipelines) → void opengl_glext
GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines)
glGenProgramsArb(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs)
glGenProgramsNv(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs)
glGenQueries(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids)
glGenQueriesArb(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids)
glGenQueryResourceTagNv(int n, Pointer<Int32> tagIds) → void opengl_glext
GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds)
glGenRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
glGenRenderbuffersExt(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers)
glGenSamplers(int count, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers)
glGenSemaphoresExt(int n, Pointer<Uint32> semaphores) → void opengl_glext
GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores)
glGenSymbolsExt(int datatype, int storagetype, int range, int components) int opengl_glext
GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components)
glGenTextures(int n, Pointer<Uint32> textures) → void opengl
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures )
glGenTexturesExt(int n, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures)
glGenTransformFeedbacks(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids)
glGenTransformFeedbacksNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids)
glGenVertexArrays(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays)
glGenVertexArraysApple(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays)
glGenVertexShadersExt(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range)
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
glGetActiveAttrib(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
glGetActiveAttribArb(Pointer<NativeType> programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
glGetActiveSubroutineName(int program, int shadertype, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
glGetActiveUniform(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
glGetActiveUniformArb(Pointer<NativeType> programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, Pointer<Uint32> length, Pointer<Int8> uniformBlockName) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
glGetActiveUniformName(int program, int uniformIndex, int bufSize, Pointer<Uint32> length, Pointer<Int8> uniformName) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
glGetActiveUniformsiv(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
glGetActiveVaryingNv(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
glGetArrayObjectfvAti(int array, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params)
glGetArrayObjectivAti(int array, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params)
glGetAttachedObjectsArb(Pointer<NativeType> containerObj, int maxCount, Pointer<Uint32> count, Pointer<Pointer<NativeType>> obj) → void opengl_glext
GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
glGetAttachedShaders(int program, int maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders) → void opengl_glext
GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
glGetAttribLocation(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name)
glGetAttribLocationArb(Pointer<NativeType> programObj, String name) int opengl_glext
GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
glGetBooleanIndexedvExt(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data)
glGetBooleaniV(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data)
glGetBooleanv(int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params )
glGetBufferParameteri64v(int target, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params)
glGetBufferParameteriv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params)
glGetBufferParameterivArb(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params)
glGetBufferParameterui64vNv(int target, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params)
glGetBufferPointerv(int target, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params)
glGetBufferPointervArb(int target, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params)
glGetBufferSubData(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data)
glGetBufferSubDataArb(int target, int offset, Pointer<NativeType> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data)
glGetClipPlane(int plane, Pointer<Double> equation) → void opengl
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation )
glGetClipPlanefOes(int plane, Pointer<Float> equation) → void opengl_glext
GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation)
glGetClipPlanexOes(int plane, Pointer<Int32> equation) → void opengl_glext
GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation)
glGetColorTable(int target, int format, int type, Pointer<NativeType> table) → void opengl
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table )
glGetColorTableExt(int target, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data)
glGetColorTableParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
glGetColorTableParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetColorTableParameterfvSgi(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params)
glGetColorTableParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
glGetColorTableParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetColorTableParameterivSgi(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params)
glGetColorTableSgi(int target, int format, int type, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table)
glGetCombinerInputParameterfvNv(int stage, int portion, int variable, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
glGetCombinerInputParameterivNv(int stage, int portion, int variable, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
glGetCombinerOutputParameterfvNv(int stage, int portion, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
glGetCombinerOutputParameterivNv(int stage, int portion, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params)
glGetCombinerStageParameterfvNv(int stage, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params)
glGetCommandHeaderNv(int tokenId, int size) int opengl_glext
GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size)
glGetCompressedMultiTexImageExt(int texunit, int target, int lod, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img)
glGetCompressedTexImage(int target, int lod, Pointer<NativeType> img) → void opengl
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img )
glGetCompressedTexImageArb(int target, int level, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img)
glGetCompressedTextureImage(int texture, int level, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels)
glGetCompressedTextureImageExt(int texture, int target, int lod, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img)
glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
glGetConvolutionFilter(int target, int format, int type, Pointer<NativeType> image) → void opengl
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image )
glGetConvolutionFilterExt(int target, int format, int type, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image)
glGetConvolutionParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params )
glGetConvolutionParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetConvolutionParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params )
glGetConvolutionParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetConvolutionParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetCoverageModulationTableNv(int bufSize, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v)
glGetDebugMessageLog(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog) int opengl_glext
GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
glGetDebugMessageLogAmd(int count, int bufSize, Pointer<Uint32> categories, Pointer<Uint32> severities, Pointer<Uint32> ids, Pointer<Uint32> lengths, Pointer<Int8> message) int opengl_glext
GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message)
glGetDebugMessageLogArb(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog) int opengl_glext
GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
glGetDetailTexFuncSgis(int target, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points)
glGetDoubleIndexedvExt(int target, int index, Pointer<Double> data) → void opengl_glext
GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data)
glGetDoubleiV(int target, int index, Pointer<Double> data) → void opengl_glext
GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
glGetDoubleiVExt(int pname, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params)
glGetDoublev(int pname, Pointer<Double> params) → void opengl
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params )
glGetError() int opengl
GLAPI GLenum GLAPIENTRY glGetError( void )
glGetFenceivNv(int fence, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params)
glGetFinalCombinerInputParameterfvNv(int variable, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params)
glGetFinalCombinerInputParameterivNv(int variable, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params)
glGetFirstPerfQueryIdIntel(Pointer<Uint32> queryId) → void opengl_glext
GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId)
glGetFixedvOes(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params)
glGetFloatIndexedvExt(int target, int index, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data)
glGetFloatiV(int target, int index, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data)
glGetFloatiVExt(int pname, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params)
glGetFloatv(int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params )
glGetFogFuncSgis(Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points)
glGetFragDataIndex(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name)
glGetFragDataLocation(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name)
glGetFragDataLocationExt(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name)
glGetFragmentLightfvSgix(int light, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params)
glGetFragmentLightivSgix(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params)
glGetFragmentMaterialfvSgix(int face, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params)
glGetFragmentMaterialivSgix(int face, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params)
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params)
glGetFramebufferAttachmentParameterivExt(int target, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params)
glGetFramebufferParameterfvAmd(int target, int pname, int numsamples, int pixelindex, int size, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values)
glGetFramebufferParameteriv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params)
glGetFramebufferParameterivExt(int framebuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
glGetFramebufferParameterivMesa(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params)
glGetGraphicsResetStatus() int opengl_glext
GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void)
glGetGraphicsResetStatusArb() int opengl_glext
GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void)
glGetHandleArb(int pname) Pointer<NativeType> opengl_glext
GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname)
glGetHistogram(int target, int reset, int format, int type, Pointer<NativeType> values) → void opengl
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values )
glGetHistogramExt(int target, int reset, int format, int type, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
glGetHistogramParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params )
glGetHistogramParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetHistogramParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params )
glGetHistogramParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetHistogramParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetImageHandleArb(int texture, int level, int layered, int layer, int format) int opengl_glext
GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
glGetImageHandleNv(int texture, int level, int layered, int layer, int format) int opengl_glext
GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
glGetImageTransformParameterfvHp(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params)
glGetImageTransformParameterivHp(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params)
glGetInfoLogArb(Pointer<NativeType> obj, int maxLength, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
glGetInstrumentsSgix() int opengl_glext
GLAPI GLint APIENTRY glGetInstrumentsSGIX (void)
glGetInteger64iV(int target, int index, Pointer<Int64> data) → void opengl_glext
GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data)
glGetInteger64v(int pname, Pointer<Int64> data) → void opengl_glext
GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data)
glGetIntegerIndexedvExt(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data)
glGetIntegeriV(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data)
glGetIntegerui64iVNv(int value, int index, Pointer<Uint64> result) → void opengl_glext
GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result)
glGetIntegerui64vNv(int value, Pointer<Uint64> result) → void opengl_glext
GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result)
glGetIntegerv(int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params )
glGetInternalformati64v(int target, int internalformat, int pname, int count, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)
glGetInternalformativ(int target, int internalformat, int pname, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)
glGetInternalformatSampleivNv(int target, int internalformat, int samples, int pname, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params)
glGetInvariantBooleanvExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
glGetInvariantFloatvExt(int id, int value, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
glGetInvariantIntegervExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data)
glGetLightfv(int light, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params )
glGetLightiv(int light, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params )
glGetLightxOes(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params)
glGetListParameterfvSgix(int list, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params)
glGetListParameterivSgix(int list, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params)
glGetLocalConstantBooleanvExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
glGetLocalConstantFloatvExt(int id, int value, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
glGetLocalConstantIntegervExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data)
glGetMapAttribParameterfvNv(int target, int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params)
glGetMapAttribParameterivNv(int target, int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params)
glGetMapControlPointsNv(int target, int index, int type, int ustride, int vstride, int packed, Pointer<NativeType> points) → void opengl_glext
GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
glGetMapdv(int target, int query, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v )
glGetMapfv(int target, int query, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v )
glGetMapiv(int target, int query, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v )
glGetMapParameterfvNv(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params)
glGetMapParameterivNv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params)
glGetMapxvOes(int target, int query, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v)
glGetMaterialfv(int face, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
glGetMaterialiv(int face, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params )
glGetMaterialxOes(int face, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param)
glGetMemoryObjectDetachedResourcesuivNv(int memory, int pname, int first, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params)
glGetMemoryObjectParameterivExt(int memoryObject, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params)
glGetMinmax(int target, int reset, int format, int types, Pointer<NativeType> values) → void opengl
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values )
glGetMinmaxExt(int target, int reset, int format, int type, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
glGetMinmaxParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params )
glGetMinmaxParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetMinmaxParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params )
glGetMinmaxParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetMultisamplefv(int pname, int index, Pointer<Float> val) → void opengl_glext
GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val)
glGetMultisamplefvNv(int pname, int index, Pointer<Float> val) → void opengl_glext
GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val)
glGetMultiTexEnvfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
glGetMultiTexEnvivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
glGetMultiTexGendvExt(int texunit, int coord, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
glGetMultiTexGenfvExt(int texunit, int coord, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
glGetMultiTexGenivExt(int texunit, int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params)
glGetMultiTexImageExt(int texunit, int target, int level, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
glGetMultiTexLevelParameterfvExt(int texunit, int target, int level, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
glGetMultiTexLevelParameterivExt(int texunit, int target, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
glGetMultiTexParameterfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
glGetMultiTexParameterIivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
glGetMultiTexParameterIuivExt(int texunit, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params)
glGetMultiTexParameterivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
glGetNamedBufferParameteri64v(int buffer, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params)
glGetNamedBufferParameteriv(int buffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params)
glGetNamedBufferParameterivExt(int buffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params)
glGetNamedBufferParameterui64vNv(int buffer, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params)
glGetNamedBufferPointerv(int buffer, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params)
glGetNamedBufferPointervExt(int buffer, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params)
glGetNamedBufferSubData(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
glGetNamedBufferSubDataExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
glGetNamedFramebufferAttachmentParameterivExt(int framebuffer, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
glGetNamedFramebufferParameterfvAmd(int framebuffer, int pname, int numsamples, int pixelindex, int size, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values)
glGetNamedFramebufferParameteriv(int framebuffer, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param)
glGetNamedFramebufferParameterivExt(int framebuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
glGetNamedProgramivExt(int program, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params)
glGetNamedProgramLocalParameterdvExt(int program, int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params)
glGetNamedProgramLocalParameterfvExt(int program, int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params)
glGetNamedProgramLocalParameterIivExt(int program, int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params)
glGetNamedProgramLocalParameterIuivExt(int program, int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params)
glGetNamedProgramStringExt(int program, int target, int pname, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string)
glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params)
glGetNamedRenderbufferParameterivExt(int renderbuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params)
glGetNamedStringArb(int namelen, String name, int bufSize, Pointer<Int32> stringlen, Pointer<Int8> string) → void opengl_glext
GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string)
glGetNamedStringivArb(int namelen, String name, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params)
glGetnColorTable(int target, int format, int type, int bufSize, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
glGetnColorTableArb(int target, int format, int type, int bufSize, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
glGetnCompressedTexImage(int target, int lod, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels)
glGetnCompressedTexImageArb(int target, int lod, int bufSize, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img)
glGetnConvolutionFilter(int target, int format, int type, int bufSize, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
glGetnConvolutionFilterArb(int target, int format, int type, int bufSize, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
glGetNextPerfQueryIdIntel(int queryId, Pointer<Uint32> nextQueryId) → void opengl_glext
GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId)
glGetnHistogram(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnHistogramArb(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnMapdv(int target, int query, int bufSize, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
glGetnMapdvArb(int target, int query, int bufSize, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
glGetnMapfv(int target, int query, int bufSize, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
glGetnMapfvArb(int target, int query, int bufSize, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
glGetnMapiv(int target, int query, int bufSize, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v)
glGetnMapivArb(int target, int query, int bufSize, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v)
glGetnMinmax(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnMinmaxArb(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnPixelMapfv(int map, int bufSize, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values)
glGetnPixelMapfvArb(int map, int bufSize, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values)
glGetnPixelMapuiv(int map, int bufSize, Pointer<Uint32> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values)
glGetnPixelMapuivArb(int map, int bufSize, Pointer<Uint32> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values)
glGetnPixelMapusv(int map, int bufSize, Pointer<Uint16> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values)
glGetnPixelMapusvArb(int map, int bufSize, Pointer<Uint16> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values)
glGetnPolygonStipple(int bufSize, Pointer<Uint8> pattern) → void opengl_glext
GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern)
glGetnPolygonStippleArb(int bufSize, Pointer<Uint8> pattern) → void opengl_glext
GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern)
glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Pointer<NativeType> row, int columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span) → void opengl_glext
GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
glGetnSeparableFilterArb(int target, int format, int type, int rowBufSize, Pointer<NativeType> row, int columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span) → void opengl_glext
GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
glGetnTexImage(int target, int level, int format, int type, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
glGetnTexImageArb(int target, int level, int format, int type, int bufSize, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img)
glGetnUniformdv(int program, int location, int bufSize, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
glGetnUniformdvArb(int program, int location, int bufSize, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
glGetnUniformfv(int program, int location, int bufSize, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
glGetnUniformfvArb(int program, int location, int bufSize, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
glGetnUniformi64vArb(int program, int location, int bufSize, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params)
glGetnUniformiv(int program, int location, int bufSize, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params)
glGetnUniformivArb(int program, int location, int bufSize, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params)
glGetnUniformui64vArb(int program, int location, int bufSize, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params)
glGetnUniformuiv(int program, int location, int bufSize, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params)
glGetnUniformuivArb(int program, int location, int bufSize, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params)
glGetObjectBufferfvAti(int buffer, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params)
glGetObjectBufferivAti(int buffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params)
glGetObjectLabel(int identifier, int name, int bufSize, Pointer<Uint32> length, Pointer<Int8> label) → void opengl_glext
GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
glGetObjectLabelExt(int type, int object, int bufSize, Pointer<Uint32> length, Pointer<Int8> label) → void opengl_glext
GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
glGetObjectParameterfvArb(Pointer<NativeType> obj, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
glGetObjectParameterivApple(int objectType, int name, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params)
glGetObjectParameterivArb(Pointer<NativeType> obj, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
glGetObjectPtrLabel(Pointer<NativeType> ptr, int bufSize, Pointer<Uint32> length, Pointer<Int8> label) → void opengl_glext
GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
glGetOcclusionQueryivNv(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params)
glGetOcclusionQueryuivNv(int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params)
glGetPathColorGenfvNv(int color, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value)
glGetPathColorGenivNv(int color, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value)
glGetPathCommandsNv(int path, Pointer<Uint8> commands) → void opengl_glext
GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands)
glGetPathCoordsNv(int path, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords)
glGetPathDashArrayNv(int path, Pointer<Float> dashArray) → void opengl_glext
GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray)
glGetPathLengthNv(int path, int startSegment, int numSegments) double opengl_glext
GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments)
glGetPathMetricRangeNv(int metricQueryMask, int firstPathName, int numPaths, int stride, Pointer<Float> metrics) → void opengl_glext
GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics)
glGetPathMetricsNv(int metricQueryMask, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int stride, Pointer<Float> metrics) → void opengl_glext
GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
glGetPathParameterfvNv(int path, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value)
glGetPathParameterivNv(int path, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value)
glGetPathSpacingNv(int pathListMode, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing) → void opengl_glext
GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
glGetPathTexGenfvNv(int texCoordSet, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value)
glGetPathTexGenivNv(int texCoordSet, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value)
glGetPerfCounterInfoIntel(int queryId, int counterId, int counterNameLength, Pointer<Int8> counterName, int counterDescLength, Pointer<Int8> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue) → void opengl_glext
GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue)
glGetPerfMonitorCounterDataAmd(int monitor, int pname, int dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
glGetPerfMonitorCounterInfoAmd(int group, int counter, int pname, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data)
glGetPerfMonitorCountersAmd(int group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
glGetPerfMonitorCounterStringAmd(int group, int counter, int bufSize, Pointer<Uint32> length, Pointer<Int8> counterString) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
glGetPerfMonitorGroupsAmd(Pointer<Int32> numGroups, int groupsSize, Pointer<Uint32> groups) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups)
glGetPerfMonitorGroupStringAmd(int group, int bufSize, Pointer<Uint32> length, Pointer<Int8> groupString) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
glGetPerfQueryDataIntel(int queryHandle, int flags, int dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten) → void opengl_glext
GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten)
glGetPerfQueryIdByNameIntel(Pointer<Int8> queryName, Pointer<Uint32> queryId) → void opengl_glext
GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId)
glGetPerfQueryInfoIntel(int queryId, int queryNameLength, Pointer<Int8> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask) → void opengl_glext
GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask)
glGetPixelMapfv(int map, Pointer<Float> values) → void opengl
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values )
glGetPixelMapuiv(int map, Pointer<Uint32> values) → void opengl
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values )
glGetPixelMapusv(int map, Pointer<Uint16> values) → void opengl
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values )
glGetPixelMapxv(int map, int size, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values)
glGetPixelTexGenParameterfvSgis(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params)
glGetPixelTexGenParameterivSgis(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params)
glGetPixelTransformParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetPixelTransformParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetPointerIndexedvExt(int target, int index, Pointer<Pointer<NativeType>> data) → void opengl_glext
GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data)
glGetPointeriVExt(int pname, int index, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params)
glGetPointerv(int pname, Pointer<Pointer<NativeType>> params) → void opengl
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params )
glGetPointervExt(int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params)
glGetPolygonStipple(Pointer<Uint8> mask) → void opengl
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask )
glGetProgramBinary(int program, int bufSize, Pointer<Uint32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary) → void opengl_glext
GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
glGetProgramEnvParameterdvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params)
glGetProgramEnvParameterfvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params)
glGetProgramEnvParameterIivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params)
glGetProgramEnvParameterIuivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params)
glGetProgramInfoLog(int program, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
glGetProgramInterfaceiv(int program, int programInterface, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params)
glGetProgramiv(int program, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params)
glGetProgramivArb(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params)
glGetProgramivNv(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params)
glGetProgramLocalParameterdvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params)
glGetProgramLocalParameterfvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params)
glGetProgramLocalParameterIivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params)
glGetProgramLocalParameterIuivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params)
glGetProgramNamedParameterdvNv(int id, int len, Pointer<Uint8> name, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
glGetProgramNamedParameterfvNv(int id, int len, Pointer<Uint8> name, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
glGetProgramParameterdvNv(int target, int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params)
glGetProgramParameterfvNv(int target, int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params)
glGetProgramPipelineInfoLog(int pipeline, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
glGetProgramPipelineiv(int pipeline, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params)
glGetProgramResourcefvNv(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Uint32> length, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params)
glGetProgramResourceIndex(int program, int programInterface, String name) int opengl_glext
GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name)
glGetProgramResourceiv(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Uint32> length, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)
glGetProgramResourceLocation(int program, int programInterface, String name) int opengl_glext
GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name)
glGetProgramResourceLocationIndex(int program, int programInterface, String name) int opengl_glext
GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name)
glGetProgramResourceName(int program, int programInterface, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
glGetProgramStageiv(int program, int shadertype, int pname, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values)
glGetProgramStringArb(int target, int pname, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string)
glGetProgramStringNv(int id, int pname, Pointer<Uint8> program) → void opengl_glext
GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program)
glGetProgramSubroutineParameteruivNv(int target, int index, Pointer<Uint32> param) → void opengl_glext
GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param)
glGetQueryBufferObjecti64v(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryBufferObjectiv(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryBufferObjectui64v(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryBufferObjectuiv(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryIndexediv(int target, int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params)
glGetQueryiv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params)
glGetQueryivArb(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params)
glGetQueryObjecti64v(int id, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params)
glGetQueryObjecti64vExt(int id, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params)
glGetQueryObjectiv(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params)
glGetQueryObjectivArb(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params)
glGetQueryObjectui64v(int id, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params)
glGetQueryObjectui64vExt(int id, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params)
glGetQueryObjectuiv(int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params)
glGetQueryObjectuivArb(int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params)
glGetRenderbufferParameteriv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params)
glGetRenderbufferParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetSamplerParameterfv(int sampler, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params)
glGetSamplerParameterIiv(int sampler, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params)
glGetSamplerParameterIuiv(int sampler, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params)
glGetSamplerParameteriv(int sampler, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params)
glGetSemaphoreParameterivNv(int semaphore, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params)
glGetSemaphoreParameterui64vExt(int semaphore, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params)
glGetSeparableFilter(int target, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column, Pointer<NativeType> span) → void opengl
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span )
glGetSeparableFilterExt(int target, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column, Pointer<NativeType> span) → void opengl_glext
GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
glGetShaderInfoLog(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
glGetShaderiv(int shader, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params)
glGetShaderPrecisionFormat(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision) → void opengl_glext
GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
glGetShaderSource(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> source) → void opengl_glext
GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
glGetShaderSourceArb(Pointer<NativeType> obj, int maxLength, Pointer<Uint32> length, Pointer<Int8> source) → void opengl_glext
GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
glGetShadingRateImagePaletteNv(int viewport, int entry, Pointer<Uint32> rate) → void opengl_glext
GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate)
glGetShadingRateSampleLocationivNv(int rate, int samples, int index, Pointer<Int32> location) → void opengl_glext
GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location)
glGetSharpenTexFuncSgis(int target, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points)
glGetStageIndexNv(int shadertype) int opengl_glext
GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype)
glGetString(int name) Pointer<Uint8> opengl
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name )
glGetStringi(int name, int index) Pointer<Uint8> opengl_glext
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index)
glGetSubroutineIndex(int program, int shadertype, String name) int opengl_glext
GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name)
glGetSubroutineUniformLocation(int program, int shadertype, String name) int opengl_glext
GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name)
glGetSynciv(Pointer<NativeType> sync, int pname, int count, Pointer<Uint32> length, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
glGetTexBumpParameterfvAti(int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param)
glGetTexBumpParameterivAti(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param)
glGetTexEnvfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
glGetTexEnviv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params )
glGetTexEnvxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetTexFilterFuncSgis(int target, int filter, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights)
glGetTexGendv(int coord, int pname, Pointer<Double> params) → void opengl
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
glGetTexGenfv(int coord, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
glGetTexGeniv(int coord, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params )
glGetTexGenxvOes(int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params)
glGetTexImage(int target, int level, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels )
glGetTexLevelParameterfv(int target, int level, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params )
glGetTexLevelParameteriv(int target, int level, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params )
glGetTexLevelParameterxvOes(int target, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params)
glGetTexParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params)
glGetTexParameterIiv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params)
glGetTexParameterIivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params)
glGetTexParameterIuiv(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params)
glGetTexParameterIuivExt(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params)
glGetTexParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params )
glGetTexParameterPointervApple(int target, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params)
glGetTexParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetTextureHandleArb(int texture) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture)
glGetTextureHandleNv(int texture) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture)
glGetTextureImage(int texture, int level, int format, int type, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
glGetTextureImageExt(int texture, int target, int level, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
glGetTextureLevelParameterfv(int texture, int level, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params)
glGetTextureLevelParameterfvExt(int texture, int target, int level, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
glGetTextureLevelParameteriv(int texture, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params)
glGetTextureLevelParameterivExt(int texture, int target, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
glGetTextureParameterfv(int texture, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params)
glGetTextureParameterfvExt(int texture, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params)
glGetTextureParameterIiv(int texture, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params)
glGetTextureParameterIivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
glGetTextureParameterIuiv(int texture, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params)
glGetTextureParameterIuivExt(int texture, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params)
glGetTextureParameteriv(int texture, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params)
glGetTextureParameterivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
glGetTextureSamplerHandleArb(int texture, int sampler) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler)
glGetTextureSamplerHandleNv(int texture, int sampler) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler)
glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
glGetTrackMatrixivNv(int target, int address, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params)
glGetTransformFeedbacki64V(int xfb, int pname, int index, Pointer<Int64> param) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
glGetTransformFeedbackiV(int xfb, int pname, int index, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param)
glGetTransformFeedbackiv(int xfb, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param)
glGetTransformFeedbackVarying(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
glGetTransformFeedbackVaryingExt(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
glGetTransformFeedbackVaryingNv(int program, int index, Pointer<Int32> location) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location)
glGetUniformBlockIndex(int program, String uniformBlockName) int opengl_glext
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName)
glGetUniformBufferSizeExt(int program, int location) int opengl_glext
GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location)
glGetUniformdv(int program, int location, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params)
glGetUniformfv(int program, int location, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params)
glGetUniformfvArb(Pointer<NativeType> programObj, int location, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
glGetUniformi64vArb(int program, int location, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params)
glGetUniformi64vNv(int program, int location, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params)
glGetUniformIndices(int program, int uniformCount, Pointer<Pointer<Int8>> uniformNames, Pointer<Uint32> uniformIndices) → void opengl_glext
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
glGetUniformiv(int program, int location, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params)
glGetUniformivArb(Pointer<NativeType> programObj, int location, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
glGetUniformLocation(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name)
glGetUniformLocationArb(Pointer<NativeType> programObj, String name) int opengl_glext
GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
glGetUniformOffsetExt(int program, int location) Pointer<NativeType> opengl_glext
GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location)
glGetUniformSubroutineuiv(int shadertype, int location, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params)
glGetUniformui64vArb(int program, int location, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params)
glGetUniformui64vNv(int program, int location, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params)
glGetUniformuiv(int program, int location, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params)
glGetUniformuivExt(int program, int location, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params)
glGetUnsignedByteiVExt(int target, int index, Pointer<Uint8> data) → void opengl_glext
GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data)
glGetUnsignedBytevExt(int pname, Pointer<Uint8> data) → void opengl_glext
GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data)
glGetVariantArrayObjectfvAti(int id, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params)
glGetVariantArrayObjectivAti(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params)
glGetVariantBooleanvExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
glGetVariantFloatvExt(int id, int value, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
glGetVariantIntegervExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data)
glGetVariantPointervExt(int id, int value, Pointer<Pointer<NativeType>> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data)
glGetVaryingLocationNv(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name)
glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, Pointer<Int64> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
glGetVertexArrayIndexediv(int vaobj, int index, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param)
glGetVertexArrayIntegeriVExt(int vaobj, int index, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param)
glGetVertexArrayIntegervExt(int vaobj, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param)
glGetVertexArrayiv(int vaobj, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param)
glGetVertexArrayPointeriVExt(int vaobj, int index, int pname, Pointer<Pointer<NativeType>> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param)
glGetVertexArrayPointervExt(int vaobj, int pname, Pointer<Pointer<NativeType>> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param)
glGetVertexAttribArrayObjectfvAti(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribArrayObjectivAti(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribdv(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribdvArb(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribdvNv(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribfv(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribfvArb(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribfvNv(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribIiv(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribIivExt(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribIuiv(int index, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params)
glGetVertexAttribIuivExt(int index, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params)
glGetVertexAttribiv(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribivArb(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribivNv(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribLdv(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribLdvExt(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribLi64vNv(int index, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params)
glGetVertexAttribLui64vArb(int index, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params)
glGetVertexAttribLui64vNv(int index, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params)
glGetVertexAttribPointerv(int index, int pname, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer)
glGetVertexAttribPointervArb(int index, int pname, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer)
glGetVertexAttribPointervNv(int index, int pname, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer)
glGetVideoCaptureivNv(int videoCaptureSlot, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params)
glGetVideoCaptureStreamdvNv(int videoCaptureSlot, int stream, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params)
glGetVideoCaptureStreamfvNv(int videoCaptureSlot, int stream, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params)
glGetVideoCaptureStreamivNv(int videoCaptureSlot, int stream, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params)
glGetVideoi64vNv(int videoSlot, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params)
glGetVideoivNv(int videoSlot, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params)
glGetVideoui64vNv(int videoSlot, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params)
glGetVideouivNv(int videoSlot, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params)
glGetVkProcAddrNv(String name) Pointer<NativeFunction<GLVULKANPROCNV>> opengl_glext
GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name)
glGlobalAlphaFactorbSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor)
glGlobalAlphaFactordSun(double factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor)
glGlobalAlphaFactorfSun(double factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor)
glGlobalAlphaFactoriSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor)
glGlobalAlphaFactorsSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor)
glGlobalAlphaFactorubSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor)
glGlobalAlphaFactoruiSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor)
glGlobalAlphaFactorusSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor)
glHint(int target, int mode) → void opengl
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode )
glHintPgi(int target, int mode) → void opengl_glext
GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode)
glHistogram(int target, int width, int internalformat, int sink) → void opengl
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink )
glHistogramExt(int target, int width, int internalformat, int sink) → void opengl_glext
GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
glIglooInterfaceSgix(int pname, Pointer<NativeType> params) → void opengl_glext
GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params)
glImageTransformParameterfHp(int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param)
glImageTransformParameterfvHp(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params)
glImageTransformParameteriHp(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param)
glImageTransformParameterivHp(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params)
glImportMemoryFdExt(int memory, int size, int handleType, int fd) → void opengl_glext
GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
glImportMemoryWin32HandleExt(int memory, int size, int handleType, Pointer<NativeType> handle) → void opengl_glext
GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle)
glImportMemoryWin32NameExt(int memory, int size, int handleType, Pointer<NativeType> name) → void opengl_glext
GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name)
glImportSemaphoreFdExt(int semaphore, int handleType, int fd) → void opengl_glext
GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd)
glImportSemaphoreWin32HandleExt(int semaphore, int handleType, Pointer<NativeType> handle) → void opengl_glext
GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle)
glImportSemaphoreWin32NameExt(int semaphore, int handleType, Pointer<NativeType> name) → void opengl_glext
GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name)
glImportSyncExt(int externalSyncType, Pointer<NativeType> externalSync, int flags) Pointer<NativeType> opengl_glext
GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
glIndexd(double c) → void opengl
GLAPI void GLAPIENTRY glIndexd( GLdouble c )
glIndexdv(Pointer<Double> c) → void opengl
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c )
glIndexf(double c) → void opengl
GLAPI void GLAPIENTRY glIndexf( GLfloat c )
glIndexFormatNv(int type, int stride) → void opengl_glext
GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride)
glIndexFuncExt(int func, double ref) → void opengl_glext
GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref)
glIndexfv(Pointer<Float> c) → void opengl
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c )
glIndexi(int c) → void opengl
GLAPI void GLAPIENTRY glIndexi( GLint c )
glIndexiv(Pointer<Int32> c) → void opengl
GLAPI void GLAPIENTRY glIndexiv( const GLint *c )
glIndexMask(int mask) → void opengl
GLAPI void GLAPIENTRY glIndexMask( GLuint mask )
glIndexMaterialExt(int face, int mode) → void opengl_glext
GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode)
glIndexPointer(int type, int stride, Pointer<NativeType> ptr) → void opengl
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
glIndexPointerExt(int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glIndexPointerListIbm(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glIndexs(int c) → void opengl
GLAPI void GLAPIENTRY glIndexs( GLshort c )
glIndexsv(Pointer<Int16> c) → void opengl
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c )
glIndexub(int c) → void opengl
GLAPI void GLAPIENTRY glIndexub( GLubyte c )
glIndexubv(Pointer<Uint8> c) → void opengl
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c )
glIndexxOes(int component) → void opengl_glext
GLAPI void APIENTRY glIndexxOES (GLfixed component)
glIndexxvOes(Pointer<Int32> component) → void opengl_glext
GLAPI void APIENTRY glIndexxvOES (const GLfixed *component)
glInitNames() → void opengl
GLAPI void GLAPIENTRY glInitNames( void )
glInsertComponentExt(int res, int src, int num) → void opengl_glext
GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num)
glInsertEventMarkerExt(int length, String marker) → void opengl_glext
GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker)
glInstrumentsBufferSgix(int size, Pointer<Int32> buffer) → void opengl_glext
GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer)
glInterleavedArrays(int format, int stride, Pointer<NativeType> pointer) → void opengl
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer )
glInterpolatePathsNv(int resultPath, int pathA, int pathB, double weight) → void opengl_glext
GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
glInvalidateBufferData(int buffer) → void opengl_glext
GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer)
glInvalidateBufferSubData(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length)
glInvalidateFramebuffer(int target, int numAttachments, Pointer<Uint32> attachments) → void opengl_glext
GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments)
glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, Pointer<Uint32> attachments) → void opengl_glext
GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
glInvalidateSubFramebuffer(int target, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
glInvalidateTexImage(int texture, int level) → void opengl_glext
GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level)
glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
glIsAsyncMarkerSgix(int marker) int opengl_glext
GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker)
glIsBuffer(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer)
glIsBufferArb(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer)
glIsBufferResidentNv(int target) int opengl_glext
GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target)
glIsCommandListNv(int list) int opengl_glext
GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list)
glIsEnabled(int cap) int opengl
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap )
glIsEnabledi(int target, int index) int opengl_glext
GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index)
glIsEnabledIndexedExt(int target, int index) int opengl_glext
GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index)
glIsFenceApple(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence)
glIsFenceNv(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence)
glIsFramebuffer(int framebuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer)
glIsFramebufferExt(int framebuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer)
glIsImageHandleResidentArb(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle)
glIsImageHandleResidentNv(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle)
glIsList(int list) int opengl
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list )
glIsMemoryObjectExt(int memoryObject) int opengl_glext
GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject)
glIsNameAmd(int identifier, int name) int opengl_glext
GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name)
glIsNamedBufferResidentNv(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer)
glIsNamedStringArb(int namelen, String name) int opengl_glext
GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name)
glIsObjectBufferAti(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer)
glIsOcclusionQueryNv(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id)
glIsPathNv(int path) int opengl_glext
GLAPI GLboolean APIENTRY glIsPathNV (GLuint path)
glIsPointInFillPathNv(int path, int mask, double x, double y) int opengl_glext
GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y)
glIsPointInStrokePathNv(int path, double x, double y) int opengl_glext
GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y)
glIsProgram(int program) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgram (GLuint program)
glIsProgramArb(int program) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program)
glIsProgramNv(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id)
glIsProgramPipeline(int pipeline) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline)
glIsQuery(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsQuery (GLuint id)
glIsQueryArb(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id)
glIsRenderbuffer(int renderbuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer)
glIsRenderbufferExt(int renderbuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer)
glIsSampler(int sampler) int opengl_glext
GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler)
glIsSemaphoreExt(int semaphore) int opengl_glext
GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore)
glIsShader(int shader) int opengl_glext
GLAPI GLboolean APIENTRY glIsShader (GLuint shader)
glIsStateNv(int state) int opengl_glext
GLAPI GLboolean APIENTRY glIsStateNV (GLuint state)
glIsSync(Pointer<NativeType> sync) int opengl_glext
GLAPI GLboolean APIENTRY glIsSync (GLsync sync)
glIsTexture(int texture) int opengl
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture )
glIsTextureExt(int texture) int opengl_glext
GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture)
glIsTextureHandleResidentArb(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle)
glIsTextureHandleResidentNv(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle)
glIsTransformFeedback(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id)
glIsTransformFeedbackNv(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id)
glIsVariantEnabledExt(int id, int cap) int opengl_glext
GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap)
glIsVertexArray(int array) int opengl_glext
GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array)
glIsVertexArrayApple(int array) int opengl_glext
GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array)
glIsVertexAttribEnabledApple(int index, int pname) int opengl_glext
GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname)
glLabelObjectExt(int type, int object, int length, String label) → void opengl_glext
GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label)
glLgpuCopyImageSubDataNvx(int sourceGpu, int destinationGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
glLgpuInterlockNvx() → void opengl_glext
GLAPI void APIENTRY glLGPUInterlockNVX (void)
glLgpuNamedBufferSubDataNvx(int gpuMask, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glLightEnviSgix(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param)
glLightf(int light, int pname, double param) → void opengl
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param )
glLightfv(int light, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params )
glLighti(int light, int pname, int param) → void opengl
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param )
glLightiv(int light, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params )
glLightModelf(int pname, double param) → void opengl
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param )
glLightModelfv(int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params )
glLightModeli(int pname, int param) → void opengl
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param )
glLightModeliv(int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params )
glLightModelxOes(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param)
glLightModelxvOes(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param)
glLightxOes(int light, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param)
glLightxvOes(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params)
glLineStipple(int factor, int pattern) → void opengl
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern )
glLineWidth(double width) → void opengl
GLAPI void GLAPIENTRY glLineWidth( GLfloat width )
glLineWidthxOes(int width) → void opengl_glext
GLAPI void APIENTRY glLineWidthxOES (GLfixed width)
glLinkProgram(int program) → void opengl_glext
GLAPI void APIENTRY glLinkProgram (GLuint program)
glLinkProgramArb(Pointer<NativeType> programObj) → void opengl_glext
GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj)
glListBase(int base) → void opengl
GLAPI void GLAPIENTRY glListBase( GLuint base )
glListDrawCommandsStatesClientNv(int list, int segment, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void opengl_glext
GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
glListParameterfSgix(int list, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param)
glListParameterfvSgix(int list, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params)
glListParameteriSgix(int list, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param)
glListParameterivSgix(int list, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params)
glLoadIdentity() → void opengl
GLAPI void GLAPIENTRY glLoadIdentity( void )
glLoadIdentityDeformationMapSgix(int mask) → void opengl_glext
GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask)
glLoadMatrixd(Pointer<Double> m) → void opengl
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m )
glLoadMatrixf(Pointer<Float> m) → void opengl
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m )
glLoadMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m)
glLoadName(int name) → void opengl
GLAPI void GLAPIENTRY glLoadName( GLuint name )
glLoadProgramNv(int target, int id, int len, Pointer<Uint8> program) → void opengl_glext
GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program)
glLoadTransposeMatrixd(double m) → void opengl
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] )
glLoadTransposeMatrixdArb(Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m)
glLoadTransposeMatrixf(double m) → void opengl
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] )
glLoadTransposeMatrixfArb(Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m)
glLoadTransposeMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m)
glLockArraysExt(int first, int count) → void opengl_glext
GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count)
glLogicOp(int opcode) → void opengl
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode )
glMakeBufferNonResidentNv(int target) → void opengl_glext
GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target)
glMakeBufferResidentNv(int target, int access) → void opengl_glext
GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access)
glMakeImageHandleNonResidentArb(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle)
glMakeImageHandleNonResidentNv(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle)
glMakeImageHandleResidentArb(int handle, int access) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access)
glMakeImageHandleResidentNv(int handle, int access) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access)
glMakeNamedBufferNonResidentNv(int buffer) → void opengl_glext
GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer)
glMakeNamedBufferResidentNv(int buffer, int access) → void opengl_glext
GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access)
glMakeTextureHandleNonResidentArb(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle)
glMakeTextureHandleNonResidentNv(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle)
glMakeTextureHandleResidentArb(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle)
glMakeTextureHandleResidentNv(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle)
glMap1d(int target, double u1, double u2, int stride, int order, Pointer<Double> points) → void opengl
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points )
glMap1f(int target, double u1, double u2, int stride, int order, Pointer<Float> points) → void opengl
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points )
glMap1xOes(int target, int u1, int u2, int stride, int order, int points) → void opengl_glext
GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points)
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points) → void opengl
GLAPI void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points )
glMap2f(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points) → void opengl
GLAPI void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points )
glMap2xOes(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) → void opengl_glext
GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points)
glMapBuffer(int target, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access)
glMapBufferArb(int target, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access)
glMapBufferRange(int target, Pointer<NativeType> offset, Pointer<Uint32> length, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
glMapControlPointsNv(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, int packed, Pointer<NativeType> points) → void opengl_glext
GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
glMapGrid1d(int un, double u1, double u2) → void opengl
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
glMapGrid1f(int un, double u1, double u2) → void opengl
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
glMapGrid1xOes(int n, int u1, int u2) → void opengl_glext
GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2)
glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) → void opengl
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
glMapGrid2f(int un, double u1, double u2, int vn, double v1, double v2) → void opengl
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
glMapGrid2xOes(int n, int u1, int u2, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2)
glMapNamedBuffer(int buffer, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access)
glMapNamedBufferExt(int buffer, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access)
glMapNamedBufferRange(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
glMapNamedBufferRangeExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
glMapObjectBufferAti(int buffer) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer)
glMapParameterfvNv(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params)
glMapParameterivNv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params)
glMapTexture2Dintel(int texture, int level, int access, Pointer<Int32> stride, Pointer<Uint32> layout) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
glMapVertexAttrib1dApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Double> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
glMapVertexAttrib1fApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
glMapVertexAttrib2dApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
glMapVertexAttrib2fApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
glMaterialf(int face, int pname, double param) → void opengl
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param )
glMaterialfv(int face, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params )
glMateriali(int face, int pname, int param) → void opengl
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param )
glMaterialiv(int face, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params )
glMaterialxOes(int face, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param)
glMaterialxvOes(int face, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param)
glMatrixFrustumExt(int mode, double left, double right, double bottom, double top, double zNear, double zFar) → void opengl_glext
GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
glMatrixIndexPointerArb(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer)
glMatrixIndexubvArb(int size, Pointer<Uint8> indices) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices)
glMatrixIndexuivArb(int size, Pointer<Uint32> indices) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices)
glMatrixIndexusvArb(int size, Pointer<Uint16> indices) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices)
glMatrixLoad3x2fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m)
glMatrixLoad3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixLoaddExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m)
glMatrixLoadfExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m)
glMatrixLoadIdentityExt(int mode) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode)
glMatrixLoadTranspose3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixLoadTransposedExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m)
glMatrixLoadTransposefExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m)
glMatrixMode(int mode) → void opengl
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode )
glMatrixMult3x2fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m)
glMatrixMult3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixMultdExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m)
glMatrixMultfExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m)
glMatrixMultTranspose3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixMultTransposedExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m)
glMatrixMultTransposefExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m)
glMatrixOrthoExt(int mode, double left, double right, double bottom, double top, double zNear, double zFar) → void opengl_glext
GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
glMatrixPopExt(int mode) → void opengl_glext
GLAPI void APIENTRY glMatrixPopEXT (GLenum mode)
glMatrixPushExt(int mode) → void opengl_glext
GLAPI void APIENTRY glMatrixPushEXT (GLenum mode)
glMatrixRotatedExt(int mode, double angle, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
glMatrixRotatefExt(int mode, double angle, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
glMatrixScaledExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z)
glMatrixScalefExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z)
glMatrixTranslatedExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z)
glMatrixTranslatefExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z)
glMaxShaderCompilerThreadsArb(int count) → void opengl_glext
GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count)
glMaxShaderCompilerThreadsKhr(int count) → void opengl_glext
GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count)
glMemoryBarrier(int barriers) → void opengl_glext
GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers)
glMemoryBarrierByRegion(int barriers) → void opengl_glext
GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers)
glMemoryBarrierExt(int barriers) → void opengl_glext
GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers)
glMemoryObjectParameterivExt(int memoryObject, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params)
glMinmax(int target, int internalformat, int sink) → void opengl
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink )
glMinmaxExt(int target, int internalformat, int sink) → void opengl_glext
GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink)
glMinSampleShading(double value) → void opengl_glext
GLAPI void APIENTRY glMinSampleShading (GLfloat value)
glMinSampleShadingArb(double value) → void opengl_glext
GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value)
glMulticastBarrierNv() → void opengl_glext
GLAPI void APIENTRY glMulticastBarrierNV (void)
glMulticastBlitFramebufferNv(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glMulticastBufferSubDataNv(int gpuMask, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glMulticastCopyBufferSubDataNv(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glMulticastCopyImageSubDataNv(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) → void opengl_glext
GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
glMulticastFramebufferSampleLocationsfvNv(int gpu, int framebuffer, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
glMulticastGetQueryObjecti64vNv(int gpu, int id, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params)
glMulticastGetQueryObjectivNv(int gpu, int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params)
glMulticastGetQueryObjectui64vNv(int gpu, int id, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params)
glMulticastGetQueryObjectuivNv(int gpu, int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params)
glMulticastScissorArrayvNvx(int gpu, int first, int count, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v)
glMulticastViewportArrayvNvx(int gpu, int first, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v)
glMulticastViewportPositionWScaleNvx(int gpu, int index, double xcoeff, double ycoeff) → void opengl_glext
GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff)
glMulticastWaitSyncNv(int signalGpu, int waitGpuMask) → void opengl_glext
GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGPU, GLbitfield waitGPUMask)
glMultiDrawArrays(int mode, Pointer<Int32> first, Pointer<Uint32> count, int drawcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
glMultiDrawArraysExt(int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
glMultiDrawArraysIndirect(int mode, Pointer<NativeType> indirect, int drawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
glMultiDrawArraysIndirectAmd(int mode, Pointer<NativeType> indirect, int primcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride)
glMultiDrawArraysIndirectBindlessCountNv(int mode, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawArraysIndirectBindlessNv(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawArraysIndirectCount(int mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawArraysIndirectCountArb(int mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawElementArrayApple(int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
glMultiDrawElements(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int drawcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount)
glMultiDrawElementsBaseVertex(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int drawcount, Pointer<Int32> basevertex) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex)
glMultiDrawElementsExt(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount)
glMultiDrawElementsIndirect(int mode, int type, Pointer<NativeType> indirect, int drawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
glMultiDrawElementsIndirectAmd(int mode, int type, Pointer<NativeType> indirect, int primcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride)
glMultiDrawElementsIndirectBindlessCountNv(int mode, int type, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawElementsIndirectBindlessNv(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawElementsIndirectCount(int mode, int type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawElementsIndirectCountArb(int mode, int type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawMeshTasksIndirectCountNv(Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawMeshTasksIndirectNv(Pointer<NativeType> indirect, int drawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride)
glMultiDrawRangeElementArrayApple(int mode, int start, int end, Pointer<Int32> first, Pointer<Uint32> count, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
glMultiModeDrawArraysIbm(Pointer<Uint32> mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount, int modestride) → void opengl_glext
GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
glMultiModeDrawElementsIbm(Pointer<Uint32> mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int primcount, int modestride) → void opengl_glext
GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride)
glMultiTexBufferExt(int texunit, int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
glMultiTexCoord1bOes(int texture, int s) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s)
glMultiTexCoord1bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord1d(int target, double s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s )
glMultiTexCoord1dArb(int target, double s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
glMultiTexCoord1dv(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v )
glMultiTexCoord1dvArb(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
glMultiTexCoord1f(int target, double s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s )
glMultiTexCoord1fArb(int target, double s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
glMultiTexCoord1fv(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v )
glMultiTexCoord1fvArb(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
glMultiTexCoord1hNv(int target, int s) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s)
glMultiTexCoord1hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord1i(int target, int s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s )
glMultiTexCoord1iArb(int target, int s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
glMultiTexCoord1iv(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v )
glMultiTexCoord1ivArb(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
glMultiTexCoord1s(int target, int s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s )
glMultiTexCoord1sArb(int target, int s) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
glMultiTexCoord1sv(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v )
glMultiTexCoord1svArb(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
glMultiTexCoord1xOes(int texture, int s) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s)
glMultiTexCoord1xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoord2bOes(int texture, int s, int t) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t)
glMultiTexCoord2bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord2d(int target, double s, double t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t )
glMultiTexCoord2dArb(int target, double s, double t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
glMultiTexCoord2dv(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v )
glMultiTexCoord2dvArb(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
glMultiTexCoord2f(int target, double s, double t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t )
glMultiTexCoord2fArb(int target, double s, double t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
glMultiTexCoord2fv(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v )
glMultiTexCoord2fvArb(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
glMultiTexCoord2hNv(int target, int s, int t) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t)
glMultiTexCoord2hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord2i(int target, int s, int t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t )
glMultiTexCoord2iArb(int target, int s, int t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
glMultiTexCoord2iv(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v )
glMultiTexCoord2ivArb(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
glMultiTexCoord2s(int target, int s, int t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t )
glMultiTexCoord2sArb(int target, int s, int t) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
glMultiTexCoord2sv(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v )
glMultiTexCoord2svArb(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
glMultiTexCoord2xOes(int texture, int s, int t) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t)
glMultiTexCoord2xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoord3bOes(int texture, int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r)
glMultiTexCoord3bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord3d(int target, double s, double t, double r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r )
glMultiTexCoord3dArb(int target, double s, double t, double r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
glMultiTexCoord3dv(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v )
glMultiTexCoord3dvArb(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
glMultiTexCoord3f(int target, double s, double t, double r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r )
glMultiTexCoord3fArb(int target, double s, double t, double r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
glMultiTexCoord3fv(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v )
glMultiTexCoord3fvArb(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
glMultiTexCoord3hNv(int target, int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
glMultiTexCoord3hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord3i(int target, int s, int t, int r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r )
glMultiTexCoord3iArb(int target, int s, int t, int r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
glMultiTexCoord3iv(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v )
glMultiTexCoord3ivArb(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
glMultiTexCoord3s(int target, int s, int t, int r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r )
glMultiTexCoord3sArb(int target, int s, int t, int r) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
glMultiTexCoord3sv(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v )
glMultiTexCoord3svArb(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
glMultiTexCoord3xOes(int texture, int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r)
glMultiTexCoord3xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoord4bOes(int texture, int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
glMultiTexCoord4bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord4d(int target, double s, double t, double r, double q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q )
glMultiTexCoord4dArb(int target, double s, double t, double r, double q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
glMultiTexCoord4dv(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v )
glMultiTexCoord4dvArb(int target, Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
glMultiTexCoord4f(int target, double s, double t, double r, double q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
glMultiTexCoord4fArb(int target, double s, double t, double r, double q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
glMultiTexCoord4fv(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v )
glMultiTexCoord4fvArb(int target, Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
glMultiTexCoord4hNv(int target, int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
glMultiTexCoord4hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord4i(int target, int s, int t, int r, int q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q )
glMultiTexCoord4iArb(int target, int s, int t, int r, int q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
glMultiTexCoord4iv(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v )
glMultiTexCoord4ivArb(int target, Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
glMultiTexCoord4s(int target, int s, int t, int r, int q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q )
glMultiTexCoord4sArb(int target, int s, int t, int r, int q) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
glMultiTexCoord4sv(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v )
glMultiTexCoord4svArb(int target, Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
glMultiTexCoord4xOes(int texture, int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
glMultiTexCoord4xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoordP1ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP1uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordP2ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP2uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordP3ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP3uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordP4ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP4uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordPointerExt(int texunit, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
glMultiTexEnvfExt(int texunit, int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param)
glMultiTexEnvfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
glMultiTexEnviExt(int texunit, int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param)
glMultiTexEnvivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
glMultiTexGendExt(int texunit, int coord, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
glMultiTexGendvExt(int texunit, int coord, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
glMultiTexGenfExt(int texunit, int coord, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
glMultiTexGenfvExt(int texunit, int coord, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
glMultiTexGeniExt(int texunit, int coord, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param)
glMultiTexGenivExt(int texunit, int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
glMultiTexImage1Dext(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
glMultiTexImage2Dext(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
glMultiTexImage3Dext(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
glMultiTexParameterfExt(int texunit, int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param)
glMultiTexParameterfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
glMultiTexParameteriExt(int texunit, int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param)
glMultiTexParameterIivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
glMultiTexParameterIuivExt(int texunit, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
glMultiTexParameterivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
glMultiTexRenderbufferExt(int texunit, int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer)
glMultiTexSubImage1Dext(int texunit, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glMultiTexSubImage2Dext(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glMultiTexSubImage3Dext(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glMultMatrixd(Pointer<Double> m) → void opengl
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m )
glMultMatrixf(Pointer<Float> m) → void opengl
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m )
glMultMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m)
glMultTransposeMatrixd(double m) → void opengl
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] )
glMultTransposeMatrixdArb(Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m)
glMultTransposeMatrixf(double m) → void opengl
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] )
glMultTransposeMatrixfArb(Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m)
glMultTransposeMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m)
glNamedBufferAttachMemoryNv(int buffer, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset)
glNamedBufferData(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
glNamedBufferDataExt(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
glNamedBufferPageCommitmentArb(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int commit) → void opengl_glext
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
glNamedBufferPageCommitmentExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int commit) → void opengl_glext
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
glNamedBufferPageCommitmentMemNv(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int memory, int memOffset, int commit) → void opengl_glext
GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit)
glNamedBufferStorage(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int flags) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
glNamedBufferStorageExt(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int flags) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
glNamedBufferStorageExternalExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, int flags) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
glNamedBufferStorageMemExt(int buffer, Pointer<Uint32> size, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
glNamedBufferSubData(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glNamedBufferSubDataExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glNamedCopyBufferSubDataExt(int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glNamedFramebufferDrawBuffer(int framebuffer, int buf) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf)
glNamedFramebufferDrawBuffers(int framebuffer, int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs)
glNamedFramebufferParameteri(int framebuffer, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param)
glNamedFramebufferParameteriExt(int framebuffer, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param)
glNamedFramebufferReadBuffer(int framebuffer, int src) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src)
glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glNamedFramebufferRenderbufferExt(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glNamedFramebufferSampleLocationsfvArb(int framebuffer, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
glNamedFramebufferSampleLocationsfvNv(int framebuffer, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
glNamedFramebufferSamplePositionsfvAmd(int framebuffer, int numsamples, int pixelindex, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values)
glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
glNamedFramebufferTexture1Dext(int framebuffer, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glNamedFramebufferTexture2Dext(int framebuffer, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glNamedFramebufferTexture3Dext(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
glNamedFramebufferTextureExt(int framebuffer, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
glNamedFramebufferTextureFaceExt(int framebuffer, int attachment, int texture, int level, int face) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
glNamedFramebufferTextureLayerExt(int framebuffer, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
glNamedProgramLocalParameter4dExt(int program, int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glNamedProgramLocalParameter4dvExt(int program, int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params)
glNamedProgramLocalParameter4fExt(int program, int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glNamedProgramLocalParameter4fvExt(int program, int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params)
glNamedProgramLocalParameterI4iExt(int program, int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
glNamedProgramLocalParameterI4ivExt(int program, int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params)
glNamedProgramLocalParameterI4uiExt(int program, int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glNamedProgramLocalParameterI4uivExt(int program, int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params)
glNamedProgramLocalParameters4fvExt(int program, int target, int index, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
glNamedProgramLocalParametersI4ivExt(int program, int target, int index, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
glNamedProgramLocalParametersI4uivExt(int program, int target, int index, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
glNamedProgramStringExt(int program, int target, int format, int len, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageExt(int renderbuffer, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisampleAdvancedAmd(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisampleCoverageExt(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisampleExt(int renderbuffer, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedStringArb(int type, int namelen, String name, int stringlen, String string) → void opengl_glext
GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string)
glNewList(int list, int mode) → void opengl
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode )
glNewObjectBufferAti(int size, Pointer<NativeType> pointer, int usage) int opengl_glext
GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage)
glNormal3b(int nx, int ny, int nz) → void opengl
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz )
glNormal3bv(String v) → void opengl
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v )
glNormal3d(double nx, double ny, double nz) → void opengl
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz )
glNormal3dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v )
glNormal3f(double nx, double ny, double nz) → void opengl
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz )
glNormal3fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v )
glNormal3fVertex3fSun(double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glNormal3fVertex3fvSun(Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v)
glNormal3hNv(int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
glNormal3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v)
glNormal3i(int nx, int ny, int nz) → void opengl
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz )
glNormal3iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v )
glNormal3s(int nx, int ny, int nz) → void opengl
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz )
glNormal3sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v )
glNormal3xOes(int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz)
glNormal3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords)
glNormalFormatNv(int type, int stride) → void opengl_glext
GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride)
glNormalP3ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords)
glNormalP3uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords)
glNormalPointer(int type, int stride, Pointer<NativeType> ptr) → void opengl
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr )
glNormalPointerExt(int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glNormalPointerListIbm(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glNormalPointervIntel(int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer)
glNormalStream3bAti(int stream, int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)
glNormalStream3bvAti(int stream, String coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords)
glNormalStream3dAti(int stream, double nx, double ny, double nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)
glNormalStream3dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords)
glNormalStream3fAti(int stream, double nx, double ny, double nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)
glNormalStream3fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords)
glNormalStream3iAti(int stream, int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz)
glNormalStream3ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords)
glNormalStream3sAti(int stream, int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz)
glNormalStream3svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords)
glObjectLabel(int identifier, int name, int length, String label) → void opengl_glext
GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
glObjectPtrLabel(Pointer<NativeType> ptr, int length, String label) → void opengl_glext
GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label)
glObjectPurgeableApple(int objectType, int name, int option) int opengl_glext
GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option)
glObjectUnpurgeableApple(int objectType, int name, int option) int opengl_glext
GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option)
glOrtho(double left, double right, double bottom, double top, double nearVal, double farVal) → void opengl
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
glOrthofOes(double l, double r, double b, double t, double n, double f) → void opengl_glext
GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
glOrthoxOes(int l, int r, int b, int t, int n, int f) → void opengl_glext
GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
glPassTexCoordAti(int dst, int coord, int swizzle) → void opengl_glext
GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle)
glPassThrough(double token) → void opengl
GLAPI void GLAPIENTRY glPassThrough( GLfloat token )
glPassThroughxOes(int token) → void opengl_glext
GLAPI void APIENTRY glPassThroughxOES (GLfixed token)
glPatchParameterfv(int pname, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values)
glPatchParameteri(int pname, int value) → void opengl_glext
GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value)
glPathColorGenNv(int color, int genMode, int colorFormat, Pointer<Float> coeffs) → void opengl_glext
GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs)
glPathCommandsNv(int path, int numCommands, Pointer<Uint8> commands, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
glPathCoordsNv(int path, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords)
glPathCoverDepthFuncNv(int func) → void opengl_glext
GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func)
glPathDashArrayNv(int path, int dashCount, Pointer<Float> dashArray) → void opengl_glext
GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray)
glPathFogGenNv(int genMode) → void opengl_glext
GLAPI void APIENTRY glPathFogGenNV (GLenum genMode)
glPathGlyphIndexArrayNv(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale) int opengl_glext
GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathGlyphIndexRangeNv(int fontTarget, Pointer<NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount) int opengl_glext
GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount)
glPathGlyphRangeNv(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale) → void opengl_glext
GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathGlyphsNv(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale) → void opengl_glext
GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathMemoryGlyphIndexArrayNv(int firstPathName, int fontTarget, Pointer<Uint32> fontSize, Pointer<NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale) int opengl_glext
GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathParameterfNv(int path, int pname, double value) → void opengl_glext
GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value)
glPathParameterfvNv(int path, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value)
glPathParameteriNv(int path, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value)
glPathParameterivNv(int path, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value)
glPathStencilDepthOffsetNv(double factor, double units) → void opengl_glext
GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units)
glPathStencilFuncNv(int func, int ref, int mask) → void opengl_glext
GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask)
glPathStringNv(int path, int format, int length, Pointer<NativeType> pathString) → void opengl_glext
GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString)
glPathSubCommandsNv(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<Uint8> commands, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
glPathSubCoordsNv(int path, int coordStart, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords)
glPathTexGenNv(int texCoordSet, int genMode, int components, Pointer<Float> coeffs) → void opengl_glext
GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs)
glPauseTransformFeedback() → void opengl_glext
GLAPI void APIENTRY glPauseTransformFeedback (void)
glPauseTransformFeedbackNv() → void opengl_glext
GLAPI void APIENTRY glPauseTransformFeedbackNV (void)
glPixelDataRangeNv(int target, int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer)
glPixelMapfv(int map, int mapsize, Pointer<Float> values) → void opengl
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
glPixelMapuiv(int map, int mapsize, Pointer<Uint32> values) → void opengl
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values )
glPixelMapusv(int map, int mapsize, Pointer<Uint16> values) → void opengl
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values )
glPixelMapx(int map, int size, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values)
glPixelStoref(int pname, double param) → void opengl
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param )
glPixelStorei(int pname, int param) → void opengl
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param )
glPixelStorex(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param)
glPixelTexGenParameterfSgis(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param)
glPixelTexGenParameterfvSgis(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params)
glPixelTexGenParameteriSgis(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param)
glPixelTexGenParameterivSgis(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params)
glPixelTexGenSgix(int mode) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode)
glPixelTransferf(int pname, double param) → void opengl
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param )
glPixelTransferi(int pname, int param) → void opengl
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param )
glPixelTransferxOes(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param)
glPixelTransformParameterfExt(int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param)
glPixelTransformParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params)
glPixelTransformParameteriExt(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param)
glPixelTransformParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params)
glPixelZoom(double xfactor, double yfactor) → void opengl
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor )
glPixelZoomxOes(int xfactor, int yfactor) → void opengl_glext
GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor)
glPnTrianglesfAti(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param)
glPnTrianglesiAti(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param)
glPointAlongPathNv(int path, int startSegment, int numSegments, double distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY) int opengl_glext
GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
glPointParameterf(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param)
glPointParameterfArb(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param)
glPointParameterfExt(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param)
glPointParameterfSgis(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param)
glPointParameterfv(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params)
glPointParameterfvArb(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params)
glPointParameterfvExt(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params)
glPointParameterfvSgis(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params)
glPointParameteri(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param)
glPointParameteriNv(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param)
glPointParameteriv(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params)
glPointParameterivNv(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params)
glPointParameterxvOes(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params)
glPointSize(double size) → void opengl
GLAPI void GLAPIENTRY glPointSize( GLfloat size )
glPointSizexOes(int size) → void opengl_glext
GLAPI void APIENTRY glPointSizexOES (GLfixed size)
glPollAsyncSgix(Pointer<Uint32> markerp) int opengl_glext
GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp)
glPollInstrumentsSgix(Pointer<Int32> markerP) int opengl_glext
GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p)
glPolygonMode(int face, int mode) → void opengl
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode )
glPolygonOffset(double factor, double units) → void opengl
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units )
glPolygonOffsetClamp(double factor, double units, double clamp) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp)
glPolygonOffsetClampExt(double factor, double units, double clamp) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp)
glPolygonOffsetExt(double factor, double bias) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias)
glPolygonOffsetxOes(int factor, int units) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units)
glPolygonStipple(Pointer<Uint8> mask) → void opengl
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask )
glPopAttrib() → void opengl
GLAPI void GLAPIENTRY glPopAttrib( void )
glPopClientAttrib() → void opengl
GLAPI void GLAPIENTRY glPopClientAttrib( void )
glPopDebugGroup() → void opengl_glext
GLAPI void APIENTRY glPopDebugGroup (void)
glPopGroupMarkerExt() → void opengl_glext
GLAPI void APIENTRY glPopGroupMarkerEXT (void)
glPopMatrix() → void opengl
GLAPI void GLAPIENTRY glPopMatrix( void )
glPopName() → void opengl
GLAPI void GLAPIENTRY glPopName( void )
glPresentFrameDualFillNv(int videoSlot, int minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int target1, int fill1, int target2, int fill2, int target3, int fill3) → void opengl_glext
GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
glPresentFrameKeyedNv(int videoSlot, int minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int key0, int target1, int fill1, int key1) → void opengl_glext
GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
glPrimitiveBoundingBoxArb(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW) → void opengl_glext
GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
glPrimitiveRestartIndex(int index) → void opengl_glext
GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index)
glPrimitiveRestartIndexNv(int index) → void opengl_glext
GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index)
glPrimitiveRestartNv() → void opengl_glext
GLAPI void APIENTRY glPrimitiveRestartNV (void)
glPrioritizeTextures(int n, Pointer<Uint32> textures, Pointer<Float> priorities) → void opengl
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities )
glPrioritizeTexturesExt(int n, Pointer<Uint32> textures, Pointer<Float> priorities) → void opengl_glext
GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities)
glPrioritizeTexturesxOes(int n, Pointer<Uint32> textures, Pointer<Int32> priorities) → void opengl_glext
GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities)
glProgramBinary(int program, int binaryFormat, Pointer<NativeType> binary, int length) → void opengl_glext
GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
glProgramBufferParametersfvNv(int target, int bindingIndex, int wordIndex, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params)
glProgramBufferParametersIivNv(int target, int bindingIndex, int wordIndex, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params)
glProgramBufferParametersIuivNv(int target, int bindingIndex, int wordIndex, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params)
glProgramEnvParameter4dArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramEnvParameter4dvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params)
glProgramEnvParameter4fArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramEnvParameter4fvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params)
glProgramEnvParameterI4iNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
glProgramEnvParameterI4ivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params)
glProgramEnvParameterI4uiNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glProgramEnvParameterI4uivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params)
glProgramEnvParameters4fvExt(int target, int index, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params)
glProgramEnvParametersI4ivNv(int target, int index, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params)
glProgramEnvParametersI4uivNv(int target, int index, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params)
glProgramLocalParameter4dArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramLocalParameter4dvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params)
glProgramLocalParameter4fArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramLocalParameter4fvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params)
glProgramLocalParameterI4iNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
glProgramLocalParameterI4ivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params)
glProgramLocalParameterI4uiNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glProgramLocalParameterI4uivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params)
glProgramLocalParameters4fvExt(int target, int index, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params)
glProgramLocalParametersI4ivNv(int target, int index, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params)
glProgramLocalParametersI4uivNv(int target, int index, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params)
glProgramNamedParameter4dNv(int id, int len, Pointer<Uint8> name, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramNamedParameter4dvNv(int id, int len, Pointer<Uint8> name, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)
glProgramNamedParameter4fNv(int id, int len, Pointer<Uint8> name, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramNamedParameter4fvNv(int id, int len, Pointer<Uint8> name, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)
glProgramParameter4dNv(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramParameter4dvNv(int target, int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v)
glProgramParameter4fNv(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramParameter4fvNv(int target, int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v)
glProgramParameteri(int program, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value)
glProgramParameteriArb(int program, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value)
glProgramParameteriExt(int program, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value)
glProgramParameters4dvNv(int target, int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v)
glProgramParameters4fvNv(int target, int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v)
glProgramPathFragmentInputGenNv(int program, int location, int genMode, int components, Pointer<Float> coeffs) → void opengl_glext
GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs)
glProgramStringArb(int target, int format, int len, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string)
glProgramSubroutineParametersuivNv(int target, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params)
glProgramUniform1d(int program, int location, double v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0)
glProgramUniform1dExt(int program, int location, double x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x)
glProgramUniform1dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform1dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform1f(int program, int location, double v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0)
glProgramUniform1fExt(int program, int location, double v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0)
glProgramUniform1fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform1fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform1i(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0)
glProgramUniform1i64Arb(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x)
glProgramUniform1i64Nv(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x)
glProgramUniform1i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform1i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform1iExt(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0)
glProgramUniform1iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform1ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform1ui(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0)
glProgramUniform1ui64Arb(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x)
glProgramUniform1ui64Nv(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x)
glProgramUniform1ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform1ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform1uiExt(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0)
glProgramUniform1uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform1uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform2d(int program, int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1)
glProgramUniform2dExt(int program, int location, double x, double y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y)
glProgramUniform2dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform2dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform2f(int program, int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1)
glProgramUniform2fExt(int program, int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1)
glProgramUniform2fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform2fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform2i(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1)
glProgramUniform2i64Arb(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y)
glProgramUniform2i64Nv(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
glProgramUniform2i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform2i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform2iExt(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1)
glProgramUniform2iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform2ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform2ui(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1)
glProgramUniform2ui64Arb(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y)
glProgramUniform2ui64Nv(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
glProgramUniform2ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform2ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform2uiExt(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1)
glProgramUniform2uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform2uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform3d(int program, int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
glProgramUniform3dExt(int program, int location, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
glProgramUniform3dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform3dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform3f(int program, int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glProgramUniform3fExt(int program, int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glProgramUniform3fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform3fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform3i(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
glProgramUniform3i64Arb(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z)
glProgramUniform3i64Nv(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
glProgramUniform3i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform3i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform3iExt(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
glProgramUniform3iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform3ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform3ui(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
glProgramUniform3ui64Arb(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
glProgramUniform3ui64Nv(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
glProgramUniform3ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform3ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform3uiExt(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
glProgramUniform3uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform3uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
glProgramUniform4dExt(int program, int location, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramUniform4dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform4dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform4f(int program, int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glProgramUniform4fExt(int program, int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glProgramUniform4fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform4fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glProgramUniform4i64Arb(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
glProgramUniform4i64Nv(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
glProgramUniform4i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform4i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform4iExt(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glProgramUniform4iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform4ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glProgramUniform4ui64Arb(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
glProgramUniform4ui64Nv(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
glProgramUniform4ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform4ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform4uiExt(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glProgramUniform4uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform4uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniformHandleui64Arb(int program, int location, int value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value)
glProgramUniformHandleui64Nv(int program, int location, int value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value)
glProgramUniformHandleui64vArb(int program, int location, int count, Pointer<Uint64> values) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values)
glProgramUniformHandleui64vNv(int program, int location, int count, Pointer<Uint64> values) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values)
glProgramUniformMatrix2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x3dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x3fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x4dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x4fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x2dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x2fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x4dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x4fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x2dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x2fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x3dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x3fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformui64Nv(int program, int location, int value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value)
glProgramUniformui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramVertexLimitNv(int target, int limit) → void opengl_glext
GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit)
glProvokingVertex(int mode) → void opengl_glext
GLAPI void APIENTRY glProvokingVertex (GLenum mode)
glProvokingVertexExt(int mode) → void opengl_glext
GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode)
glPushAttrib(int mask) → void opengl
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask )
glPushClientAttrib(int mask) → void opengl
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask )
glPushClientAttribDefaultExt(int mask) → void opengl_glext
GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask)
glPushDebugGroup(int source, int id, int length, String message) → void opengl_glext
GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message)
glPushGroupMarkerExt(int length, String marker) → void opengl_glext
GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker)
glPushMatrix() → void opengl
GLAPI void GLAPIENTRY glPushMatrix( void )
glPushName(int name) → void opengl
GLAPI void GLAPIENTRY glPushName( GLuint name )
glQueryCounter(int id, int target) → void opengl_glext
GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target)
glQueryMatrixxOes(Pointer<Int32> mantissa, Pointer<Int32> exponent) int opengl_glext
GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent)
glQueryObjectParameteruiAmd(int target, int id, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param)
glQueryResourceNv(int queryType, int tagId, int count, Pointer<Int32> buffer) int opengl_glext
GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer)
glQueryResourceTagNv(int tagId, String tagString) → void opengl_glext
GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString)
glRasterPos2d(double x, double y) → void opengl
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y )
glRasterPos2dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v )
glRasterPos2f(double x, double y) → void opengl
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y )
glRasterPos2fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v )
glRasterPos2i(int x, int y) → void opengl
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y )
glRasterPos2iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v )
glRasterPos2s(int x, int y) → void opengl
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y )
glRasterPos2sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v )
glRasterPos2xOes(int x, int y) → void opengl_glext
GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y)
glRasterPos2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords)
glRasterPos3d(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z )
glRasterPos3dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v )
glRasterPos3f(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z )
glRasterPos3fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v )
glRasterPos3i(int x, int y, int z) → void opengl
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z )
glRasterPos3iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v )
glRasterPos3s(int x, int y, int z) → void opengl
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z )
glRasterPos3sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v )
glRasterPos3xOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z)
glRasterPos3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords)
glRasterPos4d(double x, double y, double z, double w) → void opengl
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
glRasterPos4dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v )
glRasterPos4f(double x, double y, double z, double w) → void opengl
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
glRasterPos4fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v )
glRasterPos4i(int x, int y, int z, int w) → void opengl
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w )
glRasterPos4iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v )
glRasterPos4s(int x, int y, int z, int w) → void opengl
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w )
glRasterPos4sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v )
glRasterPos4xOes(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w)
glRasterPos4xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords)
glRasterSamplesExt(int samples, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations)
glReadBuffer(int mode) → void opengl
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode )
glReadInstrumentsSgix(int marker) → void opengl_glext
GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker)
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
glReadnPixelsArb(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
glReadPixels(int x, int y, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
glRectd(double x1, double y1, double x2, double y2) → void opengl
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
glRectdv(Pointer<Double> v1, Pointer<Double> v2) → void opengl
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 )
glRectf(double x1, double y1, double x2, double y2) → void opengl
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
glRectfv(Pointer<Float> v1, Pointer<Float> v2) → void opengl
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 )
glRecti(int x1, int y1, int x2, int y2) → void opengl
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 )
glRectiv(Pointer<Int32> v1, Pointer<Int32> v2) → void opengl
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 )
glRects(int x1, int y1, int x2, int y2) → void opengl
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
glRectsv(Pointer<Int16> v1, Pointer<Int16> v2) → void opengl
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 )
glRectxOes(int x1, int y1, int x2, int y2) → void opengl_glext
GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2)
glRectxvOes(Pointer<Int32> v1, Pointer<Int32> v2) → void opengl_glext
GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2)
glReferencePlaneSgix(Pointer<Double> equation) → void opengl_glext
GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation)
glReleaseKeyedMutexWin32Ext(int memory, int key) int opengl_glext
GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key)
glReleaseShaderCompiler() → void opengl_glext
GLAPI void APIENTRY glReleaseShaderCompiler (void)
glRenderbufferStorage(int target, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageExt(int target, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisampleAdvancedAmd(int target, int samples, int storageSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisampleCoverageNv(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisampleExt(int target, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderGpuMaskNv(int mask) → void opengl_glext
GLAPI void APIENTRY glRenderGPUMaskNV (GLbitfield mask)
glRenderMode(int mode) int opengl
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode )
glReplacementCodePointerSun(int type, int stride, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer)
glReplacementCodeubSun(int code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code)
glReplacementCodeubvSun(Pointer<Uint8> code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code)
glReplacementCodeuiColor3fVertex3fSun(int rc, double r, double g, double b, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiColor3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v)
glReplacementCodeuiColor4fNormal3fVertex3fSun(int rc, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiColor4fNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiColor4ubVertex3fSun(int rc, int r, int g, int b, int a, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiColor4ubVertex3fvSun(Pointer<Uint32> rc, Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v)
glReplacementCodeuiNormal3fVertex3fSun(int rc, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiSun(int code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSun(int rc, double s, double t, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiTexCoord2fNormal3fVertex3fSun(int rc, double s, double t, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiTexCoord2fVertex3fSun(int rc, double s, double t, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiTexCoord2fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v)
glReplacementCodeuiVertex3fSun(int rc, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v)
glReplacementCodeuivSun(Pointer<Uint32> code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code)
glReplacementCodeusSun(int code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code)
glReplacementCodeusvSun(Pointer<Uint16> code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code)
glRequestResidentProgramsNv(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs)
glResetHistogram(int target) → void opengl
GLAPI void GLAPIENTRY glResetHistogram( GLenum target )
glResetHistogramExt(int target) → void opengl_glext
GLAPI void APIENTRY glResetHistogramEXT (GLenum target)
glResetMemoryObjectParameterNv(int memory, int pname) → void opengl_glext
GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname)
glResetMinmax(int target) → void opengl
GLAPI void GLAPIENTRY glResetMinmax( GLenum target )
glResetMinmaxExt(int target) → void opengl_glext
GLAPI void APIENTRY glResetMinmaxEXT (GLenum target)
glResizeBuffersMesa() → void opengl_glext
GLAPI void APIENTRY glResizeBuffersMESA (void)
glResolveDepthValuesNv() → void opengl_glext
GLAPI void APIENTRY glResolveDepthValuesNV (void)
glResumeTransformFeedback() → void opengl_glext
GLAPI void APIENTRY glResumeTransformFeedback (void)
glResumeTransformFeedbackNv() → void opengl_glext
GLAPI void APIENTRY glResumeTransformFeedbackNV (void)
glRotated(double angle, double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
glRotatef(double angle, double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
glRotatexOes(int angle, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
glSampleCoverage(double value, int invert) → void opengl
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert )
glSampleCoverageArb(double value, int invert) → void opengl_glext
GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert)
glSampleMapAti(int dst, int interp, int swizzle) → void opengl_glext
GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle)
glSampleMaskExt(double value, int invert) → void opengl_glext
GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert)
glSampleMaski(int maskNumber, int mask) → void opengl_glext
GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask)
glSampleMaskIndexedNv(int index, int mask) → void opengl_glext
GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask)
glSampleMaskSgis(double value, int invert) → void opengl_glext
GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert)
glSamplePatternExt(int pattern) → void opengl_glext
GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern)
glSamplePatternSgis(int pattern) → void opengl_glext
GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern)
glSamplerParameterf(int sampler, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param)
glSamplerParameterfv(int sampler, int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param)
glSamplerParameteri(int sampler, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param)
glSamplerParameterIiv(int sampler, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param)
glSamplerParameterIuiv(int sampler, int pname, Pointer<Uint32> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param)
glSamplerParameteriv(int sampler, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param)
glScaled(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z )
glScalef(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z )
glScalexOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z)
glScissor(int x, int y, int width, int height) → void opengl
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height)
glScissorArrayv(int first, int count, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v)
glScissorExclusiveArrayvNv(int first, int count, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v)
glScissorExclusiveNv(int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height)
glScissorIndexed(int index, int left, int bottom, int width, int height) → void opengl_glext
GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
glScissorIndexedv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v)
glSecondaryColor3b(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue)
glSecondaryColor3bExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue)
glSecondaryColor3bv(String v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v)
glSecondaryColor3bvExt(String v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v)
glSecondaryColor3d(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue)
glSecondaryColor3dExt(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue)
glSecondaryColor3dv(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v)
glSecondaryColor3dvExt(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v)
glSecondaryColor3f(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue)
glSecondaryColor3fExt(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue)
glSecondaryColor3fv(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v)
glSecondaryColor3fvExt(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v)
glSecondaryColor3hNv(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
glSecondaryColor3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v)
glSecondaryColor3i(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue)
glSecondaryColor3iExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue)
glSecondaryColor3iv(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v)
glSecondaryColor3ivExt(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v)
glSecondaryColor3s(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue)
glSecondaryColor3sExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue)
glSecondaryColor3sv(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v)
glSecondaryColor3svExt(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v)
glSecondaryColor3ub(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue)
glSecondaryColor3ubExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue)
glSecondaryColor3ubv(Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v)
glSecondaryColor3ubvExt(Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v)
glSecondaryColor3ui(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue)
glSecondaryColor3uiExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue)
glSecondaryColor3uiv(Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v)
glSecondaryColor3uivExt(Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v)
glSecondaryColor3us(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue)
glSecondaryColor3usExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue)
glSecondaryColor3usv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v)
glSecondaryColor3usvExt(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v)
glSecondaryColorFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride)
glSecondaryColorP3ui(int type, int color) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color)
glSecondaryColorP3uiv(int type, Pointer<Uint32> color) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color)
glSecondaryColorPointer(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
glSecondaryColorPointerExt(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer)
glSecondaryColorPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glSelectBuffer(int size, Pointer<Uint32> buffer) → void opengl
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer )
glSelectPerfMonitorCountersAmd(int monitor, int enable, int group, int numCounters, Pointer<Uint32> counterList) → void opengl_glext
GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
glSemaphoreParameterivNv(int semaphore, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params)
glSemaphoreParameterui64vExt(int semaphore, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params)
glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column) → void opengl
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column )
glSeparableFilter2Dext(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column) → void opengl_glext
GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
glSetFenceApple(int fence) → void opengl_glext
GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence)
glSetFenceNv(int fence, int condition) → void opengl_glext
GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition)
glSetFragmentShaderConstantAti(int dst, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value)
glSetInvariantExt(int id, int type, Pointer<NativeType> addr) → void opengl_glext
GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr)
glSetLocalConstantExt(int id, int type, Pointer<NativeType> addr) → void opengl_glext
GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr)
glSetMultisamplefvAmd(int pname, int index, Pointer<Float> val) → void opengl_glext
GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val)
glShadeModel(int mode) → void opengl
GLAPI void GLAPIENTRY glShadeModel( GLenum mode )
glShaderBinary(int count, Pointer<Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length) → void opengl_glext
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
glShaderOp1Ext(int op, int res, int arg1) → void opengl_glext
GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1)
glShaderOp2Ext(int op, int res, int arg1, int arg2) → void opengl_glext
GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2)
glShaderOp3Ext(int op, int res, int arg1, int arg2, int arg3) → void opengl_glext
GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
glShaderSource(int shader, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length) → void opengl_glext
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
glShaderSourceArb(Pointer<NativeType> shaderObj, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length) → void opengl_glext
GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) → void opengl_glext
GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
glShadingRateImageBarrierNv(int synchronize) → void opengl_glext
GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize)
glShadingRateImagePaletteNv(int viewport, int first, int count, Pointer<Uint32> rates) → void opengl_glext
GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates)
glShadingRateSampleOrderCustomNv(int rate, int samples, Pointer<Int32> locations) → void opengl_glext
GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations)
glShadingRateSampleOrderNv(int order) → void opengl_glext
GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order)
glSharpenTexFuncSgis(int target, int n, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points)
glSignalSemaphoreExt(int semaphore, int numBufferBarriers, Pointer<Uint32> buffers, int numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> dstLayouts) → void opengl_glext
GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
glSignalSemaphoreui64Nvx(int signalGpu, int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray) → void opengl_glext
GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
glSignalVkFenceNv(int vkFence) → void opengl_glext
GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence)
glSignalVkSemaphoreNv(int vkSemaphore) → void opengl_glext
GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore)
glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) → void opengl_glext
GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
glSpecializeShaderArb(int shader, String pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) → void opengl_glext
GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
glSpriteParameterfSgix(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param)
glSpriteParameterfvSgix(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params)
glSpriteParameteriSgix(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param)
glSpriteParameterivSgix(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params)
glStartInstrumentsSgix() → void opengl_glext
GLAPI void APIENTRY glStartInstrumentsSGIX (void)
glStateCaptureNv(int state, int mode) → void opengl_glext
GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode)
glStencilClearTagExt(int stencilTagBits, int stencilClearTag) → void opengl_glext
GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag)
glStencilFillPathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
glStencilFillPathNv(int path, int fillMode, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask)
glStencilFunc(int func, int ref, int mask) → void opengl
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask )
glStencilFuncSeparate(int face, int func, int ref, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
glStencilFuncSeparateAti(int frontfunc, int backfunc, int ref, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
glStencilMask(int mask) → void opengl
GLAPI void GLAPIENTRY glStencilMask( GLuint mask )
glStencilMaskSeparate(int face, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask)
glStencilOp(int fail, int zfail, int zpass) → void opengl
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass )
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) → void opengl_glext
GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
glStencilOpSeparateAti(int face, int sfail, int dpfail, int dppass) → void opengl_glext
GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
glStencilOpValueAmd(int face, int value) → void opengl_glext
GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value)
glStencilStrokePathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
glStencilStrokePathNv(int path, int reference, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask)
glStencilThenCoverFillPathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glStencilThenCoverFillPathNv(int path, int fillMode, int mask, int coverMode) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
glStencilThenCoverStrokePathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glStencilThenCoverStrokePathNv(int path, int reference, int mask, int coverMode) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode)
glStopInstrumentsSgix(int marker) → void opengl_glext
GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker)
glStringMarkerGremedy(int len, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string)
glSubpixelPrecisionBiasNv(int xbits, int ybits) → void opengl_glext
GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits)
glSwizzleExt(int res, int in_, int outX, int outY, int outZ, int outW) → void opengl_glext
GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
glSyncTextureIntel(int texture) → void opengl_glext
GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture)
glTagSampleBufferSgix() → void opengl_glext
GLAPI void APIENTRY glTagSampleBufferSGIX (void)
glTangent3bExt(int tx, int ty, int tz) → void opengl_glext
GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz)
glTangent3bvExt(String v) → void opengl_glext
GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v)
glTangent3dExt(double tx, double ty, double tz) → void opengl_glext
GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz)
glTangent3dvExt(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v)
glTangent3fExt(double tx, double ty, double tz) → void opengl_glext
GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz)
glTangent3fvExt(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v)
glTangent3iExt(int tx, int ty, int tz) → void opengl_glext
GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz)
glTangent3ivExt(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glTangent3ivEXT (const GLint *v)
glTangent3sExt(int tx, int ty, int tz) → void opengl_glext
GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz)
glTangent3svExt(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glTangent3svEXT (const GLshort *v)
glTangentPointerExt(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer)
glTbufferMask3Dfx(int mask) → void opengl_glext
GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask)
glTessellationFactorAmd(double factor) → void opengl_glext
GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor)
glTessellationModeAmd(int mode) → void opengl_glext
GLAPI void APIENTRY glTessellationModeAMD (GLenum mode)
glTestFenceApple(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence)
glTestFenceNv(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence)
glTestObjectApple(int object, int name) int opengl_glext
GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name)
glTexAttachMemoryNv(int target, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset)
glTexBuffer(int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer)
glTexBufferArb(int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer)
glTexBufferExt(int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer)
glTexBufferRange(int target, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTexBumpParameterfvAti(int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param)
glTexBumpParameterivAti(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param)
glTexCoord1bOes(int s) → void opengl_glext
GLAPI void APIENTRY glTexCoord1bOES (GLbyte s)
glTexCoord1bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords)
glTexCoord1d(double s) → void opengl
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s )
glTexCoord1dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v )
glTexCoord1f(double s) → void opengl
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s )
glTexCoord1fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v )
glTexCoord1hNv(int s) → void opengl_glext
GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s)
glTexCoord1hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v)
glTexCoord1i(int s) → void opengl
GLAPI void GLAPIENTRY glTexCoord1i( GLint s )
glTexCoord1iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v )
glTexCoord1s(int s) → void opengl
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s )
glTexCoord1sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v )
glTexCoord1xOes(int s) → void opengl_glext
GLAPI void APIENTRY glTexCoord1xOES (GLfixed s)
glTexCoord1xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords)
glTexCoord2bOes(int s, int t) → void opengl_glext
GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t)
glTexCoord2bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords)
glTexCoord2d(double s, double t) → void opengl
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t )
glTexCoord2dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v )
glTexCoord2f(double s, double t) → void opengl
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t )
glTexCoord2fColor3fVertex3fSun(double s, double t, double r, double g, double b, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fColor3fVertex3fvSun(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v)
glTexCoord2fColor4fNormal3fVertex3fSun(double s, double t, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fColor4fNormal3fVertex3fvSun(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glTexCoord2fColor4ubVertex3fSun(double s, double t, int r, int g, int b, int a, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fColor4ubVertex3fvSun(Pointer<Float> tc, Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v)
glTexCoord2fNormal3fVertex3fSun(double s, double t, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fNormal3fVertex3fvSun(Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v)
glTexCoord2fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v )
glTexCoord2fVertex3fSun(double s, double t, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fVertex3fvSun(Pointer<Float> tc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v)
glTexCoord2hNv(int s, int t) → void opengl_glext
GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t)
glTexCoord2hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v)
glTexCoord2i(int s, int t) → void opengl
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t )
glTexCoord2iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v )
glTexCoord2s(int s, int t) → void opengl
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t )
glTexCoord2sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v )
glTexCoord2xOes(int s, int t) → void opengl_glext
GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t)
glTexCoord2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords)
glTexCoord3bOes(int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r)
glTexCoord3bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords)
glTexCoord3d(double s, double t, double r) → void opengl
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r )
glTexCoord3dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v )
glTexCoord3f(double s, double t, double r) → void opengl
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r )
glTexCoord3fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v )
glTexCoord3hNv(int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r)
glTexCoord3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v)
glTexCoord3i(int s, int t, int r) → void opengl
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r )
glTexCoord3iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v )
glTexCoord3s(int s, int t, int r) → void opengl
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r )
glTexCoord3sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v )
glTexCoord3xOes(int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r)
glTexCoord3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords)
glTexCoord4bOes(int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q)
glTexCoord4bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords)
glTexCoord4d(double s, double t, double r, double q) → void opengl
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
glTexCoord4dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v )
glTexCoord4f(double s, double t, double r, double q) → void opengl
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
glTexCoord4fColor4fNormal3fVertex4fSun(double s, double t, double p, double q, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glTexCoord4fColor4fNormal3fVertex4fvSun(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glTexCoord4fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v )
glTexCoord4fVertex4fSun(double s, double t, double p, double q, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glTexCoord4fVertex4fvSun(Pointer<Float> tc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v)
glTexCoord4hNv(int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
glTexCoord4hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v)
glTexCoord4i(int s, int t, int r, int q) → void opengl
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q )
glTexCoord4iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v )
glTexCoord4s(int s, int t, int r, int q) → void opengl
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
glTexCoord4sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v )
glTexCoord4xOes(int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q)
glTexCoord4xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords)
glTexCoordFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride)
glTexCoordP1ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords)
glTexCoordP1uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords)
glTexCoordP2ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords)
glTexCoordP2uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords)
glTexCoordP3ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords)
glTexCoordP3uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords)
glTexCoordP4ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords)
glTexCoordP4uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords)
glTexCoordPointer(int size, int type, int stride, Pointer<NativeType> ptr) → void opengl
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
glTexCoordPointerExt(int size, int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glTexCoordPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glTexCoordPointervIntel(int size, int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer)
glTexEnvf(int target, int pname, double param) → void opengl
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param )
glTexEnvfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
glTexEnvi(int target, int pname, int param) → void opengl
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param )
glTexEnviv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params )
glTexEnvxOes(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param)
glTexEnvxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params)
glTexFilterFuncSgis(int target, int filter, int n, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
glTexGend(int coord, int pname, double param) → void opengl
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param )
glTexGendv(int coord, int pname, Pointer<Double> params) → void opengl
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params )
glTexGenf(int coord, int pname, double param) → void opengl
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param )
glTexGenfv(int coord, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
glTexGeni(int coord, int pname, int param) → void opengl
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param )
glTexGeniv(int coord, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params )
glTexGenxOes(int coord, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param)
glTexGenxvOes(int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params)
glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTexImage2DMultisampleCoverageNv(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
glTexImage3Dext(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTexImage3DMultisampleCoverageNv(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
glTexImage4Dsgis(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels)
glTexPageCommitmentArb(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit) → void opengl_glext
GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
glTexPageCommitmentMemNv(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit) → void opengl_glext
GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit)
glTexParameterf(int target, int pname, double param) → void opengl
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param )
glTexParameterfv(int target, int pname, Pointer<Float> params) → void opengl
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
glTexParameteri(int target, int pname, int param) → void opengl
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param )
glTexParameterIiv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params)
glTexParameterIivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params)
glTexParameterIuiv(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params)
glTexParameterIuivExt(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params)
glTexParameteriv(int target, int pname, Pointer<Int32> params) → void opengl
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params )
glTexParameterxOes(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param)
glTexParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params)
glTexRenderbufferNv(int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer)
glTexStorage1D(int target, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
glTexStorage1Dext(int target, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
glTexStorage2D(int target, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTexStorage2Dext(int target, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTexStorage3Dext(int target, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTexStorageMem1Dext(int target, int levels, int internalFormat, int width, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
glTexStorageMem2Dext(int target, int levels, int internalFormat, int width, int height, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
glTexStorageMem2DMultisampleExt(int target, int samples, int internalFormat, int width, int height, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTexStorageMem3Dext(int target, int levels, int internalFormat, int width, int height, int depth, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
glTexStorageMem3DMultisampleExt(int target, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTexStorageSparseAmd(int target, int internalFormat, int width, int height, int depth, int layers, int flags) → void opengl_glext
GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels )
glTexSubImage1Dext(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
glTexSubImage2Dext(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
glTexSubImage3Dext(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glTexSubImage4Dsgis(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels)
glTextureAttachMemoryNv(int texture, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset)
glTextureBarrier() → void opengl_glext
GLAPI void APIENTRY glTextureBarrier (void)
glTextureBarrierNv() → void opengl_glext
GLAPI void APIENTRY glTextureBarrierNV (void)
glTextureBuffer(int texture, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer)
glTextureBufferExt(int texture, int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
glTextureBufferRange(int texture, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTextureBufferRangeExt(int texture, int target, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTextureColorMaskSgis(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
glTextureImage1Dext(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
glTextureImage2Dext(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
glTextureImage2DMultisampleCoverageNv(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
glTextureImage2DMultisampleNv(int texture, int target, int samples, int internalFormat, int width, int height, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
glTextureImage3Dext(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
glTextureImage3DMultisampleCoverageNv(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
glTextureImage3DMultisampleNv(int texture, int target, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
glTextureLightExt(int pname) → void opengl_glext
GLAPI void APIENTRY glTextureLightEXT (GLenum pname)
glTextureMaterialExt(int face, int mode) → void opengl_glext
GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode)
glTextureNormalExt(int mode) → void opengl_glext
GLAPI void APIENTRY glTextureNormalEXT (GLenum mode)
glTexturePageCommitmentExt(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit) → void opengl_glext
GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
glTexturePageCommitmentMemNv(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit) → void opengl_glext
GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit)
glTextureParameterf(int texture, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param)
glTextureParameterfExt(int texture, int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param)
glTextureParameterfv(int texture, int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param)
glTextureParameterfvExt(int texture, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
glTextureParameteri(int texture, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param)
glTextureParameteriExt(int texture, int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param)
glTextureParameterIiv(int texture, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params)
glTextureParameterIivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
glTextureParameterIuiv(int texture, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params)
glTextureParameterIuivExt(int texture, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params)
glTextureParameteriv(int texture, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param)
glTextureParameterivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
glTextureRangeApple(int target, int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer)
glTextureRenderbufferExt(int texture, int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer)
glTextureStorage1D(int texture, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
glTextureStorage1Dext(int texture, int target, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTextureStorage2Dext(int texture, int target, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTextureStorage2DMultisampleExt(int texture, int target, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTextureStorage3Dext(int texture, int target, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTextureStorage3DMultisampleExt(int texture, int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTextureStorageMem1Dext(int texture, int levels, int internalFormat, int width, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
glTextureStorageMem2Dext(int texture, int levels, int internalFormat, int width, int height, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
glTextureStorageMem2DMultisampleExt(int texture, int samples, int internalFormat, int width, int height, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTextureStorageMem3Dext(int texture, int levels, int internalFormat, int width, int height, int depth, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
glTextureStorageMem3DMultisampleExt(int texture, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTextureStorageSparseAmd(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) → void opengl_glext
GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glTextureSubImage1Dext(int texture, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glTextureSubImage2Dext(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glTextureSubImage3Dext(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) → void opengl_glext
GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
glTrackMatrixNv(int target, int address, int matrix, int transform) → void opengl_glext
GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform)
glTransformFeedbackAttribsNv(int count, Pointer<Int32> attribs, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode)
glTransformFeedbackBufferBase(int xfb, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer)
glTransformFeedbackBufferRange(int xfb, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTransformFeedbackStreamAttribsNv(int count, Pointer<Int32> attribs, int nbuffers, Pointer<Int32> bufstreams, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode)
glTransformFeedbackVaryings(int program, int count, Pointer<Pointer<Int8>> varyings, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
glTransformFeedbackVaryingsExt(int program, int count, Pointer<Pointer<Int8>> varyings, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
glTransformFeedbackVaryingsNv(int program, int count, Pointer<Int32> locations, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
glTransformPathNv(int resultPath, int srcPath, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues)
glTranslated(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z )
glTranslatef(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z )
glTranslatexOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z)
glUniform1d(int location, double x) → void opengl_glext
GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x)
glUniform1dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value)
glUniform1f(int location, double v0) → void opengl_glext
GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0)
glUniform1fArb(int location, double v0) → void opengl_glext
GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0)
glUniform1fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value)
glUniform1fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform1i(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0)
glUniform1i64Arb(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x)
glUniform1i64Nv(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x)
glUniform1i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform1i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform1iArb(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0)
glUniform1iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value)
glUniform1ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value)
glUniform1ui(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0)
glUniform1ui64Arb(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x)
glUniform1ui64Nv(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x)
glUniform1ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform1ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform1uiExt(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0)
glUniform1uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value)
glUniform1uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniform2d(int location, double x, double y) → void opengl_glext
GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y)
glUniform2dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value)
glUniform2f(int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1)
glUniform2fArb(int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1)
glUniform2fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value)
glUniform2fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform2i(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1)
glUniform2i64Arb(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y)
glUniform2i64Nv(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y)
glUniform2i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform2i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform2iArb(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1)
glUniform2iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value)
glUniform2ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value)
glUniform2ui(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1)
glUniform2ui64Arb(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y)
glUniform2ui64Nv(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y)
glUniform2ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform2ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform2uiExt(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1)
glUniform2uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value)
glUniform2uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniform3d(int location, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z)
glUniform3dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value)
glUniform3f(int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glUniform3fArb(int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glUniform3fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value)
glUniform3fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform3i(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
glUniform3i64Arb(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z)
glUniform3i64Nv(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
glUniform3i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform3i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform3iArb(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
glUniform3iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value)
glUniform3ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value)
glUniform3ui(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
glUniform3ui64Arb(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
glUniform3ui64Nv(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
glUniform3ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform3ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform3uiExt(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2)
glUniform3uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value)
glUniform3uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniform4d(int location, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glUniform4dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value)
glUniform4f(int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glUniform4fArb(int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glUniform4fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value)
glUniform4fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform4i(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glUniform4i64Arb(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
glUniform4i64Nv(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
glUniform4i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform4i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform4iArb(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glUniform4iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value)
glUniform4ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value)
glUniform4ui(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glUniform4ui64Arb(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
glUniform4ui64Nv(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
glUniform4ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform4ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform4uiExt(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glUniform4uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value)
glUniform4uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) → void opengl_glext
GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
glUniformBufferExt(int program, int location, int buffer) → void opengl_glext
GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer)
glUniformHandleui64Arb(int location, int value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value)
glUniformHandleui64Nv(int location, int value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value)
glUniformHandleui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniformHandleui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value)
glUniformMatrix2dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix2fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix2fvArb(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix2x3dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix2x3fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix2x4dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix2x4fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix3fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3fvArb(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3x2dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix3x2fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3x4dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix3x4fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix4fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4fvArb(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4x2dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix4x2fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4x3dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix4x3fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformSubroutinesuiv(int shadertype, int count, Pointer<Uint32> indices) → void opengl_glext
GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices)
glUniformui64Nv(int location, int value) → void opengl_glext
GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value)
glUniformui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUnlockArraysExt() → void opengl_glext
GLAPI void APIENTRY glUnlockArraysEXT (void)
glUnmapBuffer(int target) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target)
glUnmapBufferArb(int target) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target)
glUnmapNamedBuffer(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer)
glUnmapNamedBufferExt(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer)
glUnmapObjectBufferAti(int buffer) → void opengl_glext
GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer)
glUnmapTexture2Dintel(int texture, int level) → void opengl_glext
GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level)
glUpdateObjectBufferAti(int buffer, int offset, int size, Pointer<NativeType> pointer, int preserve) → void opengl_glext
GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
glUploadGpuMaskNvx(int mask) → void opengl_glext
GLAPI void APIENTRY glUploadGPUMaskNVX (GLbitfield mask)
glUseProgram(int program) → void opengl_glext
GLAPI void APIENTRY glUseProgram (GLuint program)
glUseProgramObjectArb(Pointer<NativeType> programObj) → void opengl_glext
GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj)
glUseProgramStages(int pipeline, int stages, int program) → void opengl_glext
GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program)
glUseShaderProgramExt(int type, int program) → void opengl_glext
GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program)
glValidateProgram(int program) → void opengl_glext
GLAPI void APIENTRY glValidateProgram (GLuint program)
glValidateProgramArb(Pointer<NativeType> programObj) → void opengl_glext
GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj)
glValidateProgramPipeline(int pipeline) → void opengl_glext
GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline)
glVariantArrayObjectAti(int id, int type, int stride, int buffer, int offset) → void opengl_glext
GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
glVariantbvExt(int id, String addr) → void opengl_glext
GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr)
glVariantdvExt(int id, Pointer<Double> addr) → void opengl_glext
GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr)
glVariantfvExt(int id, Pointer<Float> addr) → void opengl_glext
GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr)
glVariantivExt(int id, Pointer<Int32> addr) → void opengl_glext
GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr)
glVariantPointerExt(int id, int type, int stride, Pointer<NativeType> addr) → void opengl_glext
GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr)
glVariantsvExt(int id, Pointer<Int16> addr) → void opengl_glext
GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr)
glVariantubvExt(int id, Pointer<Uint8> addr) → void opengl_glext
GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr)
glVariantuivExt(int id, Pointer<Uint32> addr) → void opengl_glext
GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr)
glVariantusvExt(int id, Pointer<Uint16> addr) → void opengl_glext
GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr)
glVdpauFiniNv() → void opengl_glext
GLAPI void APIENTRY glVDPAUFiniNV (void)
glVdpauGetSurfaceivNv(Pointer<NativeType> surface, int pname, int count, Pointer<Uint32> length, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
glVdpauInitNv(Pointer<NativeType> vdpDevice, Pointer<NativeType> getProcAddress) → void opengl_glext
GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress)
glVdpauIsSurfaceNv(Pointer<NativeType> surface) int opengl_glext
GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface)
glVdpauMapSurfacesNv(int numSurfaces, Pointer<Pointer<NativeType>> surfaces) → void opengl_glext
GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
glVdpauRegisterOutputSurfaceNv(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames) Pointer<NativeType> opengl_glext
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
glVdpauRegisterVideoSurfaceNv(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames) Pointer<NativeType> opengl_glext
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
glVdpauRegisterVideoSurfaceWithPictureStructureNv(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames, int isFrameStructure) Pointer<NativeType> opengl_glext
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure)
glVdpauSurfaceAccessNv(Pointer<NativeType> surface, int access) → void opengl_glext
GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access)
glVdpauUnmapSurfacesNv(int numSurface, Pointer<Pointer<NativeType>> surfaces) → void opengl_glext
GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces)
glVdpauUnregisterSurfaceNv(Pointer<NativeType> surface) → void opengl_glext
GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface)
glVertex2bOes(int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y)
glVertex2bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords)
glVertex2d(double x, double y) → void opengl
GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y )
glVertex2dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v )
glVertex2f(double x, double y) → void opengl
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y )
glVertex2fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v )
glVertex2hNv(int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y)
glVertex2hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v)
glVertex2i(int x, int y) → void opengl
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y )
glVertex2iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v )
glVertex2s(int x, int y) → void opengl
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y )
glVertex2sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v )
glVertex2xOes(int x) → void opengl_glext
GLAPI void APIENTRY glVertex2xOES (GLfixed x)
glVertex2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords)
glVertex3bOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z)
glVertex3bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords)
glVertex3d(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z )
glVertex3dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v )
glVertex3f(double x, double y, double z) → void opengl
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z )
glVertex3fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v )
glVertex3hNv(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z)
glVertex3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v)
glVertex3i(int x, int y, int z) → void opengl
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z )
glVertex3iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v )
glVertex3s(int x, int y, int z) → void opengl
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z )
glVertex3sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v )
glVertex3xOes(int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y)
glVertex3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords)
glVertex4bOes(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w)
glVertex4bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords)
glVertex4d(double x, double y, double z, double w) → void opengl
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
glVertex4dv(Pointer<Double> v) → void opengl
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v )
glVertex4f(double x, double y, double z, double w) → void opengl
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
glVertex4fv(Pointer<Float> v) → void opengl
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v )
glVertex4hNv(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
glVertex4hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v)
glVertex4i(int x, int y, int z, int w) → void opengl
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w )
glVertex4iv(Pointer<Int32> v) → void opengl
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v )
glVertex4s(int x, int y, int z, int w) → void opengl
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
glVertex4sv(Pointer<Int16> v) → void opengl
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v )
glVertex4xOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z)
glVertex4xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords)
glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex)
glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor)
glVertexArrayBindVertexBufferExt(int vaobj, int bindingindex, int buffer, Pointer<NativeType> offset, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
glVertexArrayColorOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayEdgeFlagOffsetExt(int vaobj, int buffer, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset)
glVertexArrayElementBuffer(int vaobj, int buffer) → void opengl_glext
GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer)
glVertexArrayFogCoordOffsetExt(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayIndexOffsetExt(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayMultiTexCoordOffsetExt(int vaobj, int buffer, int texunit, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayNormalOffsetExt(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayParameteriApple(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param)
glVertexArrayRangeApple(int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer)
glVertexArrayRangeNv(int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer)
glVertexArraySecondaryColorOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayTexCoordOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayVertexAttribBindingExt(int vaobj, int attribindex, int bindingindex) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex)
glVertexArrayVertexAttribDivisorExt(int vaobj, int index, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor)
glVertexArrayVertexAttribFormatExt(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
glVertexArrayVertexAttribIFormatExt(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayVertexAttribIOffsetExt(int vaobj, int buffer, int index, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayVertexAttribLFormatExt(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayVertexAttribLOffsetExt(int vaobj, int buffer, int index, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayVertexAttribOffsetExt(int vaobj, int buffer, int index, int size, int type, int normalized, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset)
glVertexArrayVertexBindingDivisorExt(int vaobj, int bindingindex, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor)
glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, Pointer<NativeType> offset, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
glVertexArrayVertexBuffers(int vaobj, int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
glVertexArrayVertexOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexAttrib1d(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x)
glVertexAttrib1dArb(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x)
glVertexAttrib1dNv(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x)
glVertexAttrib1dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v)
glVertexAttrib1dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v)
glVertexAttrib1dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v)
glVertexAttrib1f(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x)
glVertexAttrib1fArb(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x)
glVertexAttrib1fNv(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x)
glVertexAttrib1fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v)
glVertexAttrib1fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v)
glVertexAttrib1fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v)
glVertexAttrib1hNv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x)
glVertexAttrib1hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib1s(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x)
glVertexAttrib1sArb(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x)
glVertexAttrib1sNv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x)
glVertexAttrib1sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v)
glVertexAttrib1svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v)
glVertexAttrib1svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v)
glVertexAttrib2d(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y)
glVertexAttrib2dArb(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y)
glVertexAttrib2dNv(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y)
glVertexAttrib2dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v)
glVertexAttrib2dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v)
glVertexAttrib2dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v)
glVertexAttrib2f(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
glVertexAttrib2fArb(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y)
glVertexAttrib2fNv(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y)
glVertexAttrib2fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v)
glVertexAttrib2fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v)
glVertexAttrib2fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v)
glVertexAttrib2hNv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y)
glVertexAttrib2hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib2s(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
glVertexAttrib2sArb(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y)
glVertexAttrib2sNv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y)
glVertexAttrib2sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v)
glVertexAttrib2svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v)
glVertexAttrib2svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v)
glVertexAttrib3d(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttrib3dArb(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttrib3dNv(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttrib3dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v)
glVertexAttrib3dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v)
glVertexAttrib3dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v)
glVertexAttrib3f(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
glVertexAttrib3fArb(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z)
glVertexAttrib3fNv(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z)
glVertexAttrib3fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v)
glVertexAttrib3fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v)
glVertexAttrib3fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v)
glVertexAttrib3hNv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
glVertexAttrib3hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib3s(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z)
glVertexAttrib3sArb(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z)
glVertexAttrib3sNv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z)
glVertexAttrib3sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v)
glVertexAttrib3svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v)
glVertexAttrib3svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v)
glVertexAttrib4bv(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v)
glVertexAttrib4bvArb(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v)
glVertexAttrib4d(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttrib4dArb(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttrib4dNv(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttrib4dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v)
glVertexAttrib4dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v)
glVertexAttrib4dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v)
glVertexAttrib4f(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexAttrib4fArb(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexAttrib4fNv(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexAttrib4fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v)
glVertexAttrib4fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v)
glVertexAttrib4fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v)
glVertexAttrib4hNv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
glVertexAttrib4hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib4iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v)
glVertexAttrib4ivArb(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v)
glVertexAttrib4Nbv(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v)
glVertexAttrib4NbvArb(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v)
glVertexAttrib4Niv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v)
glVertexAttrib4NivArb(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v)
glVertexAttrib4Nsv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v)
glVertexAttrib4NsvArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v)
glVertexAttrib4Nub(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
glVertexAttrib4NubArb(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
glVertexAttrib4Nubv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v)
glVertexAttrib4NubvArb(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v)
glVertexAttrib4Nuiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v)
glVertexAttrib4NuivArb(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v)
glVertexAttrib4Nusv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v)
glVertexAttrib4NusvArb(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v)
glVertexAttrib4s(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexAttrib4sArb(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexAttrib4sNv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexAttrib4sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v)
glVertexAttrib4svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v)
glVertexAttrib4svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v)
glVertexAttrib4ubNv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
glVertexAttrib4ubv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v)
glVertexAttrib4ubvArb(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v)
glVertexAttrib4ubvNv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v)
glVertexAttrib4uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v)
glVertexAttrib4uivArb(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v)
glVertexAttrib4usv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v)
glVertexAttrib4usvArb(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v)
glVertexAttribArrayObjectAti(int index, int size, int type, int normalized, int stride, int buffer, int offset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
glVertexAttribBinding(int attribindex, int bindingindex) → void opengl_glext
GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex)
glVertexAttribDivisor(int index, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor)
glVertexAttribDivisorArb(int index, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor)
glVertexAttribFormat(int attribindex, int size, int type, int normalized, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
glVertexAttribFormatNv(int index, int size, int type, int normalized, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
glVertexAttribI1i(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x)
glVertexAttribI1iExt(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x)
glVertexAttribI1iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v)
glVertexAttribI1ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v)
glVertexAttribI1ui(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x)
glVertexAttribI1uiExt(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x)
glVertexAttribI1uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v)
glVertexAttribI1uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v)
glVertexAttribI2i(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y)
glVertexAttribI2iExt(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y)
glVertexAttribI2iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v)
glVertexAttribI2ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v)
glVertexAttribI2ui(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y)
glVertexAttribI2uiExt(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y)
glVertexAttribI2uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v)
glVertexAttribI2uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v)
glVertexAttribI3i(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z)
glVertexAttribI3iExt(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z)
glVertexAttribI3iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v)
glVertexAttribI3ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v)
glVertexAttribI3ui(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z)
glVertexAttribI3uiExt(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z)
glVertexAttribI3uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v)
glVertexAttribI3uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v)
glVertexAttribI4bv(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v)
glVertexAttribI4bvExt(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v)
glVertexAttribI4i(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w)
glVertexAttribI4iExt(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w)
glVertexAttribI4iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v)
glVertexAttribI4ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v)
glVertexAttribI4sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v)
glVertexAttribI4svExt(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v)
glVertexAttribI4ubv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v)
glVertexAttribI4ubvExt(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v)
glVertexAttribI4ui(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glVertexAttribI4uiExt(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glVertexAttribI4uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v)
glVertexAttribI4uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v)
glVertexAttribI4usv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v)
glVertexAttribI4usvExt(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v)
glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexAttribIFormatNv(int index, int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride)
glVertexAttribIPointer(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribIPointerExt(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribL1d(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x)
glVertexAttribL1dExt(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x)
glVertexAttribL1dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v)
glVertexAttribL1dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL1i64Nv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x)
glVertexAttribL1i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL1ui64Arb(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x)
glVertexAttribL1ui64Nv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x)
glVertexAttribL1ui64vArb(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v)
glVertexAttribL1ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribL2d(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y)
glVertexAttribL2dExt(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y)
glVertexAttribL2dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v)
glVertexAttribL2dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL2i64Nv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y)
glVertexAttribL2i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL2ui64Nv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y)
glVertexAttribL2ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribL3d(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttribL3dExt(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttribL3dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v)
glVertexAttribL3dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL3i64Nv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
glVertexAttribL3i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL3ui64Nv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
glVertexAttribL3ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribL4d(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttribL4dExt(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttribL4dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v)
glVertexAttribL4dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL4i64Nv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
glVertexAttribL4i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL4ui64Nv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
glVertexAttribL4ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexAttribLFormatNv(int index, int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride)
glVertexAttribLPointer(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribLPointerExt(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribP1ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP1uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribP2ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP2uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribP3ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP3uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribP4ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP4uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribParameteriAmd(int index, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param)
glVertexAttribPointer(int index, int size, int type, int normalized, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
glVertexAttribPointerArb(int index, int size, int type, int normalized, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
glVertexAttribPointerNv(int index, int fsize, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribs1dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs1fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs1hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs1svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs2dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs2fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs2hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs2svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs3dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs3fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs3hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs3svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs4dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs4fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs4hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs4svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs4ubvNv(int index, int count, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v)
glVertexBindingDivisor(int bindingindex, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor)
glVertexBlendArb(int count) → void opengl_glext
GLAPI void APIENTRY glVertexBlendARB (GLint count)
glVertexBlendEnvfAti(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param)
glVertexBlendEnviAti(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param)
glVertexFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride)
glVertexP2ui(int type, int value) → void opengl_glext
GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value)
glVertexP2uiv(int type, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value)
glVertexP3ui(int type, int value) → void opengl_glext
GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value)
glVertexP3uiv(int type, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value)
glVertexP4ui(int type, int value) → void opengl_glext
GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value)
glVertexP4uiv(int type, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value)
glVertexPointer(int size, int type, int stride, Pointer<NativeType> ptr) → void opengl
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr )
glVertexPointerExt(int size, int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glVertexPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glVertexPointervIntel(int size, int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer)
glVertexStream1dAti(int stream, double x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x)
glVertexStream1dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords)
glVertexStream1fAti(int stream, double x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x)
glVertexStream1fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords)
glVertexStream1iAti(int stream, int x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x)
glVertexStream1ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords)
glVertexStream1sAti(int stream, int x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x)
glVertexStream1svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords)
glVertexStream2dAti(int stream, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y)
glVertexStream2dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords)
glVertexStream2fAti(int stream, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y)
glVertexStream2fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords)
glVertexStream2iAti(int stream, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y)
glVertexStream2ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords)
glVertexStream2sAti(int stream, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y)
glVertexStream2svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords)
glVertexStream3dAti(int stream, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z)
glVertexStream3dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords)
glVertexStream3fAti(int stream, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z)
glVertexStream3fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords)
glVertexStream3iAti(int stream, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z)
glVertexStream3ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords)
glVertexStream3sAti(int stream, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z)
glVertexStream3svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords)
glVertexStream4dAti(int stream, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexStream4dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords)
glVertexStream4fAti(int stream, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexStream4fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords)
glVertexStream4iAti(int stream, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w)
glVertexStream4ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords)
glVertexStream4sAti(int stream, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexStream4svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords)
glVertexWeightfExt(double weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight)
glVertexWeightfvExt(Pointer<Float> weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight)
glVertexWeighthNv(int weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight)
glVertexWeighthvNv(Pointer<Uint16> weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight)
glVertexWeightPointerExt(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer)
glVideoCaptureNv(int videoCaptureSlot, Pointer<Uint32> sequenceNum, Pointer<Uint64> captureTime) int opengl_glext
GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time)
glVideoCaptureStreamParameterdvNv(int videoCaptureSlot, int stream, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params)
glVideoCaptureStreamParameterfvNv(int videoCaptureSlot, int stream, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params)
glVideoCaptureStreamParameterivNv(int videoCaptureSlot, int stream, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params)
glViewport(int x, int y, int width, int height) → void opengl
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
glViewportArrayv(int first, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v)
glViewportIndexedf(int index, double x, double y, double w, double h) → void opengl_glext
GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
glViewportIndexedfv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v)
glViewportPositionWScaleNv(int index, double xcoeff, double ycoeff) → void opengl_glext
GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff)
glViewportSwizzleNv(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) → void opengl_glext
GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew)
glWaitSemaphoreExt(int semaphore, int numBufferBarriers, Pointer<Uint32> buffers, int numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> srcLayouts) → void opengl_glext
GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
glWaitSemaphoreui64Nvx(int waitGpu, int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray) → void opengl_glext
GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
glWaitSync(Pointer<NativeType> sync, int flags, int timeout) → void opengl_glext
GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
glWaitVkSemaphoreNv(int vkSemaphore) → void opengl_glext
GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore)
glWeightbvArb(int size, String weights) → void opengl_glext
GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights)
glWeightdvArb(int size, Pointer<Double> weights) → void opengl_glext
GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights)
glWeightfvArb(int size, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights)
glWeightivArb(int size, Pointer<Int32> weights) → void opengl_glext
GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights)
glWeightPathsNv(int resultPath, int numPaths, Pointer<Uint32> paths, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
glWeightPointerArb(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer)
glWeightsvArb(int size, Pointer<Int16> weights) → void opengl_glext
GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights)
glWeightubvArb(int size, Pointer<Uint8> weights) → void opengl_glext
GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights)
glWeightuivArb(int size, Pointer<Uint32> weights) → void opengl_glext
GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights)
glWeightusvArb(int size, Pointer<Uint16> weights) → void opengl_glext
GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights)
glWindowPos2d(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y)
glWindowPos2dArb(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y)
glWindowPos2dMesa(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y)
glWindowPos2dv(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v)
glWindowPos2dvArb(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v)
glWindowPos2dvMesa(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v)
glWindowPos2f(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y)
glWindowPos2fArb(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y)
glWindowPos2fMesa(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y)
glWindowPos2fv(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v)
glWindowPos2fvArb(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v)
glWindowPos2fvMesa(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v)
glWindowPos2i(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y)
glWindowPos2iArb(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y)
glWindowPos2iMesa(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y)
glWindowPos2iv(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2iv (const GLint *v)
glWindowPos2ivArb(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v)
glWindowPos2ivMesa(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v)
glWindowPos2s(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y)
glWindowPos2sArb(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y)
glWindowPos2sMesa(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y)
glWindowPos2sv(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2sv (const GLshort *v)
glWindowPos2svArb(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v)
glWindowPos2svMesa(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v)
glWindowPos3d(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z)
glWindowPos3dArb(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z)
glWindowPos3dMesa(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z)
glWindowPos3dv(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v)
glWindowPos3dvArb(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v)
glWindowPos3dvMesa(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v)
glWindowPos3f(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z)
glWindowPos3fArb(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z)
glWindowPos3fMesa(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z)
glWindowPos3fv(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v)
glWindowPos3fvArb(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v)
glWindowPos3fvMesa(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v)
glWindowPos3i(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z)
glWindowPos3iArb(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z)
glWindowPos3iMesa(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z)
glWindowPos3iv(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3iv (const GLint *v)
glWindowPos3ivArb(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v)
glWindowPos3ivMesa(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v)
glWindowPos3s(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z)
glWindowPos3sArb(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z)
glWindowPos3sMesa(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z)
glWindowPos3sv(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3sv (const GLshort *v)
glWindowPos3svArb(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v)
glWindowPos3svMesa(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v)
glWindowPos4dMesa(double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glWindowPos4dvMesa(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v)
glWindowPos4fMesa(double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glWindowPos4fvMesa(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v)
glWindowPos4iMesa(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w)
glWindowPos4ivMesa(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v)
glWindowPos4sMesa(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w)
glWindowPos4svMesa(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v)
glWindowRectanglesExt(int mode, int count, Pointer<Int32> box) → void opengl_glext
GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box)
glWriteMaskExt(int res, int in_, int outX, int outY, int outZ, int outW) → void opengl_glext
GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
sdlGlLoader() → void

Typedefs

GLDEBUGPROC = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Uint32 length, Pointer<Utf8> message, Pointer<NativeType> userParam)
GLDEBUGPROCAMD = Void Function(Uint32 id, Uint32 category, Uint32 severity, Uint32 length, Pointer<Utf8> message, Pointer<NativeType> userParam)
GLDEBUGPROCAMDDart = void Function(int id, int category, int severity, int length, Pointer<Utf8> message, Pointer<NativeType> userParam)
GLDEBUGPROCARB = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Uint32 length, Pointer<Utf8> message, Pointer<NativeType> userParam)
GLDEBUGPROCARBDart = void Function(int source, int type, int id, int severity, int length, Pointer<Utf8> message, Pointer<NativeType> userParam)
GLDEBUGPROCDart = void Function(int source, int type, int id, int severity, int length, Pointer<Utf8> message, Pointer<NativeType> userParam)
GLVULKANPROCNV = Void Function()
GLVULKANPROCNVDart = void Function()
PFNGLACCUMPROC = Void Function(Uint32 op, Float value)
PFNGLACCUMPROCDart = void Function(int op, double value)
PFNGLACCUMXOESPROC = Void Function(Uint32 op, Int32 value)
PFNGLACCUMXOESPROCDart = void Function(int op, int value)
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC = Int32 Function(Uint32 memory, Uint64 key, Uint32 timeout)
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROCDart = int Function(int memory, int key, int timeout)
PFNGLACTIVEPROGRAMEXTPROC = Void Function(Uint32 program)
PFNGLACTIVEPROGRAMEXTPROCDart = void Function(int program)
PFNGLACTIVESHADERPROGRAMPROC = Void Function(Uint32 pipeline, Uint32 program)
PFNGLACTIVESHADERPROGRAMPROCDart = void Function(int pipeline, int program)
PFNGLACTIVESTENCILFACEEXTPROC = Void Function(Uint32 face)
PFNGLACTIVESTENCILFACEEXTPROCDart = void Function(int face)
PFNGLACTIVETEXTUREARBPROC = Void Function(Uint32 texture)
PFNGLACTIVETEXTUREARBPROCDart = void Function(int texture)
PFNGLACTIVETEXTUREPROC = Void Function(Uint32 texture)
PFNGLACTIVETEXTUREPROCDart = void Function(int texture)
PFNGLACTIVEVARYINGNVPROC = Void Function(Uint32 program, Pointer<Utf8> name)
PFNGLACTIVEVARYINGNVPROCDart = void Function(int program, Pointer<Utf8> name)
PFNGLALPHAFRAGMENTOP1ATIPROC = Void Function(Uint32 op, Uint32 dst, Uint32 dstMod, Uint32 arg1, Uint32 arg1Rep, Uint32 arg1Mod)
PFNGLALPHAFRAGMENTOP1ATIPROCDart = void Function(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod)
PFNGLALPHAFRAGMENTOP2ATIPROC = Void Function(Uint32 op, Uint32 dst, Uint32 dstMod, Uint32 arg1, Uint32 arg1Rep, Uint32 arg1Mod, Uint32 arg2, Uint32 arg2Rep, Uint32 arg2Mod)
PFNGLALPHAFRAGMENTOP2ATIPROCDart = void Function(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
PFNGLALPHAFRAGMENTOP3ATIPROC = Void Function(Uint32 op, Uint32 dst, Uint32 dstMod, Uint32 arg1, Uint32 arg1Rep, Uint32 arg1Mod, Uint32 arg2, Uint32 arg2Rep, Uint32 arg2Mod, Uint32 arg3, Uint32 arg3Rep, Uint32 arg3Mod)
PFNGLALPHAFRAGMENTOP3ATIPROCDart = void Function(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
PFNGLALPHAFUNCPROC = Void Function(Uint32 func, Float ref)
PFNGLALPHAFUNCPROCDart = void Function(int func, double ref)
PFNGLALPHAFUNCXOESPROC = Void Function(Uint32 func, Int32 ref)
PFNGLALPHAFUNCXOESPROCDart = void Function(int func, int ref)
PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC = Void Function(Uint32 mode)
PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROCDart = void Function(int mode)
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC = Void Function()
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROCDart = void Function()
PFNGLAPPLYTEXTUREEXTPROC = Void Function(Uint32 mode)
PFNGLAPPLYTEXTUREEXTPROCDart = void Function(int mode)
PFNGLAREPROGRAMSRESIDENTNVPROC = Int32 Function(Uint32 n, Pointer<Uint32> programs, Pointer<Int32> residences)
PFNGLAREPROGRAMSRESIDENTNVPROCDart = int Function(int n, Pointer<Uint32> programs, Pointer<Int32> residences)
PFNGLARETEXTURESRESIDENTEXTPROC = Int32 Function(Uint32 n, Pointer<Uint32> textures, Pointer<Int32> residences)
PFNGLARETEXTURESRESIDENTEXTPROCDart = int Function(int n, Pointer<Uint32> textures, Pointer<Int32> residences)
PFNGLARETEXTURESRESIDENTPROC = Int32 Function(Uint32 n, Pointer<Uint32> textures, Pointer<Int32> residences)
PFNGLARETEXTURESRESIDENTPROCDart = int Function(int n, Pointer<Uint32> textures, Pointer<Int32> residences)
PFNGLARRAYELEMENTEXTPROC = Void Function(Int32 i)
PFNGLARRAYELEMENTEXTPROCDart = void Function(int i)
PFNGLARRAYELEMENTPROC = Void Function(Int32 i)
PFNGLARRAYELEMENTPROCDart = void Function(int i)
PFNGLARRAYOBJECTATIPROC = Void Function(Uint32 array, Int32 size, Uint32 type, Uint32 stride, Uint32 buffer, Uint32 offset)
PFNGLARRAYOBJECTATIPROCDart = void Function(int array, int size, int type, int stride, int buffer, int offset)
PFNGLASYNCCOPYBUFFERSUBDATANVXPROC = Uint32 Function(Uint32 waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> fenceValueArray, Uint32 readGpu, Uint32 writeGpuMask, Uint32 readBuffer, Uint32 writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size, Uint32 signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray)
PFNGLASYNCCOPYBUFFERSUBDATANVXPROCDart = int Function(int waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size, int signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray)
PFNGLASYNCCOPYIMAGESUBDATANVXPROC = Uint32 Function(Uint32 waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> waitValueArray, Uint32 srcGpu, Uint32 dstGpuMask, Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Uint32 srcWidth, Uint32 srcHeight, Uint32 srcDepth, Uint32 signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray)
PFNGLASYNCCOPYIMAGESUBDATANVXPROCDart = int Function(int waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray)
PFNGLASYNCMARKERSGIXPROC = Void Function(Uint32 marker)
PFNGLASYNCMARKERSGIXPROCDart = void Function(int marker)
PFNGLATTACHOBJECTARBPROC = Void Function(Pointer<NativeType> containerObj, Pointer<NativeType> obj)
PFNGLATTACHOBJECTARBPROCDart = void Function(Pointer<NativeType> containerObj, Pointer<NativeType> obj)
PFNGLATTACHSHADERPROC = Void Function(Uint32 program, Uint32 shader)
PFNGLATTACHSHADERPROCDart = void Function(int program, int shader)
PFNGLBEGINCONDITIONALRENDERNVPROC = Void Function(Uint32 id, Uint32 mode)
PFNGLBEGINCONDITIONALRENDERNVPROCDart = void Function(int id, int mode)
PFNGLBEGINCONDITIONALRENDERNVXPROC = Void Function(Uint32 id)
PFNGLBEGINCONDITIONALRENDERNVXPROCDart = void Function(int id)
PFNGLBEGINCONDITIONALRENDERPROC = Void Function(Uint32 id, Uint32 mode)
PFNGLBEGINCONDITIONALRENDERPROCDart = void Function(int id, int mode)
PFNGLBEGINFRAGMENTSHADERATIPROC = Void Function()
PFNGLBEGINFRAGMENTSHADERATIPROCDart = void Function()
PFNGLBEGINOCCLUSIONQUERYNVPROC = Void Function(Uint32 id)
PFNGLBEGINOCCLUSIONQUERYNVPROCDart = void Function(int id)
PFNGLBEGINPERFMONITORAMDPROC = Void Function(Uint32 monitor)
PFNGLBEGINPERFMONITORAMDPROCDart = void Function(int monitor)
PFNGLBEGINPERFQUERYINTELPROC = Void Function(Uint32 queryHandle)
PFNGLBEGINPERFQUERYINTELPROCDart = void Function(int queryHandle)
PFNGLBEGINPROC = Void Function(Uint32 mode)
PFNGLBEGINPROCDart = void Function(int mode)
PFNGLBEGINQUERYARBPROC = Void Function(Uint32 target, Uint32 id)
PFNGLBEGINQUERYARBPROCDart = void Function(int target, int id)
PFNGLBEGINQUERYINDEXEDPROC = Void Function(Uint32 target, Uint32 index, Uint32 id)
PFNGLBEGINQUERYINDEXEDPROCDart = void Function(int target, int index, int id)
PFNGLBEGINQUERYPROC = Void Function(Uint32 target, Uint32 id)
PFNGLBEGINQUERYPROCDart = void Function(int target, int id)
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = Void Function(Uint32 primitiveMode)
PFNGLBEGINTRANSFORMFEEDBACKEXTPROCDart = void Function(int primitiveMode)
PFNGLBEGINTRANSFORMFEEDBACKNVPROC = Void Function(Uint32 primitiveMode)
PFNGLBEGINTRANSFORMFEEDBACKNVPROCDart = void Function(int primitiveMode)
PFNGLBEGINTRANSFORMFEEDBACKPROC = Void Function(Uint32 primitiveMode)
PFNGLBEGINTRANSFORMFEEDBACKPROCDart = void Function(int primitiveMode)
PFNGLBEGINVERTEXSHADEREXTPROC = Void Function()
PFNGLBEGINVERTEXSHADEREXTPROCDart = void Function()
PFNGLBEGINVIDEOCAPTURENVPROC = Void Function(Uint32 videoCaptureSlot)
PFNGLBEGINVIDEOCAPTURENVPROCDart = void Function(int videoCaptureSlot)
PFNGLBINDATTRIBLOCATIONARBPROC = Void Function(Pointer<NativeType> programObj, Uint32 index, Pointer<Utf8> name)
PFNGLBINDATTRIBLOCATIONARBPROCDart = void Function(Pointer<NativeType> programObj, int index, Pointer<Utf8> name)
PFNGLBINDATTRIBLOCATIONPROC = Void Function(Uint32 program, Uint32 index, Pointer<Utf8> name)
PFNGLBINDATTRIBLOCATIONPROCDart = void Function(int program, int index, Pointer<Utf8> name)
PFNGLBINDBUFFERARBPROC = Void Function(Uint32 target, Uint32 buffer)
PFNGLBINDBUFFERARBPROCDart = void Function(int target, int buffer)
PFNGLBINDBUFFERBASEEXTPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
PFNGLBINDBUFFERBASEEXTPROCDart = void Function(int target, int index, int buffer)
PFNGLBINDBUFFERBASENVPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
PFNGLBINDBUFFERBASENVPROCDart = void Function(int target, int index, int buffer)
PFNGLBINDBUFFERBASEPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
PFNGLBINDBUFFERBASEPROCDart = void Function(int target, int index, int buffer)
PFNGLBINDBUFFEROFFSETEXTPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Pointer<NativeType> offset)
PFNGLBINDBUFFEROFFSETEXTPROCDart = void Function(int target, int index, int buffer, Pointer<NativeType> offset)
PFNGLBINDBUFFEROFFSETNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Pointer<NativeType> offset)
PFNGLBINDBUFFEROFFSETNVPROCDart = void Function(int target, int index, int buffer, Pointer<NativeType> offset)
PFNGLBINDBUFFERPROC = Void Function(Uint32 target, Uint32 buffer)
PFNGLBINDBUFFERPROCDart = void Function(int target, int buffer)
PFNGLBINDBUFFERRANGEEXTPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLBINDBUFFERRANGEEXTPROCDart = void Function(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLBINDBUFFERRANGENVPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLBINDBUFFERRANGENVPROCDart = void Function(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLBINDBUFFERRANGEPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLBINDBUFFERRANGEPROCDart = void Function(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLBINDBUFFERSBASEPROC = Void Function(Uint32 target, Uint32 first, Uint32 count, Pointer<Uint32> buffers)
PFNGLBINDBUFFERSBASEPROCDart = void Function(int target, int first, int count, Pointer<Uint32> buffers)
PFNGLBINDBUFFERSRANGEPROC = Void Function(Uint32 target, Uint32 first, Uint32 count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Pointer<Uint32>> sizes)
PFNGLBINDBUFFERSRANGEPROCDart = void Function(int target, int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Pointer<Uint32>> sizes)
PFNGLBINDFRAGDATALOCATIONEXTPROC = Void Function(Uint32 program, Uint32 color, Pointer<Utf8> name)
PFNGLBINDFRAGDATALOCATIONEXTPROCDart = void Function(int program, int color, Pointer<Utf8> name)
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<Utf8> name)
PFNGLBINDFRAGDATALOCATIONINDEXEDPROCDart = void Function(int program, int colorNumber, int index, Pointer<Utf8> name)
PFNGLBINDFRAGDATALOCATIONPROC = Void Function(Uint32 program, Uint32 color, Pointer<Utf8> name)
PFNGLBINDFRAGDATALOCATIONPROCDart = void Function(int program, int color, Pointer<Utf8> name)
PFNGLBINDFRAGMENTSHADERATIPROC = Void Function(Uint32 id)
PFNGLBINDFRAGMENTSHADERATIPROCDart = void Function(int id)
PFNGLBINDFRAMEBUFFEREXTPROC = Void Function(Uint32 target, Uint32 framebuffer)
PFNGLBINDFRAMEBUFFEREXTPROCDart = void Function(int target, int framebuffer)
PFNGLBINDFRAMEBUFFERPROC = Void Function(Uint32 target, Uint32 framebuffer)
PFNGLBINDFRAMEBUFFERPROCDart = void Function(int target, int framebuffer)
PFNGLBINDIMAGETEXTUREEXTPROC = Void Function(Uint32 index, Uint32 texture, Int32 level, Int32 layered, Int32 layer, Uint32 access, Int32 format)
PFNGLBINDIMAGETEXTUREEXTPROCDart = void Function(int index, int texture, int level, int layered, int layer, int access, int format)
PFNGLBINDIMAGETEXTUREPROC = Void Function(Uint32 unit, Uint32 texture, Int32 level, Int32 layered, Int32 layer, Uint32 access, Uint32 format)
PFNGLBINDIMAGETEXTUREPROCDart = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
PFNGLBINDIMAGETEXTURESPROC = Void Function(Uint32 first, Uint32 count, Pointer<Uint32> textures)
PFNGLBINDIMAGETEXTURESPROCDart = void Function(int first, int count, Pointer<Uint32> textures)
PFNGLBINDLIGHTPARAMETEREXTPROC = Uint32 Function(Uint32 light, Uint32 value)
PFNGLBINDLIGHTPARAMETEREXTPROCDart = int Function(int light, int value)
PFNGLBINDMATERIALPARAMETEREXTPROC = Uint32 Function(Uint32 face, Uint32 value)
PFNGLBINDMATERIALPARAMETEREXTPROCDart = int Function(int face, int value)
PFNGLBINDMULTITEXTUREEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 texture)
PFNGLBINDMULTITEXTUREEXTPROCDart = void Function(int texunit, int target, int texture)
PFNGLBINDPARAMETEREXTPROC = Uint32 Function(Uint32 value)
PFNGLBINDPARAMETEREXTPROCDart = int Function(int value)
PFNGLBINDPROGRAMARBPROC = Void Function(Uint32 target, Uint32 program)
PFNGLBINDPROGRAMARBPROCDart = void Function(int target, int program)
PFNGLBINDPROGRAMNVPROC = Void Function(Uint32 target, Uint32 id)
PFNGLBINDPROGRAMNVPROCDart = void Function(int target, int id)
PFNGLBINDPROGRAMPIPELINEPROC = Void Function(Uint32 pipeline)
PFNGLBINDPROGRAMPIPELINEPROCDart = void Function(int pipeline)
PFNGLBINDRENDERBUFFEREXTPROC = Void Function(Uint32 target, Uint32 renderbuffer)
PFNGLBINDRENDERBUFFEREXTPROCDart = void Function(int target, int renderbuffer)
PFNGLBINDRENDERBUFFERPROC = Void Function(Uint32 target, Uint32 renderbuffer)
PFNGLBINDRENDERBUFFERPROCDart = void Function(int target, int renderbuffer)
PFNGLBINDSAMPLERPROC = Void Function(Uint32 unit, Uint32 sampler)
PFNGLBINDSAMPLERPROCDart = void Function(int unit, int sampler)
PFNGLBINDSAMPLERSPROC = Void Function(Uint32 first, Uint32 count, Pointer<Uint32> samplers)
PFNGLBINDSAMPLERSPROCDart = void Function(int first, int count, Pointer<Uint32> samplers)
PFNGLBINDSHADINGRATEIMAGENVPROC = Void Function(Uint32 texture)
PFNGLBINDSHADINGRATEIMAGENVPROCDart = void Function(int texture)
PFNGLBINDTEXGENPARAMETEREXTPROC = Uint32 Function(Uint32 unit, Uint32 coord, Uint32 value)
PFNGLBINDTEXGENPARAMETEREXTPROCDart = int Function(int unit, int coord, int value)
PFNGLBINDTEXTUREEXTPROC = Void Function(Uint32 target, Uint32 texture)
PFNGLBINDTEXTUREEXTPROCDart = void Function(int target, int texture)
PFNGLBINDTEXTUREPROC = Void Function(Uint32 target, Uint32 texture)
PFNGLBINDTEXTUREPROCDart = void Function(int target, int texture)
PFNGLBINDTEXTURESPROC = Void Function(Uint32 first, Uint32 count, Pointer<Uint32> textures)
PFNGLBINDTEXTURESPROCDart = void Function(int first, int count, Pointer<Uint32> textures)
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = Uint32 Function(Uint32 unit, Uint32 value)
PFNGLBINDTEXTUREUNITPARAMETEREXTPROCDart = int Function(int unit, int value)
PFNGLBINDTEXTUREUNITPROC = Void Function(Uint32 unit, Uint32 texture)
PFNGLBINDTEXTUREUNITPROCDart = void Function(int unit, int texture)
PFNGLBINDTRANSFORMFEEDBACKNVPROC = Void Function(Uint32 target, Uint32 id)
PFNGLBINDTRANSFORMFEEDBACKNVPROCDart = void Function(int target, int id)
PFNGLBINDTRANSFORMFEEDBACKPROC = Void Function(Uint32 target, Uint32 id)
PFNGLBINDTRANSFORMFEEDBACKPROCDart = void Function(int target, int id)
PFNGLBINDVERTEXARRAYAPPLEPROC = Void Function(Uint32 array)
PFNGLBINDVERTEXARRAYAPPLEPROCDart = void Function(int array)
PFNGLBINDVERTEXARRAYPROC = Void Function(Uint32 array)
PFNGLBINDVERTEXARRAYPROCDart = void Function(int array)
PFNGLBINDVERTEXBUFFERPROC = Void Function(Uint32 bindingindex, Uint32 buffer, Pointer<NativeType> offset, Uint32 stride)
PFNGLBINDVERTEXBUFFERPROCDart = void Function(int bindingindex, int buffer, Pointer<NativeType> offset, int stride)
PFNGLBINDVERTEXBUFFERSPROC = Void Function(Uint32 first, Uint32 count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides)
PFNGLBINDVERTEXBUFFERSPROCDart = void Function(int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides)
PFNGLBINDVERTEXSHADEREXTPROC = Void Function(Uint32 id)
PFNGLBINDVERTEXSHADEREXTPROCDart = void Function(int id)
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 frameRegion, Uint64 offset)
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROCDart = void Function(int videoCaptureSlot, int stream, int frameRegion, int offset)
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 frameRegion, Uint32 target, Uint32 texture)
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROCDart = void Function(int videoCaptureSlot, int stream, int frameRegion, int target, int texture)
PFNGLBINORMAL3BEXTPROC = Void Function(Int8 bx, Int8 by, Int8 bz)
PFNGLBINORMAL3BEXTPROCDart = void Function(int bx, int by, int bz)
PFNGLBINORMAL3BVEXTPROC = Void Function(Pointer<Utf8> v)
PFNGLBINORMAL3BVEXTPROCDart = void Function(Pointer<Utf8> v)
PFNGLBINORMAL3DEXTPROC = Void Function(Double bx, Double by, Double bz)
PFNGLBINORMAL3DEXTPROCDart = void Function(double bx, double by, double bz)
PFNGLBINORMAL3DVEXTPROC = Void Function(Pointer<Double> v)
PFNGLBINORMAL3DVEXTPROCDart = void Function(Pointer<Double> v)
PFNGLBINORMAL3FEXTPROC = Void Function(Float bx, Float by, Float bz)
PFNGLBINORMAL3FEXTPROCDart = void Function(double bx, double by, double bz)
PFNGLBINORMAL3FVEXTPROC = Void Function(Pointer<Float> v)
PFNGLBINORMAL3FVEXTPROCDart = void Function(Pointer<Float> v)
PFNGLBINORMAL3IEXTPROC = Void Function(Int32 bx, Int32 by, Int32 bz)
PFNGLBINORMAL3IEXTPROCDart = void Function(int bx, int by, int bz)
PFNGLBINORMAL3IVEXTPROC = Void Function(Pointer<Int32> v)
PFNGLBINORMAL3IVEXTPROCDart = void Function(Pointer<Int32> v)
PFNGLBINORMAL3SEXTPROC = Void Function(Int16 bx, Int16 by, Int16 bz)
PFNGLBINORMAL3SEXTPROCDart = void Function(int bx, int by, int bz)
PFNGLBINORMAL3SVEXTPROC = Void Function(Pointer<Int16> v)
PFNGLBINORMAL3SVEXTPROCDart = void Function(Pointer<Int16> v)
PFNGLBINORMALPOINTEREXTPROC = Void Function(Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLBINORMALPOINTEREXTPROCDart = void Function(int type, int stride, Pointer<NativeType> pointer)
PFNGLBITMAPPROC = Void Function(Uint32 width, Uint32 height, Float xorig, Float yorig, Float xmove, Float ymove, Pointer<Uint8> bitmap)
PFNGLBITMAPPROCDart = void Function(int width, int height, double xorig, double yorig, double xmove, double ymove, Pointer<Uint8> bitmap)
PFNGLBITMAPXOESPROC = Void Function(Uint32 width, Uint32 height, Int32 xorig, Int32 yorig, Int32 xmove, Int32 ymove, Pointer<Uint8> bitmap)
PFNGLBITMAPXOESPROCDart = void Function(int width, int height, int xorig, int yorig, int xmove, int ymove, Pointer<Uint8> bitmap)
PFNGLBLENDBARRIERKHRPROC = Void Function()
PFNGLBLENDBARRIERKHRPROCDart = void Function()
PFNGLBLENDBARRIERNVPROC = Void Function()
PFNGLBLENDBARRIERNVPROCDart = void Function()
PFNGLBLENDCOLOREXTPROC = Void Function(Float red, Float green, Float blue, Float alpha)
PFNGLBLENDCOLOREXTPROCDart = void Function(double red, double green, double blue, double alpha)
PFNGLBLENDCOLORPROC = Void Function(Float red, Float green, Float blue, Float alpha)
PFNGLBLENDCOLORPROCDart = void Function(double red, double green, double blue, double alpha)
PFNGLBLENDCOLORXOESPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLBLENDCOLORXOESPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLBLENDEQUATIONEXTPROC = Void Function(Uint32 mode)
PFNGLBLENDEQUATIONEXTPROCDart = void Function(int mode)
PFNGLBLENDEQUATIONIARBPROC = Void Function(Uint32 buf, Uint32 mode)
PFNGLBLENDEQUATIONIARBPROCDart = void Function(int buf, int mode)
PFNGLBLENDEQUATIONINDEXEDAMDPROC = Void Function(Uint32 buf, Uint32 mode)
PFNGLBLENDEQUATIONINDEXEDAMDPROCDart = void Function(int buf, int mode)
PFNGLBLENDEQUATIONIPROC = Void Function(Uint32 buf, Uint32 mode)
PFNGLBLENDEQUATIONIPROCDart = void Function(int buf, int mode)
PFNGLBLENDEQUATIONPROC = Void Function(Uint32 mode)
PFNGLBLENDEQUATIONPROCDart = void Function(int mode)
PFNGLBLENDEQUATIONSEPARATEEXTPROC = Void Function(Uint32 modeRgb, Uint32 modeAlpha)
PFNGLBLENDEQUATIONSEPARATEEXTPROCDart = void Function(int modeRgb, int modeAlpha)
PFNGLBLENDEQUATIONSEPARATEIARBPROC = Void Function(Uint32 buf, Uint32 modeRgb, Uint32 modeAlpha)
PFNGLBLENDEQUATIONSEPARATEIARBPROCDart = void Function(int buf, int modeRgb, int modeAlpha)
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC = Void Function(Uint32 buf, Uint32 modeRgb, Uint32 modeAlpha)
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROCDart = void Function(int buf, int modeRgb, int modeAlpha)
PFNGLBLENDEQUATIONSEPARATEIPROC = Void Function(Uint32 buf, Uint32 modeRgb, Uint32 modeAlpha)
PFNGLBLENDEQUATIONSEPARATEIPROCDart = void Function(int buf, int modeRgb, int modeAlpha)
PFNGLBLENDEQUATIONSEPARATEPROC = Void Function(Uint32 modeRgb, Uint32 modeAlpha)
PFNGLBLENDEQUATIONSEPARATEPROCDart = void Function(int modeRgb, int modeAlpha)
PFNGLBLENDFUNCIARBPROC = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
PFNGLBLENDFUNCIARBPROCDart = void Function(int buf, int src, int dst)
PFNGLBLENDFUNCINDEXEDAMDPROC = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
PFNGLBLENDFUNCINDEXEDAMDPROCDart = void Function(int buf, int src, int dst)
PFNGLBLENDFUNCIPROC = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
PFNGLBLENDFUNCIPROCDart = void Function(int buf, int src, int dst)
PFNGLBLENDFUNCPROC = Void Function(Uint32 sfactor, Uint32 dfactor)
PFNGLBLENDFUNCPROCDart = void Function(int sfactor, int dfactor)
PFNGLBLENDFUNCSEPARATEEXTPROC = Void Function(Uint32 sfactorRgb, Uint32 dfactorRgb, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
PFNGLBLENDFUNCSEPARATEEXTPROCDart = void Function(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha)
PFNGLBLENDFUNCSEPARATEIARBPROC = Void Function(Uint32 buf, Uint32 srcRgb, Uint32 dstRgb, Uint32 srcAlpha, Uint32 dstAlpha)
PFNGLBLENDFUNCSEPARATEIARBPROCDart = void Function(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha)
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC = Void Function(Uint32 buf, Uint32 srcRgb, Uint32 dstRgb, Uint32 srcAlpha, Uint32 dstAlpha)
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROCDart = void Function(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha)
PFNGLBLENDFUNCSEPARATEINGRPROC = Void Function(Uint32 sfactorRgb, Uint32 dfactorRgb, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
PFNGLBLENDFUNCSEPARATEINGRPROCDart = void Function(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha)
PFNGLBLENDFUNCSEPARATEIPROC = Void Function(Uint32 buf, Uint32 srcRgb, Uint32 dstRgb, Uint32 srcAlpha, Uint32 dstAlpha)
PFNGLBLENDFUNCSEPARATEIPROCDart = void Function(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha)
PFNGLBLENDFUNCSEPARATEPROC = Void Function(Uint32 sfactorRgb, Uint32 dfactorRgb, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
PFNGLBLENDFUNCSEPARATEPROCDart = void Function(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha)
PFNGLBLENDPARAMETERINVPROC = Void Function(Uint32 pname, Int32 value)
PFNGLBLENDPARAMETERINVPROCDart = void Function(int pname, int value)
PFNGLBLITFRAMEBUFFEREXTPROC = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
PFNGLBLITFRAMEBUFFEREXTPROCDart = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
PFNGLBLITFRAMEBUFFERPROC = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
PFNGLBLITFRAMEBUFFERPROCDart = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
PFNGLBLITNAMEDFRAMEBUFFERPROC = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
PFNGLBLITNAMEDFRAMEBUFFERPROCDart = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
PFNGLBUFFERADDRESSRANGENVPROC = Void Function(Uint32 pname, Uint32 index, Uint64 address, Pointer<Uint32> length)
PFNGLBUFFERADDRESSRANGENVPROCDart = void Function(int pname, int index, int address, Pointer<Uint32> length)
PFNGLBUFFERATTACHMEMORYNVPROC = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
PFNGLBUFFERATTACHMEMORYNVPROCDart = void Function(int target, int memory, int offset)
PFNGLBUFFERDATAARBPROC = Void Function(Uint32 target, Pointer<NativeType> size, Pointer<NativeType> data, Uint32 usage)
PFNGLBUFFERDATAARBPROCDart = void Function(int target, Pointer<NativeType> size, Pointer<NativeType> data, int usage)
PFNGLBUFFERDATAPROC = Void Function(Uint32 target, Pointer<Uint32> size, Pointer<NativeType> data, Uint32 usage)
PFNGLBUFFERDATAPROCDart = void Function(int target, Pointer<Uint32> size, Pointer<NativeType> data, int usage)
PFNGLBUFFERPAGECOMMITMENTARBPROC = Void Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> size, Int32 commit)
PFNGLBUFFERPAGECOMMITMENTARBPROCDart = void Function(int target, Pointer<NativeType> offset, Pointer<Uint32> size, int commit)
PFNGLBUFFERPAGECOMMITMENTMEMNVPROC = Void Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> size, Uint32 memory, Uint64 memOffset, Int32 commit)
PFNGLBUFFERPAGECOMMITMENTMEMNVPROCDart = void Function(int target, Pointer<NativeType> offset, Pointer<Uint32> size, int memory, int memOffset, int commit)
PFNGLBUFFERPARAMETERIAPPLEPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLBUFFERPARAMETERIAPPLEPROCDart = void Function(int target, int pname, int param)
PFNGLBUFFERSTORAGEEXTERNALEXTPROC = Void Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, Uint32 flags)
PFNGLBUFFERSTORAGEEXTERNALEXTPROCDart = void Function(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, int flags)
PFNGLBUFFERSTORAGEMEMEXTPROC = Void Function(Uint32 target, Pointer<Uint32> size, Uint32 memory, Uint64 offset)
PFNGLBUFFERSTORAGEMEMEXTPROCDart = void Function(int target, Pointer<Uint32> size, int memory, int offset)
PFNGLBUFFERSTORAGEPROC = Void Function(Uint32 target, Pointer<Uint32> size, Pointer<NativeType> data, Uint32 flags)
PFNGLBUFFERSTORAGEPROCDart = void Function(int target, Pointer<Uint32> size, Pointer<NativeType> data, int flags)
PFNGLBUFFERSUBDATAARBPROC = Void Function(Uint32 target, Uint64 offset, Pointer<NativeType> size, Pointer<NativeType> data)
PFNGLBUFFERSUBDATAARBPROCDart = void Function(int target, int offset, Pointer<NativeType> size, Pointer<NativeType> data)
PFNGLBUFFERSUBDATAPROC = Void Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLBUFFERSUBDATAPROCDart = void Function(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLCALLCOMMANDLISTNVPROC = Void Function(Uint32 list)
PFNGLCALLCOMMANDLISTNVPROCDart = void Function(int list)
PFNGLCALLLISTPROC = Void Function(Uint32 list)
PFNGLCALLLISTPROCDart = void Function(int list)
PFNGLCALLLISTSPROC = Void Function(Uint32 n, Uint32 type, Pointer<NativeType> lists)
PFNGLCALLLISTSPROCDart = void Function(int n, int type, Pointer<NativeType> lists)
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = Uint32 Function(Uint32 target)
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROCDart = int Function(int target)
PFNGLCHECKFRAMEBUFFERSTATUSPROC = Uint32 Function(Uint32 target)
PFNGLCHECKFRAMEBUFFERSTATUSPROCDart = int Function(int target)
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = Uint32 Function(Uint32 framebuffer, Uint32 target)
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROCDart = int Function(int framebuffer, int target)
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC = Uint32 Function(Uint32 framebuffer, Uint32 target)
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROCDart = int Function(int framebuffer, int target)
PFNGLCLAMPCOLORARBPROC = Void Function(Uint32 target, Uint32 clamp)
PFNGLCLAMPCOLORARBPROCDart = void Function(int target, int clamp)
PFNGLCLAMPCOLORPROC = Void Function(Uint32 target, Uint32 clamp)
PFNGLCLAMPCOLORPROCDart = void Function(int target, int clamp)
PFNGLCLEARACCUMPROC = Void Function(Float red, Float green, Float blue, Float alpha)
PFNGLCLEARACCUMPROCDart = void Function(double red, double green, double blue, double alpha)
PFNGLCLEARACCUMXOESPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLCLEARACCUMXOESPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCLEARBUFFERDATAPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARBUFFERDATAPROCDart = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
PFNGLCLEARBUFFERFIPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
PFNGLCLEARBUFFERFIPROCDart = void Function(int buffer, int drawbuffer, double depth, int stencil)
PFNGLCLEARBUFFERFVPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
PFNGLCLEARBUFFERFVPROCDart = void Function(int buffer, int drawbuffer, Pointer<Float> value)
PFNGLCLEARBUFFERIVPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
PFNGLCLEARBUFFERIVPROCDart = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
PFNGLCLEARBUFFERSUBDATAPROC = Void Function(Uint32 target, Uint32 internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARBUFFERSUBDATAPROCDart = void Function(int target, int internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data)
PFNGLCLEARBUFFERUIVPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
PFNGLCLEARBUFFERUIVPROCDart = void Function(int buffer, int drawbuffer, Pointer<Uint32> value)
PFNGLCLEARCOLORIIEXTPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLCLEARCOLORIIEXTPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCLEARCOLORIUIEXTPROC = Void Function(Uint32 red, Uint32 green, Uint32 blue, Uint32 alpha)
PFNGLCLEARCOLORIUIEXTPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCLEARCOLORPROC = Void Function(Float red, Float green, Float blue, Float alpha)
PFNGLCLEARCOLORPROCDart = void Function(double red, double green, double blue, double alpha)
PFNGLCLEARCOLORXOESPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLCLEARCOLORXOESPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCLEARDEPTHDNVPROC = Void Function(Double depth)
PFNGLCLEARDEPTHDNVPROCDart = void Function(double depth)
PFNGLCLEARDEPTHFOESPROC = Void Function(Float depth)
PFNGLCLEARDEPTHFOESPROCDart = void Function(double depth)
PFNGLCLEARDEPTHFPROC = Void Function(Float d)
PFNGLCLEARDEPTHFPROCDart = void Function(double d)
PFNGLCLEARDEPTHPROC = Void Function(Double depth)
PFNGLCLEARDEPTHPROCDart = void Function(double depth)
PFNGLCLEARDEPTHXOESPROC = Void Function(Int32 depth)
PFNGLCLEARDEPTHXOESPROCDart = void Function(int depth)
PFNGLCLEARINDEXPROC = Void Function(Float c)
PFNGLCLEARINDEXPROCDart = void Function(double c)
PFNGLCLEARNAMEDBUFFERDATAEXTPROC = Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARNAMEDBUFFERDATAEXTPROCDart = void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
PFNGLCLEARNAMEDBUFFERDATAPROC = Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARNAMEDBUFFERDATAPROCDart = void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC = Void Function(Uint32 buffer, Uint32 internalformat, Pointer<Uint32> offset, Pointer<Uint32> size, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROCDart = void Function(int buffer, int internalformat, Pointer<Uint32> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data)
PFNGLCLEARNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Uint32 internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARNAMEDBUFFERSUBDATAPROCDart = void Function(int buffer, int internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data)
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
PFNGLCLEARNAMEDFRAMEBUFFERFIPROCDart = void Function(int framebuffer, int buffer, int drawbuffer, double depth, int stencil)
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
PFNGLCLEARNAMEDFRAMEBUFFERFVPROCDart = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
PFNGLCLEARNAMEDFRAMEBUFFERIVPROCDart = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROCDart = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Uint32> value)
PFNGLCLEARPROC = Void Function(Uint32 mask)
PFNGLCLEARPROCDart = void Function(int mask)
PFNGLCLEARSTENCILPROC = Void Function(Int32 s)
PFNGLCLEARSTENCILPROCDart = void Function(int s)
PFNGLCLEARTEXIMAGEPROC = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARTEXIMAGEPROCDart = void Function(int texture, int level, int format, int type, Pointer<NativeType> data)
PFNGLCLEARTEXSUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCLEARTEXSUBIMAGEPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
PFNGLCLIENTACTIVETEXTUREARBPROC = Void Function(Uint32 texture)
PFNGLCLIENTACTIVETEXTUREARBPROCDart = void Function(int texture)
PFNGLCLIENTACTIVETEXTUREPROC = Void Function(Uint32 texture)
PFNGLCLIENTACTIVETEXTUREPROCDart = void Function(int texture)
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = Void Function(Uint32 stream)
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROCDart = void Function(int stream)
PFNGLCLIENTATTRIBDEFAULTEXTPROC = Void Function(Uint32 mask)
PFNGLCLIENTATTRIBDEFAULTEXTPROCDart = void Function(int mask)
PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC = Void Function(Uint32 fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray)
PFNGLCLIENTWAITSEMAPHOREUI64NVXPROCDart = void Function(int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray)
PFNGLCLIENTWAITSYNCPROC = Uint32 Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
PFNGLCLIENTWAITSYNCPROCDart = int Function(Pointer<NativeType> sync, int flags, int timeout)
PFNGLCLIPCONTROLPROC = Void Function(Uint32 origin, Uint32 depth)
PFNGLCLIPCONTROLPROCDart = void Function(int origin, int depth)
PFNGLCLIPPLANEFOESPROC = Void Function(Uint32 plane, Pointer<Float> equation)
PFNGLCLIPPLANEFOESPROCDart = void Function(int plane, Pointer<Float> equation)
PFNGLCLIPPLANEPROC = Void Function(Uint32 plane, Pointer<Double> equation)
PFNGLCLIPPLANEPROCDart = void Function(int plane, Pointer<Double> equation)
PFNGLCLIPPLANEXOESPROC = Void Function(Uint32 plane, Pointer<Int32> equation)
PFNGLCLIPPLANEXOESPROCDart = void Function(int plane, Pointer<Int32> equation)
PFNGLCOLOR3BPROC = Void Function(Int8 red, Int8 green, Int8 blue)
PFNGLCOLOR3BPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3BVPROC = Void Function(Pointer<Utf8> v)
PFNGLCOLOR3BVPROCDart = void Function(Pointer<Utf8> v)
PFNGLCOLOR3DPROC = Void Function(Double red, Double green, Double blue)
PFNGLCOLOR3DPROCDart = void Function(double red, double green, double blue)
PFNGLCOLOR3DVPROC = Void Function(Pointer<Double> v)
PFNGLCOLOR3DVPROCDart = void Function(Pointer<Double> v)
PFNGLCOLOR3FPROC = Void Function(Float red, Float green, Float blue)
PFNGLCOLOR3FPROCDart = void Function(double red, double green, double blue)
PFNGLCOLOR3FVERTEX3FSUNPROC = Void Function(Float r, Float g, Float b, Float x, Float y, Float z)
PFNGLCOLOR3FVERTEX3FSUNPROCDart = void Function(double r, double g, double b, double x, double y, double z)
PFNGLCOLOR3FVERTEX3FVSUNPROC = Void Function(Pointer<Float> c, Pointer<Float> v)
PFNGLCOLOR3FVERTEX3FVSUNPROCDart = void Function(Pointer<Float> c, Pointer<Float> v)
PFNGLCOLOR3FVPROC = Void Function(Pointer<Float> v)
PFNGLCOLOR3FVPROCDart = void Function(Pointer<Float> v)
PFNGLCOLOR3HNVPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue)
PFNGLCOLOR3HNVPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLCOLOR3HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLCOLOR3IPROC = Void Function(Int32 red, Int32 green, Int32 blue)
PFNGLCOLOR3IPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3IVPROC = Void Function(Pointer<Int32> v)
PFNGLCOLOR3IVPROCDart = void Function(Pointer<Int32> v)
PFNGLCOLOR3SPROC = Void Function(Int16 red, Int16 green, Int16 blue)
PFNGLCOLOR3SPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3SVPROC = Void Function(Pointer<Int16> v)
PFNGLCOLOR3SVPROCDart = void Function(Pointer<Int16> v)
PFNGLCOLOR3UBPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue)
PFNGLCOLOR3UBPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3UBVPROC = Void Function(Pointer<Uint8> v)
PFNGLCOLOR3UBVPROCDart = void Function(Pointer<Uint8> v)
PFNGLCOLOR3UIPROC = Void Function(Uint32 red, Uint32 green, Uint32 blue)
PFNGLCOLOR3UIPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3UIVPROC = Void Function(Pointer<Uint32> v)
PFNGLCOLOR3UIVPROCDart = void Function(Pointer<Uint32> v)
PFNGLCOLOR3USPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue)
PFNGLCOLOR3USPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3USVPROC = Void Function(Pointer<Uint16> v)
PFNGLCOLOR3USVPROCDart = void Function(Pointer<Uint16> v)
PFNGLCOLOR3XOESPROC = Void Function(Int32 red, Int32 green, Int32 blue)
PFNGLCOLOR3XOESPROCDart = void Function(int red, int green, int blue)
PFNGLCOLOR3XVOESPROC = Void Function(Pointer<Int32> components)
PFNGLCOLOR3XVOESPROCDart = void Function(Pointer<Int32> components)
PFNGLCOLOR4BPROC = Void Function(Int8 red, Int8 green, Int8 blue, Int8 alpha)
PFNGLCOLOR4BPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4BVPROC = Void Function(Pointer<Utf8> v)
PFNGLCOLOR4BVPROCDart = void Function(Pointer<Utf8> v)
PFNGLCOLOR4DPROC = Void Function(Double red, Double green, Double blue, Double alpha)
PFNGLCOLOR4DPROCDart = void Function(double red, double green, double blue, double alpha)
PFNGLCOLOR4DVPROC = Void Function(Pointer<Double> v)
PFNGLCOLOR4DVPROCDart = void Function(Pointer<Double> v)
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = Void Function(Float r, Float g, Float b, Float a, Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROCDart = void Function(double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z)
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLCOLOR4FPROC = Void Function(Float red, Float green, Float blue, Float alpha)
PFNGLCOLOR4FPROCDart = void Function(double red, double green, double blue, double alpha)
PFNGLCOLOR4FVPROC = Void Function(Pointer<Float> v)
PFNGLCOLOR4FVPROCDart = void Function(Pointer<Float> v)
PFNGLCOLOR4HNVPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue, Uint16 alpha)
PFNGLCOLOR4HNVPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLCOLOR4HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLCOLOR4IPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLCOLOR4IPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4IVPROC = Void Function(Pointer<Int32> v)
PFNGLCOLOR4IVPROCDart = void Function(Pointer<Int32> v)
PFNGLCOLOR4SPROC = Void Function(Int16 red, Int16 green, Int16 blue, Int16 alpha)
PFNGLCOLOR4SPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4SVPROC = Void Function(Pointer<Int16> v)
PFNGLCOLOR4SVPROCDart = void Function(Pointer<Int16> v)
PFNGLCOLOR4UBPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
PFNGLCOLOR4UBPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4UBVERTEX2FSUNPROC = Void Function(Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float x, Float y)
PFNGLCOLOR4UBVERTEX2FSUNPROCDart = void Function(int r, int g, int b, int a, double x, double y)
PFNGLCOLOR4UBVERTEX2FVSUNPROC = Void Function(Pointer<Uint8> c, Pointer<Float> v)
PFNGLCOLOR4UBVERTEX2FVSUNPROCDart = void Function(Pointer<Uint8> c, Pointer<Float> v)
PFNGLCOLOR4UBVERTEX3FSUNPROC = Void Function(Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float x, Float y, Float z)
PFNGLCOLOR4UBVERTEX3FSUNPROCDart = void Function(int r, int g, int b, int a, double x, double y, double z)
PFNGLCOLOR4UBVERTEX3FVSUNPROC = Void Function(Pointer<Uint8> c, Pointer<Float> v)
PFNGLCOLOR4UBVERTEX3FVSUNPROCDart = void Function(Pointer<Uint8> c, Pointer<Float> v)
PFNGLCOLOR4UBVPROC = Void Function(Pointer<Uint8> v)
PFNGLCOLOR4UBVPROCDart = void Function(Pointer<Uint8> v)
PFNGLCOLOR4UIPROC = Void Function(Uint32 red, Uint32 green, Uint32 blue, Uint32 alpha)
PFNGLCOLOR4UIPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4UIVPROC = Void Function(Pointer<Uint32> v)
PFNGLCOLOR4UIVPROCDart = void Function(Pointer<Uint32> v)
PFNGLCOLOR4USPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue, Uint16 alpha)
PFNGLCOLOR4USPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4USVPROC = Void Function(Pointer<Uint16> v)
PFNGLCOLOR4USVPROCDart = void Function(Pointer<Uint16> v)
PFNGLCOLOR4XOESPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLCOLOR4XOESPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLOR4XVOESPROC = Void Function(Pointer<Int32> components)
PFNGLCOLOR4XVOESPROCDart = void Function(Pointer<Int32> components)
PFNGLCOLORFORMATNVPROC = Void Function(Int32 size, Uint32 type, Uint32 stride)
PFNGLCOLORFORMATNVPROCDart = void Function(int size, int type, int stride)
PFNGLCOLORFRAGMENTOP1ATIPROC = Void Function(Uint32 op, Uint32 dst, Uint32 dstMask, Uint32 dstMod, Uint32 arg1, Uint32 arg1Rep, Uint32 arg1Mod)
PFNGLCOLORFRAGMENTOP1ATIPROCDart = void Function(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
PFNGLCOLORFRAGMENTOP2ATIPROC = Void Function(Uint32 op, Uint32 dst, Uint32 dstMask, Uint32 dstMod, Uint32 arg1, Uint32 arg1Rep, Uint32 arg1Mod, Uint32 arg2, Uint32 arg2Rep, Uint32 arg2Mod)
PFNGLCOLORFRAGMENTOP2ATIPROCDart = void Function(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
PFNGLCOLORFRAGMENTOP3ATIPROC = Void Function(Uint32 op, Uint32 dst, Uint32 dstMask, Uint32 dstMod, Uint32 arg1, Uint32 arg1Rep, Uint32 arg1Mod, Uint32 arg2, Uint32 arg2Rep, Uint32 arg2Mod, Uint32 arg3, Uint32 arg3Rep, Uint32 arg3Mod)
PFNGLCOLORFRAGMENTOP3ATIPROCDart = void Function(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
PFNGLCOLORMASKINDEXEDEXTPROC = Void Function(Uint32 index, Int32 r, Int32 g, Int32 b, Int32 a)
PFNGLCOLORMASKINDEXEDEXTPROCDart = void Function(int index, int r, int g, int b, int a)
PFNGLCOLORMASKIPROC = Void Function(Uint32 index, Int32 r, Int32 g, Int32 b, Int32 a)
PFNGLCOLORMASKIPROCDart = void Function(int index, int r, int g, int b, int a)
PFNGLCOLORMASKPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLCOLORMASKPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLCOLORMATERIALPROC = Void Function(Uint32 face, Uint32 mode)
PFNGLCOLORMATERIALPROCDart = void Function(int face, int mode)
PFNGLCOLORP3UIPROC = Void Function(Uint32 type, Uint32 color)
PFNGLCOLORP3UIPROCDart = void Function(int type, int color)
PFNGLCOLORP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> color)
PFNGLCOLORP3UIVPROCDart = void Function(int type, Pointer<Uint32> color)
PFNGLCOLORP4UIPROC = Void Function(Uint32 type, Uint32 color)
PFNGLCOLORP4UIPROCDart = void Function(int type, int color)
PFNGLCOLORP4UIVPROC = Void Function(Uint32 type, Pointer<Uint32> color)
PFNGLCOLORP4UIVPROCDart = void Function(int type, Pointer<Uint32> color)
PFNGLCOLORPOINTEREXTPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Uint32 count, Pointer<NativeType> pointer)
PFNGLCOLORPOINTEREXTPROCDart = void Function(int size, int type, int stride, int count, Pointer<NativeType> pointer)
PFNGLCOLORPOINTERLISTIBMPROC = Void Function(Int32 size, Uint32 type, Int32 stride, Pointer<Pointer<NativeType>> pointer, Int32 ptrstride)
PFNGLCOLORPOINTERLISTIBMPROCDart = void Function(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride)
PFNGLCOLORPOINTERPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> ptr)
PFNGLCOLORPOINTERPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> ptr)
PFNGLCOLORPOINTERVINTELPROC = Void Function(Int32 size, Uint32 type, Pointer<Pointer<NativeType>> pointer)
PFNGLCOLORPOINTERVINTELPROCDart = void Function(int size, int type, Pointer<Pointer<NativeType>> pointer)
PFNGLCOLORSUBTABLEEXTPROC = Void Function(Uint32 target, Uint32 start, Uint32 count, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCOLORSUBTABLEEXTPROCDart = void Function(int target, int start, int count, int format, int type, Pointer<NativeType> data)
PFNGLCOLORSUBTABLEPROC = Void Function(Uint32 target, Uint32 start, Uint32 count, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLCOLORSUBTABLEPROCDart = void Function(int target, int start, int count, int format, int type, Pointer<NativeType> data)
PFNGLCOLORTABLEEXTPROC = Void Function(Uint32 target, Uint32 internalFormat, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> table)
PFNGLCOLORTABLEEXTPROCDart = void Function(int target, int internalFormat, int width, int format, int type, Pointer<NativeType> table)
PFNGLCOLORTABLEPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLCOLORTABLEPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLCOLORTABLEPARAMETERFVSGIPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLCOLORTABLEPARAMETERFVSGIPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLCOLORTABLEPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLCOLORTABLEPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLCOLORTABLEPARAMETERIVSGIPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLCOLORTABLEPARAMETERIVSGIPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLCOLORTABLEPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> table)
PFNGLCOLORTABLEPROCDart = void Function(int target, int internalformat, int width, int format, int type, Pointer<NativeType> table)
PFNGLCOLORTABLESGIPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> table)
PFNGLCOLORTABLESGIPROCDart = void Function(int target, int internalformat, int width, int format, int type, Pointer<NativeType> table)
PFNGLCOMBINERINPUTNVPROC = Void Function(Uint32 stage, Uint32 portion, Uint32 variable, Uint32 input, Uint32 mapping, Uint32 componentUsage)
PFNGLCOMBINERINPUTNVPROCDart = void Function(int stage, int portion, int variable, int input, int mapping, int componentUsage)
PFNGLCOMBINEROUTPUTNVPROC = Void Function(Uint32 stage, Uint32 portion, Uint32 abOutput, Uint32 cdOutput, Uint32 sumOutput, Uint32 scale, Uint32 bias, Int32 abDotProduct, Int32 cdDotProduct, Int32 muxSum)
PFNGLCOMBINEROUTPUTNVPROCDart = void Function(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, int abDotProduct, int cdDotProduct, int muxSum)
PFNGLCOMBINERPARAMETERFNVPROC = Void Function(Uint32 pname, Float param)
PFNGLCOMBINERPARAMETERFNVPROCDart = void Function(int pname, double param)
PFNGLCOMBINERPARAMETERFVNVPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLCOMBINERPARAMETERFVNVPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLCOMBINERPARAMETERINVPROC = Void Function(Uint32 pname, Int32 param)
PFNGLCOMBINERPARAMETERINVPROCDart = void Function(int pname, int param)
PFNGLCOMBINERPARAMETERIVNVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLCOMBINERPARAMETERIVNVPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = Void Function(Uint32 stage, Uint32 pname, Pointer<Float> params)
PFNGLCOMBINERSTAGEPARAMETERFVNVPROCDart = void Function(int stage, int pname, Pointer<Float> params)
PFNGLCOMMANDLISTSEGMENTSNVPROC = Void Function(Uint32 list, Uint32 segments)
PFNGLCOMMANDLISTSEGMENTSNVPROCDart = void Function(int list, int segments)
PFNGLCOMPILECOMMANDLISTNVPROC = Void Function(Uint32 list)
PFNGLCOMPILECOMMANDLISTNVPROCDart = void Function(int list)
PFNGLCOMPILESHADERARBPROC = Void Function(Pointer<NativeType> shaderObj)
PFNGLCOMPILESHADERARBPROCDart = void Function(Pointer<NativeType> shaderObj)
PFNGLCOMPILESHADERINCLUDEARBPROC = Void Function(Uint32 shader, Uint32 count, Pointer<Pointer<Int8>> path, Pointer<Int32> length)
PFNGLCOMPILESHADERINCLUDEARBPROCDart = void Function(int shader, int count, Pointer<Pointer<Int8>> path, Pointer<Int32> length)
PFNGLCOMPILESHADERPROC = Void Function(Uint32 shader)
PFNGLCOMPILESHADERPROCDart = void Function(int shader)
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Int32 border, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Int32 border, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Int32 border, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE1DARBPROCDart = void Function(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Int32 border, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE1DPROCDart = void Function(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Int32 border, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE2DARBPROCDart = void Function(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Int32 border, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE2DPROCDart = void Function(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE3DARBPROCDart = void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXIMAGE3DPROCDart = void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROCDart = void Function(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROCDart = void Function(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROCDart = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROCDart = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Int32 border, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Int32 border, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROCDart = void Function(int texture, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 imageSize, Pointer<NativeType> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
PFNGLCONSERVATIVERASTERPARAMETERFNVPROC = Void Function(Uint32 pname, Float value)
PFNGLCONSERVATIVERASTERPARAMETERFNVPROCDart = void Function(int pname, double value)
PFNGLCONSERVATIVERASTERPARAMETERINVPROC = Void Function(Uint32 pname, Int32 param)
PFNGLCONSERVATIVERASTERPARAMETERINVPROCDart = void Function(int pname, int param)
PFNGLCONVOLUTIONFILTER1DEXTPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> image)
PFNGLCONVOLUTIONFILTER1DEXTPROCDart = void Function(int target, int internalformat, int width, int format, int type, Pointer<NativeType> image)
PFNGLCONVOLUTIONFILTER1DPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> image)
PFNGLCONVOLUTIONFILTER1DPROCDart = void Function(int target, int internalformat, int width, int format, int type, Pointer<NativeType> image)
PFNGLCONVOLUTIONFILTER2DEXTPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> image)
PFNGLCONVOLUTIONFILTER2DEXTPROCDart = void Function(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> image)
PFNGLCONVOLUTIONFILTER2DPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> image)
PFNGLCONVOLUTIONFILTER2DPROCDart = void Function(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> image)
PFNGLCONVOLUTIONPARAMETERFEXTPROC = Void Function(Uint32 target, Uint32 pname, Float params)
PFNGLCONVOLUTIONPARAMETERFEXTPROCDart = void Function(int target, int pname, double params)
PFNGLCONVOLUTIONPARAMETERFPROC = Void Function(Uint32 target, Uint32 pname, Float params)
PFNGLCONVOLUTIONPARAMETERFPROCDart = void Function(int target, int pname, double params)
PFNGLCONVOLUTIONPARAMETERFVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLCONVOLUTIONPARAMETERFVEXTPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLCONVOLUTIONPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLCONVOLUTIONPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLCONVOLUTIONPARAMETERIEXTPROC = Void Function(Uint32 target, Uint32 pname, Int32 params)
PFNGLCONVOLUTIONPARAMETERIEXTPROCDart = void Function(int target, int pname, int params)
PFNGLCONVOLUTIONPARAMETERIPROC = Void Function(Uint32 target, Uint32 pname, Int32 params)
PFNGLCONVOLUTIONPARAMETERIPROCDart = void Function(int target, int pname, int params)
PFNGLCONVOLUTIONPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLCONVOLUTIONPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLCONVOLUTIONPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLCONVOLUTIONPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLCONVOLUTIONPARAMETERXOESPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLCONVOLUTIONPARAMETERXOESPROCDart = void Function(int target, int pname, int param)
PFNGLCONVOLUTIONPARAMETERXVOESPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLCONVOLUTIONPARAMETERXVOESPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLCOPYBUFFERSUBDATAPROC = Void Function(Uint32 readTarget, Uint32 writeTarget, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLCOPYBUFFERSUBDATAPROCDart = void Function(int readTarget, int writeTarget, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLCOPYCOLORSUBTABLEEXTPROC = Void Function(Uint32 target, Uint32 start, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYCOLORSUBTABLEEXTPROCDart = void Function(int target, int start, int x, int y, int width)
PFNGLCOPYCOLORSUBTABLEPROC = Void Function(Uint32 target, Uint32 start, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYCOLORSUBTABLEPROCDart = void Function(int target, int start, int x, int y, int width)
PFNGLCOPYCOLORTABLEPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYCOLORTABLEPROCDart = void Function(int target, int internalformat, int x, int y, int width)
PFNGLCOPYCOLORTABLESGIPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYCOLORTABLESGIPROCDart = void Function(int target, int internalformat, int x, int y, int width)
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROCDart = void Function(int target, int internalformat, int x, int y, int width)
PFNGLCOPYCONVOLUTIONFILTER1DPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYCONVOLUTIONFILTER1DPROCDart = void Function(int target, int internalformat, int x, int y, int width)
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROCDart = void Function(int target, int internalformat, int x, int y, int width, int height)
PFNGLCOPYCONVOLUTIONFILTER2DPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYCONVOLUTIONFILTER2DPROCDart = void Function(int target, int internalformat, int x, int y, int width, int height)
PFNGLCOPYIMAGESUBDATANVPROC = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Uint32 width, Uint32 height, Uint32 depth)
PFNGLCOPYIMAGESUBDATANVPROCDart = void Function(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
PFNGLCOPYIMAGESUBDATAPROC = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Uint32 srcWidth, Uint32 srcHeight, Uint32 srcDepth)
PFNGLCOPYIMAGESUBDATAPROCDart = void Function(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
PFNGLCOPYMULTITEXIMAGE1DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Int32 border)
PFNGLCOPYMULTITEXIMAGE1DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
PFNGLCOPYMULTITEXIMAGE2DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Uint32 height, Int32 border)
PFNGLCOPYMULTITEXIMAGE2DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int x, int y, int width)
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
PFNGLCOPYNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLCOPYNAMEDBUFFERSUBDATAPROCDart = void Function(int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLCOPYPATHNVPROC = Void Function(Uint32 resultPath, Uint32 srcPath)
PFNGLCOPYPATHNVPROCDart = void Function(int resultPath, int srcPath)
PFNGLCOPYPIXELSPROC = Void Function(Int32 x, Int32 y, Uint32 width, Uint32 height, Uint32 type)
PFNGLCOPYPIXELSPROCDart = void Function(int x, int y, int width, int height, int type)
PFNGLCOPYTEXIMAGE1DEXTPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Int32 border)
PFNGLCOPYTEXIMAGE1DEXTPROCDart = void Function(int target, int level, int internalformat, int x, int y, int width, int border)
PFNGLCOPYTEXIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Int32 border)
PFNGLCOPYTEXIMAGE1DPROCDart = void Function(int target, int level, int internalformat, int x, int y, int width, int border)
PFNGLCOPYTEXIMAGE2DEXTPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Uint32 height, Int32 border)
PFNGLCOPYTEXIMAGE2DEXTPROCDart = void Function(int target, int level, int internalformat, int x, int y, int width, int height, int border)
PFNGLCOPYTEXIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Uint32 height, Int32 border)
PFNGLCOPYTEXIMAGE2DPROCDart = void Function(int target, int level, int internalformat, int x, int y, int width, int height, int border)
PFNGLCOPYTEXSUBIMAGE1DEXTPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYTEXSUBIMAGE1DEXTPROCDart = void Function(int target, int level, int xoffset, int x, int y, int width)
PFNGLCOPYTEXSUBIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYTEXSUBIMAGE1DPROCDart = void Function(int target, int level, int xoffset, int x, int y, int width)
PFNGLCOPYTEXSUBIMAGE2DEXTPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXSUBIMAGE2DEXTPROCDart = void Function(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
PFNGLCOPYTEXSUBIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXSUBIMAGE2DPROCDart = void Function(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
PFNGLCOPYTEXSUBIMAGE3DEXTPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXSUBIMAGE3DEXTPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
PFNGLCOPYTEXSUBIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXSUBIMAGE3DPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
PFNGLCOPYTEXTUREIMAGE1DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Int32 border)
PFNGLCOPYTEXTUREIMAGE1DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
PFNGLCOPYTEXTUREIMAGE2DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Uint32 width, Uint32 height, Int32 border)
PFNGLCOPYTEXTUREIMAGE2DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int x, int y, int width)
PFNGLCOPYTEXTURESUBIMAGE1DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 x, Int32 y, Uint32 width)
PFNGLCOPYTEXTURESUBIMAGE1DPROCDart = void Function(int texture, int level, int xoffset, int x, int y, int width)
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
PFNGLCOPYTEXTURESUBIMAGE2DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXTURESUBIMAGE2DPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
PFNGLCOPYTEXTURESUBIMAGE3DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLCOPYTEXTURESUBIMAGE3DPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
PFNGLCOVERAGEMODULATIONNVPROC = Void Function(Uint32 components)
PFNGLCOVERAGEMODULATIONNVPROCDart = void Function(int components)
PFNGLCOVERAGEMODULATIONTABLENVPROC = Void Function(Uint32 n, Pointer<Float> v)
PFNGLCOVERAGEMODULATIONTABLENVPROCDart = void Function(int n, Pointer<Float> v)
PFNGLCOVERFILLPATHINSTANCEDNVPROC = Void Function(Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
PFNGLCOVERFILLPATHINSTANCEDNVPROCDart = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
PFNGLCOVERFILLPATHNVPROC = Void Function(Uint32 path, Uint32 coverMode)
PFNGLCOVERFILLPATHNVPROCDart = void Function(int path, int coverMode)
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC = Void Function(Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
PFNGLCOVERSTROKEPATHINSTANCEDNVPROCDart = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
PFNGLCOVERSTROKEPATHNVPROC = Void Function(Uint32 path, Uint32 coverMode)
PFNGLCOVERSTROKEPATHNVPROCDart = void Function(int path, int coverMode)
PFNGLCREATEBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> buffers)
PFNGLCREATEBUFFERSPROCDart = void Function(int n, Pointer<Uint32> buffers)
PFNGLCREATECOMMANDLISTSNVPROC = Void Function(Uint32 n, Pointer<Uint32> lists)
PFNGLCREATECOMMANDLISTSNVPROCDart = void Function(int n, Pointer<Uint32> lists)
PFNGLCREATEFRAMEBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> framebuffers)
PFNGLCREATEFRAMEBUFFERSPROCDart = void Function(int n, Pointer<Uint32> framebuffers)
PFNGLCREATEMEMORYOBJECTSEXTPROC = Void Function(Uint32 n, Pointer<Uint32> memoryObjects)
PFNGLCREATEMEMORYOBJECTSEXTPROCDart = void Function(int n, Pointer<Uint32> memoryObjects)
PFNGLCREATEPERFQUERYINTELPROC = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
PFNGLCREATEPERFQUERYINTELPROCDart = void Function(int queryId, Pointer<Uint32> queryHandle)
PFNGLCREATEPROGRAMOBJECTARBPROC = Pointer<NativeType> Function()
PFNGLCREATEPROGRAMOBJECTARBPROCDart = Pointer<NativeType> Function()
PFNGLCREATEPROGRAMPIPELINESPROC = Void Function(Uint32 n, Pointer<Uint32> pipelines)
PFNGLCREATEPROGRAMPIPELINESPROCDart = void Function(int n, Pointer<Uint32> pipelines)
PFNGLCREATEPROGRAMPROC = Uint32 Function()
PFNGLCREATEPROGRAMPROCDart = int Function()
PFNGLCREATEPROGRESSFENCENVXPROC = Uint32 Function()
PFNGLCREATEPROGRESSFENCENVXPROCDart = int Function()
PFNGLCREATEQUERIESPROC = Void Function(Uint32 target, Uint32 n, Pointer<Uint32> ids)
PFNGLCREATEQUERIESPROCDart = void Function(int target, int n, Pointer<Uint32> ids)
PFNGLCREATERENDERBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> renderbuffers)
PFNGLCREATERENDERBUFFERSPROCDart = void Function(int n, Pointer<Uint32> renderbuffers)
PFNGLCREATESAMPLERSPROC = Void Function(Uint32 n, Pointer<Uint32> samplers)
PFNGLCREATESAMPLERSPROCDart = void Function(int n, Pointer<Uint32> samplers)
PFNGLCREATESEMAPHORESNVPROC = Void Function(Uint32 n, Pointer<Uint32> semaphores)
PFNGLCREATESEMAPHORESNVPROCDart = void Function(int n, Pointer<Uint32> semaphores)
PFNGLCREATESHADEROBJECTARBPROC = Pointer<NativeType> Function(Uint32 shaderType)
PFNGLCREATESHADEROBJECTARBPROCDart = Pointer<NativeType> Function(int shaderType)
PFNGLCREATESHADERPROC = Uint32 Function(Uint32 type)
PFNGLCREATESHADERPROCDart = int Function(int type)
PFNGLCREATESHADERPROGRAMEXTPROC = Uint32 Function(Uint32 type, Pointer<Utf8> string)
PFNGLCREATESHADERPROGRAMEXTPROCDart = int Function(int type, Pointer<Utf8> string)
PFNGLCREATESHADERPROGRAMVPROC = Uint32 Function(Uint32 type, Uint32 count, Pointer<Pointer<Int8>> strings)
PFNGLCREATESHADERPROGRAMVPROCDart = int Function(int type, int count, Pointer<Pointer<Int8>> strings)
PFNGLCREATESTATESNVPROC = Void Function(Uint32 n, Pointer<Uint32> states)
PFNGLCREATESTATESNVPROCDart = void Function(int n, Pointer<Uint32> states)
PFNGLCREATESYNCFROMCLEVENTARBPROC = Pointer<NativeType> Function(Pointer<Pointer<NativeType>> context, Pointer<Pointer<NativeType>> event, Uint32 flags)
PFNGLCREATESYNCFROMCLEVENTARBPROCDart = Pointer<NativeType> Function(Pointer<Pointer<NativeType>> context, Pointer<Pointer<NativeType>> event, int flags)
PFNGLCREATETEXTURESPROC = Void Function(Uint32 target, Uint32 n, Pointer<Uint32> textures)
PFNGLCREATETEXTURESPROCDart = void Function(int target, int n, Pointer<Uint32> textures)
PFNGLCREATETRANSFORMFEEDBACKSPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLCREATETRANSFORMFEEDBACKSPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLCREATEVERTEXARRAYSPROC = Void Function(Uint32 n, Pointer<Uint32> arrays)
PFNGLCREATEVERTEXARRAYSPROCDart = void Function(int n, Pointer<Uint32> arrays)
PFNGLCULLFACEPROC = Void Function(Uint32 mode)
PFNGLCULLFACEPROCDart = void Function(int mode)
PFNGLCULLPARAMETERDVEXTPROC = Void Function(Uint32 pname, Pointer<Double> params)
PFNGLCULLPARAMETERDVEXTPROCDart = void Function(int pname, Pointer<Double> params)
PFNGLCULLPARAMETERFVEXTPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLCULLPARAMETERFVEXTPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLCURRENTPALETTEMATRIXARBPROC = Void Function(Int32 index)
PFNGLCURRENTPALETTEMATRIXARBPROCDart = void Function(int index)
PFNGLDEBUGMESSAGECALLBACKAMDPROC = Void Function(Pointer<NativeFunction<GLDEBUGPROCAMD>> callback, Pointer<NativeType> userParam)
PFNGLDEBUGMESSAGECALLBACKAMDPROCDart = void Function(Pointer<NativeFunction<GLDEBUGPROCAMD>> callback, Pointer<NativeType> userParam)
PFNGLDEBUGMESSAGECALLBACKARBPROC = Void Function(Pointer<NativeFunction<GLDEBUGPROCARB>> callback, Pointer<NativeType> userParam)
PFNGLDEBUGMESSAGECALLBACKARBPROCDart = void Function(Pointer<NativeFunction<GLDEBUGPROCARB>> callback, Pointer<NativeType> userParam)
PFNGLDEBUGMESSAGECALLBACKPROC = Void Function(Pointer<NativeFunction<GLDEBUGPROC>> callback, Pointer<NativeType> userParam)
PFNGLDEBUGMESSAGECALLBACKPROCDart = void Function(Pointer<NativeFunction<GLDEBUGPROC>> callback, Pointer<NativeType> userParam)
PFNGLDEBUGMESSAGECONTROLARBPROC = Void Function(Uint32 source, Uint32 type, Uint32 severity, Uint32 count, Pointer<Uint32> ids, Int32 enabled)
PFNGLDEBUGMESSAGECONTROLARBPROCDart = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
PFNGLDEBUGMESSAGECONTROLPROC = Void Function(Uint32 source, Uint32 type, Uint32 severity, Uint32 count, Pointer<Uint32> ids, Int32 enabled)
PFNGLDEBUGMESSAGECONTROLPROCDart = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
PFNGLDEBUGMESSAGEENABLEAMDPROC = Void Function(Uint32 category, Uint32 severity, Uint32 count, Pointer<Uint32> ids, Int32 enabled)
PFNGLDEBUGMESSAGEENABLEAMDPROCDart = void Function(int category, int severity, int count, Pointer<Uint32> ids, int enabled)
PFNGLDEBUGMESSAGEINSERTAMDPROC = Void Function(Uint32 category, Uint32 severity, Uint32 id, Uint32 length, Pointer<Utf8> buf)
PFNGLDEBUGMESSAGEINSERTAMDPROCDart = void Function(int category, int severity, int id, int length, Pointer<Utf8> buf)
PFNGLDEBUGMESSAGEINSERTARBPROC = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Uint32 length, Pointer<Utf8> buf)
PFNGLDEBUGMESSAGEINSERTARBPROCDart = void Function(int source, int type, int id, int severity, int length, Pointer<Utf8> buf)
PFNGLDEBUGMESSAGEINSERTPROC = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Uint32 length, Pointer<Utf8> buf)
PFNGLDEBUGMESSAGEINSERTPROCDart = void Function(int source, int type, int id, int severity, int length, Pointer<Utf8> buf)
PFNGLDEFORMATIONMAP3DSGIXPROC = Void Function(Uint32 target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, Pointer<Double> points)
PFNGLDEFORMATIONMAP3DSGIXPROCDart = void Function(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, Pointer<Double> points)
PFNGLDEFORMATIONMAP3FSGIXPROC = Void Function(Uint32 target, Float u1, Float u2, Int32 ustride, Int32 uorder, Float v1, Float v2, Int32 vstride, Int32 vorder, Float w1, Float w2, Int32 wstride, Int32 worder, Pointer<Float> points)
PFNGLDEFORMATIONMAP3FSGIXPROCDart = void Function(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, Pointer<Float> points)
PFNGLDEFORMSGIXPROC = Void Function(Uint32 mask)
PFNGLDEFORMSGIXPROCDart = void Function(int mask)
PFNGLDELETEASYNCMARKERSSGIXPROC = Void Function(Uint32 marker, Uint32 range)
PFNGLDELETEASYNCMARKERSSGIXPROCDart = void Function(int marker, int range)
PFNGLDELETEBUFFERSARBPROC = Void Function(Uint32 n, Pointer<Uint32> buffers)
PFNGLDELETEBUFFERSARBPROCDart = void Function(int n, Pointer<Uint32> buffers)
PFNGLDELETEBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> buffers)
PFNGLDELETEBUFFERSPROCDart = void Function(int n, Pointer<Uint32> buffers)
PFNGLDELETECOMMANDLISTSNVPROC = Void Function(Uint32 n, Pointer<Uint32> lists)
PFNGLDELETECOMMANDLISTSNVPROCDart = void Function(int n, Pointer<Uint32> lists)
PFNGLDELETEFENCESAPPLEPROC = Void Function(Uint32 n, Pointer<Uint32> fences)
PFNGLDELETEFENCESAPPLEPROCDart = void Function(int n, Pointer<Uint32> fences)
PFNGLDELETEFENCESNVPROC = Void Function(Uint32 n, Pointer<Uint32> fences)
PFNGLDELETEFENCESNVPROCDart = void Function(int n, Pointer<Uint32> fences)
PFNGLDELETEFRAGMENTSHADERATIPROC = Void Function(Uint32 id)
PFNGLDELETEFRAGMENTSHADERATIPROCDart = void Function(int id)
PFNGLDELETEFRAMEBUFFERSEXTPROC = Void Function(Uint32 n, Pointer<Uint32> framebuffers)
PFNGLDELETEFRAMEBUFFERSEXTPROCDart = void Function(int n, Pointer<Uint32> framebuffers)
PFNGLDELETEFRAMEBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> framebuffers)
PFNGLDELETEFRAMEBUFFERSPROCDart = void Function(int n, Pointer<Uint32> framebuffers)
PFNGLDELETELISTSPROC = Void Function(Uint32 list, Uint32 range)
PFNGLDELETELISTSPROCDart = void Function(int list, int range)
PFNGLDELETEMEMORYOBJECTSEXTPROC = Void Function(Uint32 n, Pointer<Uint32> memoryObjects)
PFNGLDELETEMEMORYOBJECTSEXTPROCDart = void Function(int n, Pointer<Uint32> memoryObjects)
PFNGLDELETENAMEDSTRINGARBPROC = Void Function(Int32 namelen, Pointer<Utf8> name)
PFNGLDELETENAMEDSTRINGARBPROCDart = void Function(int namelen, Pointer<Utf8> name)
PFNGLDELETENAMESAMDPROC = Void Function(Uint32 identifier, Uint32 num, Pointer<Uint32> names)
PFNGLDELETENAMESAMDPROCDart = void Function(int identifier, int num, Pointer<Uint32> names)
PFNGLDELETEOBJECTARBPROC = Void Function(Pointer<NativeType> obj)
PFNGLDELETEOBJECTARBPROCDart = void Function(Pointer<NativeType> obj)
PFNGLDELETEOCCLUSIONQUERIESNVPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLDELETEOCCLUSIONQUERIESNVPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLDELETEPATHSNVPROC = Void Function(Uint32 path, Uint32 range)
PFNGLDELETEPATHSNVPROCDart = void Function(int path, int range)
PFNGLDELETEPERFMONITORSAMDPROC = Void Function(Uint32 n, Pointer<Uint32> monitors)
PFNGLDELETEPERFMONITORSAMDPROCDart = void Function(int n, Pointer<Uint32> monitors)
PFNGLDELETEPERFQUERYINTELPROC = Void Function(Uint32 queryHandle)
PFNGLDELETEPERFQUERYINTELPROCDart = void Function(int queryHandle)
PFNGLDELETEPROGRAMPIPELINESPROC = Void Function(Uint32 n, Pointer<Uint32> pipelines)
PFNGLDELETEPROGRAMPIPELINESPROCDart = void Function(int n, Pointer<Uint32> pipelines)
PFNGLDELETEPROGRAMPROC = Void Function(Uint32 program)
PFNGLDELETEPROGRAMPROCDart = void Function(int program)
PFNGLDELETEPROGRAMSARBPROC = Void Function(Uint32 n, Pointer<Uint32> programs)
PFNGLDELETEPROGRAMSARBPROCDart = void Function(int n, Pointer<Uint32> programs)
PFNGLDELETEPROGRAMSNVPROC = Void Function(Uint32 n, Pointer<Uint32> programs)
PFNGLDELETEPROGRAMSNVPROCDart = void Function(int n, Pointer<Uint32> programs)
PFNGLDELETEQUERIESARBPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLDELETEQUERIESARBPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLDELETEQUERIESPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLDELETEQUERIESPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLDELETEQUERYRESOURCETAGNVPROC = Void Function(Uint32 n, Pointer<Int32> tagIds)
PFNGLDELETEQUERYRESOURCETAGNVPROCDart = void Function(int n, Pointer<Int32> tagIds)
PFNGLDELETERENDERBUFFERSEXTPROC = Void Function(Uint32 n, Pointer<Uint32> renderbuffers)
PFNGLDELETERENDERBUFFERSEXTPROCDart = void Function(int n, Pointer<Uint32> renderbuffers)
PFNGLDELETERENDERBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> renderbuffers)
PFNGLDELETERENDERBUFFERSPROCDart = void Function(int n, Pointer<Uint32> renderbuffers)
PFNGLDELETESAMPLERSPROC = Void Function(Uint32 count, Pointer<Uint32> samplers)
PFNGLDELETESAMPLERSPROCDart = void Function(int count, Pointer<Uint32> samplers)
PFNGLDELETESEMAPHORESEXTPROC = Void Function(Uint32 n, Pointer<Uint32> semaphores)
PFNGLDELETESEMAPHORESEXTPROCDart = void Function(int n, Pointer<Uint32> semaphores)
PFNGLDELETESHADERPROC = Void Function(Uint32 shader)
PFNGLDELETESHADERPROCDart = void Function(int shader)
PFNGLDELETESTATESNVPROC = Void Function(Uint32 n, Pointer<Uint32> states)
PFNGLDELETESTATESNVPROCDart = void Function(int n, Pointer<Uint32> states)
PFNGLDELETESYNCPROC = Void Function(Pointer<NativeType> sync)
PFNGLDELETESYNCPROCDart = void Function(Pointer<NativeType> sync)
PFNGLDELETETEXTURESEXTPROC = Void Function(Uint32 n, Pointer<Uint32> textures)
PFNGLDELETETEXTURESEXTPROCDart = void Function(int n, Pointer<Uint32> textures)
PFNGLDELETETEXTURESPROC = Void Function(Uint32 n, Pointer<Uint32> textures)
PFNGLDELETETEXTURESPROCDart = void Function(int n, Pointer<Uint32> textures)
PFNGLDELETETRANSFORMFEEDBACKSNVPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLDELETETRANSFORMFEEDBACKSNVPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLDELETETRANSFORMFEEDBACKSPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLDELETETRANSFORMFEEDBACKSPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLDELETEVERTEXARRAYSAPPLEPROC = Void Function(Uint32 n, Pointer<Uint32> arrays)
PFNGLDELETEVERTEXARRAYSAPPLEPROCDart = void Function(int n, Pointer<Uint32> arrays)
PFNGLDELETEVERTEXARRAYSPROC = Void Function(Uint32 n, Pointer<Uint32> arrays)
PFNGLDELETEVERTEXARRAYSPROCDart = void Function(int n, Pointer<Uint32> arrays)
PFNGLDELETEVERTEXSHADEREXTPROC = Void Function(Uint32 id)
PFNGLDELETEVERTEXSHADEREXTPROCDart = void Function(int id)
PFNGLDEPTHBOUNDSDNVPROC = Void Function(Double zmin, Double zmax)
PFNGLDEPTHBOUNDSDNVPROCDart = void Function(double zmin, double zmax)
PFNGLDEPTHBOUNDSEXTPROC = Void Function(Double zmin, Double zmax)
PFNGLDEPTHBOUNDSEXTPROCDart = void Function(double zmin, double zmax)
PFNGLDEPTHFUNCPROC = Void Function(Uint32 func)
PFNGLDEPTHFUNCPROCDart = void Function(int func)
PFNGLDEPTHMASKPROC = Void Function(Int32 flag)
PFNGLDEPTHMASKPROCDart = void Function(int flag)
PFNGLDEPTHRANGEARRAYDVNVPROC = Void Function(Uint32 first, Uint32 count, Pointer<Double> v)
PFNGLDEPTHRANGEARRAYDVNVPROCDart = void Function(int first, int count, Pointer<Double> v)
PFNGLDEPTHRANGEARRAYVPROC = Void Function(Uint32 first, Uint32 count, Pointer<Double> v)
PFNGLDEPTHRANGEARRAYVPROCDart = void Function(int first, int count, Pointer<Double> v)
PFNGLDEPTHRANGEDNVPROC = Void Function(Double zNear, Double zFar)
PFNGLDEPTHRANGEDNVPROCDart = void Function(double zNear, double zFar)
PFNGLDEPTHRANGEFOESPROC = Void Function(Float n, Float f)
PFNGLDEPTHRANGEFOESPROCDart = void Function(double n, double f)
PFNGLDEPTHRANGEFPROC = Void Function(Float n, Float f)
PFNGLDEPTHRANGEFPROCDart = void Function(double n, double f)
PFNGLDEPTHRANGEINDEXEDDNVPROC = Void Function(Uint32 index, Double n, Double f)
PFNGLDEPTHRANGEINDEXEDDNVPROCDart = void Function(int index, double n, double f)
PFNGLDEPTHRANGEINDEXEDPROC = Void Function(Uint32 index, Double n, Double f)
PFNGLDEPTHRANGEINDEXEDPROCDart = void Function(int index, double n, double f)
PFNGLDEPTHRANGEPROC = Void Function(Double nearVal, Double farVal)
PFNGLDEPTHRANGEPROCDart = void Function(double nearVal, double farVal)
PFNGLDEPTHRANGEXOESPROC = Void Function(Int32 n, Int32 f)
PFNGLDEPTHRANGEXOESPROCDart = void Function(int n, int f)
PFNGLDETACHOBJECTARBPROC = Void Function(Pointer<NativeType> containerObj, Pointer<NativeType> attachedObj)
PFNGLDETACHOBJECTARBPROCDart = void Function(Pointer<NativeType> containerObj, Pointer<NativeType> attachedObj)
PFNGLDETACHSHADERPROC = Void Function(Uint32 program, Uint32 shader)
PFNGLDETACHSHADERPROCDart = void Function(int program, int shader)
PFNGLDETAILTEXFUNCSGISPROC = Void Function(Uint32 target, Uint32 n, Pointer<Float> points)
PFNGLDETAILTEXFUNCSGISPROCDart = void Function(int target, int n, Pointer<Float> points)
PFNGLDISABLECLIENTSTATEIEXTPROC = Void Function(Uint32 array, Uint32 index)
PFNGLDISABLECLIENTSTATEIEXTPROCDart = void Function(int array, int index)
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = Void Function(Uint32 array, Uint32 index)
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROCDart = void Function(int array, int index)
PFNGLDISABLECLIENTSTATEPROC = Void Function(Uint32 cap)
PFNGLDISABLECLIENTSTATEPROCDart = void Function(int cap)
PFNGLDISABLEINDEXEDEXTPROC = Void Function(Uint32 target, Uint32 index)
PFNGLDISABLEINDEXEDEXTPROCDart = void Function(int target, int index)
PFNGLDISABLEIPROC = Void Function(Uint32 target, Uint32 index)
PFNGLDISABLEIPROCDart = void Function(int target, int index)
PFNGLDISABLEPROC = Void Function(Uint32 cap)
PFNGLDISABLEPROCDart = void Function(int cap)
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = Void Function(Uint32 id)
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROCDart = void Function(int id)
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC = Void Function(Uint32 vaobj, Uint32 index)
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROCDart = void Function(int vaobj, int index)
PFNGLDISABLEVERTEXARRAYATTRIBPROC = Void Function(Uint32 vaobj, Uint32 index)
PFNGLDISABLEVERTEXARRAYATTRIBPROCDart = void Function(int vaobj, int index)
PFNGLDISABLEVERTEXARRAYEXTPROC = Void Function(Uint32 vaobj, Uint32 array)
PFNGLDISABLEVERTEXARRAYEXTPROCDart = void Function(int vaobj, int array)
PFNGLDISABLEVERTEXATTRIBAPPLEPROC = Void Function(Uint32 index, Uint32 pname)
PFNGLDISABLEVERTEXATTRIBAPPLEPROCDart = void Function(int index, int pname)
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = Void Function(Uint32 index)
PFNGLDISABLEVERTEXATTRIBARRAYARBPROCDart = void Function(int index)
PFNGLDISABLEVERTEXATTRIBARRAYPROC = Void Function(Uint32 index)
PFNGLDISABLEVERTEXATTRIBARRAYPROCDart = void Function(int index)
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC = Void Function(Uint32 numGroupsX, Uint32 numGroupsY, Uint32 numGroupsZ, Uint32 groupSizeX, Uint32 groupSizeY, Uint32 groupSizeZ)
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROCDart = void Function(int numGroupsX, int numGroupsY, int numGroupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
PFNGLDISPATCHCOMPUTEINDIRECTPROC = Void Function(Pointer<NativeType> indirect)
PFNGLDISPATCHCOMPUTEINDIRECTPROCDart = void Function(Pointer<NativeType> indirect)
PFNGLDISPATCHCOMPUTEPROC = Void Function(Uint32 numGroupsX, Uint32 numGroupsY, Uint32 numGroupsZ)
PFNGLDISPATCHCOMPUTEPROCDart = void Function(int numGroupsX, int numGroupsY, int numGroupsZ)
PFNGLDRAWARRAYSEXTPROC = Void Function(Uint32 mode, Int32 first, Uint32 count)
PFNGLDRAWARRAYSEXTPROCDart = void Function(int mode, int first, int count)
PFNGLDRAWARRAYSINDIRECTPROC = Void Function(Uint32 mode, Pointer<NativeType> indirect)
PFNGLDRAWARRAYSINDIRECTPROCDart = void Function(int mode, Pointer<NativeType> indirect)
PFNGLDRAWARRAYSINSTANCEDARBPROC = Void Function(Uint32 mode, Int32 first, Uint32 count, Uint32 primcount)
PFNGLDRAWARRAYSINSTANCEDARBPROCDart = void Function(int mode, int first, int count, int primcount)
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC = Void Function(Uint32 mode, Int32 first, Uint32 count, Uint32 instancecount, Uint32 baseinstance)
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROCDart = void Function(int mode, int first, int count, int instancecount, int baseinstance)
PFNGLDRAWARRAYSINSTANCEDEXTPROC = Void Function(Uint32 mode, Int32 start, Uint32 count, Uint32 primcount)
PFNGLDRAWARRAYSINSTANCEDEXTPROCDart = void Function(int mode, int start, int count, int primcount)
PFNGLDRAWARRAYSINSTANCEDPROC = Void Function(Uint32 mode, Int32 first, Uint32 count, Uint32 instancecount)
PFNGLDRAWARRAYSINSTANCEDPROCDart = void Function(int mode, int first, int count, int instancecount)
PFNGLDRAWARRAYSPROC = Void Function(Uint32 mode, Int32 first, Uint32 count)
PFNGLDRAWARRAYSPROCDart = void Function(int mode, int first, int count)
PFNGLDRAWBUFFERPROC = Void Function(Uint32 mode)
PFNGLDRAWBUFFERPROCDart = void Function(int mode)
PFNGLDRAWBUFFERSARBPROC = Void Function(Uint32 n, Pointer<Uint32> bufs)
PFNGLDRAWBUFFERSARBPROCDart = void Function(int n, Pointer<Uint32> bufs)
PFNGLDRAWBUFFERSATIPROC = Void Function(Uint32 n, Pointer<Uint32> bufs)
PFNGLDRAWBUFFERSATIPROCDart = void Function(int n, Pointer<Uint32> bufs)
PFNGLDRAWBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> bufs)
PFNGLDRAWBUFFERSPROCDart = void Function(int n, Pointer<Uint32> bufs)
PFNGLDRAWCOMMANDSADDRESSNVPROC = Void Function(Uint32 primitiveMode, Pointer<Uint64> indirects, Pointer<Uint32> sizes, Uint32 count)
PFNGLDRAWCOMMANDSADDRESSNVPROCDart = void Function(int primitiveMode, Pointer<Uint64> indirects, Pointer<Uint32> sizes, int count)
PFNGLDRAWCOMMANDSNVPROC = Void Function(Uint32 primitiveMode, Uint32 buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Uint32 count)
PFNGLDRAWCOMMANDSNVPROCDart = void Function(int primitiveMode, int buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, int count)
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC = Void Function(Pointer<Uint64> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
PFNGLDRAWCOMMANDSSTATESADDRESSNVPROCDart = void Function(Pointer<Uint64> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
PFNGLDRAWCOMMANDSSTATESNVPROC = Void Function(Uint32 buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
PFNGLDRAWCOMMANDSSTATESNVPROCDart = void Function(int buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
PFNGLDRAWELEMENTARRAYAPPLEPROC = Void Function(Uint32 mode, Int32 first, Uint32 count)
PFNGLDRAWELEMENTARRAYAPPLEPROCDart = void Function(int mode, int first, int count)
PFNGLDRAWELEMENTARRAYATIPROC = Void Function(Uint32 mode, Uint32 count)
PFNGLDRAWELEMENTARRAYATIPROCDart = void Function(int mode, int count)
PFNGLDRAWELEMENTSBASEVERTEXPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
PFNGLDRAWELEMENTSBASEVERTEXPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
PFNGLDRAWELEMENTSINDIRECTPROC = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect)
PFNGLDRAWELEMENTSINDIRECTPROCDart = void Function(int mode, int type, Pointer<NativeType> indirect)
PFNGLDRAWELEMENTSINSTANCEDARBPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices, Uint32 primcount)
PFNGLDRAWELEMENTSINSTANCEDARBPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices, Uint32 instancecount, Uint32 baseinstance)
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance)
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices, Uint32 instancecount, Int32 basevertex, Uint32 baseinstance)
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex, int baseinstance)
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices, Uint32 instancecount, Int32 basevertex)
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex)
PFNGLDRAWELEMENTSINSTANCEDEXTPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices, Uint32 primcount)
PFNGLDRAWELEMENTSINSTANCEDEXTPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
PFNGLDRAWELEMENTSINSTANCEDPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices, Uint32 instancecount)
PFNGLDRAWELEMENTSINSTANCEDPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount)
PFNGLDRAWELEMENTSPROC = Void Function(Uint32 mode, Uint32 count, Uint32 type, Pointer<NativeType> indices)
PFNGLDRAWELEMENTSPROCDart = void Function(int mode, int count, int type, Pointer<NativeType> indices)
PFNGLDRAWMESHARRAYSSUNPROC = Void Function(Uint32 mode, Int32 first, Uint32 count, Uint32 width)
PFNGLDRAWMESHARRAYSSUNPROCDart = void Function(int mode, int first, int count, int width)
PFNGLDRAWMESHTASKSINDIRECTNVPROC = Void Function(Pointer<NativeType> indirect)
PFNGLDRAWMESHTASKSINDIRECTNVPROCDart = void Function(Pointer<NativeType> indirect)
PFNGLDRAWMESHTASKSNVPROC = Void Function(Uint32 first, Uint32 count)
PFNGLDRAWMESHTASKSNVPROCDart = void Function(int first, int count)
PFNGLDRAWPIXELSPROC = Void Function(Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLDRAWPIXELSPROCDart = void Function(int width, int height, int format, int type, Pointer<NativeType> pixels)
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 first, Uint32 count)
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROCDart = void Function(int mode, int start, int end, int first, int count)
PFNGLDRAWRANGEELEMENTARRAYATIPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Uint32 count)
PFNGLDRAWRANGEELEMENTARRAYATIPROCDart = void Function(int mode, int start, int end, int count)
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Uint32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROCDart = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices, int basevertex)
PFNGLDRAWRANGEELEMENTSEXTPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Uint32 count, Uint32 type, Pointer<NativeType> indices)
PFNGLDRAWRANGEELEMENTSEXTPROCDart = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices)
PFNGLDRAWRANGEELEMENTSPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Uint32 count, Uint32 type, Pointer<NativeType> indices)
PFNGLDRAWRANGEELEMENTSPROCDart = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices)
PFNGLDRAWTEXTURENVPROC = Void Function(Uint32 texture, Uint32 sampler, Float x0, Float y0, Float x1, Float y1, Float z, Float s0, Float t0, Float s1, Float t1)
PFNGLDRAWTEXTURENVPROCDart = void Function(int texture, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC = Void Function(Uint32 mode, Uint32 id, Uint32 instancecount)
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROCDart = void Function(int mode, int id, int instancecount)
PFNGLDRAWTRANSFORMFEEDBACKNVPROC = Void Function(Uint32 mode, Uint32 id)
PFNGLDRAWTRANSFORMFEEDBACKNVPROCDart = void Function(int mode, int id)
PFNGLDRAWTRANSFORMFEEDBACKPROC = Void Function(Uint32 mode, Uint32 id)
PFNGLDRAWTRANSFORMFEEDBACKPROCDart = void Function(int mode, int id)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Uint32 instancecount)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROCDart = void Function(int mode, int id, int stream, int instancecount)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC = Void Function(Uint32 mode, Uint32 id, Uint32 stream)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROCDart = void Function(int mode, int id, int stream)
PFNGLDRAWVKIMAGENVPROC = Void Function(Uint64 vkImage, Uint32 sampler, Float x0, Float y0, Float x1, Float y1, Float z, Float s0, Float t0, Float s1, Float t1)
PFNGLDRAWVKIMAGENVPROCDart = void Function(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
PFNGLEDGEFLAGFORMATNVPROC = Void Function(Uint32 stride)
PFNGLEDGEFLAGFORMATNVPROCDart = void Function(int stride)
PFNGLEDGEFLAGPOINTEREXTPROC = Void Function(Uint32 stride, Uint32 count, Pointer<Int32> pointer)
PFNGLEDGEFLAGPOINTEREXTPROCDart = void Function(int stride, int count, Pointer<Int32> pointer)
PFNGLEDGEFLAGPOINTERLISTIBMPROC = Void Function(Int32 stride, Pointer<Pointer<Int32>> pointer, Int32 ptrstride)
PFNGLEDGEFLAGPOINTERLISTIBMPROCDart = void Function(int stride, Pointer<Pointer<Int32>> pointer, int ptrstride)
PFNGLEDGEFLAGPOINTERPROC = Void Function(Uint32 stride, Pointer<NativeType> ptr)
PFNGLEDGEFLAGPOINTERPROCDart = void Function(int stride, Pointer<NativeType> ptr)
PFNGLEDGEFLAGPROC = Void Function(Int32 flag)
PFNGLEDGEFLAGPROCDart = void Function(int flag)
PFNGLEDGEFLAGVPROC = Void Function(Pointer<Int32> flag)
PFNGLEDGEFLAGVPROCDart = void Function(Pointer<Int32> flag)
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC = Void Function(Uint32 target, Pointer<NativeType> image, Pointer<Int32> attribList)
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROCDart = void Function(int target, Pointer<NativeType> image, Pointer<Int32> attribList)
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC = Void Function(Uint32 texture, Pointer<NativeType> image, Pointer<Int32> attribList)
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROCDart = void Function(int texture, Pointer<NativeType> image, Pointer<Int32> attribList)
PFNGLELEMENTPOINTERAPPLEPROC = Void Function(Uint32 type, Pointer<NativeType> pointer)
PFNGLELEMENTPOINTERAPPLEPROCDart = void Function(int type, Pointer<NativeType> pointer)
PFNGLELEMENTPOINTERATIPROC = Void Function(Uint32 type, Pointer<NativeType> pointer)
PFNGLELEMENTPOINTERATIPROCDart = void Function(int type, Pointer<NativeType> pointer)
PFNGLENABLECLIENTSTATEIEXTPROC = Void Function(Uint32 array, Uint32 index)
PFNGLENABLECLIENTSTATEIEXTPROCDart = void Function(int array, int index)
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = Void Function(Uint32 array, Uint32 index)
PFNGLENABLECLIENTSTATEINDEXEDEXTPROCDart = void Function(int array, int index)
PFNGLENABLECLIENTSTATEPROC = Void Function(Uint32 cap)
PFNGLENABLECLIENTSTATEPROCDart = void Function(int cap)
PFNGLENABLEINDEXEDEXTPROC = Void Function(Uint32 target, Uint32 index)
PFNGLENABLEINDEXEDEXTPROCDart = void Function(int target, int index)
PFNGLENABLEIPROC = Void Function(Uint32 target, Uint32 index)
PFNGLENABLEIPROCDart = void Function(int target, int index)
PFNGLENABLEPROC = Void Function(Uint32 cap)
PFNGLENABLEPROCDart = void Function(int cap)
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = Void Function(Uint32 id)
PFNGLENABLEVARIANTCLIENTSTATEEXTPROCDart = void Function(int id)
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC = Void Function(Uint32 vaobj, Uint32 index)
PFNGLENABLEVERTEXARRAYATTRIBEXTPROCDart = void Function(int vaobj, int index)
PFNGLENABLEVERTEXARRAYATTRIBPROC = Void Function(Uint32 vaobj, Uint32 index)
PFNGLENABLEVERTEXARRAYATTRIBPROCDart = void Function(int vaobj, int index)
PFNGLENABLEVERTEXARRAYEXTPROC = Void Function(Uint32 vaobj, Uint32 array)
PFNGLENABLEVERTEXARRAYEXTPROCDart = void Function(int vaobj, int array)
PFNGLENABLEVERTEXATTRIBAPPLEPROC = Void Function(Uint32 index, Uint32 pname)
PFNGLENABLEVERTEXATTRIBAPPLEPROCDart = void Function(int index, int pname)
PFNGLENABLEVERTEXATTRIBARRAYARBPROC = Void Function(Uint32 index)
PFNGLENABLEVERTEXATTRIBARRAYARBPROCDart = void Function(int index)
PFNGLENABLEVERTEXATTRIBARRAYPROC = Void Function(Uint32 index)
PFNGLENABLEVERTEXATTRIBARRAYPROCDart = void Function(int index)
PFNGLENDCONDITIONALRENDERNVPROC = Void Function()
PFNGLENDCONDITIONALRENDERNVPROCDart = void Function()
PFNGLENDCONDITIONALRENDERNVXPROC = Void Function()
PFNGLENDCONDITIONALRENDERNVXPROCDart = void Function()
PFNGLENDCONDITIONALRENDERPROC = Void Function()
PFNGLENDCONDITIONALRENDERPROCDart = void Function()
PFNGLENDFRAGMENTSHADERATIPROC = Void Function()
PFNGLENDFRAGMENTSHADERATIPROCDart = void Function()
PFNGLENDLISTPROC = Void Function()
PFNGLENDLISTPROCDart = void Function()
PFNGLENDOCCLUSIONQUERYNVPROC = Void Function()
PFNGLENDOCCLUSIONQUERYNVPROCDart = void Function()
PFNGLENDPERFMONITORAMDPROC = Void Function(Uint32 monitor)
PFNGLENDPERFMONITORAMDPROCDart = void Function(int monitor)
PFNGLENDPERFQUERYINTELPROC = Void Function(Uint32 queryHandle)
PFNGLENDPERFQUERYINTELPROCDart = void Function(int queryHandle)
PFNGLENDPROC = Void Function()
PFNGLENDPROCDart = void Function()
PFNGLENDQUERYARBPROC = Void Function(Uint32 target)
PFNGLENDQUERYARBPROCDart = void Function(int target)
PFNGLENDQUERYINDEXEDPROC = Void Function(Uint32 target, Uint32 index)
PFNGLENDQUERYINDEXEDPROCDart = void Function(int target, int index)
PFNGLENDQUERYPROC = Void Function(Uint32 target)
PFNGLENDQUERYPROCDart = void Function(int target)
PFNGLENDTRANSFORMFEEDBACKEXTPROC = Void Function()
PFNGLENDTRANSFORMFEEDBACKEXTPROCDart = void Function()
PFNGLENDTRANSFORMFEEDBACKNVPROC = Void Function()
PFNGLENDTRANSFORMFEEDBACKNVPROCDart = void Function()
PFNGLENDTRANSFORMFEEDBACKPROC = Void Function()
PFNGLENDTRANSFORMFEEDBACKPROCDart = void Function()
PFNGLENDVERTEXSHADEREXTPROC = Void Function()
PFNGLENDVERTEXSHADEREXTPROCDart = void Function()
PFNGLENDVIDEOCAPTURENVPROC = Void Function(Uint32 videoCaptureSlot)
PFNGLENDVIDEOCAPTURENVPROCDart = void Function(int videoCaptureSlot)
PFNGLEVALCOORD1DPROC = Void Function(Double u)
PFNGLEVALCOORD1DPROCDart = void Function(double u)
PFNGLEVALCOORD1DVPROC = Void Function(Pointer<Double> u)
PFNGLEVALCOORD1DVPROCDart = void Function(Pointer<Double> u)
PFNGLEVALCOORD1FPROC = Void Function(Float u)
PFNGLEVALCOORD1FPROCDart = void Function(double u)
PFNGLEVALCOORD1FVPROC = Void Function(Pointer<Float> u)
PFNGLEVALCOORD1FVPROCDart = void Function(Pointer<Float> u)
PFNGLEVALCOORD1XOESPROC = Void Function(Int32 u)
PFNGLEVALCOORD1XOESPROCDart = void Function(int u)
PFNGLEVALCOORD1XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLEVALCOORD1XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLEVALCOORD2DPROC = Void Function(Double u, Double v)
PFNGLEVALCOORD2DPROCDart = void Function(double u, double v)
PFNGLEVALCOORD2DVPROC = Void Function(Pointer<Double> u)
PFNGLEVALCOORD2DVPROCDart = void Function(Pointer<Double> u)
PFNGLEVALCOORD2FPROC = Void Function(Float u, Float v)
PFNGLEVALCOORD2FPROCDart = void Function(double u, double v)
PFNGLEVALCOORD2FVPROC = Void Function(Pointer<Float> u)
PFNGLEVALCOORD2FVPROCDart = void Function(Pointer<Float> u)
PFNGLEVALCOORD2XOESPROC = Void Function(Int32 u, Int32 v)
PFNGLEVALCOORD2XOESPROCDart = void Function(int u, int v)
PFNGLEVALCOORD2XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLEVALCOORD2XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLEVALMAPSNVPROC = Void Function(Uint32 target, Uint32 mode)
PFNGLEVALMAPSNVPROCDart = void Function(int target, int mode)
PFNGLEVALMESH1PROC = Void Function(Uint32 mode, Int32 i1, Int32 i2)
PFNGLEVALMESH1PROCDart = void Function(int mode, int i1, int i2)
PFNGLEVALMESH2PROC = Void Function(Uint32 mode, Int32 i1, Int32 i2, Int32 j1, Int32 j2)
PFNGLEVALMESH2PROCDart = void Function(int mode, int i1, int i2, int j1, int j2)
PFNGLEVALPOINT1PROC = Void Function(Int32 i)
PFNGLEVALPOINT1PROCDart = void Function(int i)
PFNGLEVALPOINT2PROC = Void Function(Int32 i, Int32 j)
PFNGLEVALPOINT2PROCDart = void Function(int i, int j)
PFNGLEVALUATEDEPTHVALUESARBPROC = Void Function()
PFNGLEVALUATEDEPTHVALUESARBPROCDart = void Function()
PFNGLEXECUTEPROGRAMNVPROC = Void Function(Uint32 target, Uint32 id, Pointer<Float> params)
PFNGLEXECUTEPROGRAMNVPROCDart = void Function(int target, int id, Pointer<Float> params)
PFNGLEXTRACTCOMPONENTEXTPROC = Void Function(Uint32 res, Uint32 src, Uint32 num)
PFNGLEXTRACTCOMPONENTEXTPROCDart = void Function(int res, int src, int num)
PFNGLFEEDBACKBUFFERPROC = Void Function(Uint32 size, Uint32 type, Pointer<Float> buffer)
PFNGLFEEDBACKBUFFERPROCDart = void Function(int size, int type, Pointer<Float> buffer)
PFNGLFEEDBACKBUFFERXOESPROC = Void Function(Uint32 n, Uint32 type, Pointer<Int32> buffer)
PFNGLFEEDBACKBUFFERXOESPROCDart = void Function(int n, int type, Pointer<Int32> buffer)
PFNGLFENCESYNCPROC = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
PFNGLFENCESYNCPROCDart = Pointer<NativeType> Function(int condition, int flags)
PFNGLFINALCOMBINERINPUTNVPROC = Void Function(Uint32 variable, Uint32 input, Uint32 mapping, Uint32 componentUsage)
PFNGLFINALCOMBINERINPUTNVPROCDart = void Function(int variable, int input, int mapping, int componentUsage)
PFNGLFINISHASYNCSGIXPROC = Int32 Function(Pointer<Uint32> markerp)
PFNGLFINISHASYNCSGIXPROCDart = int Function(Pointer<Uint32> markerp)
PFNGLFINISHFENCEAPPLEPROC = Void Function(Uint32 fence)
PFNGLFINISHFENCEAPPLEPROCDart = void Function(int fence)
PFNGLFINISHFENCENVPROC = Void Function(Uint32 fence)
PFNGLFINISHFENCENVPROCDart = void Function(int fence)
PFNGLFINISHOBJECTAPPLEPROC = Void Function(Uint32 object, Int32 name)
PFNGLFINISHOBJECTAPPLEPROCDart = void Function(int object, int name)
PFNGLFINISHPROC = Void Function()
PFNGLFINISHPROCDart = void Function()
PFNGLFINISHTEXTURESUNXPROC = Void Function()
PFNGLFINISHTEXTURESUNXPROCDart = void Function()
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC = Void Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROCDart = void Function(int target, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLFLUSHMAPPEDBUFFERRANGEPROC = Void Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLFLUSHMAPPEDBUFFERRANGEPROCDart = void Function(int target, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLFLUSHPIXELDATARANGENVPROC = Void Function(Uint32 target)
PFNGLFLUSHPIXELDATARANGENVPROCDart = void Function(int target)
PFNGLFLUSHPROC = Void Function()
PFNGLFLUSHPROCDart = void Function()
PFNGLFLUSHRASTERSGIXPROC = Void Function()
PFNGLFLUSHRASTERSGIXPROCDart = void Function()
PFNGLFLUSHSTATICDATAIBMPROC = Void Function(Uint32 target)
PFNGLFLUSHSTATICDATAIBMPROCDart = void Function(int target)
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = Void Function(Uint32 length, Pointer<NativeType> pointer)
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROCDart = void Function(int length, Pointer<NativeType> pointer)
PFNGLFLUSHVERTEXARRAYRANGENVPROC = Void Function()
PFNGLFLUSHVERTEXARRAYRANGENVPROCDart = void Function()
PFNGLFOGCOORDDEXTPROC = Void Function(Double coord)
PFNGLFOGCOORDDEXTPROCDart = void Function(double coord)
PFNGLFOGCOORDDPROC = Void Function(Double coord)
PFNGLFOGCOORDDPROCDart = void Function(double coord)
PFNGLFOGCOORDDVEXTPROC = Void Function(Pointer<Double> coord)
PFNGLFOGCOORDDVEXTPROCDart = void Function(Pointer<Double> coord)
PFNGLFOGCOORDDVPROC = Void Function(Pointer<Double> coord)
PFNGLFOGCOORDDVPROCDart = void Function(Pointer<Double> coord)
PFNGLFOGCOORDFEXTPROC = Void Function(Float coord)
PFNGLFOGCOORDFEXTPROCDart = void Function(double coord)
PFNGLFOGCOORDFORMATNVPROC = Void Function(Uint32 type, Uint32 stride)
PFNGLFOGCOORDFORMATNVPROCDart = void Function(int type, int stride)
PFNGLFOGCOORDFPROC = Void Function(Float coord)
PFNGLFOGCOORDFPROCDart = void Function(double coord)
PFNGLFOGCOORDFVEXTPROC = Void Function(Pointer<Float> coord)
PFNGLFOGCOORDFVEXTPROCDart = void Function(Pointer<Float> coord)
PFNGLFOGCOORDFVPROC = Void Function(Pointer<Float> coord)
PFNGLFOGCOORDFVPROCDart = void Function(Pointer<Float> coord)
PFNGLFOGCOORDHNVPROC = Void Function(Uint16 fog)
PFNGLFOGCOORDHNVPROCDart = void Function(int fog)
PFNGLFOGCOORDHVNVPROC = Void Function(Pointer<Uint16> fog)
PFNGLFOGCOORDHVNVPROCDart = void Function(Pointer<Uint16> fog)
PFNGLFOGCOORDPOINTEREXTPROC = Void Function(Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLFOGCOORDPOINTEREXTPROCDart = void Function(int type, int stride, Pointer<NativeType> pointer)
PFNGLFOGCOORDPOINTERLISTIBMPROC = Void Function(Uint32 type, Int32 stride, Pointer<Pointer<NativeType>> pointer, Int32 ptrstride)
PFNGLFOGCOORDPOINTERLISTIBMPROCDart = void Function(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride)
PFNGLFOGCOORDPOINTERPROC = Void Function(Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLFOGCOORDPOINTERPROCDart = void Function(int type, int stride, Pointer<NativeType> pointer)
PFNGLFOGFPROC = Void Function(Uint32 pname, Float param)
PFNGLFOGFPROCDart = void Function(int pname, double param)
PFNGLFOGFUNCSGISPROC = Void Function(Uint32 n, Pointer<Float> points)
PFNGLFOGFUNCSGISPROCDart = void Function(int n, Pointer<Float> points)
PFNGLFOGFVPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLFOGFVPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLFOGIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLFOGIPROCDart = void Function(int pname, int param)
PFNGLFOGIVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLFOGIVPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLFOGXOESPROC = Void Function(Uint32 pname, Int32 param)
PFNGLFOGXOESPROCDart = void Function(int pname, int param)
PFNGLFOGXVOESPROC = Void Function(Uint32 pname, Pointer<Int32> param)
PFNGLFOGXVOESPROCDart = void Function(int pname, Pointer<Int32> param)
PFNGLFRAGMENTCOLORMATERIALSGIXPROC = Void Function(Uint32 face, Uint32 mode)
PFNGLFRAGMENTCOLORMATERIALSGIXPROCDart = void Function(int face, int mode)
PFNGLFRAGMENTCOVERAGECOLORNVPROC = Void Function(Uint32 color)
PFNGLFRAGMENTCOVERAGECOLORNVPROCDart = void Function(int color)
PFNGLFRAGMENTLIGHTFSGIXPROC = Void Function(Uint32 light, Uint32 pname, Float param)
PFNGLFRAGMENTLIGHTFSGIXPROCDart = void Function(int light, int pname, double param)
PFNGLFRAGMENTLIGHTFVSGIXPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Float> params)
PFNGLFRAGMENTLIGHTFVSGIXPROCDart = void Function(int light, int pname, Pointer<Float> params)
PFNGLFRAGMENTLIGHTISGIXPROC = Void Function(Uint32 light, Uint32 pname, Int32 param)
PFNGLFRAGMENTLIGHTISGIXPROCDart = void Function(int light, int pname, int param)
PFNGLFRAGMENTLIGHTIVSGIXPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Int32> params)
PFNGLFRAGMENTLIGHTIVSGIXPROCDart = void Function(int light, int pname, Pointer<Int32> params)
PFNGLFRAGMENTLIGHTMODELFSGIXPROC = Void Function(Uint32 pname, Float param)
PFNGLFRAGMENTLIGHTMODELFSGIXPROCDart = void Function(int pname, double param)
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLFRAGMENTLIGHTMODELFVSGIXPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLFRAGMENTLIGHTMODELISGIXPROC = Void Function(Uint32 pname, Int32 param)
PFNGLFRAGMENTLIGHTMODELISGIXPROCDart = void Function(int pname, int param)
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLFRAGMENTLIGHTMODELIVSGIXPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLFRAGMENTMATERIALFSGIXPROC = Void Function(Uint32 face, Uint32 pname, Float param)
PFNGLFRAGMENTMATERIALFSGIXPROCDart = void Function(int face, int pname, double param)
PFNGLFRAGMENTMATERIALFVSGIXPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Float> params)
PFNGLFRAGMENTMATERIALFVSGIXPROCDart = void Function(int face, int pname, Pointer<Float> params)
PFNGLFRAGMENTMATERIALISGIXPROC = Void Function(Uint32 face, Uint32 pname, Int32 param)
PFNGLFRAGMENTMATERIALISGIXPROCDart = void Function(int face, int pname, int param)
PFNGLFRAGMENTMATERIALIVSGIXPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Int32> params)
PFNGLFRAGMENTMATERIALIVSGIXPROCDart = void Function(int face, int pname, Pointer<Int32> params)
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = Void Function(Uint32 framebuffer, Uint32 mode)
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROCDart = void Function(int framebuffer, int mode)
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = Void Function(Uint32 framebuffer, Uint32 n, Pointer<Uint32> bufs)
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROCDart = void Function(int framebuffer, int n, Pointer<Uint32> bufs)
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC = Void Function()
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROCDart = void Function()
PFNGLFRAMEBUFFERPARAMETERIMESAPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLFRAMEBUFFERPARAMETERIMESAPROCDart = void Function(int target, int pname, int param)
PFNGLFRAMEBUFFERPARAMETERIPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLFRAMEBUFFERPARAMETERIPROCDart = void Function(int target, int pname, int param)
PFNGLFRAMEBUFFERREADBUFFEREXTPROC = Void Function(Uint32 framebuffer, Uint32 mode)
PFNGLFRAMEBUFFERREADBUFFEREXTPROCDart = void Function(int framebuffer, int mode)
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROCDart = void Function(int target, int attachment, int renderbuffertarget, int renderbuffer)
PFNGLFRAMEBUFFERRENDERBUFFERPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
PFNGLFRAMEBUFFERRENDERBUFFERPROCDart = void Function(int target, int attachment, int renderbuffertarget, int renderbuffer)
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC = Void Function(Uint32 target, Uint32 start, Uint32 count, Pointer<Float> v)
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROCDart = void Function(int target, int start, int count, Pointer<Float> v)
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC = Void Function(Uint32 target, Uint32 start, Uint32 count, Pointer<Float> v)
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROCDart = void Function(int target, int start, int count, Pointer<Float> v)
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC = Void Function(Uint32 target, Uint32 numsamples, Uint32 pixelindex, Pointer<Float> values)
PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROCDart = void Function(int target, int numsamples, int pixelindex, Pointer<Float> values)
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTURE1DEXTPROCDart = void Function(int target, int attachment, int textarget, int texture, int level)
PFNGLFRAMEBUFFERTEXTURE1DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTURE1DPROCDart = void Function(int target, int attachment, int textarget, int texture, int level)
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTURE2DEXTPROCDart = void Function(int target, int attachment, int textarget, int texture, int level)
PFNGLFRAMEBUFFERTEXTURE2DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTURE2DPROCDart = void Function(int target, int attachment, int textarget, int texture, int level)
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
PFNGLFRAMEBUFFERTEXTURE3DEXTPROCDart = void Function(int target, int attachment, int textarget, int texture, int level, int zoffset)
PFNGLFRAMEBUFFERTEXTURE3DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
PFNGLFRAMEBUFFERTEXTURE3DPROCDart = void Function(int target, int attachment, int textarget, int texture, int level, int zoffset)
PFNGLFRAMEBUFFERTEXTUREARBPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTUREARBPROCDart = void Function(int target, int attachment, int texture, int level)
PFNGLFRAMEBUFFERTEXTUREEXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTUREEXTPROCDart = void Function(int target, int attachment, int texture, int level)
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
PFNGLFRAMEBUFFERTEXTUREFACEARBPROCDart = void Function(int target, int attachment, int texture, int level, int face)
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROCDart = void Function(int target, int attachment, int texture, int level, int face)
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
PFNGLFRAMEBUFFERTEXTURELAYERARBPROCDart = void Function(int target, int attachment, int texture, int level, int layer)
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROCDart = void Function(int target, int attachment, int texture, int level, int layer)
PFNGLFRAMEBUFFERTEXTURELAYERPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
PFNGLFRAMEBUFFERTEXTURELAYERPROCDart = void Function(int target, int attachment, int texture, int level, int layer)
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 baseViewIndex, Uint32 numViews)
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROCDart = void Function(int target, int attachment, int texture, int level, int baseViewIndex, int numViews)
PFNGLFRAMEBUFFERTEXTUREPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTUREPROCDart = void Function(int target, int attachment, int texture, int level)
PFNGLFRAMETERMINATORGREMEDYPROC = Void Function()
PFNGLFRAMETERMINATORGREMEDYPROCDart = void Function()
PFNGLFRAMEZOOMSGIXPROC = Void Function(Int32 factor)
PFNGLFRAMEZOOMSGIXPROCDart = void Function(int factor)
PFNGLFREEOBJECTBUFFERATIPROC = Void Function(Uint32 buffer)
PFNGLFREEOBJECTBUFFERATIPROCDart = void Function(int buffer)
PFNGLFRONTFACEPROC = Void Function(Uint32 mode)
PFNGLFRONTFACEPROCDart = void Function(int mode)
PFNGLFRUSTUMFOESPROC = Void Function(Float l, Float r, Float b, Float t, Float n, Float f)
PFNGLFRUSTUMFOESPROCDart = void Function(double l, double r, double b, double t, double n, double f)
PFNGLFRUSTUMPROC = Void Function(Double left, Double right, Double bottom, Double top, Double nearVal, Double farVal)
PFNGLFRUSTUMPROCDart = void Function(double left, double right, double bottom, double top, double nearVal, double farVal)
PFNGLFRUSTUMXOESPROC = Void Function(Int32 l, Int32 r, Int32 b, Int32 t, Int32 n, Int32 f)
PFNGLFRUSTUMXOESPROCDart = void Function(int l, int r, int b, int t, int n, int f)
PFNGLGENASYNCMARKERSSGIXPROC = Uint32 Function(Uint32 range)
PFNGLGENASYNCMARKERSSGIXPROCDart = int Function(int range)
PFNGLGENBUFFERSARBPROC = Void Function(Uint32 n, Pointer<Uint32> buffers)
PFNGLGENBUFFERSARBPROCDart = void Function(int n, Pointer<Uint32> buffers)
PFNGLGENBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> buffers)
PFNGLGENBUFFERSPROCDart = void Function(int n, Pointer<Uint32> buffers)
PFNGLGENERATEMIPMAPEXTPROC = Void Function(Uint32 target)
PFNGLGENERATEMIPMAPEXTPROCDart = void Function(int target)
PFNGLGENERATEMIPMAPPROC = Void Function(Uint32 target)
PFNGLGENERATEMIPMAPPROCDart = void Function(int target)
PFNGLGENERATEMULTITEXMIPMAPEXTPROC = Void Function(Uint32 texunit, Uint32 target)
PFNGLGENERATEMULTITEXMIPMAPEXTPROCDart = void Function(int texunit, int target)
PFNGLGENERATETEXTUREMIPMAPEXTPROC = Void Function(Uint32 texture, Uint32 target)
PFNGLGENERATETEXTUREMIPMAPEXTPROCDart = void Function(int texture, int target)
PFNGLGENERATETEXTUREMIPMAPPROC = Void Function(Uint32 texture)
PFNGLGENERATETEXTUREMIPMAPPROCDart = void Function(int texture)
PFNGLGENFENCESAPPLEPROC = Void Function(Uint32 n, Pointer<Uint32> fences)
PFNGLGENFENCESAPPLEPROCDart = void Function(int n, Pointer<Uint32> fences)
PFNGLGENFENCESNVPROC = Void Function(Uint32 n, Pointer<Uint32> fences)
PFNGLGENFENCESNVPROCDart = void Function(int n, Pointer<Uint32> fences)
PFNGLGENFRAGMENTSHADERSATIPROC = Uint32 Function(Uint32 range)
PFNGLGENFRAGMENTSHADERSATIPROCDart = int Function(int range)
PFNGLGENFRAMEBUFFERSEXTPROC = Void Function(Uint32 n, Pointer<Uint32> framebuffers)
PFNGLGENFRAMEBUFFERSEXTPROCDart = void Function(int n, Pointer<Uint32> framebuffers)
PFNGLGENFRAMEBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> framebuffers)
PFNGLGENFRAMEBUFFERSPROCDart = void Function(int n, Pointer<Uint32> framebuffers)
PFNGLGENLISTSPROC = Uint32 Function(Uint32 range)
PFNGLGENLISTSPROCDart = int Function(int range)
PFNGLGENNAMESAMDPROC = Void Function(Uint32 identifier, Uint32 num, Pointer<Uint32> names)
PFNGLGENNAMESAMDPROCDart = void Function(int identifier, int num, Pointer<Uint32> names)
PFNGLGENOCCLUSIONQUERIESNVPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLGENOCCLUSIONQUERIESNVPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLGENPATHSNVPROC = Uint32 Function(Uint32 range)
PFNGLGENPATHSNVPROCDart = int Function(int range)
PFNGLGENPERFMONITORSAMDPROC = Void Function(Uint32 n, Pointer<Uint32> monitors)
PFNGLGENPERFMONITORSAMDPROCDart = void Function(int n, Pointer<Uint32> monitors)
PFNGLGENPROGRAMPIPELINESPROC = Void Function(Uint32 n, Pointer<Uint32> pipelines)
PFNGLGENPROGRAMPIPELINESPROCDart = void Function(int n, Pointer<Uint32> pipelines)
PFNGLGENPROGRAMSARBPROC = Void Function(Uint32 n, Pointer<Uint32> programs)
PFNGLGENPROGRAMSARBPROCDart = void Function(int n, Pointer<Uint32> programs)
PFNGLGENPROGRAMSNVPROC = Void Function(Uint32 n, Pointer<Uint32> programs)
PFNGLGENPROGRAMSNVPROCDart = void Function(int n, Pointer<Uint32> programs)
PFNGLGENQUERIESARBPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLGENQUERIESARBPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLGENQUERIESPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLGENQUERIESPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLGENQUERYRESOURCETAGNVPROC = Void Function(Uint32 n, Pointer<Int32> tagIds)
PFNGLGENQUERYRESOURCETAGNVPROCDart = void Function(int n, Pointer<Int32> tagIds)
PFNGLGENRENDERBUFFERSEXTPROC = Void Function(Uint32 n, Pointer<Uint32> renderbuffers)
PFNGLGENRENDERBUFFERSEXTPROCDart = void Function(int n, Pointer<Uint32> renderbuffers)
PFNGLGENRENDERBUFFERSPROC = Void Function(Uint32 n, Pointer<Uint32> renderbuffers)
PFNGLGENRENDERBUFFERSPROCDart = void Function(int n, Pointer<Uint32> renderbuffers)
PFNGLGENSAMPLERSPROC = Void Function(Uint32 count, Pointer<Uint32> samplers)
PFNGLGENSAMPLERSPROCDart = void Function(int count, Pointer<Uint32> samplers)
PFNGLGENSEMAPHORESEXTPROC = Void Function(Uint32 n, Pointer<Uint32> semaphores)
PFNGLGENSEMAPHORESEXTPROCDart = void Function(int n, Pointer<Uint32> semaphores)
PFNGLGENSYMBOLSEXTPROC = Uint32 Function(Uint32 datatype, Uint32 storagetype, Uint32 range, Uint32 components)
PFNGLGENSYMBOLSEXTPROCDart = int Function(int datatype, int storagetype, int range, int components)
PFNGLGENTEXTURESEXTPROC = Void Function(Uint32 n, Pointer<Uint32> textures)
PFNGLGENTEXTURESEXTPROCDart = void Function(int n, Pointer<Uint32> textures)
PFNGLGENTEXTURESPROC = Void Function(Uint32 n, Pointer<Uint32> textures)
PFNGLGENTEXTURESPROCDart = void Function(int n, Pointer<Uint32> textures)
PFNGLGENTRANSFORMFEEDBACKSNVPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLGENTRANSFORMFEEDBACKSNVPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLGENTRANSFORMFEEDBACKSPROC = Void Function(Uint32 n, Pointer<Uint32> ids)
PFNGLGENTRANSFORMFEEDBACKSPROCDart = void Function(int n, Pointer<Uint32> ids)
PFNGLGENVERTEXARRAYSAPPLEPROC = Void Function(Uint32 n, Pointer<Uint32> arrays)
PFNGLGENVERTEXARRAYSAPPLEPROCDart = void Function(int n, Pointer<Uint32> arrays)
PFNGLGENVERTEXARRAYSPROC = Void Function(Uint32 n, Pointer<Uint32> arrays)
PFNGLGENVERTEXARRAYSPROCDart = void Function(int n, Pointer<Uint32> arrays)
PFNGLGENVERTEXSHADERSEXTPROC = Uint32 Function(Uint32 range)
PFNGLGENVERTEXSHADERSEXTPROCDart = int Function(int range)
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROCDart = void Function(int program, int bufferIndex, int pname, Pointer<Int32> params)
PFNGLGETACTIVEATTRIBARBPROC = Void Function(Pointer<NativeType> programObj, Uint32 index, Uint32 maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEATTRIBARBPROCDart = void Function(Pointer<NativeType> programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEATTRIBPROC = Void Function(Uint32 program, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEATTRIBPROCDart = void Function(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVESUBROUTINENAMEPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> name)
PFNGLGETACTIVESUBROUTINENAMEPROCDart = void Function(int program, int shadertype, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name)
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<Int32> values)
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROCDart = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> name)
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROCDart = void Function(int program, int shadertype, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name)
PFNGLGETACTIVEUNIFORMARBPROC = Void Function(Pointer<NativeType> programObj, Uint32 index, Uint32 maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEUNIFORMARBPROCDart = void Function(Pointer<NativeType> programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEUNIFORMBLOCKIVPROC = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 pname, Pointer<Int32> params)
PFNGLGETACTIVEUNIFORMBLOCKIVPROCDart = void Function(int program, int uniformBlockIndex, int pname, Pointer<Int32> params)
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> uniformBlockName)
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROCDart = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Uint32> length, Pointer<Int8> uniformBlockName)
PFNGLGETACTIVEUNIFORMNAMEPROC = Void Function(Uint32 program, Uint32 uniformIndex, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> uniformName)
PFNGLGETACTIVEUNIFORMNAMEPROCDart = void Function(int program, int uniformIndex, int bufSize, Pointer<Uint32> length, Pointer<Int8> uniformName)
PFNGLGETACTIVEUNIFORMPROC = Void Function(Uint32 program, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEUNIFORMPROCDart = void Function(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEUNIFORMSIVPROC = Void Function(Uint32 program, Uint32 uniformCount, Pointer<Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params)
PFNGLGETACTIVEUNIFORMSIVPROCDart = void Function(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params)
PFNGLGETACTIVEVARYINGNVPROC = Void Function(Uint32 program, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETACTIVEVARYINGNVPROCDart = void Function(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETARRAYOBJECTFVATIPROC = Void Function(Uint32 array, Uint32 pname, Pointer<Float> params)
PFNGLGETARRAYOBJECTFVATIPROCDart = void Function(int array, int pname, Pointer<Float> params)
PFNGLGETARRAYOBJECTIVATIPROC = Void Function(Uint32 array, Uint32 pname, Pointer<Int32> params)
PFNGLGETARRAYOBJECTIVATIPROCDart = void Function(int array, int pname, Pointer<Int32> params)
PFNGLGETATTACHEDOBJECTSARBPROC = Void Function(Pointer<NativeType> containerObj, Uint32 maxCount, Pointer<Uint32> count, Pointer<Pointer<NativeType>> obj)
PFNGLGETATTACHEDOBJECTSARBPROCDart = void Function(Pointer<NativeType> containerObj, int maxCount, Pointer<Uint32> count, Pointer<Pointer<NativeType>> obj)
PFNGLGETATTACHEDSHADERSPROC = Void Function(Uint32 program, Uint32 maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders)
PFNGLGETATTACHEDSHADERSPROCDart = void Function(int program, int maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders)
PFNGLGETATTRIBLOCATIONARBPROC = Int32 Function(Pointer<NativeType> programObj, Pointer<Utf8> name)
PFNGLGETATTRIBLOCATIONARBPROCDart = int Function(Pointer<NativeType> programObj, Pointer<Utf8> name)
PFNGLGETATTRIBLOCATIONPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETATTRIBLOCATIONPROCDart = int Function(int program, Pointer<Utf8> name)
PFNGLGETBOOLEANINDEXEDVEXTPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
PFNGLGETBOOLEANINDEXEDVEXTPROCDart = void Function(int target, int index, Pointer<Int32> data)
PfnglgetbooleaniVproc = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
PfnglgetbooleaniVprocDart = void Function(int target, int index, Pointer<Int32> data)
PFNGLGETBOOLEANVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLGETBOOLEANVPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLGETBUFFERPARAMETERI64VPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
PFNGLGETBUFFERPARAMETERI64VPROCDart = void Function(int target, int pname, Pointer<Int64> params)
PFNGLGETBUFFERPARAMETERIVARBPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETBUFFERPARAMETERIVARBPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETBUFFERPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETBUFFERPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETBUFFERPARAMETERUI64VNVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
PFNGLGETBUFFERPARAMETERUI64VNVPROCDart = void Function(int target, int pname, Pointer<Uint64> params)
PFNGLGETBUFFERPOINTERVARBPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Pointer<NativeType>> params)
PFNGLGETBUFFERPOINTERVARBPROCDart = void Function(int target, int pname, Pointer<Pointer<NativeType>> params)
PFNGLGETBUFFERPOINTERVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Pointer<NativeType>> params)
PFNGLGETBUFFERPOINTERVPROCDart = void Function(int target, int pname, Pointer<Pointer<NativeType>> params)
PFNGLGETBUFFERSUBDATAARBPROC = Void Function(Uint32 target, Uint64 offset, Pointer<NativeType> size, Pointer<NativeType> data)
PFNGLGETBUFFERSUBDATAARBPROCDart = void Function(int target, int offset, Pointer<NativeType> size, Pointer<NativeType> data)
PFNGLGETBUFFERSUBDATAPROC = Void Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLGETBUFFERSUBDATAPROCDart = void Function(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLGETCLIPPLANEFOESPROC = Void Function(Uint32 plane, Pointer<Float> equation)
PFNGLGETCLIPPLANEFOESPROCDart = void Function(int plane, Pointer<Float> equation)
PFNGLGETCLIPPLANEPROC = Void Function(Uint32 plane, Pointer<Double> equation)
PFNGLGETCLIPPLANEPROCDart = void Function(int plane, Pointer<Double> equation)
PFNGLGETCLIPPLANEXOESPROC = Void Function(Uint32 plane, Pointer<Int32> equation)
PFNGLGETCLIPPLANEXOESPROCDart = void Function(int plane, Pointer<Int32> equation)
PFNGLGETCOLORTABLEEXTPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Pointer<NativeType> data)
PFNGLGETCOLORTABLEEXTPROCDart = void Function(int target, int format, int type, Pointer<NativeType> data)
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETCOLORTABLEPARAMETERFVEXTPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETCOLORTABLEPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETCOLORTABLEPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETCOLORTABLEPARAMETERFVSGIPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETCOLORTABLEPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETCOLORTABLEPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETCOLORTABLEPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETCOLORTABLEPARAMETERIVSGIPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETCOLORTABLEPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Pointer<NativeType> table)
PFNGLGETCOLORTABLEPROCDart = void Function(int target, int format, int type, Pointer<NativeType> table)
PFNGLGETCOLORTABLESGIPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Pointer<NativeType> table)
PFNGLGETCOLORTABLESGIPROCDart = void Function(int target, int format, int type, Pointer<NativeType> table)
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = Void Function(Uint32 stage, Uint32 portion, Uint32 variable, Uint32 pname, Pointer<Float> params)
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROCDart = void Function(int stage, int portion, int variable, int pname, Pointer<Float> params)
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = Void Function(Uint32 stage, Uint32 portion, Uint32 variable, Uint32 pname, Pointer<Int32> params)
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROCDart = void Function(int stage, int portion, int variable, int pname, Pointer<Int32> params)
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = Void Function(Uint32 stage, Uint32 portion, Uint32 pname, Pointer<Float> params)
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROCDart = void Function(int stage, int portion, int pname, Pointer<Float> params)
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = Void Function(Uint32 stage, Uint32 portion, Uint32 pname, Pointer<Int32> params)
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROCDart = void Function(int stage, int portion, int pname, Pointer<Int32> params)
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = Void Function(Uint32 stage, Uint32 pname, Pointer<Float> params)
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROCDart = void Function(int stage, int pname, Pointer<Float> params)
PFNGLGETCOMMANDHEADERNVPROC = Uint32 Function(Uint32 tokenId, Uint32 size)
PFNGLGETCOMMANDHEADERNVPROCDart = int Function(int tokenId, int size)
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROCDart = void Function(int texunit, int target, int lod, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = Void Function(Uint32 target, Int32 level, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDTEXIMAGEARBPROCDart = void Function(int target, int level, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDTEXIMAGEPROC = Void Function(Uint32 target, Int32 lod, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDTEXIMAGEPROCDart = void Function(int target, int lod, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 lod, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROCDart = void Function(int texture, int target, int lod, Pointer<NativeType> img)
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC = Void Function(Uint32 texture, Int32 level, Uint32 bufSize, Pointer<NativeType> pixels)
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROCDart = void Function(int texture, int level, int bufSize, Pointer<NativeType> pixels)
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 bufSize, Pointer<NativeType> pixels)
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Pointer<NativeType> pixels)
PFNGLGETCONVOLUTIONFILTEREXTPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Pointer<NativeType> image)
PFNGLGETCONVOLUTIONFILTEREXTPROCDart = void Function(int target, int format, int type, Pointer<NativeType> image)
PFNGLGETCONVOLUTIONFILTERPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Pointer<NativeType> image)
PFNGLGETCONVOLUTIONFILTERPROCDart = void Function(int target, int format, int type, Pointer<NativeType> image)
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETCONVOLUTIONPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETCONVOLUTIONPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETCONVOLUTIONPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETCONVOLUTIONPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETCONVOLUTIONPARAMETERXVOESPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETCONVOLUTIONPARAMETERXVOESPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETCOVERAGEMODULATIONTABLENVPROC = Void Function(Uint32 bufSize, Pointer<Float> v)
PFNGLGETCOVERAGEMODULATIONTABLENVPROCDart = void Function(int bufSize, Pointer<Float> v)
PFNGLGETDEBUGMESSAGELOGAMDPROC = Uint32 Function(Uint32 count, Uint32 bufSize, Pointer<Uint32> categories, Pointer<Uint32> severities, Pointer<Uint32> ids, Pointer<Uint32> lengths, Pointer<Int8> message)
PFNGLGETDEBUGMESSAGELOGAMDPROCDart = int Function(int count, int bufSize, Pointer<Uint32> categories, Pointer<Uint32> severities, Pointer<Uint32> ids, Pointer<Uint32> lengths, Pointer<Int8> message)
PFNGLGETDEBUGMESSAGELOGARBPROC = Uint32 Function(Uint32 count, Uint32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog)
PFNGLGETDEBUGMESSAGELOGARBPROCDart = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog)
PFNGLGETDEBUGMESSAGELOGPROC = Uint32 Function(Uint32 count, Uint32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog)
PFNGLGETDEBUGMESSAGELOGPROCDart = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog)
PFNGLGETDETAILTEXFUNCSGISPROC = Void Function(Uint32 target, Pointer<Float> points)
PFNGLGETDETAILTEXFUNCSGISPROCDart = void Function(int target, Pointer<Float> points)
PFNGLGETDOUBLEINDEXEDVEXTPROC = Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
PFNGLGETDOUBLEINDEXEDVEXTPROCDart = void Function(int target, int index, Pointer<Double> data)
PfnglgetdoubleiVextproc = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
PfnglgetdoubleiVextprocDart = void Function(int pname, int index, Pointer<Double> params)
PfnglgetdoubleiVproc = Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
PfnglgetdoubleiVprocDart = void Function(int target, int index, Pointer<Double> data)
PFNGLGETDOUBLEVPROC = Void Function(Uint32 pname, Pointer<Double> params)
PFNGLGETDOUBLEVPROCDart = void Function(int pname, Pointer<Double> params)
PFNGLGETERRORPROC = Uint32 Function()
PFNGLGETERRORPROCDart = int Function()
PFNGLGETFENCEIVNVPROC = Void Function(Uint32 fence, Uint32 pname, Pointer<Int32> params)
PFNGLGETFENCEIVNVPROCDart = void Function(int fence, int pname, Pointer<Int32> params)
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = Void Function(Uint32 variable, Uint32 pname, Pointer<Float> params)
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROCDart = void Function(int variable, int pname, Pointer<Float> params)
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = Void Function(Uint32 variable, Uint32 pname, Pointer<Int32> params)
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROCDart = void Function(int variable, int pname, Pointer<Int32> params)
PFNGLGETFIRSTPERFQUERYIDINTELPROC = Void Function(Pointer<Uint32> queryId)
PFNGLGETFIRSTPERFQUERYIDINTELPROCDart = void Function(Pointer<Uint32> queryId)
PFNGLGETFIXEDVOESPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLGETFIXEDVOESPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLGETFLOATINDEXEDVEXTPROC = Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
PFNGLGETFLOATINDEXEDVEXTPROCDart = void Function(int target, int index, Pointer<Float> data)
PfnglgetfloatiVextproc = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
PfnglgetfloatiVextprocDart = void Function(int pname, int index, Pointer<Float> params)
PfnglgetfloatiVproc = Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
PfnglgetfloatiVprocDart = void Function(int target, int index, Pointer<Float> data)
PFNGLGETFLOATVPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLGETFLOATVPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLGETFOGFUNCSGISPROC = Void Function(Pointer<Float> points)
PFNGLGETFOGFUNCSGISPROCDart = void Function(Pointer<Float> points)
PFNGLGETFRAGDATAINDEXPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETFRAGDATAINDEXPROCDart = int Function(int program, Pointer<Utf8> name)
PFNGLGETFRAGDATALOCATIONEXTPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETFRAGDATALOCATIONEXTPROCDart = int Function(int program, Pointer<Utf8> name)
PFNGLGETFRAGDATALOCATIONPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETFRAGDATALOCATIONPROCDart = int Function(int program, Pointer<Utf8> name)
PFNGLGETFRAGMENTLIGHTFVSGIXPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Float> params)
PFNGLGETFRAGMENTLIGHTFVSGIXPROCDart = void Function(int light, int pname, Pointer<Float> params)
PFNGLGETFRAGMENTLIGHTIVSGIXPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAGMENTLIGHTIVSGIXPROCDart = void Function(int light, int pname, Pointer<Int32> params)
PFNGLGETFRAGMENTMATERIALFVSGIXPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Float> params)
PFNGLGETFRAGMENTMATERIALFVSGIXPROCDart = void Function(int face, int pname, Pointer<Float> params)
PFNGLGETFRAGMENTMATERIALIVSGIXPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAGMENTMATERIALIVSGIXPROCDart = void Function(int face, int pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROCDart = void Function(int target, int attachment, int pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROCDart = void Function(int target, int attachment, int pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC = Void Function(Uint32 target, Uint32 pname, Uint32 numsamples, Uint32 pixelindex, Uint32 size, Pointer<Float> values)
PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROCDart = void Function(int target, int pname, int numsamples, int pixelindex, int size, Pointer<Float> values)
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROCDart = void Function(int framebuffer, int pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETGRAPHICSRESETSTATUSARBPROC = Uint32 Function()
PFNGLGETGRAPHICSRESETSTATUSARBPROCDart = int Function()
PFNGLGETGRAPHICSRESETSTATUSPROC = Uint32 Function()
PFNGLGETGRAPHICSRESETSTATUSPROCDart = int Function()
PFNGLGETHANDLEARBPROC = Pointer<NativeType> Function(Uint32 pname)
PFNGLGETHANDLEARBPROCDart = Pointer<NativeType> Function(int pname)
PFNGLGETHISTOGRAMEXTPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 type, Pointer<NativeType> values)
PFNGLGETHISTOGRAMEXTPROCDart = void Function(int target, int reset, int format, int type, Pointer<NativeType> values)
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETHISTOGRAMPARAMETERFVEXTPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETHISTOGRAMPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETHISTOGRAMPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETHISTOGRAMPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETHISTOGRAMPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETHISTOGRAMPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETHISTOGRAMPARAMETERXVOESPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETHISTOGRAMPARAMETERXVOESPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETHISTOGRAMPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 type, Pointer<NativeType> values)
PFNGLGETHISTOGRAMPROCDart = void Function(int target, int reset, int format, int type, Pointer<NativeType> values)
PFNGLGETIMAGEHANDLEARBPROC = Uint64 Function(Uint32 texture, Int32 level, Int32 layered, Int32 layer, Uint32 format)
PFNGLGETIMAGEHANDLEARBPROCDart = int Function(int texture, int level, int layered, int layer, int format)
PFNGLGETIMAGEHANDLENVPROC = Uint64 Function(Uint32 texture, Int32 level, Int32 layered, Int32 layer, Uint32 format)
PFNGLGETIMAGEHANDLENVPROCDart = int Function(int texture, int level, int layered, int layer, int format)
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETINFOLOGARBPROC = Void Function(Pointer<NativeType> obj, Uint32 maxLength, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETINFOLOGARBPROCDart = void Function(Pointer<NativeType> obj, int maxLength, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETINSTRUMENTSSGIXPROC = Int32 Function()
PFNGLGETINSTRUMENTSSGIXPROCDart = int Function()
Pfnglgetinteger64IVproc = Void Function(Uint32 target, Uint32 index, Pointer<Int64> data)
Pfnglgetinteger64IVprocDart = void Function(int target, int index, Pointer<Int64> data)
PFNGLGETINTEGER64VPROC = Void Function(Uint32 pname, Pointer<Int64> data)
PFNGLGETINTEGER64VPROCDart = void Function(int pname, Pointer<Int64> data)
PFNGLGETINTEGERINDEXEDVEXTPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
PFNGLGETINTEGERINDEXEDVEXTPROCDart = void Function(int target, int index, Pointer<Int32> data)
PfnglgetintegeriVproc = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
PfnglgetintegeriVprocDart = void Function(int target, int index, Pointer<Int32> data)
Pfnglgetintegerui64IVnvproc = Void Function(Uint32 value, Uint32 index, Pointer<Uint64> result)
Pfnglgetintegerui64IVnvprocDart = void Function(int value, int index, Pointer<Uint64> result)
PFNGLGETINTEGERUI64VNVPROC = Void Function(Uint32 value, Pointer<Uint64> result)
PFNGLGETINTEGERUI64VNVPROCDart = void Function(int value, Pointer<Uint64> result)
PFNGLGETINTEGERVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLGETINTEGERVPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLGETINTERNALFORMATI64VPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Uint32 count, Pointer<Int64> params)
PFNGLGETINTERNALFORMATI64VPROCDart = void Function(int target, int internalformat, int pname, int count, Pointer<Int64> params)
PFNGLGETINTERNALFORMATIVPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Uint32 count, Pointer<Int32> params)
PFNGLGETINTERNALFORMATIVPROCDart = void Function(int target, int internalformat, int pname, int count, Pointer<Int32> params)
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 samples, Uint32 pname, Uint32 count, Pointer<Int32> params)
PFNGLGETINTERNALFORMATSAMPLEIVNVPROCDart = void Function(int target, int internalformat, int samples, int pname, int count, Pointer<Int32> params)
PFNGLGETINVARIANTBOOLEANVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Int32> data)
PFNGLGETINVARIANTBOOLEANVEXTPROCDart = void Function(int id, int value, Pointer<Int32> data)
PFNGLGETINVARIANTFLOATVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Float> data)
PFNGLGETINVARIANTFLOATVEXTPROCDart = void Function(int id, int value, Pointer<Float> data)
PFNGLGETINVARIANTINTEGERVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Int32> data)
PFNGLGETINVARIANTINTEGERVEXTPROCDart = void Function(int id, int value, Pointer<Int32> data)
PFNGLGETLIGHTFVPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Float> params)
PFNGLGETLIGHTFVPROCDart = void Function(int light, int pname, Pointer<Float> params)
PFNGLGETLIGHTIVPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Int32> params)
PFNGLGETLIGHTIVPROCDart = void Function(int light, int pname, Pointer<Int32> params)
PFNGLGETLIGHTXOESPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Int32> params)
PFNGLGETLIGHTXOESPROCDart = void Function(int light, int pname, Pointer<Int32> params)
PFNGLGETLISTPARAMETERFVSGIXPROC = Void Function(Uint32 list, Uint32 pname, Pointer<Float> params)
PFNGLGETLISTPARAMETERFVSGIXPROCDart = void Function(int list, int pname, Pointer<Float> params)
PFNGLGETLISTPARAMETERIVSGIXPROC = Void Function(Uint32 list, Uint32 pname, Pointer<Int32> params)
PFNGLGETLISTPARAMETERIVSGIXPROCDart = void Function(int list, int pname, Pointer<Int32> params)
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Int32> data)
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROCDart = void Function(int id, int value, Pointer<Int32> data)
PFNGLGETLOCALCONSTANTFLOATVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Float> data)
PFNGLGETLOCALCONSTANTFLOATVEXTPROCDart = void Function(int id, int value, Pointer<Float> data)
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Int32> data)
PFNGLGETLOCALCONSTANTINTEGERVEXTPROCDart = void Function(int id, int value, Pointer<Int32> data)
PFNGLGETMAPATTRIBPARAMETERFVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Float> params)
PFNGLGETMAPATTRIBPARAMETERFVNVPROCDart = void Function(int target, int index, int pname, Pointer<Float> params)
PFNGLGETMAPATTRIBPARAMETERIVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETMAPATTRIBPARAMETERIVNVPROCDart = void Function(int target, int index, int pname, Pointer<Int32> params)
PFNGLGETMAPCONTROLPOINTSNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 type, Uint32 ustride, Uint32 vstride, Int32 packed, Pointer<NativeType> points)
PFNGLGETMAPCONTROLPOINTSNVPROCDart = void Function(int target, int index, int type, int ustride, int vstride, int packed, Pointer<NativeType> points)
PFNGLGETMAPDVPROC = Void Function(Uint32 target, Uint32 query, Pointer<Double> v)
PFNGLGETMAPDVPROCDart = void Function(int target, int query, Pointer<Double> v)
PFNGLGETMAPFVPROC = Void Function(Uint32 target, Uint32 query, Pointer<Float> v)
PFNGLGETMAPFVPROCDart = void Function(int target, int query, Pointer<Float> v)
PFNGLGETMAPIVPROC = Void Function(Uint32 target, Uint32 query, Pointer<Int32> v)
PFNGLGETMAPIVPROCDart = void Function(int target, int query, Pointer<Int32> v)
PFNGLGETMAPPARAMETERFVNVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETMAPPARAMETERFVNVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETMAPPARAMETERIVNVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETMAPPARAMETERIVNVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETMAPXVOESPROC = Void Function(Uint32 target, Uint32 query, Pointer<Int32> v)
PFNGLGETMAPXVOESPROCDart = void Function(int target, int query, Pointer<Int32> v)
PFNGLGETMATERIALFVPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Float> params)
PFNGLGETMATERIALFVPROCDart = void Function(int face, int pname, Pointer<Float> params)
PFNGLGETMATERIALIVPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Int32> params)
PFNGLGETMATERIALIVPROCDart = void Function(int face, int pname, Pointer<Int32> params)
PFNGLGETMATERIALXOESPROC = Void Function(Uint32 face, Uint32 pname, Int32 param)
PFNGLGETMATERIALXOESPROCDart = void Function(int face, int pname, int param)
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC = Void Function(Uint32 memory, Uint32 pname, Int32 first, Uint32 count, Pointer<Uint32> params)
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROCDart = void Function(int memory, int pname, int first, int count, Pointer<Uint32> params)
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC = Void Function(Uint32 memoryObject, Uint32 pname, Pointer<Int32> params)
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROCDart = void Function(int memoryObject, int pname, Pointer<Int32> params)
PFNGLGETMINMAXEXTPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 type, Pointer<NativeType> values)
PFNGLGETMINMAXEXTPROCDart = void Function(int target, int reset, int format, int type, Pointer<NativeType> values)
PFNGLGETMINMAXPARAMETERFVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETMINMAXPARAMETERFVEXTPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETMINMAXPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETMINMAXPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETMINMAXPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETMINMAXPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETMINMAXPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETMINMAXPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETMINMAXPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 types, Pointer<NativeType> values)
PFNGLGETMINMAXPROCDart = void Function(int target, int reset, int format, int types, Pointer<NativeType> values)
PFNGLGETMULTISAMPLEFVNVPROC = Void Function(Uint32 pname, Uint32 index, Pointer<Float> val)
PFNGLGETMULTISAMPLEFVNVPROCDart = void Function(int pname, int index, Pointer<Float> val)
PFNGLGETMULTISAMPLEFVPROC = Void Function(Uint32 pname, Uint32 index, Pointer<Float> val)
PFNGLGETMULTISAMPLEFVPROCDart = void Function(int pname, int index, Pointer<Float> val)
PFNGLGETMULTITEXENVFVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETMULTITEXENVFVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Float> params)
PFNGLGETMULTITEXENVIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETMULTITEXENVIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Int32> params)
PFNGLGETMULTITEXGENDVEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
PFNGLGETMULTITEXGENDVEXTPROCDart = void Function(int texunit, int coord, int pname, Pointer<Double> params)
PFNGLGETMULTITEXGENFVEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
PFNGLGETMULTITEXGENFVEXTPROCDart = void Function(int texunit, int coord, int pname, Pointer<Float> params)
PFNGLGETMULTITEXGENIVEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
PFNGLGETMULTITEXGENIVEXTPROCDart = void Function(int texunit, int coord, int pname, Pointer<Int32> params)
PFNGLGETMULTITEXIMAGEEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLGETMULTITEXIMAGEEXTPROCDart = void Function(int texunit, int target, int level, int format, int type, Pointer<NativeType> pixels)
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROCDart = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROCDart = void Function(int texunit, int target, int level, int pname, Pointer<Int32> params)
PFNGLGETMULTITEXPARAMETERFVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETMULTITEXPARAMETERFVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Float> params)
PFNGLGETMULTITEXPARAMETERIIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETMULTITEXPARAMETERIIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Int32> params)
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLGETMULTITEXPARAMETERIUIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Uint32> params)
PFNGLGETMULTITEXPARAMETERIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETMULTITEXPARAMETERIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Int32> params)
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int64> params)
PFNGLGETNAMEDBUFFERPARAMETERI64VPROCDart = void Function(int buffer, int pname, Pointer<Int64> params)
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROCDart = void Function(int buffer, int pname, Pointer<Int32> params)
PFNGLGETNAMEDBUFFERPARAMETERIVPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDBUFFERPARAMETERIVPROCDart = void Function(int buffer, int pname, Pointer<Int32> params)
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Uint64> params)
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROCDart = void Function(int buffer, int pname, Pointer<Uint64> params)
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Pointer<NativeType>> params)
PFNGLGETNAMEDBUFFERPOINTERVEXTPROCDart = void Function(int buffer, int pname, Pointer<Pointer<NativeType>> params)
PFNGLGETNAMEDBUFFERPOINTERVPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Pointer<NativeType>> params)
PFNGLGETNAMEDBUFFERPOINTERVPROCDart = void Function(int buffer, int pname, Pointer<Pointer<NativeType>> params)
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLGETNAMEDBUFFERSUBDATAEXTPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLGETNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLGETNAMEDBUFFERSUBDATAPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROCDart = void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROCDart = void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC = Void Function(Uint32 framebuffer, Uint32 pname, Uint32 numsamples, Uint32 pixelindex, Uint32 size, Pointer<Float> values)
PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROCDart = void Function(int framebuffer, int pname, int numsamples, int pixelindex, int size, Pointer<Float> values)
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROCDart = void Function(int framebuffer, int pname, Pointer<Int32> params)
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> param)
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROCDart = void Function(int framebuffer, int pname, Pointer<Int32> param)
PFNGLGETNAMEDPROGRAMIVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDPROGRAMIVEXTPROCDart = void Function(int program, int target, int pname, Pointer<Int32> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROCDart = void Function(int program, int target, int index, Pointer<Double> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROCDart = void Function(int program, int target, int index, Pointer<Float> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROCDart = void Function(int program, int target, int index, Pointer<Int32> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROCDart = void Function(int program, int target, int index, Pointer<Uint32> params)
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<NativeType> string)
PFNGLGETNAMEDPROGRAMSTRINGEXTPROCDart = void Function(int program, int target, int pname, Pointer<NativeType> string)
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROCDart = void Function(int renderbuffer, int pname, Pointer<Int32> params)
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC = Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROCDart = void Function(int renderbuffer, int pname, Pointer<Int32> params)
PFNGLGETNAMEDSTRINGARBPROC = Void Function(Int32 namelen, Pointer<Utf8> name, Uint32 bufSize, Pointer<Int32> stringlen, Pointer<Int8> string)
PFNGLGETNAMEDSTRINGARBPROCDart = void Function(int namelen, Pointer<Utf8> name, int bufSize, Pointer<Int32> stringlen, Pointer<Int8> string)
PFNGLGETNAMEDSTRINGIVARBPROC = Void Function(Int32 namelen, Pointer<Utf8> name, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDSTRINGIVARBPROCDart = void Function(int namelen, Pointer<Utf8> name, int pname, Pointer<Int32> params)
PFNGLGETNCOLORTABLEARBPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> table)
PFNGLGETNCOLORTABLEARBPROCDart = void Function(int target, int format, int type, int bufSize, Pointer<NativeType> table)
PFNGLGETNCOLORTABLEPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> table)
PFNGLGETNCOLORTABLEPROCDart = void Function(int target, int format, int type, int bufSize, Pointer<NativeType> table)
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC = Void Function(Uint32 target, Int32 lod, Uint32 bufSize, Pointer<NativeType> img)
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROCDart = void Function(int target, int lod, int bufSize, Pointer<NativeType> img)
PFNGLGETNCOMPRESSEDTEXIMAGEPROC = Void Function(Uint32 target, Int32 lod, Uint32 bufSize, Pointer<NativeType> pixels)
PFNGLGETNCOMPRESSEDTEXIMAGEPROCDart = void Function(int target, int lod, int bufSize, Pointer<NativeType> pixels)
PFNGLGETNCONVOLUTIONFILTERARBPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> image)
PFNGLGETNCONVOLUTIONFILTERARBPROCDart = void Function(int target, int format, int type, int bufSize, Pointer<NativeType> image)
PFNGLGETNCONVOLUTIONFILTERPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> image)
PFNGLGETNCONVOLUTIONFILTERPROCDart = void Function(int target, int format, int type, int bufSize, Pointer<NativeType> image)
PFNGLGETNEXTPERFQUERYIDINTELPROC = Void Function(Uint32 queryId, Pointer<Uint32> nextQueryId)
PFNGLGETNEXTPERFQUERYIDINTELPROCDart = void Function(int queryId, Pointer<Uint32> nextQueryId)
PFNGLGETNHISTOGRAMARBPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> values)
PFNGLGETNHISTOGRAMARBPROCDart = void Function(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values)
PFNGLGETNHISTOGRAMPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> values)
PFNGLGETNHISTOGRAMPROCDart = void Function(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values)
PFNGLGETNMAPDVARBPROC = Void Function(Uint32 target, Uint32 query, Uint32 bufSize, Pointer<Double> v)
PFNGLGETNMAPDVARBPROCDart = void Function(int target, int query, int bufSize, Pointer<Double> v)
PFNGLGETNMAPDVPROC = Void Function(Uint32 target, Uint32 query, Uint32 bufSize, Pointer<Double> v)
PFNGLGETNMAPDVPROCDart = void Function(int target, int query, int bufSize, Pointer<Double> v)
PFNGLGETNMAPFVARBPROC = Void Function(Uint32 target, Uint32 query, Uint32 bufSize, Pointer<Float> v)
PFNGLGETNMAPFVARBPROCDart = void Function(int target, int query, int bufSize, Pointer<Float> v)
PFNGLGETNMAPFVPROC = Void Function(Uint32 target, Uint32 query, Uint32 bufSize, Pointer<Float> v)
PFNGLGETNMAPFVPROCDart = void Function(int target, int query, int bufSize, Pointer<Float> v)
PFNGLGETNMAPIVARBPROC = Void Function(Uint32 target, Uint32 query, Uint32 bufSize, Pointer<Int32> v)
PFNGLGETNMAPIVARBPROCDart = void Function(int target, int query, int bufSize, Pointer<Int32> v)
PFNGLGETNMAPIVPROC = Void Function(Uint32 target, Uint32 query, Uint32 bufSize, Pointer<Int32> v)
PFNGLGETNMAPIVPROCDart = void Function(int target, int query, int bufSize, Pointer<Int32> v)
PFNGLGETNMINMAXARBPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> values)
PFNGLGETNMINMAXARBPROCDart = void Function(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values)
PFNGLGETNMINMAXPROC = Void Function(Uint32 target, Int32 reset, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> values)
PFNGLGETNMINMAXPROCDart = void Function(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values)
PFNGLGETNPIXELMAPFVARBPROC = Void Function(Uint32 map, Uint32 bufSize, Pointer<Float> values)
PFNGLGETNPIXELMAPFVARBPROCDart = void Function(int map, int bufSize, Pointer<Float> values)
PFNGLGETNPIXELMAPFVPROC = Void Function(Uint32 map, Uint32 bufSize, Pointer<Float> values)
PFNGLGETNPIXELMAPFVPROCDart = void Function(int map, int bufSize, Pointer<Float> values)
PFNGLGETNPIXELMAPUIVARBPROC = Void Function(Uint32 map, Uint32 bufSize, Pointer<Uint32> values)
PFNGLGETNPIXELMAPUIVARBPROCDart = void Function(int map, int bufSize, Pointer<Uint32> values)
PFNGLGETNPIXELMAPUIVPROC = Void Function(Uint32 map, Uint32 bufSize, Pointer<Uint32> values)
PFNGLGETNPIXELMAPUIVPROCDart = void Function(int map, int bufSize, Pointer<Uint32> values)
PFNGLGETNPIXELMAPUSVARBPROC = Void Function(Uint32 map, Uint32 bufSize, Pointer<Uint16> values)
PFNGLGETNPIXELMAPUSVARBPROCDart = void Function(int map, int bufSize, Pointer<Uint16> values)
PFNGLGETNPIXELMAPUSVPROC = Void Function(Uint32 map, Uint32 bufSize, Pointer<Uint16> values)
PFNGLGETNPIXELMAPUSVPROCDart = void Function(int map, int bufSize, Pointer<Uint16> values)
PFNGLGETNPOLYGONSTIPPLEARBPROC = Void Function(Uint32 bufSize, Pointer<Uint8> pattern)
PFNGLGETNPOLYGONSTIPPLEARBPROCDart = void Function(int bufSize, Pointer<Uint8> pattern)
PFNGLGETNPOLYGONSTIPPLEPROC = Void Function(Uint32 bufSize, Pointer<Uint8> pattern)
PFNGLGETNPOLYGONSTIPPLEPROCDart = void Function(int bufSize, Pointer<Uint8> pattern)
PFNGLGETNSEPARABLEFILTERARBPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Uint32 rowBufSize, Pointer<NativeType> row, Uint32 columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETNSEPARABLEFILTERARBPROCDart = void Function(int target, int format, int type, int rowBufSize, Pointer<NativeType> row, int columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETNSEPARABLEFILTERPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Uint32 rowBufSize, Pointer<NativeType> row, Uint32 columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETNSEPARABLEFILTERPROCDart = void Function(int target, int format, int type, int rowBufSize, Pointer<NativeType> row, int columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETNTEXIMAGEARBPROC = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> img)
PFNGLGETNTEXIMAGEARBPROCDart = void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> img)
PFNGLGETNTEXIMAGEPROC = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> pixels)
PFNGLGETNTEXIMAGEPROCDart = void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
PFNGLGETNUNIFORMDVARBPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Double> params)
PFNGLGETNUNIFORMDVARBPROCDart = void Function(int program, int location, int bufSize, Pointer<Double> params)
PFNGLGETNUNIFORMDVPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Double> params)
PFNGLGETNUNIFORMDVPROCDart = void Function(int program, int location, int bufSize, Pointer<Double> params)
PFNGLGETNUNIFORMFVARBPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Float> params)
PFNGLGETNUNIFORMFVARBPROCDart = void Function(int program, int location, int bufSize, Pointer<Float> params)
PFNGLGETNUNIFORMFVPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Float> params)
PFNGLGETNUNIFORMFVPROCDart = void Function(int program, int location, int bufSize, Pointer<Float> params)
PFNGLGETNUNIFORMI64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Int64> params)
PFNGLGETNUNIFORMI64VARBPROCDart = void Function(int program, int location, int bufSize, Pointer<Int64> params)
PFNGLGETNUNIFORMIVARBPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Int32> params)
PFNGLGETNUNIFORMIVARBPROCDart = void Function(int program, int location, int bufSize, Pointer<Int32> params)
PFNGLGETNUNIFORMIVPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Int32> params)
PFNGLGETNUNIFORMIVPROCDart = void Function(int program, int location, int bufSize, Pointer<Int32> params)
PFNGLGETNUNIFORMUI64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Uint64> params)
PFNGLGETNUNIFORMUI64VARBPROCDart = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
PFNGLGETNUNIFORMUIVARBPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Uint32> params)
PFNGLGETNUNIFORMUIVARBPROCDart = void Function(int program, int location, int bufSize, Pointer<Uint32> params)
PFNGLGETNUNIFORMUIVPROC = Void Function(Uint32 program, Int32 location, Uint32 bufSize, Pointer<Uint32> params)
PFNGLGETNUNIFORMUIVPROCDart = void Function(int program, int location, int bufSize, Pointer<Uint32> params)
PFNGLGETOBJECTBUFFERFVATIPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Float> params)
PFNGLGETOBJECTBUFFERFVATIPROCDart = void Function(int buffer, int pname, Pointer<Float> params)
PFNGLGETOBJECTBUFFERIVATIPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETOBJECTBUFFERIVATIPROCDart = void Function(int buffer, int pname, Pointer<Int32> params)
PFNGLGETOBJECTLABELEXTPROC = Void Function(Uint32 type, Uint32 object, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> label)
PFNGLGETOBJECTLABELEXTPROCDart = void Function(int type, int object, int bufSize, Pointer<Uint32> length, Pointer<Int8> label)
PFNGLGETOBJECTLABELPROC = Void Function(Uint32 identifier, Uint32 name, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> label)
PFNGLGETOBJECTLABELPROCDart = void Function(int identifier, int name, int bufSize, Pointer<Uint32> length, Pointer<Int8> label)
PFNGLGETOBJECTPARAMETERFVARBPROC = Void Function(Pointer<NativeType> obj, Uint32 pname, Pointer<Float> params)
PFNGLGETOBJECTPARAMETERFVARBPROCDart = void Function(Pointer<NativeType> obj, int pname, Pointer<Float> params)
PFNGLGETOBJECTPARAMETERIVAPPLEPROC = Void Function(Uint32 objectType, Uint32 name, Uint32 pname, Pointer<Int32> params)
PFNGLGETOBJECTPARAMETERIVAPPLEPROCDart = void Function(int objectType, int name, int pname, Pointer<Int32> params)
PFNGLGETOBJECTPARAMETERIVARBPROC = Void Function(Pointer<NativeType> obj, Uint32 pname, Pointer<Int32> params)
PFNGLGETOBJECTPARAMETERIVARBPROCDart = void Function(Pointer<NativeType> obj, int pname, Pointer<Int32> params)
PFNGLGETOBJECTPTRLABELPROC = Void Function(Pointer<NativeType> ptr, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> label)
PFNGLGETOBJECTPTRLABELPROCDart = void Function(Pointer<NativeType> ptr, int bufSize, Pointer<Uint32> length, Pointer<Int8> label)
PFNGLGETOCCLUSIONQUERYIVNVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
PFNGLGETOCCLUSIONQUERYIVNVPROCDart = void Function(int id, int pname, Pointer<Int32> params)
PFNGLGETOCCLUSIONQUERYUIVNVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
PFNGLGETOCCLUSIONQUERYUIVNVPROCDart = void Function(int id, int pname, Pointer<Uint32> params)
PFNGLGETPATHCOLORGENFVNVPROC = Void Function(Uint32 color, Uint32 pname, Pointer<Float> value)
PFNGLGETPATHCOLORGENFVNVPROCDart = void Function(int color, int pname, Pointer<Float> value)
PFNGLGETPATHCOLORGENIVNVPROC = Void Function(Uint32 color, Uint32 pname, Pointer<Int32> value)
PFNGLGETPATHCOLORGENIVNVPROCDart = void Function(int color, int pname, Pointer<Int32> value)
PFNGLGETPATHCOMMANDSNVPROC = Void Function(Uint32 path, Pointer<Uint8> commands)
PFNGLGETPATHCOMMANDSNVPROCDart = void Function(int path, Pointer<Uint8> commands)
PFNGLGETPATHCOORDSNVPROC = Void Function(Uint32 path, Pointer<Float> coords)
PFNGLGETPATHCOORDSNVPROCDart = void Function(int path, Pointer<Float> coords)
PFNGLGETPATHDASHARRAYNVPROC = Void Function(Uint32 path, Pointer<Float> dashArray)
PFNGLGETPATHDASHARRAYNVPROCDart = void Function(int path, Pointer<Float> dashArray)
PFNGLGETPATHLENGTHNVPROC = Float Function(Uint32 path, Uint32 startSegment, Uint32 numSegments)
PFNGLGETPATHLENGTHNVPROCDart = double Function(int path, int startSegment, int numSegments)
PFNGLGETPATHMETRICRANGENVPROC = Void Function(Uint32 metricQueryMask, Uint32 firstPathName, Uint32 numPaths, Uint32 stride, Pointer<Float> metrics)
PFNGLGETPATHMETRICRANGENVPROCDart = void Function(int metricQueryMask, int firstPathName, int numPaths, int stride, Pointer<Float> metrics)
PFNGLGETPATHMETRICSNVPROC = Void Function(Uint32 metricQueryMask, Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 stride, Pointer<Float> metrics)
PFNGLGETPATHMETRICSNVPROCDart = void Function(int metricQueryMask, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int stride, Pointer<Float> metrics)
PFNGLGETPATHPARAMETERFVNVPROC = Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
PFNGLGETPATHPARAMETERFVNVPROCDart = void Function(int path, int pname, Pointer<Float> value)
PFNGLGETPATHPARAMETERIVNVPROC = Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
PFNGLGETPATHPARAMETERIVNVPROCDart = void Function(int path, int pname, Pointer<Int32> value)
PFNGLGETPATHSPACINGNVPROC = Void Function(Uint32 pathListMode, Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Float advanceScale, Float kerningScale, Uint32 transformType, Pointer<Float> returnedSpacing)
PFNGLGETPATHSPACINGNVPROCDart = void Function(int pathListMode, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing)
PFNGLGETPATHTEXGENFVNVPROC = Void Function(Uint32 texCoordSet, Uint32 pname, Pointer<Float> value)
PFNGLGETPATHTEXGENFVNVPROCDart = void Function(int texCoordSet, int pname, Pointer<Float> value)
PFNGLGETPATHTEXGENIVNVPROC = Void Function(Uint32 texCoordSet, Uint32 pname, Pointer<Int32> value)
PFNGLGETPATHTEXGENIVNVPROCDart = void Function(int texCoordSet, int pname, Pointer<Int32> value)
PFNGLGETPERFCOUNTERINFOINTELPROC = Void Function(Uint32 queryId, Uint32 counterId, Uint32 counterNameLength, Pointer<Int8> counterName, Uint32 counterDescLength, Pointer<Int8> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
PFNGLGETPERFCOUNTERINFOINTELPROCDart = void Function(int queryId, int counterId, int counterNameLength, Pointer<Int8> counterName, int counterDescLength, Pointer<Int8> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC = Void Function(Uint32 monitor, Uint32 pname, Uint32 dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
PFNGLGETPERFMONITORCOUNTERDATAAMDPROCDart = void Function(int monitor, int pname, int dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC = Void Function(Uint32 group, Uint32 counter, Uint32 pname, Pointer<NativeType> data)
PFNGLGETPERFMONITORCOUNTERINFOAMDPROCDart = void Function(int group, int counter, int pname, Pointer<NativeType> data)
PFNGLGETPERFMONITORCOUNTERSAMDPROC = Void Function(Uint32 group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, Uint32 counterSize, Pointer<Uint32> counters)
PFNGLGETPERFMONITORCOUNTERSAMDPROCDart = void Function(int group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters)
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC = Void Function(Uint32 group, Uint32 counter, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> counterString)
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROCDart = void Function(int group, int counter, int bufSize, Pointer<Uint32> length, Pointer<Int8> counterString)
PFNGLGETPERFMONITORGROUPSAMDPROC = Void Function(Pointer<Int32> numGroups, Uint32 groupsSize, Pointer<Uint32> groups)
PFNGLGETPERFMONITORGROUPSAMDPROCDart = void Function(Pointer<Int32> numGroups, int groupsSize, Pointer<Uint32> groups)
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC = Void Function(Uint32 group, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> groupString)
PFNGLGETPERFMONITORGROUPSTRINGAMDPROCDart = void Function(int group, int bufSize, Pointer<Uint32> length, Pointer<Int8> groupString)
PFNGLGETPERFQUERYDATAINTELPROC = Void Function(Uint32 queryHandle, Uint32 flags, Uint32 dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
PFNGLGETPERFQUERYDATAINTELPROCDart = void Function(int queryHandle, int flags, int dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
PFNGLGETPERFQUERYIDBYNAMEINTELPROC = Void Function(Pointer<Int8> queryName, Pointer<Uint32> queryId)
PFNGLGETPERFQUERYIDBYNAMEINTELPROCDart = void Function(Pointer<Int8> queryName, Pointer<Uint32> queryId)
PFNGLGETPERFQUERYINFOINTELPROC = Void Function(Uint32 queryId, Uint32 queryNameLength, Pointer<Int8> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
PFNGLGETPERFQUERYINFOINTELPROCDart = void Function(int queryId, int queryNameLength, Pointer<Int8> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
PFNGLGETPIXELMAPFVPROC = Void Function(Uint32 map, Pointer<Float> values)
PFNGLGETPIXELMAPFVPROCDart = void Function(int map, Pointer<Float> values)
PFNGLGETPIXELMAPUIVPROC = Void Function(Uint32 map, Pointer<Uint32> values)
PFNGLGETPIXELMAPUIVPROCDart = void Function(int map, Pointer<Uint32> values)
PFNGLGETPIXELMAPUSVPROC = Void Function(Uint32 map, Pointer<Uint16> values)
PFNGLGETPIXELMAPUSVPROCDart = void Function(int map, Pointer<Uint16> values)
PFNGLGETPIXELMAPXVPROC = Void Function(Uint32 map, Int32 size, Pointer<Int32> values)
PFNGLGETPIXELMAPXVPROCDart = void Function(int map, int size, Pointer<Int32> values)
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETPOINTERINDEXEDVEXTPROC = Void Function(Uint32 target, Uint32 index, Pointer<Pointer<NativeType>> data)
PFNGLGETPOINTERINDEXEDVEXTPROCDart = void Function(int target, int index, Pointer<Pointer<NativeType>> data)
PfnglgetpointeriVextproc = Void Function(Uint32 pname, Uint32 index, Pointer<Pointer<NativeType>> params)
PfnglgetpointeriVextprocDart = void Function(int pname, int index, Pointer<Pointer<NativeType>> params)
PFNGLGETPOINTERVEXTPROC = Void Function(Uint32 pname, Pointer<Pointer<NativeType>> params)
PFNGLGETPOINTERVEXTPROCDart = void Function(int pname, Pointer<Pointer<NativeType>> params)
PFNGLGETPOINTERVPROC = Void Function(Uint32 pname, Pointer<Pointer<NativeType>> params)
PFNGLGETPOINTERVPROCDart = void Function(int pname, Pointer<Pointer<NativeType>> params)
PFNGLGETPOLYGONSTIPPLEPROC = Void Function(Pointer<Uint8> mask)
PFNGLGETPOLYGONSTIPPLEPROCDart = void Function(Pointer<Uint8> mask)
PFNGLGETPROGRAMBINARYPROC = Void Function(Uint32 program, Uint32 bufSize, Pointer<Uint32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
PFNGLGETPROGRAMBINARYPROCDart = void Function(int program, int bufSize, Pointer<Uint32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
PFNGLGETPROGRAMENVPARAMETERDVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Double> params)
PFNGLGETPROGRAMENVPARAMETERDVARBPROCDart = void Function(int target, int index, Pointer<Double> params)
PFNGLGETPROGRAMENVPARAMETERFVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Float> params)
PFNGLGETPROGRAMENVPARAMETERFVARBPROCDart = void Function(int target, int index, Pointer<Float> params)
PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int32> params)
PFNGLGETPROGRAMENVPARAMETERIIVNVPROCDart = void Function(int target, int index, Pointer<Int32> params)
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Uint32> params)
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROCDart = void Function(int target, int index, Pointer<Uint32> params)
PFNGLGETPROGRAMINFOLOGPROC = Void Function(Uint32 program, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETPROGRAMINFOLOGPROCDart = void Function(int program, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETPROGRAMINTERFACEIVPROC = Void Function(Uint32 program, Uint32 programInterface, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMINTERFACEIVPROCDart = void Function(int program, int programInterface, int pname, Pointer<Int32> params)
PFNGLGETPROGRAMIVARBPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMIVARBPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETPROGRAMIVNVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMIVNVPROCDart = void Function(int id, int pname, Pointer<Int32> params)
PFNGLGETPROGRAMIVPROC = Void Function(Uint32 program, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMIVPROCDart = void Function(int program, int pname, Pointer<Int32> params)
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Double> params)
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROCDart = void Function(int target, int index, Pointer<Double> params)
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Float> params)
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROCDart = void Function(int target, int index, Pointer<Float> params)
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int32> params)
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROCDart = void Function(int target, int index, Pointer<Int32> params)
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Uint32> params)
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROCDart = void Function(int target, int index, Pointer<Uint32> params)
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = Void Function(Uint32 id, Uint32 len, Pointer<Uint8> name, Pointer<Double> params)
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROCDart = void Function(int id, int len, Pointer<Uint8> name, Pointer<Double> params)
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = Void Function(Uint32 id, Uint32 len, Pointer<Uint8> name, Pointer<Float> params)
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROCDart = void Function(int id, int len, Pointer<Uint8> name, Pointer<Float> params)
PFNGLGETPROGRAMPARAMETERDVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETPROGRAMPARAMETERDVNVPROCDart = void Function(int target, int index, int pname, Pointer<Double> params)
PFNGLGETPROGRAMPARAMETERFVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Float> params)
PFNGLGETPROGRAMPARAMETERFVNVPROCDart = void Function(int target, int index, int pname, Pointer<Float> params)
PFNGLGETPROGRAMPIPELINEINFOLOGPROC = Void Function(Uint32 pipeline, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETPROGRAMPIPELINEINFOLOGPROCDart = void Function(int pipeline, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETPROGRAMPIPELINEIVPROC = Void Function(Uint32 pipeline, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMPIPELINEIVPROCDart = void Function(int pipeline, int pname, Pointer<Int32> params)
PFNGLGETPROGRAMRESOURCEFVNVPROC = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Uint32 propCount, Pointer<Uint32> props, Uint32 count, Pointer<Uint32> length, Pointer<Float> params)
PFNGLGETPROGRAMRESOURCEFVNVPROCDart = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Uint32> length, Pointer<Float> params)
PFNGLGETPROGRAMRESOURCEINDEXPROC = Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCEINDEXPROCDart = int Function(int program, int programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCEIVPROC = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Uint32 propCount, Pointer<Uint32> props, Uint32 count, Pointer<Uint32> length, Pointer<Int32> params)
PFNGLGETPROGRAMRESOURCEIVPROCDart = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Uint32> length, Pointer<Int32> params)
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROCDart = int Function(int program, int programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCELOCATIONPROC = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCELOCATIONPROCDart = int Function(int program, int programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCENAMEPROC = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> name)
PFNGLGETPROGRAMRESOURCENAMEPROCDart = void Function(int program, int programInterface, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name)
PFNGLGETPROGRAMSTAGEIVPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 pname, Pointer<Int32> values)
PFNGLGETPROGRAMSTAGEIVPROCDart = void Function(int program, int shadertype, int pname, Pointer<Int32> values)
PFNGLGETPROGRAMSTRINGARBPROC = Void Function(Uint32 target, Uint32 pname, Pointer<NativeType> string)
PFNGLGETPROGRAMSTRINGARBPROCDart = void Function(int target, int pname, Pointer<NativeType> string)
PFNGLGETPROGRAMSTRINGNVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint8> program)
PFNGLGETPROGRAMSTRINGNVPROCDart = void Function(int id, int pname, Pointer<Uint8> program)
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Uint32> param)
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROCDart = void Function(int target, int index, Pointer<Uint32> param)
PFNGLGETQUERYBUFFEROBJECTI64VPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Pointer<NativeType> offset)
PFNGLGETQUERYBUFFEROBJECTI64VPROCDart = void Function(int id, int buffer, int pname, Pointer<NativeType> offset)
PFNGLGETQUERYBUFFEROBJECTIVPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Pointer<NativeType> offset)
PFNGLGETQUERYBUFFEROBJECTIVPROCDart = void Function(int id, int buffer, int pname, Pointer<NativeType> offset)
PFNGLGETQUERYBUFFEROBJECTUI64VPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Pointer<NativeType> offset)
PFNGLGETQUERYBUFFEROBJECTUI64VPROCDart = void Function(int id, int buffer, int pname, Pointer<NativeType> offset)
PFNGLGETQUERYBUFFEROBJECTUIVPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Pointer<NativeType> offset)
PFNGLGETQUERYBUFFEROBJECTUIVPROCDart = void Function(int id, int buffer, int pname, Pointer<NativeType> offset)
PFNGLGETQUERYINDEXEDIVPROC = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYINDEXEDIVPROCDart = void Function(int target, int index, int pname, Pointer<Int32> params)
PFNGLGETQUERYIVARBPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYIVARBPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETQUERYIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETQUERYOBJECTI64VEXTPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int64> params)
PFNGLGETQUERYOBJECTI64VEXTPROCDart = void Function(int id, int pname, Pointer<Int64> params)
PFNGLGETQUERYOBJECTI64VPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int64> params)
PFNGLGETQUERYOBJECTI64VPROCDart = void Function(int id, int pname, Pointer<Int64> params)
PFNGLGETQUERYOBJECTIVARBPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYOBJECTIVARBPROCDart = void Function(int id, int pname, Pointer<Int32> params)
PFNGLGETQUERYOBJECTIVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYOBJECTIVPROCDart = void Function(int id, int pname, Pointer<Int32> params)
PFNGLGETQUERYOBJECTUI64VEXTPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint64> params)
PFNGLGETQUERYOBJECTUI64VEXTPROCDart = void Function(int id, int pname, Pointer<Uint64> params)
PFNGLGETQUERYOBJECTUI64VPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint64> params)
PFNGLGETQUERYOBJECTUI64VPROCDart = void Function(int id, int pname, Pointer<Uint64> params)
PFNGLGETQUERYOBJECTUIVARBPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
PFNGLGETQUERYOBJECTUIVARBPROCDart = void Function(int id, int pname, Pointer<Uint32> params)
PFNGLGETQUERYOBJECTUIVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
PFNGLGETQUERYOBJECTUIVPROCDart = void Function(int id, int pname, Pointer<Uint32> params)
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETRENDERBUFFERPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETRENDERBUFFERPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETSAMPLERPARAMETERFVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> params)
PFNGLGETSAMPLERPARAMETERFVPROCDart = void Function(int sampler, int pname, Pointer<Float> params)
PFNGLGETSAMPLERPARAMETERIIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
PFNGLGETSAMPLERPARAMETERIIVPROCDart = void Function(int sampler, int pname, Pointer<Int32> params)
PFNGLGETSAMPLERPARAMETERIUIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> params)
PFNGLGETSAMPLERPARAMETERIUIVPROCDart = void Function(int sampler, int pname, Pointer<Uint32> params)
PFNGLGETSAMPLERPARAMETERIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
PFNGLGETSAMPLERPARAMETERIVPROCDart = void Function(int sampler, int pname, Pointer<Int32> params)
PFNGLGETSEMAPHOREPARAMETERIVNVPROC = Void Function(Uint32 semaphore, Uint32 pname, Pointer<Int32> params)
PFNGLGETSEMAPHOREPARAMETERIVNVPROCDart = void Function(int semaphore, int pname, Pointer<Int32> params)
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC = Void Function(Uint32 semaphore, Uint32 pname, Pointer<Uint64> params)
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROCDart = void Function(int semaphore, int pname, Pointer<Uint64> params)
PFNGLGETSEPARABLEFILTEREXTPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Pointer<NativeType> row, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETSEPARABLEFILTEREXTPROCDart = void Function(int target, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETSEPARABLEFILTERPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Pointer<NativeType> row, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETSEPARABLEFILTERPROCDart = void Function(int target, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column, Pointer<NativeType> span)
PFNGLGETSHADERINFOLOGPROC = Void Function(Uint32 shader, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETSHADERINFOLOGPROCDart = void Function(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
PFNGLGETSHADERIVPROC = Void Function(Uint32 shader, Uint32 pname, Pointer<Int32> params)
PFNGLGETSHADERIVPROCDart = void Function(int shader, int pname, Pointer<Int32> params)
PFNGLGETSHADERPRECISIONFORMATPROC = Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
PFNGLGETSHADERPRECISIONFORMATPROCDart = void Function(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
PFNGLGETSHADERSOURCEARBPROC = Void Function(Pointer<NativeType> obj, Uint32 maxLength, Pointer<Uint32> length, Pointer<Int8> source)
PFNGLGETSHADERSOURCEARBPROCDart = void Function(Pointer<NativeType> obj, int maxLength, Pointer<Uint32> length, Pointer<Int8> source)
PFNGLGETSHADERSOURCEPROC = Void Function(Uint32 shader, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> source)
PFNGLGETSHADERSOURCEPROCDart = void Function(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> source)
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC = Void Function(Uint32 viewport, Uint32 entry, Pointer<Uint32> rate)
PFNGLGETSHADINGRATEIMAGEPALETTENVPROCDart = void Function(int viewport, int entry, Pointer<Uint32> rate)
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC = Void Function(Uint32 rate, Uint32 samples, Uint32 index, Pointer<Int32> location)
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROCDart = void Function(int rate, int samples, int index, Pointer<Int32> location)
PFNGLGETSHARPENTEXFUNCSGISPROC = Void Function(Uint32 target, Pointer<Float> points)
PFNGLGETSHARPENTEXFUNCSGISPROCDart = void Function(int target, Pointer<Float> points)
PFNGLGETSTAGEINDEXNVPROC = Uint16 Function(Uint32 shadertype)
PFNGLGETSTAGEINDEXNVPROCDart = int Function(int shadertype)
PFNGLGETSTRINGIPROC = Pointer<Uint8> Function(Uint32 name, Uint32 index)
PFNGLGETSTRINGIPROCDart = Pointer<Uint8> Function(int name, int index)
PFNGLGETSTRINGPROC = Pointer<Uint8> Function(Uint32 name)
PFNGLGETSTRINGPROCDart = Pointer<Uint8> Function(int name)
PFNGLGETSUBROUTINEINDEXPROC = Uint32 Function(Uint32 program, Uint32 shadertype, Pointer<Utf8> name)
PFNGLGETSUBROUTINEINDEXPROCDart = int Function(int program, int shadertype, Pointer<Utf8> name)
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC = Int32 Function(Uint32 program, Uint32 shadertype, Pointer<Utf8> name)
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROCDart = int Function(int program, int shadertype, Pointer<Utf8> name)
PFNGLGETSYNCIVPROC = Void Function(Pointer<NativeType> sync, Uint32 pname, Uint32 count, Pointer<Uint32> length, Pointer<Int32> values)
PFNGLGETSYNCIVPROCDart = void Function(Pointer<NativeType> sync, int pname, int count, Pointer<Uint32> length, Pointer<Int32> values)
PFNGLGETTEXBUMPPARAMETERFVATIPROC = Void Function(Uint32 pname, Pointer<Float> param)
PFNGLGETTEXBUMPPARAMETERFVATIPROCDart = void Function(int pname, Pointer<Float> param)
PFNGLGETTEXBUMPPARAMETERIVATIPROC = Void Function(Uint32 pname, Pointer<Int32> param)
PFNGLGETTEXBUMPPARAMETERIVATIPROCDart = void Function(int pname, Pointer<Int32> param)
PFNGLGETTEXENVFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXENVFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETTEXENVIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXENVIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETTEXENVXVOESPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXENVXVOESPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETTEXFILTERFUNCSGISPROC = Void Function(Uint32 target, Uint32 filter, Pointer<Float> weights)
PFNGLGETTEXFILTERFUNCSGISPROCDart = void Function(int target, int filter, Pointer<Float> weights)
PFNGLGETTEXGENDVPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Double> params)
PFNGLGETTEXGENDVPROCDart = void Function(int coord, int pname, Pointer<Double> params)
PFNGLGETTEXGENFVPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXGENFVPROCDart = void Function(int coord, int pname, Pointer<Float> params)
PFNGLGETTEXGENIVPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXGENIVPROCDart = void Function(int coord, int pname, Pointer<Int32> params)
PFNGLGETTEXGENXVOESPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXGENXVOESPROCDart = void Function(int coord, int pname, Pointer<Int32> params)
PFNGLGETTEXIMAGEPROC = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLGETTEXIMAGEPROCDart = void Function(int target, int level, int format, int type, Pointer<NativeType> pixels)
PFNGLGETTEXLEVELPARAMETERFVPROC = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXLEVELPARAMETERFVPROCDart = void Function(int target, int level, int pname, Pointer<Float> params)
PFNGLGETTEXLEVELPARAMETERIVPROC = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXLEVELPARAMETERIVPROCDart = void Function(int target, int level, int pname, Pointer<Int32> params)
PFNGLGETTEXLEVELPARAMETERXVOESPROC = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXLEVELPARAMETERXVOESPROCDart = void Function(int target, int level, int pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLGETTEXPARAMETERIIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERIIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERIIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERIIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERIUIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLGETTEXPARAMETERIUIVEXTPROCDart = void Function(int target, int pname, Pointer<Uint32> params)
PFNGLGETTEXPARAMETERIUIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLGETTEXPARAMETERIUIVPROCDart = void Function(int target, int pname, Pointer<Uint32> params)
PFNGLGETTEXPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Pointer<NativeType>> params)
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROCDart = void Function(int target, int pname, Pointer<Pointer<NativeType>> params)
PFNGLGETTEXPARAMETERXVOESPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERXVOESPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLGETTEXTUREHANDLEARBPROC = Uint64 Function(Uint32 texture)
PFNGLGETTEXTUREHANDLEARBPROCDart = int Function(int texture)
PFNGLGETTEXTUREHANDLENVPROC = Uint64 Function(Uint32 texture)
PFNGLGETTEXTUREHANDLENVPROCDart = int Function(int texture)
PFNGLGETTEXTUREIMAGEEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLGETTEXTUREIMAGEEXTPROCDart = void Function(int texture, int target, int level, int format, int type, Pointer<NativeType> pixels)
PFNGLGETTEXTUREIMAGEPROC = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> pixels)
PFNGLGETTEXTUREIMAGEPROCDart = void Function(int texture, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROCDart = void Function(int texture, int target, int level, int pname, Pointer<Float> params)
PFNGLGETTEXTURELEVELPARAMETERFVPROC = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXTURELEVELPARAMETERFVPROCDart = void Function(int texture, int level, int pname, Pointer<Float> params)
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROCDart = void Function(int texture, int target, int level, int pname, Pointer<Int32> params)
PFNGLGETTEXTURELEVELPARAMETERIVPROC = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTURELEVELPARAMETERIVPROCDart = void Function(int texture, int level, int pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERFVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXTUREPARAMETERFVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Float> params)
PFNGLGETTEXTUREPARAMETERFVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXTUREPARAMETERFVPROCDart = void Function(int texture, int pname, Pointer<Float> params)
PFNGLGETTEXTUREPARAMETERIIVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIIVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIIVPROCDart = void Function(int texture, int pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLGETTEXTUREPARAMETERIUIVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Uint32> params)
PFNGLGETTEXTUREPARAMETERIUIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
PFNGLGETTEXTUREPARAMETERIUIVPROCDart = void Function(int texture, int pname, Pointer<Uint32> params)
PFNGLGETTEXTUREPARAMETERIVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIVPROCDart = void Function(int texture, int pname, Pointer<Int32> params)
PFNGLGETTEXTURESAMPLERHANDLEARBPROC = Uint64 Function(Uint32 texture, Uint32 sampler)
PFNGLGETTEXTURESAMPLERHANDLEARBPROCDart = int Function(int texture, int sampler)
PFNGLGETTEXTURESAMPLERHANDLENVPROC = Uint64 Function(Uint32 texture, Uint32 sampler)
PFNGLGETTEXTURESAMPLERHANDLENVPROCDart = int Function(int texture, int sampler)
PFNGLGETTEXTURESUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> pixels)
PFNGLGETTEXTURESUBIMAGEPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Pointer<NativeType> pixels)
PFNGLGETTRACKMATRIXIVNVPROC = Void Function(Uint32 target, Uint32 address, Uint32 pname, Pointer<Int32> params)
PFNGLGETTRACKMATRIXIVNVPROCDart = void Function(int target, int address, int pname, Pointer<Int32> params)
Pfnglgettransformfeedbacki64Vproc = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int64> param)
Pfnglgettransformfeedbacki64VprocDart = void Function(int xfb, int pname, int index, Pointer<Int64> param)
PfnglgettransformfeedbackiVproc = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int32> param)
PFNGLGETTRANSFORMFEEDBACKIVPROC = Void Function(Uint32 xfb, Uint32 pname, Pointer<Int32> param)
PfnglgettransformfeedbackiVprocDart = void Function(int xfb, int pname, int index, Pointer<Int32> param)
PFNGLGETTRANSFORMFEEDBACKIVPROCDart = void Function(int xfb, int pname, Pointer<Int32> param)
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = Void Function(Uint32 program, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROCDart = void Function(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = Void Function(Uint32 program, Uint32 index, Pointer<Int32> location)
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROCDart = void Function(int program, int index, Pointer<Int32> location)
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = Void Function(Uint32 program, Uint32 index, Uint32 bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETTRANSFORMFEEDBACKVARYINGPROCDart = void Function(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name)
PFNGLGETUNIFORMBLOCKINDEXPROC = Uint32 Function(Uint32 program, Pointer<Utf8> uniformBlockName)
PFNGLGETUNIFORMBLOCKINDEXPROCDart = int Function(int program, Pointer<Utf8> uniformBlockName)
PFNGLGETUNIFORMBUFFERSIZEEXTPROC = Int32 Function(Uint32 program, Int32 location)
PFNGLGETUNIFORMBUFFERSIZEEXTPROCDart = int Function(int program, int location)
PFNGLGETUNIFORMDVPROC = Void Function(Uint32 program, Int32 location, Pointer<Double> params)
PFNGLGETUNIFORMDVPROCDart = void Function(int program, int location, Pointer<Double> params)
PFNGLGETUNIFORMFVARBPROC = Void Function(Pointer<NativeType> programObj, Int32 location, Pointer<Float> params)
PFNGLGETUNIFORMFVARBPROCDart = void Function(Pointer<NativeType> programObj, int location, Pointer<Float> params)
PFNGLGETUNIFORMFVPROC = Void Function(Uint32 program, Int32 location, Pointer<Float> params)
PFNGLGETUNIFORMFVPROCDart = void Function(int program, int location, Pointer<Float> params)
PFNGLGETUNIFORMI64VARBPROC = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
PFNGLGETUNIFORMI64VARBPROCDart = void Function(int program, int location, Pointer<Int64> params)
PFNGLGETUNIFORMI64VNVPROC = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
PFNGLGETUNIFORMI64VNVPROCDart = void Function(int program, int location, Pointer<Int64> params)
PFNGLGETUNIFORMINDICESPROC = Void Function(Uint32 program, Uint32 uniformCount, Pointer<Pointer<Int8>> uniformNames, Pointer<Uint32> uniformIndices)
PFNGLGETUNIFORMINDICESPROCDart = void Function(int program, int uniformCount, Pointer<Pointer<Int8>> uniformNames, Pointer<Uint32> uniformIndices)
PFNGLGETUNIFORMIVARBPROC = Void Function(Pointer<NativeType> programObj, Int32 location, Pointer<Int32> params)
PFNGLGETUNIFORMIVARBPROCDart = void Function(Pointer<NativeType> programObj, int location, Pointer<Int32> params)
PFNGLGETUNIFORMIVPROC = Void Function(Uint32 program, Int32 location, Pointer<Int32> params)
PFNGLGETUNIFORMIVPROCDart = void Function(int program, int location, Pointer<Int32> params)
PFNGLGETUNIFORMLOCATIONARBPROC = Int32 Function(Pointer<NativeType> programObj, Pointer<Utf8> name)
PFNGLGETUNIFORMLOCATIONARBPROCDart = int Function(Pointer<NativeType> programObj, Pointer<Utf8> name)
PFNGLGETUNIFORMLOCATIONPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETUNIFORMLOCATIONPROCDart = int Function(int program, Pointer<Utf8> name)
PFNGLGETUNIFORMOFFSETEXTPROC = Pointer<NativeType> Function(Uint32 program, Int32 location)
PFNGLGETUNIFORMOFFSETEXTPROCDart = Pointer<NativeType> Function(int program, int location)
PFNGLGETUNIFORMSUBROUTINEUIVPROC = Void Function(Uint32 shadertype, Int32 location, Pointer<Uint32> params)
PFNGLGETUNIFORMSUBROUTINEUIVPROCDart = void Function(int shadertype, int location, Pointer<Uint32> params)
PFNGLGETUNIFORMUI64VARBPROC = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
PFNGLGETUNIFORMUI64VARBPROCDart = void Function(int program, int location, Pointer<Uint64> params)
PFNGLGETUNIFORMUI64VNVPROC = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
PFNGLGETUNIFORMUI64VNVPROCDart = void Function(int program, int location, Pointer<Uint64> params)
PFNGLGETUNIFORMUIVEXTPROC = Void Function(Uint32 program, Int32 location, Pointer<Uint32> params)
PFNGLGETUNIFORMUIVEXTPROCDart = void Function(int program, int location, Pointer<Uint32> params)
PFNGLGETUNIFORMUIVPROC = Void Function(Uint32 program, Int32 location, Pointer<Uint32> params)
PFNGLGETUNIFORMUIVPROCDart = void Function(int program, int location, Pointer<Uint32> params)
PfnglgetunsignedbyteiVextproc = Void Function(Uint32 target, Uint32 index, Pointer<Uint8> data)
PfnglgetunsignedbyteiVextprocDart = void Function(int target, int index, Pointer<Uint8> data)
PFNGLGETUNSIGNEDBYTEVEXTPROC = Void Function(Uint32 pname, Pointer<Uint8> data)
PFNGLGETUNSIGNEDBYTEVEXTPROCDart = void Function(int pname, Pointer<Uint8> data)
PFNGLGETVARIANTARRAYOBJECTFVATIPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Float> params)
PFNGLGETVARIANTARRAYOBJECTFVATIPROCDart = void Function(int id, int pname, Pointer<Float> params)
PFNGLGETVARIANTARRAYOBJECTIVATIPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
PFNGLGETVARIANTARRAYOBJECTIVATIPROCDart = void Function(int id, int pname, Pointer<Int32> params)
PFNGLGETVARIANTBOOLEANVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Int32> data)
PFNGLGETVARIANTBOOLEANVEXTPROCDart = void Function(int id, int value, Pointer<Int32> data)
PFNGLGETVARIANTFLOATVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Float> data)
PFNGLGETVARIANTFLOATVEXTPROCDart = void Function(int id, int value, Pointer<Float> data)
PFNGLGETVARIANTINTEGERVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Int32> data)
PFNGLGETVARIANTINTEGERVEXTPROCDart = void Function(int id, int value, Pointer<Int32> data)
PFNGLGETVARIANTPOINTERVEXTPROC = Void Function(Uint32 id, Uint32 value, Pointer<Pointer<NativeType>> data)
PFNGLGETVARIANTPOINTERVEXTPROCDart = void Function(int id, int value, Pointer<Pointer<NativeType>> data)
PFNGLGETVARYINGLOCATIONNVPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETVARYINGLOCATIONNVPROCDart = int Function(int program, Pointer<Utf8> name)
PFNGLGETVERTEXARRAYINDEXED64IVPROC = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int64> param)
PFNGLGETVERTEXARRAYINDEXED64IVPROCDart = void Function(int vaobj, int index, int pname, Pointer<Int64> param)
PFNGLGETVERTEXARRAYINDEXEDIVPROC = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
PFNGLGETVERTEXARRAYINDEXEDIVPROCDart = void Function(int vaobj, int index, int pname, Pointer<Int32> param)
PfnglgetvertexarrayintegeriVextproc = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
PfnglgetvertexarrayintegeriVextprocDart = void Function(int vaobj, int index, int pname, Pointer<Int32> param)
PFNGLGETVERTEXARRAYINTEGERVEXTPROC = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
PFNGLGETVERTEXARRAYINTEGERVEXTPROCDart = void Function(int vaobj, int pname, Pointer<Int32> param)
PFNGLGETVERTEXARRAYIVPROC = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
PFNGLGETVERTEXARRAYIVPROCDart = void Function(int vaobj, int pname, Pointer<Int32> param)
PfnglgetvertexarraypointeriVextproc = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Pointer<NativeType>> param)
PfnglgetvertexarraypointeriVextprocDart = void Function(int vaobj, int index, int pname, Pointer<Pointer<NativeType>> param)
PFNGLGETVERTEXARRAYPOINTERVEXTPROC = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Pointer<NativeType>> param)
PFNGLGETVERTEXARRAYPOINTERVEXTPROCDart = void Function(int vaobj, int pname, Pointer<Pointer<NativeType>> param)
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROCDart = void Function(int index, int pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROCDart = void Function(int index, int pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBDVARBPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBDVARBPROCDart = void Function(int index, int pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBDVNVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBDVNVPROCDart = void Function(int index, int pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBDVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBDVPROCDart = void Function(int index, int pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBFVARBPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBFVARBPROCDart = void Function(int index, int pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBFVNVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBFVNVPROCDart = void Function(int index, int pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBFVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBFVPROCDart = void Function(int index, int pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBIIVEXTPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIIVEXTPROCDart = void Function(int index, int pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIIVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIIVPROCDart = void Function(int index, int pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIUIVEXTPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Uint32> params)
PFNGLGETVERTEXATTRIBIUIVEXTPROCDart = void Function(int index, int pname, Pointer<Uint32> params)
PFNGLGETVERTEXATTRIBIUIVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Uint32> params)
PFNGLGETVERTEXATTRIBIUIVPROCDart = void Function(int index, int pname, Pointer<Uint32> params)
PFNGLGETVERTEXATTRIBIVARBPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIVARBPROCDart = void Function(int index, int pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIVNVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIVNVPROCDart = void Function(int index, int pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIVPROCDart = void Function(int index, int pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBLDVEXTPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBLDVEXTPROCDart = void Function(int index, int pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBLDVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBLDVPROCDart = void Function(int index, int pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBLI64VNVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int64> params)
PFNGLGETVERTEXATTRIBLI64VNVPROCDart = void Function(int index, int pname, Pointer<Int64> params)
PFNGLGETVERTEXATTRIBLUI64VARBPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
PFNGLGETVERTEXATTRIBLUI64VARBPROCDart = void Function(int index, int pname, Pointer<Uint64> params)
PFNGLGETVERTEXATTRIBLUI64VNVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
PFNGLGETVERTEXATTRIBLUI64VNVPROCDart = void Function(int index, int pname, Pointer<Uint64> params)
PFNGLGETVERTEXATTRIBPOINTERVARBPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Pointer<NativeType>> pointer)
PFNGLGETVERTEXATTRIBPOINTERVARBPROCDart = void Function(int index, int pname, Pointer<Pointer<NativeType>> pointer)
PFNGLGETVERTEXATTRIBPOINTERVNVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Pointer<NativeType>> pointer)
PFNGLGETVERTEXATTRIBPOINTERVNVPROCDart = void Function(int index, int pname, Pointer<Pointer<NativeType>> pointer)
PFNGLGETVERTEXATTRIBPOINTERVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Pointer<NativeType>> pointer)
PFNGLGETVERTEXATTRIBPOINTERVPROCDart = void Function(int index, int pname, Pointer<Pointer<NativeType>> pointer)
PFNGLGETVIDEOCAPTUREIVNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 pname, Pointer<Int32> params)
PFNGLGETVIDEOCAPTUREIVNVPROCDart = void Function(int videoCaptureSlot, int pname, Pointer<Int32> params)
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 pname, Pointer<Double> params)
PFNGLGETVIDEOCAPTURESTREAMDVNVPROCDart = void Function(int videoCaptureSlot, int stream, int pname, Pointer<Double> params)
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 pname, Pointer<Float> params)
PFNGLGETVIDEOCAPTURESTREAMFVNVPROCDart = void Function(int videoCaptureSlot, int stream, int pname, Pointer<Float> params)
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 pname, Pointer<Int32> params)
PFNGLGETVIDEOCAPTURESTREAMIVNVPROCDart = void Function(int videoCaptureSlot, int stream, int pname, Pointer<Int32> params)
PFNGLGETVIDEOI64VNVPROC = Void Function(Uint32 videoSlot, Uint32 pname, Pointer<Int64> params)
PFNGLGETVIDEOI64VNVPROCDart = void Function(int videoSlot, int pname, Pointer<Int64> params)
PFNGLGETVIDEOIVNVPROC = Void Function(Uint32 videoSlot, Uint32 pname, Pointer<Int32> params)
PFNGLGETVIDEOIVNVPROCDart = void Function(int videoSlot, int pname, Pointer<Int32> params)
PFNGLGETVIDEOUI64VNVPROC = Void Function(Uint32 videoSlot, Uint32 pname, Pointer<Uint64> params)
PFNGLGETVIDEOUI64VNVPROCDart = void Function(int videoSlot, int pname, Pointer<Uint64> params)
PFNGLGETVIDEOUIVNVPROC = Void Function(Uint32 videoSlot, Uint32 pname, Pointer<Uint32> params)
PFNGLGETVIDEOUIVNVPROCDart = void Function(int videoSlot, int pname, Pointer<Uint32> params)
PFNGLGETVKPROCADDRNVPROC = Pointer<NativeFunction<GLVULKANPROCNV>> Function(Pointer<Utf8> name)
PFNGLGETVKPROCADDRNVPROCDart = Pointer<NativeFunction<GLVULKANPROCNV>> Function(Pointer<Utf8> name)
PFNGLGLOBALALPHAFACTORBSUNPROC = Void Function(Int8 factor)
PFNGLGLOBALALPHAFACTORBSUNPROCDart = void Function(int factor)
PFNGLGLOBALALPHAFACTORDSUNPROC = Void Function(Double factor)
PFNGLGLOBALALPHAFACTORDSUNPROCDart = void Function(double factor)
PFNGLGLOBALALPHAFACTORFSUNPROC = Void Function(Float factor)
PFNGLGLOBALALPHAFACTORFSUNPROCDart = void Function(double factor)
PFNGLGLOBALALPHAFACTORISUNPROC = Void Function(Int32 factor)
PFNGLGLOBALALPHAFACTORISUNPROCDart = void Function(int factor)
PFNGLGLOBALALPHAFACTORSSUNPROC = Void Function(Int16 factor)
PFNGLGLOBALALPHAFACTORSSUNPROCDart = void Function(int factor)
PFNGLGLOBALALPHAFACTORUBSUNPROC = Void Function(Uint8 factor)
PFNGLGLOBALALPHAFACTORUBSUNPROCDart = void Function(int factor)
PFNGLGLOBALALPHAFACTORUISUNPROC = Void Function(Uint32 factor)
PFNGLGLOBALALPHAFACTORUISUNPROCDart = void Function(int factor)
PFNGLGLOBALALPHAFACTORUSSUNPROC = Void Function(Uint16 factor)
PFNGLGLOBALALPHAFACTORUSSUNPROCDart = void Function(int factor)
PFNGLHINTPGIPROC = Void Function(Uint32 target, Int32 mode)
PFNGLHINTPGIPROCDart = void Function(int target, int mode)
PFNGLHINTPROC = Void Function(Uint32 target, Uint32 mode)
PFNGLHINTPROCDart = void Function(int target, int mode)
PFNGLHISTOGRAMEXTPROC = Void Function(Uint32 target, Uint32 width, Uint32 internalformat, Int32 sink)
PFNGLHISTOGRAMEXTPROCDart = void Function(int target, int width, int internalformat, int sink)
PFNGLHISTOGRAMPROC = Void Function(Uint32 target, Uint32 width, Uint32 internalformat, Int32 sink)
PFNGLHISTOGRAMPROCDart = void Function(int target, int width, int internalformat, int sink)
PFNGLIGLOOINTERFACESGIXPROC = Void Function(Uint32 pname, Pointer<NativeType> params)
PFNGLIGLOOINTERFACESGIXPROCDart = void Function(int pname, Pointer<NativeType> params)
PFNGLIMAGETRANSFORMPARAMETERFHPPROC = Void Function(Uint32 target, Uint32 pname, Float param)
PFNGLIMAGETRANSFORMPARAMETERFHPPROCDart = void Function(int target, int pname, double param)
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLIMAGETRANSFORMPARAMETERFVHPPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLIMAGETRANSFORMPARAMETERIHPPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLIMAGETRANSFORMPARAMETERIHPPROCDart = void Function(int target, int pname, int param)
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLIMAGETRANSFORMPARAMETERIVHPPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLIMPORTMEMORYFDEXTPROC = Void Function(Uint32 memory, Uint64 size, Uint32 handleType, Int32 fd)
PFNGLIMPORTMEMORYFDEXTPROCDart = void Function(int memory, int size, int handleType, int fd)
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC = Void Function(Uint32 memory, Uint64 size, Uint32 handleType, Pointer<NativeType> handle)
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROCDart = void Function(int memory, int size, int handleType, Pointer<NativeType> handle)
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC = Void Function(Uint32 memory, Uint64 size, Uint32 handleType, Pointer<NativeType> name)
PFNGLIMPORTMEMORYWIN32NAMEEXTPROCDart = void Function(int memory, int size, int handleType, Pointer<NativeType> name)
PFNGLIMPORTSEMAPHOREFDEXTPROC = Void Function(Uint32 semaphore, Uint32 handleType, Int32 fd)
PFNGLIMPORTSEMAPHOREFDEXTPROCDart = void Function(int semaphore, int handleType, int fd)
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC = Void Function(Uint32 semaphore, Uint32 handleType, Pointer<NativeType> handle)
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROCDart = void Function(int semaphore, int handleType, Pointer<NativeType> handle)
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC = Void Function(Uint32 semaphore, Uint32 handleType, Pointer<NativeType> name)
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROCDart = void Function(int semaphore, int handleType, Pointer<NativeType> name)
PFNGLIMPORTSYNCEXTPROC = Pointer<NativeType> Function(Uint32 externalSyncType, Pointer<NativeType> externalSync, Uint32 flags)
PFNGLIMPORTSYNCEXTPROCDart = Pointer<NativeType> Function(int externalSyncType, Pointer<NativeType> externalSync, int flags)
PFNGLINDEXDPROC = Void Function(Double c)
PFNGLINDEXDPROCDart = void Function(double c)
PFNGLINDEXDVPROC = Void Function(Pointer<Double> c)
PFNGLINDEXDVPROCDart = void Function(Pointer<Double> c)
PFNGLINDEXFORMATNVPROC = Void Function(Uint32 type, Uint32 stride)
PFNGLINDEXFORMATNVPROCDart = void Function(int type, int stride)
PFNGLINDEXFPROC = Void Function(Float c)
PFNGLINDEXFPROCDart = void Function(double c)
PFNGLINDEXFUNCEXTPROC = Void Function(Uint32 func, Float ref)
PFNGLINDEXFUNCEXTPROCDart = void Function(int func, double ref)
PFNGLINDEXFVPROC = Void Function(Pointer<Float> c)
PFNGLINDEXFVPROCDart = void Function(Pointer<Float> c)
PFNGLINDEXIPROC = Void Function(Int32 c)
PFNGLINDEXIPROCDart = void Function(int c)
PFNGLINDEXIVPROC = Void Function(Pointer<Int32> c)
PFNGLINDEXIVPROCDart = void Function(Pointer<Int32> c)
PFNGLINDEXMASKPROC = Void Function(Uint32 mask)
PFNGLINDEXMASKPROCDart = void Function(int mask)
PFNGLINDEXMATERIALEXTPROC = Void Function(Uint32 face, Uint32 mode)
PFNGLINDEXMATERIALEXTPROCDart = void Function(int face, int mode)
PFNGLINDEXPOINTEREXTPROC = Void Function(Uint32 type, Uint32 stride, Uint32 count, Pointer<NativeType> pointer)
PFNGLINDEXPOINTEREXTPROCDart = void Function(int type, int stride, int count, Pointer<NativeType> pointer)
PFNGLINDEXPOINTERLISTIBMPROC = Void Function(Uint32 type, Int32 stride, Pointer<Pointer<NativeType>> pointer, Int32 ptrstride)
PFNGLINDEXPOINTERLISTIBMPROCDart = void Function(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride)
PFNGLINDEXPOINTERPROC = Void Function(Uint32 type, Uint32 stride, Pointer<NativeType> ptr)
PFNGLINDEXPOINTERPROCDart = void Function(int type, int stride, Pointer<NativeType> ptr)
PFNGLINDEXSPROC = Void Function(Int16 c)
PFNGLINDEXSPROCDart = void Function(int c)
PFNGLINDEXSVPROC = Void Function(Pointer<Int16> c)
PFNGLINDEXSVPROCDart = void Function(Pointer<Int16> c)
PFNGLINDEXUBPROC = Void Function(Uint8 c)
PFNGLINDEXUBPROCDart = void Function(int c)
PFNGLINDEXUBVPROC = Void Function(Pointer<Uint8> c)
PFNGLINDEXUBVPROCDart = void Function(Pointer<Uint8> c)
PFNGLINDEXXOESPROC = Void Function(Int32 component)
PFNGLINDEXXOESPROCDart = void Function(int component)
PFNGLINDEXXVOESPROC = Void Function(Pointer<Int32> component)
PFNGLINDEXXVOESPROCDart = void Function(Pointer<Int32> component)
PFNGLINITNAMESPROC = Void Function()
PFNGLINITNAMESPROCDart = void Function()
PFNGLINSERTCOMPONENTEXTPROC = Void Function(Uint32 res, Uint32 src, Uint32 num)
PFNGLINSERTCOMPONENTEXTPROCDart = void Function(int res, int src, int num)
PFNGLINSERTEVENTMARKEREXTPROC = Void Function(Uint32 length, Pointer<Utf8> marker)
PFNGLINSERTEVENTMARKEREXTPROCDart = void Function(int length, Pointer<Utf8> marker)
PFNGLINSTRUMENTSBUFFERSGIXPROC = Void Function(Uint32 size, Pointer<Int32> buffer)
PFNGLINSTRUMENTSBUFFERSGIXPROCDart = void Function(int size, Pointer<Int32> buffer)
PFNGLINTERLEAVEDARRAYSPROC = Void Function(Uint32 format, Uint32 stride, Pointer<NativeType> pointer)
PFNGLINTERLEAVEDARRAYSPROCDart = void Function(int format, int stride, Pointer<NativeType> pointer)
PFNGLINTERPOLATEPATHSNVPROC = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
PFNGLINTERPOLATEPATHSNVPROCDart = void Function(int resultPath, int pathA, int pathB, double weight)
PFNGLINVALIDATEBUFFERDATAPROC = Void Function(Uint32 buffer)
PFNGLINVALIDATEBUFFERDATAPROCDart = void Function(int buffer)
PFNGLINVALIDATEBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLINVALIDATEBUFFERSUBDATAPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length)
PFNGLINVALIDATEFRAMEBUFFERPROC = Void Function(Uint32 target, Uint32 numAttachments, Pointer<Uint32> attachments)
PFNGLINVALIDATEFRAMEBUFFERPROCDart = void Function(int target, int numAttachments, Pointer<Uint32> attachments)
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC = Void Function(Uint32 framebuffer, Uint32 numAttachments, Pointer<Uint32> attachments)
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROCDart = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments)
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC = Void Function(Uint32 framebuffer, Uint32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROCDart = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
PFNGLINVALIDATESUBFRAMEBUFFERPROC = Void Function(Uint32 target, Uint32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLINVALIDATESUBFRAMEBUFFERPROCDart = void Function(int target, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
PFNGLINVALIDATETEXIMAGEPROC = Void Function(Uint32 texture, Int32 level)
PFNGLINVALIDATETEXIMAGEPROCDart = void Function(int texture, int level)
PFNGLINVALIDATETEXSUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth)
PFNGLINVALIDATETEXSUBIMAGEPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
PFNGLISASYNCMARKERSGIXPROC = Int32 Function(Uint32 marker)
PFNGLISASYNCMARKERSGIXPROCDart = int Function(int marker)
PFNGLISBUFFERARBPROC = Int32 Function(Uint32 buffer)
PFNGLISBUFFERARBPROCDart = int Function(int buffer)
PFNGLISBUFFERPROC = Int32 Function(Uint32 buffer)
PFNGLISBUFFERPROCDart = int Function(int buffer)
PFNGLISBUFFERRESIDENTNVPROC = Int32 Function(Uint32 target)
PFNGLISBUFFERRESIDENTNVPROCDart = int Function(int target)
PFNGLISCOMMANDLISTNVPROC = Int32 Function(Uint32 list)
PFNGLISCOMMANDLISTNVPROCDart = int Function(int list)
PFNGLISENABLEDINDEXEDEXTPROC = Int32 Function(Uint32 target, Uint32 index)
PFNGLISENABLEDINDEXEDEXTPROCDart = int Function(int target, int index)
PFNGLISENABLEDIPROC = Int32 Function(Uint32 target, Uint32 index)
PFNGLISENABLEDIPROCDart = int Function(int target, int index)
PFNGLISENABLEDPROC = Int32 Function(Uint32 cap)
PFNGLISENABLEDPROCDart = int Function(int cap)
PFNGLISFENCEAPPLEPROC = Int32 Function(Uint32 fence)
PFNGLISFENCEAPPLEPROCDart = int Function(int fence)
PFNGLISFENCENVPROC = Int32 Function(Uint32 fence)
PFNGLISFENCENVPROCDart = int Function(int fence)
PFNGLISFRAMEBUFFEREXTPROC = Int32 Function(Uint32 framebuffer)
PFNGLISFRAMEBUFFEREXTPROCDart = int Function(int framebuffer)
PFNGLISFRAMEBUFFERPROC = Int32 Function(Uint32 framebuffer)
PFNGLISFRAMEBUFFERPROCDart = int Function(int framebuffer)
PFNGLISIMAGEHANDLERESIDENTARBPROC = Int32 Function(Uint64 handle)
PFNGLISIMAGEHANDLERESIDENTARBPROCDart = int Function(int handle)
PFNGLISIMAGEHANDLERESIDENTNVPROC = Int32 Function(Uint64 handle)
PFNGLISIMAGEHANDLERESIDENTNVPROCDart = int Function(int handle)
PFNGLISLISTPROC = Int32 Function(Uint32 list)
PFNGLISLISTPROCDart = int Function(int list)
PFNGLISMEMORYOBJECTEXTPROC = Int32 Function(Uint32 memoryObject)
PFNGLISMEMORYOBJECTEXTPROCDart = int Function(int memoryObject)
PFNGLISNAMEAMDPROC = Int32 Function(Uint32 identifier, Uint32 name)
PFNGLISNAMEAMDPROCDart = int Function(int identifier, int name)
PFNGLISNAMEDBUFFERRESIDENTNVPROC = Int32 Function(Uint32 buffer)
PFNGLISNAMEDBUFFERRESIDENTNVPROCDart = int Function(int buffer)
PFNGLISNAMEDSTRINGARBPROC = Int32 Function(Int32 namelen, Pointer<Utf8> name)
PFNGLISNAMEDSTRINGARBPROCDart = int Function(int namelen, Pointer<Utf8> name)
PFNGLISOBJECTBUFFERATIPROC = Int32 Function(Uint32 buffer)
PFNGLISOBJECTBUFFERATIPROCDart = int Function(int buffer)
PFNGLISOCCLUSIONQUERYNVPROC = Int32 Function(Uint32 id)
PFNGLISOCCLUSIONQUERYNVPROCDart = int Function(int id)
PFNGLISPATHNVPROC = Int32 Function(Uint32 path)
PFNGLISPATHNVPROCDart = int Function(int path)
PFNGLISPOINTINFILLPATHNVPROC = Int32 Function(Uint32 path, Uint32 mask, Float x, Float y)
PFNGLISPOINTINFILLPATHNVPROCDart = int Function(int path, int mask, double x, double y)
PFNGLISPOINTINSTROKEPATHNVPROC = Int32 Function(Uint32 path, Float x, Float y)
PFNGLISPOINTINSTROKEPATHNVPROCDart = int Function(int path, double x, double y)
PFNGLISPROGRAMARBPROC = Int32 Function(Uint32 program)
PFNGLISPROGRAMARBPROCDart = int Function(int program)
PFNGLISPROGRAMNVPROC = Int32 Function(Uint32 id)
PFNGLISPROGRAMNVPROCDart = int Function(int id)
PFNGLISPROGRAMPIPELINEPROC = Int32 Function(Uint32 pipeline)
PFNGLISPROGRAMPIPELINEPROCDart = int Function(int pipeline)
PFNGLISPROGRAMPROC = Int32 Function(Uint32 program)
PFNGLISPROGRAMPROCDart = int Function(int program)
PFNGLISQUERYARBPROC = Int32 Function(Uint32 id)
PFNGLISQUERYARBPROCDart = int Function(int id)
PFNGLISQUERYPROC = Int32 Function(Uint32 id)
PFNGLISQUERYPROCDart = int Function(int id)
PFNGLISRENDERBUFFEREXTPROC = Int32 Function(Uint32 renderbuffer)
PFNGLISRENDERBUFFEREXTPROCDart = int Function(int renderbuffer)
PFNGLISRENDERBUFFERPROC = Int32 Function(Uint32 renderbuffer)
PFNGLISRENDERBUFFERPROCDart = int Function(int renderbuffer)
PFNGLISSAMPLERPROC = Int32 Function(Uint32 sampler)
PFNGLISSAMPLERPROCDart = int Function(int sampler)
PFNGLISSEMAPHOREEXTPROC = Int32 Function(Uint32 semaphore)
PFNGLISSEMAPHOREEXTPROCDart = int Function(int semaphore)
PFNGLISSHADERPROC = Int32 Function(Uint32 shader)
PFNGLISSHADERPROCDart = int Function(int shader)
PFNGLISSTATENVPROC = Int32 Function(Uint32 state)
PFNGLISSTATENVPROCDart = int Function(int state)
PFNGLISSYNCPROC = Int32 Function(Pointer<NativeType> sync)
PFNGLISSYNCPROCDart = int Function(Pointer<NativeType> sync)
PFNGLISTEXTUREEXTPROC = Int32 Function(Uint32 texture)
PFNGLISTEXTUREEXTPROCDart = int Function(int texture)
PFNGLISTEXTUREHANDLERESIDENTARBPROC = Int32 Function(Uint64 handle)
PFNGLISTEXTUREHANDLERESIDENTARBPROCDart = int Function(int handle)
PFNGLISTEXTUREHANDLERESIDENTNVPROC = Int32 Function(Uint64 handle)
PFNGLISTEXTUREHANDLERESIDENTNVPROCDart = int Function(int handle)
PFNGLISTEXTUREPROC = Int32 Function(Uint32 texture)
PFNGLISTEXTUREPROCDart = int Function(int texture)
PFNGLISTRANSFORMFEEDBACKNVPROC = Int32 Function(Uint32 id)
PFNGLISTRANSFORMFEEDBACKNVPROCDart = int Function(int id)
PFNGLISTRANSFORMFEEDBACKPROC = Int32 Function(Uint32 id)
PFNGLISTRANSFORMFEEDBACKPROCDart = int Function(int id)
PFNGLISVARIANTENABLEDEXTPROC = Int32 Function(Uint32 id, Uint32 cap)
PFNGLISVARIANTENABLEDEXTPROCDart = int Function(int id, int cap)
PFNGLISVERTEXARRAYAPPLEPROC = Int32 Function(Uint32 array)
PFNGLISVERTEXARRAYAPPLEPROCDart = int Function(int array)
PFNGLISVERTEXARRAYPROC = Int32 Function(Uint32 array)
PFNGLISVERTEXARRAYPROCDart = int Function(int array)
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC = Int32 Function(Uint32 index, Uint32 pname)
PFNGLISVERTEXATTRIBENABLEDAPPLEPROCDart = int Function(int index, int pname)
PFNGLLABELOBJECTEXTPROC = Void Function(Uint32 type, Uint32 object, Uint32 length, Pointer<Utf8> label)
PFNGLLABELOBJECTEXTPROCDart = void Function(int type, int object, int length, Pointer<Utf8> label)
PFNGLLGPUCOPYIMAGESUBDATANVXPROC = Void Function(Uint32 sourceGpu, Uint32 destinationGpuMask, Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srxY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Uint32 width, Uint32 height, Uint32 depth)
PFNGLLGPUCOPYIMAGESUBDATANVXPROCDart = void Function(int sourceGpu, int destinationGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
PFNGLLGPUINTERLOCKNVXPROC = Void Function()
PFNGLLGPUINTERLOCKNVXPROCDart = void Function()
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC = Void Function(Uint32 gpuMask, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLLGPUNAMEDBUFFERSUBDATANVXPROCDart = void Function(int gpuMask, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLLIGHTENVISGIXPROC = Void Function(Uint32 pname, Int32 param)
PFNGLLIGHTENVISGIXPROCDart = void Function(int pname, int param)
PFNGLLIGHTFPROC = Void Function(Uint32 light, Uint32 pname, Float param)
PFNGLLIGHTFPROCDart = void Function(int light, int pname, double param)
PFNGLLIGHTFVPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Float> params)
PFNGLLIGHTFVPROCDart = void Function(int light, int pname, Pointer<Float> params)
PFNGLLIGHTIPROC = Void Function(Uint32 light, Uint32 pname, Int32 param)
PFNGLLIGHTIPROCDart = void Function(int light, int pname, int param)
PFNGLLIGHTIVPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Int32> params)
PFNGLLIGHTIVPROCDart = void Function(int light, int pname, Pointer<Int32> params)
PFNGLLIGHTMODELFPROC = Void Function(Uint32 pname, Float param)
PFNGLLIGHTMODELFPROCDart = void Function(int pname, double param)
PFNGLLIGHTMODELFVPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLLIGHTMODELFVPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLLIGHTMODELIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLLIGHTMODELIPROCDart = void Function(int pname, int param)
PFNGLLIGHTMODELIVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLLIGHTMODELIVPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLLIGHTMODELXOESPROC = Void Function(Uint32 pname, Int32 param)
PFNGLLIGHTMODELXOESPROCDart = void Function(int pname, int param)
PFNGLLIGHTMODELXVOESPROC = Void Function(Uint32 pname, Pointer<Int32> param)
PFNGLLIGHTMODELXVOESPROCDart = void Function(int pname, Pointer<Int32> param)
PFNGLLIGHTXOESPROC = Void Function(Uint32 light, Uint32 pname, Int32 param)
PFNGLLIGHTXOESPROCDart = void Function(int light, int pname, int param)
PFNGLLIGHTXVOESPROC = Void Function(Uint32 light, Uint32 pname, Pointer<Int32> params)
PFNGLLIGHTXVOESPROCDart = void Function(int light, int pname, Pointer<Int32> params)
PFNGLLINESTIPPLEPROC = Void Function(Int32 factor, Uint16 pattern)
PFNGLLINESTIPPLEPROCDart = void Function(int factor, int pattern)
PFNGLLINEWIDTHPROC = Void Function(Float width)
PFNGLLINEWIDTHPROCDart = void Function(double width)
PFNGLLINEWIDTHXOESPROC = Void Function(Int32 width)
PFNGLLINEWIDTHXOESPROCDart = void Function(int width)
PFNGLLINKPROGRAMARBPROC = Void Function(Pointer<NativeType> programObj)
PFNGLLINKPROGRAMARBPROCDart = void Function(Pointer<NativeType> programObj)
PFNGLLINKPROGRAMPROC = Void Function(Uint32 program)
PFNGLLINKPROGRAMPROCDart = void Function(int program)
PFNGLLISTBASEPROC = Void Function(Uint32 base)
PFNGLLISTBASEPROCDart = void Function(int base)
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC = Void Function(Uint32 list, Uint32 segment, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROCDart = void Function(int list, int segment, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
PFNGLLISTPARAMETERFSGIXPROC = Void Function(Uint32 list, Uint32 pname, Float param)
PFNGLLISTPARAMETERFSGIXPROCDart = void Function(int list, int pname, double param)
PFNGLLISTPARAMETERFVSGIXPROC = Void Function(Uint32 list, Uint32 pname, Pointer<Float> params)
PFNGLLISTPARAMETERFVSGIXPROCDart = void Function(int list, int pname, Pointer<Float> params)
PFNGLLISTPARAMETERISGIXPROC = Void Function(Uint32 list, Uint32 pname, Int32 param)
PFNGLLISTPARAMETERISGIXPROCDart = void Function(int list, int pname, int param)
PFNGLLISTPARAMETERIVSGIXPROC = Void Function(Uint32 list, Uint32 pname, Pointer<Int32> params)
PFNGLLISTPARAMETERIVSGIXPROCDart = void Function(int list, int pname, Pointer<Int32> params)
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = Void Function(Uint32 mask)
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROCDart = void Function(int mask)
PFNGLLOADIDENTITYPROC = Void Function()
PFNGLLOADIDENTITYPROCDart = void Function()
PFNGLLOADMATRIXDPROC = Void Function(Pointer<Double> m)
PFNGLLOADMATRIXDPROCDart = void Function(Pointer<Double> m)
PFNGLLOADMATRIXFPROC = Void Function(Pointer<Float> m)
PFNGLLOADMATRIXFPROCDart = void Function(Pointer<Float> m)
PFNGLLOADMATRIXXOESPROC = Void Function(Pointer<Int32> m)
PFNGLLOADMATRIXXOESPROCDart = void Function(Pointer<Int32> m)
PFNGLLOADNAMEPROC = Void Function(Uint32 name)
PFNGLLOADNAMEPROCDart = void Function(int name)
PFNGLLOADPROGRAMNVPROC = Void Function(Uint32 target, Uint32 id, Uint32 len, Pointer<Uint8> program)
PFNGLLOADPROGRAMNVPROCDart = void Function(int target, int id, int len, Pointer<Uint8> program)
PFNGLLOADTRANSPOSEMATRIXDARBPROC = Void Function(Pointer<Double> m)
PFNGLLOADTRANSPOSEMATRIXDARBPROCDart = void Function(Pointer<Double> m)
PFNGLLOADTRANSPOSEMATRIXDPROC = Void Function(Double m)
PFNGLLOADTRANSPOSEMATRIXDPROCDart = void Function(double m)
PFNGLLOADTRANSPOSEMATRIXFARBPROC = Void Function(Pointer<Float> m)
PFNGLLOADTRANSPOSEMATRIXFARBPROCDart = void Function(Pointer<Float> m)
PFNGLLOADTRANSPOSEMATRIXFPROC = Void Function(Float m)
PFNGLLOADTRANSPOSEMATRIXFPROCDart = void Function(double m)
PFNGLLOADTRANSPOSEMATRIXXOESPROC = Void Function(Pointer<Int32> m)
PFNGLLOADTRANSPOSEMATRIXXOESPROCDart = void Function(Pointer<Int32> m)
PFNGLLOCKARRAYSEXTPROC = Void Function(Int32 first, Uint32 count)
PFNGLLOCKARRAYSEXTPROCDart = void Function(int first, int count)
PFNGLLOGICOPPROC = Void Function(Uint32 opcode)
PFNGLLOGICOPPROCDart = void Function(int opcode)
PFNGLMAKEBUFFERNONRESIDENTNVPROC = Void Function(Uint32 target)
PFNGLMAKEBUFFERNONRESIDENTNVPROCDart = void Function(int target)
PFNGLMAKEBUFFERRESIDENTNVPROC = Void Function(Uint32 target, Uint32 access)
PFNGLMAKEBUFFERRESIDENTNVPROCDart = void Function(int target, int access)
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC = Void Function(Uint64 handle)
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROCDart = void Function(int handle)
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC = Void Function(Uint64 handle)
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROCDart = void Function(int handle)
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC = Void Function(Uint64 handle, Uint32 access)
PFNGLMAKEIMAGEHANDLERESIDENTARBPROCDart = void Function(int handle, int access)
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC = Void Function(Uint64 handle, Uint32 access)
PFNGLMAKEIMAGEHANDLERESIDENTNVPROCDart = void Function(int handle, int access)
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC = Void Function(Uint32 buffer)
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROCDart = void Function(int buffer)
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC = Void Function(Uint32 buffer, Uint32 access)
PFNGLMAKENAMEDBUFFERRESIDENTNVPROCDart = void Function(int buffer, int access)
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC = Void Function(Uint64 handle)
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROCDart = void Function(int handle)
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC = Void Function(Uint64 handle)
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROCDart = void Function(int handle)
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC = Void Function(Uint64 handle)
PFNGLMAKETEXTUREHANDLERESIDENTARBPROCDart = void Function(int handle)
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC = Void Function(Uint64 handle)
PFNGLMAKETEXTUREHANDLERESIDENTNVPROCDart = void Function(int handle)
PFNGLMAP1DPROC = Void Function(Uint32 target, Double u1, Double u2, Int32 stride, Int32 order, Pointer<Double> points)
PFNGLMAP1DPROCDart = void Function(int target, double u1, double u2, int stride, int order, Pointer<Double> points)
PFNGLMAP1FPROC = Void Function(Uint32 target, Float u1, Float u2, Int32 stride, Int32 order, Pointer<Float> points)
PFNGLMAP1FPROCDart = void Function(int target, double u1, double u2, int stride, int order, Pointer<Float> points)
PFNGLMAP1XOESPROC = Void Function(Uint32 target, Int32 u1, Int32 u2, Int32 stride, Int32 order, Int32 points)
PFNGLMAP1XOESPROCDart = void Function(int target, int u1, int u2, int stride, int order, int points)
PFNGLMAP2DPROC = Void Function(Uint32 target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Pointer<Double> points)
PFNGLMAP2DPROCDart = void Function(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points)
PFNGLMAP2FPROC = Void Function(Uint32 target, Float u1, Float u2, Int32 ustride, Int32 uorder, Float v1, Float v2, Int32 vstride, Int32 vorder, Pointer<Float> points)
PFNGLMAP2FPROCDart = void Function(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points)
PFNGLMAP2XOESPROC = Void Function(Uint32 target, Int32 u1, Int32 u2, Int32 ustride, Int32 uorder, Int32 v1, Int32 v2, Int32 vstride, Int32 vorder, Int32 points)
PFNGLMAP2XOESPROCDart = void Function(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points)
PFNGLMAPBUFFERARBPROC = Pointer<NativeType> Function(Uint32 target, Uint32 access)
PFNGLMAPBUFFERARBPROCDart = Pointer<NativeType> Function(int target, int access)
PFNGLMAPBUFFERPROC = Pointer<NativeType> Function(Uint32 target, Uint32 access)
PFNGLMAPBUFFERPROCDart = Pointer<NativeType> Function(int target, int access)
PFNGLMAPBUFFERRANGEPROC = Pointer<NativeType> Function(Uint32 target, Pointer<NativeType> offset, Pointer<Uint32> length, Uint32 access)
PFNGLMAPBUFFERRANGEPROCDart = Pointer<NativeType> Function(int target, Pointer<NativeType> offset, Pointer<Uint32> length, int access)
PFNGLMAPCONTROLPOINTSNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 type, Uint32 ustride, Uint32 vstride, Int32 uorder, Int32 vorder, Int32 packed, Pointer<NativeType> points)
PFNGLMAPCONTROLPOINTSNVPROCDart = void Function(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, int packed, Pointer<NativeType> points)
PFNGLMAPGRID1DPROC = Void Function(Int32 un, Double u1, Double u2)
PFNGLMAPGRID1DPROCDart = void Function(int un, double u1, double u2)
PFNGLMAPGRID1FPROC = Void Function(Int32 un, Float u1, Float u2)
PFNGLMAPGRID1FPROCDart = void Function(int un, double u1, double u2)
PFNGLMAPGRID1XOESPROC = Void Function(Int32 n, Int32 u1, Int32 u2)
PFNGLMAPGRID1XOESPROCDart = void Function(int n, int u1, int u2)
PFNGLMAPGRID2DPROC = Void Function(Int32 un, Double u1, Double u2, Int32 vn, Double v1, Double v2)
PFNGLMAPGRID2DPROCDart = void Function(int un, double u1, double u2, int vn, double v1, double v2)
PFNGLMAPGRID2FPROC = Void Function(Int32 un, Float u1, Float u2, Int32 vn, Float v1, Float v2)
PFNGLMAPGRID2FPROCDart = void Function(int un, double u1, double u2, int vn, double v1, double v2)
PFNGLMAPGRID2XOESPROC = Void Function(Int32 n, Int32 u1, Int32 u2, Int32 v1, Int32 v2)
PFNGLMAPGRID2XOESPROCDart = void Function(int n, int u1, int u2, int v1, int v2)
PFNGLMAPNAMEDBUFFEREXTPROC = Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
PFNGLMAPNAMEDBUFFEREXTPROCDart = Pointer<NativeType> Function(int buffer, int access)
PFNGLMAPNAMEDBUFFERPROC = Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
PFNGLMAPNAMEDBUFFERPROCDart = Pointer<NativeType> Function(int buffer, int access)
PFNGLMAPNAMEDBUFFERRANGEEXTPROC = Pointer<NativeType> Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> length, Uint32 access)
PFNGLMAPNAMEDBUFFERRANGEEXTPROCDart = Pointer<NativeType> Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length, int access)
PFNGLMAPNAMEDBUFFERRANGEPROC = Pointer<NativeType> Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> length, Uint32 access)
PFNGLMAPNAMEDBUFFERRANGEPROCDart = Pointer<NativeType> Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length, int access)
PFNGLMAPOBJECTBUFFERATIPROC = Pointer<NativeType> Function(Uint32 buffer)
PFNGLMAPOBJECTBUFFERATIPROCDart = Pointer<NativeType> Function(int buffer)
PFNGLMAPPARAMETERFVNVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLMAPPARAMETERFVNVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLMAPPARAMETERIVNVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLMAPPARAMETERIVNVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLMAPTEXTURE2DINTELPROC = Pointer<NativeType> Function(Uint32 texture, Int32 level, Uint32 access, Pointer<Int32> stride, Pointer<Uint32> layout)
PFNGLMAPTEXTURE2DINTELPROCDart = Pointer<NativeType> Function(int texture, int level, int access, Pointer<Int32> stride, Pointer<Uint32> layout)
PFNGLMAPVERTEXATTRIB1DAPPLEPROC = Void Function(Uint32 index, Uint32 size, Double u1, Double u2, Int32 stride, Int32 order, Pointer<Double> points)
PFNGLMAPVERTEXATTRIB1DAPPLEPROCDart = void Function(int index, int size, double u1, double u2, int stride, int order, Pointer<Double> points)
PFNGLMAPVERTEXATTRIB1FAPPLEPROC = Void Function(Uint32 index, Uint32 size, Float u1, Float u2, Int32 stride, Int32 order, Pointer<Float> points)
PFNGLMAPVERTEXATTRIB1FAPPLEPROCDart = void Function(int index, int size, double u1, double u2, int stride, int order, Pointer<Float> points)
PFNGLMAPVERTEXATTRIB2DAPPLEPROC = Void Function(Uint32 index, Uint32 size, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Pointer<Double> points)
PFNGLMAPVERTEXATTRIB2DAPPLEPROCDart = void Function(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points)
PFNGLMAPVERTEXATTRIB2FAPPLEPROC = Void Function(Uint32 index, Uint32 size, Float u1, Float u2, Int32 ustride, Int32 uorder, Float v1, Float v2, Int32 vstride, Int32 vorder, Pointer<Float> points)
PFNGLMAPVERTEXATTRIB2FAPPLEPROCDart = void Function(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points)
PFNGLMATERIALFPROC = Void Function(Uint32 face, Uint32 pname, Float param)
PFNGLMATERIALFPROCDart = void Function(int face, int pname, double param)
PFNGLMATERIALFVPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Float> params)
PFNGLMATERIALFVPROCDart = void Function(int face, int pname, Pointer<Float> params)
PFNGLMATERIALIPROC = Void Function(Uint32 face, Uint32 pname, Int32 param)
PFNGLMATERIALIPROCDart = void Function(int face, int pname, int param)
PFNGLMATERIALIVPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Int32> params)
PFNGLMATERIALIVPROCDart = void Function(int face, int pname, Pointer<Int32> params)
PFNGLMATERIALXOESPROC = Void Function(Uint32 face, Uint32 pname, Int32 param)
PFNGLMATERIALXOESPROCDart = void Function(int face, int pname, int param)
PFNGLMATERIALXVOESPROC = Void Function(Uint32 face, Uint32 pname, Pointer<Int32> param)
PFNGLMATERIALXVOESPROCDart = void Function(int face, int pname, Pointer<Int32> param)
PFNGLMATRIXFRUSTUMEXTPROC = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
PFNGLMATRIXFRUSTUMEXTPROCDart = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
PFNGLMATRIXINDEXPOINTERARBPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLMATRIXINDEXPOINTERARBPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLMATRIXINDEXUBVARBPROC = Void Function(Int32 size, Pointer<Uint8> indices)
PFNGLMATRIXINDEXUBVARBPROCDart = void Function(int size, Pointer<Uint8> indices)
PFNGLMATRIXINDEXUIVARBPROC = Void Function(Int32 size, Pointer<Uint32> indices)
PFNGLMATRIXINDEXUIVARBPROCDart = void Function(int size, Pointer<Uint32> indices)
PFNGLMATRIXINDEXUSVARBPROC = Void Function(Int32 size, Pointer<Uint16> indices)
PFNGLMATRIXINDEXUSVARBPROCDart = void Function(int size, Pointer<Uint16> indices)
PFNGLMATRIXLOAD3X2FNVPROC = Void Function(Uint32 matrixMode, Pointer<Float> m)
PFNGLMATRIXLOAD3X2FNVPROCDart = void Function(int matrixMode, Pointer<Float> m)
PFNGLMATRIXLOAD3X3FNVPROC = Void Function(Uint32 matrixMode, Pointer<Float> m)
PFNGLMATRIXLOAD3X3FNVPROCDart = void Function(int matrixMode, Pointer<Float> m)
PFNGLMATRIXLOADDEXTPROC = Void Function(Uint32 mode, Pointer<Double> m)
PFNGLMATRIXLOADDEXTPROCDart = void Function(int mode, Pointer<Double> m)
PFNGLMATRIXLOADFEXTPROC = Void Function(Uint32 mode, Pointer<Float> m)
PFNGLMATRIXLOADFEXTPROCDart = void Function(int mode, Pointer<Float> m)
PFNGLMATRIXLOADIDENTITYEXTPROC = Void Function(Uint32 mode)
PFNGLMATRIXLOADIDENTITYEXTPROCDart = void Function(int mode)
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC = Void Function(Uint32 matrixMode, Pointer<Float> m)
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROCDart = void Function(int matrixMode, Pointer<Float> m)
PFNGLMATRIXLOADTRANSPOSEDEXTPROC = Void Function(Uint32 mode, Pointer<Double> m)
PFNGLMATRIXLOADTRANSPOSEDEXTPROCDart = void Function(int mode, Pointer<Double> m)
PFNGLMATRIXLOADTRANSPOSEFEXTPROC = Void Function(Uint32 mode, Pointer<Float> m)
PFNGLMATRIXLOADTRANSPOSEFEXTPROCDart = void Function(int mode, Pointer<Float> m)
PFNGLMATRIXMODEPROC = Void Function(Uint32 mode)
PFNGLMATRIXMODEPROCDart = void Function(int mode)
PFNGLMATRIXMULT3X2FNVPROC = Void Function(Uint32 matrixMode, Pointer<Float> m)
PFNGLMATRIXMULT3X2FNVPROCDart = void Function(int matrixMode, Pointer<Float> m)
PFNGLMATRIXMULT3X3FNVPROC = Void Function(Uint32 matrixMode, Pointer<Float> m)
PFNGLMATRIXMULT3X3FNVPROCDart = void Function(int matrixMode, Pointer<Float> m)
PFNGLMATRIXMULTDEXTPROC = Void Function(Uint32 mode, Pointer<Double> m)
PFNGLMATRIXMULTDEXTPROCDart = void Function(int mode, Pointer<Double> m)
PFNGLMATRIXMULTFEXTPROC = Void Function(Uint32 mode, Pointer<Float> m)
PFNGLMATRIXMULTFEXTPROCDart = void Function(int mode, Pointer<Float> m)
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC = Void Function(Uint32 matrixMode, Pointer<Float> m)
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROCDart = void Function(int matrixMode, Pointer<Float> m)
PFNGLMATRIXMULTTRANSPOSEDEXTPROC = Void Function(Uint32 mode, Pointer<Double> m)
PFNGLMATRIXMULTTRANSPOSEDEXTPROCDart = void Function(int mode, Pointer<Double> m)
PFNGLMATRIXMULTTRANSPOSEFEXTPROC = Void Function(Uint32 mode, Pointer<Float> m)
PFNGLMATRIXMULTTRANSPOSEFEXTPROCDart = void Function(int mode, Pointer<Float> m)
PFNGLMATRIXORTHOEXTPROC = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
PFNGLMATRIXORTHOEXTPROCDart = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
PFNGLMATRIXPOPEXTPROC = Void Function(Uint32 mode)
PFNGLMATRIXPOPEXTPROCDart = void Function(int mode)
PFNGLMATRIXPUSHEXTPROC = Void Function(Uint32 mode)
PFNGLMATRIXPUSHEXTPROCDart = void Function(int mode)
PFNGLMATRIXROTATEDEXTPROC = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
PFNGLMATRIXROTATEDEXTPROCDart = void Function(int mode, double angle, double x, double y, double z)
PFNGLMATRIXROTATEFEXTPROC = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
PFNGLMATRIXROTATEFEXTPROCDart = void Function(int mode, double angle, double x, double y, double z)
PFNGLMATRIXSCALEDEXTPROC = Void Function(Uint32 mode, Double x, Double y, Double z)
PFNGLMATRIXSCALEDEXTPROCDart = void Function(int mode, double x, double y, double z)
PFNGLMATRIXSCALEFEXTPROC = Void Function(Uint32 mode, Float x, Float y, Float z)
PFNGLMATRIXSCALEFEXTPROCDart = void Function(int mode, double x, double y, double z)
PFNGLMATRIXTRANSLATEDEXTPROC = Void Function(Uint32 mode, Double x, Double y, Double z)
PFNGLMATRIXTRANSLATEDEXTPROCDart = void Function(int mode, double x, double y, double z)
PFNGLMATRIXTRANSLATEFEXTPROC = Void Function(Uint32 mode, Float x, Float y, Float z)
PFNGLMATRIXTRANSLATEFEXTPROCDart = void Function(int mode, double x, double y, double z)
PFNGLMAXSHADERCOMPILERTHREADSARBPROC = Void Function(Uint32 count)
PFNGLMAXSHADERCOMPILERTHREADSARBPROCDart = void Function(int count)
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC = Void Function(Uint32 count)
PFNGLMAXSHADERCOMPILERTHREADSKHRPROCDart = void Function(int count)
PFNGLMEMORYBARRIERBYREGIONPROC = Void Function(Uint32 barriers)
PFNGLMEMORYBARRIERBYREGIONPROCDart = void Function(int barriers)
PFNGLMEMORYBARRIEREXTPROC = Void Function(Uint32 barriers)
PFNGLMEMORYBARRIEREXTPROCDart = void Function(int barriers)
PFNGLMEMORYBARRIERPROC = Void Function(Uint32 barriers)
PFNGLMEMORYBARRIERPROCDart = void Function(int barriers)
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC = Void Function(Uint32 memoryObject, Uint32 pname, Pointer<Int32> params)
PFNGLMEMORYOBJECTPARAMETERIVEXTPROCDart = void Function(int memoryObject, int pname, Pointer<Int32> params)
PFNGLMINMAXEXTPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 sink)
PFNGLMINMAXEXTPROCDart = void Function(int target, int internalformat, int sink)
PFNGLMINMAXPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 sink)
PFNGLMINMAXPROCDart = void Function(int target, int internalformat, int sink)
PFNGLMINSAMPLESHADINGARBPROC = Void Function(Float value)
PFNGLMINSAMPLESHADINGARBPROCDart = void Function(double value)
PFNGLMINSAMPLESHADINGPROC = Void Function(Float value)
PFNGLMINSAMPLESHADINGPROCDart = void Function(double value)
PFNGLMULTICASTBARRIERNVPROC = Void Function()
PFNGLMULTICASTBARRIERNVPROCDart = void Function()
PFNGLMULTICASTBLITFRAMEBUFFERNVPROC = Void Function(Uint32 srcGpu, Uint32 dstGpu, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
PFNGLMULTICASTBLITFRAMEBUFFERNVPROCDart = void Function(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
PFNGLMULTICASTBUFFERSUBDATANVPROC = Void Function(Uint32 gpuMask, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLMULTICASTBUFFERSUBDATANVPROCDart = void Function(int gpuMask, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC = Void Function(Uint32 readGpu, Uint32 writeGpuMask, Uint32 readBuffer, Uint32 writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLMULTICASTCOPYBUFFERSUBDATANVPROCDart = void Function(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLMULTICASTCOPYIMAGESUBDATANVPROC = Void Function(Uint32 srcGpu, Uint32 dstGpuMask, Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Uint32 srcWidth, Uint32 srcHeight, Uint32 srcDepth)
PFNGLMULTICASTCOPYIMAGESUBDATANVPROCDart = void Function(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC = Void Function(Uint32 gpu, Uint32 framebuffer, Uint32 start, Uint32 count, Pointer<Float> v)
PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROCDart = void Function(int gpu, int framebuffer, int start, int count, Pointer<Float> v)
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC = Void Function(Uint32 gpu, Uint32 id, Uint32 pname, Pointer<Int64> params)
PFNGLMULTICASTGETQUERYOBJECTI64VNVPROCDart = void Function(int gpu, int id, int pname, Pointer<Int64> params)
PFNGLMULTICASTGETQUERYOBJECTIVNVPROC = Void Function(Uint32 gpu, Uint32 id, Uint32 pname, Pointer<Int32> params)
PFNGLMULTICASTGETQUERYOBJECTIVNVPROCDart = void Function(int gpu, int id, int pname, Pointer<Int32> params)
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC = Void Function(Uint32 gpu, Uint32 id, Uint32 pname, Pointer<Uint64> params)
PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROCDart = void Function(int gpu, int id, int pname, Pointer<Uint64> params)
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC = Void Function(Uint32 gpu, Uint32 id, Uint32 pname, Pointer<Uint32> params)
PFNGLMULTICASTGETQUERYOBJECTUIVNVPROCDart = void Function(int gpu, int id, int pname, Pointer<Uint32> params)
PFNGLMULTICASTSCISSORARRAYVNVXPROC = Void Function(Uint32 gpu, Uint32 first, Uint32 count, Pointer<Int32> v)
PFNGLMULTICASTSCISSORARRAYVNVXPROCDart = void Function(int gpu, int first, int count, Pointer<Int32> v)
PFNGLMULTICASTVIEWPORTARRAYVNVXPROC = Void Function(Uint32 gpu, Uint32 first, Uint32 count, Pointer<Float> v)
PFNGLMULTICASTVIEWPORTARRAYVNVXPROCDart = void Function(int gpu, int first, int count, Pointer<Float> v)
PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC = Void Function(Uint32 gpu, Uint32 index, Float xcoeff, Float ycoeff)
PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROCDart = void Function(int gpu, int index, double xcoeff, double ycoeff)
PFNGLMULTICASTWAITSYNCNVPROC = Void Function(Uint32 signalGpu, Uint32 waitGpuMask)
PFNGLMULTICASTWAITSYNCNVPROCDart = void Function(int signalGpu, int waitGpuMask)
PFNGLMULTIDRAWARRAYSEXTPROC = Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Uint32> count, Uint32 primcount)
PFNGLMULTIDRAWARRAYSEXTPROCDart = void Function(int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount)
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC = Void Function(Uint32 mode, Pointer<NativeType> indirect, Uint32 primcount, Uint32 stride)
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROCDart = void Function(int mode, Pointer<NativeType> indirect, int primcount, int stride)
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC = Void Function(Uint32 mode, Pointer<NativeType> indirect, Uint32 drawCount, Uint32 maxDrawCount, Uint32 stride, Int32 vertexBufferCount)
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROCDart = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC = Void Function(Uint32 mode, Pointer<NativeType> indirect, Uint32 drawCount, Uint32 stride, Int32 vertexBufferCount)
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROCDart = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC = Void Function(Uint32 mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, Uint32 maxdrawcount, Uint32 stride)
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROCDart = void Function(int mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride)
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC = Void Function(Uint32 mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, Uint32 maxdrawcount, Uint32 stride)
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROCDart = void Function(int mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride)
PFNGLMULTIDRAWARRAYSINDIRECTPROC = Void Function(Uint32 mode, Pointer<NativeType> indirect, Uint32 drawcount, Uint32 stride)
PFNGLMULTIDRAWARRAYSINDIRECTPROCDart = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int stride)
PFNGLMULTIDRAWARRAYSPROC = Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Uint32> count, Uint32 drawcount)
PFNGLMULTIDRAWARRAYSPROCDart = void Function(int mode, Pointer<Int32> first, Pointer<Uint32> count, int drawcount)
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Uint32> count, Uint32 primcount)
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROCDart = void Function(int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount)
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC = Void Function(Uint32 mode, Pointer<Uint32> count, Uint32 type, Pointer<Pointer<NativeType>> indices, Uint32 drawcount, Pointer<Int32> basevertex)
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROCDart = void Function(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int drawcount, Pointer<Int32> basevertex)
PFNGLMULTIDRAWELEMENTSEXTPROC = Void Function(Uint32 mode, Pointer<Uint32> count, Uint32 type, Pointer<Pointer<NativeType>> indices, Uint32 primcount)
PFNGLMULTIDRAWELEMENTSEXTPROCDart = void Function(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int primcount)
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Uint32 primcount, Uint32 stride)
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROCDart = void Function(int mode, int type, Pointer<NativeType> indirect, int primcount, int stride)
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Uint32 drawCount, Uint32 maxDrawCount, Uint32 stride, Int32 vertexBufferCount)
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROCDart = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Uint32 drawCount, Uint32 stride, Int32 vertexBufferCount)
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROCDart = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, Uint32 maxdrawcount, Uint32 stride)
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROCDart = void Function(int mode, int type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride)
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, Uint32 maxdrawcount, Uint32 stride)
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROCDart = void Function(int mode, int type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride)
PFNGLMULTIDRAWELEMENTSINDIRECTPROC = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Uint32 drawcount, Uint32 stride)
PFNGLMULTIDRAWELEMENTSINDIRECTPROCDart = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int stride)
PFNGLMULTIDRAWELEMENTSPROC = Void Function(Uint32 mode, Pointer<Uint32> count, Uint32 type, Pointer<Pointer<NativeType>> indices, Uint32 drawcount)
PFNGLMULTIDRAWELEMENTSPROCDart = void Function(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int drawcount)
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC = Void Function(Pointer<NativeType> indirect, Pointer<NativeType> drawcount, Uint32 maxdrawcount, Uint32 stride)
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROCDart = void Function(Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride)
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC = Void Function(Pointer<NativeType> indirect, Uint32 drawcount, Uint32 stride)
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROCDart = void Function(Pointer<NativeType> indirect, int drawcount, int stride)
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Pointer<Int32> first, Pointer<Uint32> count, Uint32 primcount)
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROCDart = void Function(int mode, int start, int end, Pointer<Int32> first, Pointer<Uint32> count, int primcount)
PFNGLMULTIMODEDRAWARRAYSIBMPROC = Void Function(Pointer<Uint32> mode, Pointer<Int32> first, Pointer<Uint32> count, Uint32 primcount, Int32 modestride)
PFNGLMULTIMODEDRAWARRAYSIBMPROCDart = void Function(Pointer<Uint32> mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount, int modestride)
PFNGLMULTIMODEDRAWELEMENTSIBMPROC = Void Function(Pointer<Uint32> mode, Pointer<Uint32> count, Uint32 type, Pointer<Pointer<NativeType>> indices, Uint32 primcount, Int32 modestride)
PFNGLMULTIMODEDRAWELEMENTSIBMPROCDart = void Function(Pointer<Uint32> mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int primcount, int modestride)
PFNGLMULTITEXBUFFEREXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 internalformat, Uint32 buffer)
PFNGLMULTITEXBUFFEREXTPROCDart = void Function(int texunit, int target, int internalformat, int buffer)
PFNGLMULTITEXCOORD1BOESPROC = Void Function(Uint32 texture, Int8 s)
PFNGLMULTITEXCOORD1BOESPROCDart = void Function(int texture, int s)
PFNGLMULTITEXCOORD1BVOESPROC = Void Function(Uint32 texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD1BVOESPROCDart = void Function(int texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD1DARBPROC = Void Function(Uint32 target, Double s)
PFNGLMULTITEXCOORD1DARBPROCDart = void Function(int target, double s)
PFNGLMULTITEXCOORD1DPROC = Void Function(Uint32 target, Double s)
PFNGLMULTITEXCOORD1DPROCDart = void Function(int target, double s)
PFNGLMULTITEXCOORD1DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD1DVARBPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD1DVPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD1DVPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD1FARBPROC = Void Function(Uint32 target, Float s)
PFNGLMULTITEXCOORD1FARBPROCDart = void Function(int target, double s)
PFNGLMULTITEXCOORD1FPROC = Void Function(Uint32 target, Float s)
PFNGLMULTITEXCOORD1FPROCDart = void Function(int target, double s)
PFNGLMULTITEXCOORD1FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD1FVARBPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD1FVPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD1FVPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD1HNVPROC = Void Function(Uint32 target, Uint16 s)
PFNGLMULTITEXCOORD1HNVPROCDart = void Function(int target, int s)
PFNGLMULTITEXCOORD1HVNVPROC = Void Function(Uint32 target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD1HVNVPROCDart = void Function(int target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD1IARBPROC = Void Function(Uint32 target, Int32 s)
PFNGLMULTITEXCOORD1IARBPROCDart = void Function(int target, int s)
PFNGLMULTITEXCOORD1IPROC = Void Function(Uint32 target, Int32 s)
PFNGLMULTITEXCOORD1IPROCDart = void Function(int target, int s)
PFNGLMULTITEXCOORD1IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD1IVARBPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD1IVPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD1IVPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD1SARBPROC = Void Function(Uint32 target, Int16 s)
PFNGLMULTITEXCOORD1SARBPROCDart = void Function(int target, int s)
PFNGLMULTITEXCOORD1SPROC = Void Function(Uint32 target, Int16 s)
PFNGLMULTITEXCOORD1SPROCDart = void Function(int target, int s)
PFNGLMULTITEXCOORD1SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD1SVARBPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD1SVPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD1SVPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD1XOESPROC = Void Function(Uint32 texture, Int32 s)
PFNGLMULTITEXCOORD1XOESPROCDart = void Function(int texture, int s)
PFNGLMULTITEXCOORD1XVOESPROC = Void Function(Uint32 texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORD1XVOESPROCDart = void Function(int texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORD2BOESPROC = Void Function(Uint32 texture, Int8 s, Int8 t)
PFNGLMULTITEXCOORD2BOESPROCDart = void Function(int texture, int s, int t)
PFNGLMULTITEXCOORD2BVOESPROC = Void Function(Uint32 texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD2BVOESPROCDart = void Function(int texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD2DARBPROC = Void Function(Uint32 target, Double s, Double t)
PFNGLMULTITEXCOORD2DARBPROCDart = void Function(int target, double s, double t)
PFNGLMULTITEXCOORD2DPROC = Void Function(Uint32 target, Double s, Double t)
PFNGLMULTITEXCOORD2DPROCDart = void Function(int target, double s, double t)
PFNGLMULTITEXCOORD2DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD2DVARBPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD2DVPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD2DVPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD2FARBPROC = Void Function(Uint32 target, Float s, Float t)
PFNGLMULTITEXCOORD2FARBPROCDart = void Function(int target, double s, double t)
PFNGLMULTITEXCOORD2FPROC = Void Function(Uint32 target, Float s, Float t)
PFNGLMULTITEXCOORD2FPROCDart = void Function(int target, double s, double t)
PFNGLMULTITEXCOORD2FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD2FVARBPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD2FVPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD2FVPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD2HNVPROC = Void Function(Uint32 target, Uint16 s, Uint16 t)
PFNGLMULTITEXCOORD2HNVPROCDart = void Function(int target, int s, int t)
PFNGLMULTITEXCOORD2HVNVPROC = Void Function(Uint32 target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD2HVNVPROCDart = void Function(int target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD2IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t)
PFNGLMULTITEXCOORD2IARBPROCDart = void Function(int target, int s, int t)
PFNGLMULTITEXCOORD2IPROC = Void Function(Uint32 target, Int32 s, Int32 t)
PFNGLMULTITEXCOORD2IPROCDart = void Function(int target, int s, int t)
PFNGLMULTITEXCOORD2IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD2IVARBPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD2IVPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD2IVPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD2SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t)
PFNGLMULTITEXCOORD2SARBPROCDart = void Function(int target, int s, int t)
PFNGLMULTITEXCOORD2SPROC = Void Function(Uint32 target, Int16 s, Int16 t)
PFNGLMULTITEXCOORD2SPROCDart = void Function(int target, int s, int t)
PFNGLMULTITEXCOORD2SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD2SVARBPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD2SVPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD2SVPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD2XOESPROC = Void Function(Uint32 texture, Int32 s, Int32 t)
PFNGLMULTITEXCOORD2XOESPROCDart = void Function(int texture, int s, int t)
PFNGLMULTITEXCOORD2XVOESPROC = Void Function(Uint32 texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORD2XVOESPROCDart = void Function(int texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORD3BOESPROC = Void Function(Uint32 texture, Int8 s, Int8 t, Int8 r)
PFNGLMULTITEXCOORD3BOESPROCDart = void Function(int texture, int s, int t, int r)
PFNGLMULTITEXCOORD3BVOESPROC = Void Function(Uint32 texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD3BVOESPROCDart = void Function(int texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD3DARBPROC = Void Function(Uint32 target, Double s, Double t, Double r)
PFNGLMULTITEXCOORD3DARBPROCDart = void Function(int target, double s, double t, double r)
PFNGLMULTITEXCOORD3DPROC = Void Function(Uint32 target, Double s, Double t, Double r)
PFNGLMULTITEXCOORD3DPROCDart = void Function(int target, double s, double t, double r)
PFNGLMULTITEXCOORD3DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD3DVARBPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD3DVPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD3DVPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD3FARBPROC = Void Function(Uint32 target, Float s, Float t, Float r)
PFNGLMULTITEXCOORD3FARBPROCDart = void Function(int target, double s, double t, double r)
PFNGLMULTITEXCOORD3FPROC = Void Function(Uint32 target, Float s, Float t, Float r)
PFNGLMULTITEXCOORD3FPROCDart = void Function(int target, double s, double t, double r)
PFNGLMULTITEXCOORD3FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD3FVARBPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD3FVPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD3FVPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD3HNVPROC = Void Function(Uint32 target, Uint16 s, Uint16 t, Uint16 r)
PFNGLMULTITEXCOORD3HNVPROCDart = void Function(int target, int s, int t, int r)
PFNGLMULTITEXCOORD3HVNVPROC = Void Function(Uint32 target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD3HVNVPROCDart = void Function(int target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD3IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)
PFNGLMULTITEXCOORD3IARBPROCDart = void Function(int target, int s, int t, int r)
PFNGLMULTITEXCOORD3IPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)
PFNGLMULTITEXCOORD3IPROCDart = void Function(int target, int s, int t, int r)
PFNGLMULTITEXCOORD3IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD3IVARBPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD3IVPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD3IVPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD3SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r)
PFNGLMULTITEXCOORD3SARBPROCDart = void Function(int target, int s, int t, int r)
PFNGLMULTITEXCOORD3SPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r)
PFNGLMULTITEXCOORD3SPROCDart = void Function(int target, int s, int t, int r)
PFNGLMULTITEXCOORD3SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD3SVARBPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD3SVPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD3SVPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD3XOESPROC = Void Function(Uint32 texture, Int32 s, Int32 t, Int32 r)
PFNGLMULTITEXCOORD3XOESPROCDart = void Function(int texture, int s, int t, int r)
PFNGLMULTITEXCOORD3XVOESPROC = Void Function(Uint32 texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORD3XVOESPROCDart = void Function(int texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORD4BOESPROC = Void Function(Uint32 texture, Int8 s, Int8 t, Int8 r, Int8 q)
PFNGLMULTITEXCOORD4BOESPROCDart = void Function(int texture, int s, int t, int r, int q)
PFNGLMULTITEXCOORD4BVOESPROC = Void Function(Uint32 texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD4BVOESPROCDart = void Function(int texture, Pointer<Utf8> coords)
PFNGLMULTITEXCOORD4DARBPROC = Void Function(Uint32 target, Double s, Double t, Double r, Double q)
PFNGLMULTITEXCOORD4DARBPROCDart = void Function(int target, double s, double t, double r, double q)
PFNGLMULTITEXCOORD4DPROC = Void Function(Uint32 target, Double s, Double t, Double r, Double q)
PFNGLMULTITEXCOORD4DPROCDart = void Function(int target, double s, double t, double r, double q)
PFNGLMULTITEXCOORD4DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD4DVARBPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD4DVPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD4DVPROCDart = void Function(int target, Pointer<Double> v)
PFNGLMULTITEXCOORD4FARBPROC = Void Function(Uint32 target, Float s, Float t, Float r, Float q)
PFNGLMULTITEXCOORD4FARBPROCDart = void Function(int target, double s, double t, double r, double q)
PFNGLMULTITEXCOORD4FPROC = Void Function(Uint32 target, Float s, Float t, Float r, Float q)
PFNGLMULTITEXCOORD4FPROCDart = void Function(int target, double s, double t, double r, double q)
PFNGLMULTITEXCOORD4FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD4FVARBPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD4FVPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD4FVPROCDart = void Function(int target, Pointer<Float> v)
PFNGLMULTITEXCOORD4HNVPROC = Void Function(Uint32 target, Uint16 s, Uint16 t, Uint16 r, Uint16 q)
PFNGLMULTITEXCOORD4HNVPROCDart = void Function(int target, int s, int t, int r, int q)
PFNGLMULTITEXCOORD4HVNVPROC = Void Function(Uint32 target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD4HVNVPROCDart = void Function(int target, Pointer<Uint16> v)
PFNGLMULTITEXCOORD4IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r, Int32 q)
PFNGLMULTITEXCOORD4IARBPROCDart = void Function(int target, int s, int t, int r, int q)
PFNGLMULTITEXCOORD4IPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r, Int32 q)
PFNGLMULTITEXCOORD4IPROCDart = void Function(int target, int s, int t, int r, int q)
PFNGLMULTITEXCOORD4IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD4IVARBPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD4IVPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD4IVPROCDart = void Function(int target, Pointer<Int32> v)
PFNGLMULTITEXCOORD4SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r, Int16 q)
PFNGLMULTITEXCOORD4SARBPROCDart = void Function(int target, int s, int t, int r, int q)
PFNGLMULTITEXCOORD4SPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r, Int16 q)
PFNGLMULTITEXCOORD4SPROCDart = void Function(int target, int s, int t, int r, int q)
PFNGLMULTITEXCOORD4SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD4SVARBPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD4SVPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD4SVPROCDart = void Function(int target, Pointer<Int16> v)
PFNGLMULTITEXCOORD4XOESPROC = Void Function(Uint32 texture, Int32 s, Int32 t, Int32 r, Int32 q)
PFNGLMULTITEXCOORD4XOESPROCDart = void Function(int texture, int s, int t, int r, int q)
PFNGLMULTITEXCOORD4XVOESPROC = Void Function(Uint32 texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORD4XVOESPROCDart = void Function(int texture, Pointer<Int32> coords)
PFNGLMULTITEXCOORDP1UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP1UIPROCDart = void Function(int texture, int type, int coords)
PFNGLMULTITEXCOORDP1UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP1UIVPROCDart = void Function(int texture, int type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP2UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP2UIPROCDart = void Function(int texture, int type, int coords)
PFNGLMULTITEXCOORDP2UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP2UIVPROCDart = void Function(int texture, int type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP3UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP3UIPROCDart = void Function(int texture, int type, int coords)
PFNGLMULTITEXCOORDP3UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP3UIVPROCDart = void Function(int texture, int type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP4UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP4UIPROCDart = void Function(int texture, int type, int coords)
PFNGLMULTITEXCOORDP4UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP4UIVPROCDart = void Function(int texture, int type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDPOINTEREXTPROC = Void Function(Uint32 texunit, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLMULTITEXCOORDPOINTEREXTPROCDart = void Function(int texunit, int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLMULTITEXENVFEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
PFNGLMULTITEXENVFEXTPROCDart = void Function(int texunit, int target, int pname, double param)
PFNGLMULTITEXENVFVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLMULTITEXENVFVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Float> params)
PFNGLMULTITEXENVIEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
PFNGLMULTITEXENVIEXTPROCDart = void Function(int texunit, int target, int pname, int param)
PFNGLMULTITEXENVIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLMULTITEXENVIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Int32> params)
PFNGLMULTITEXGENDEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Double param)
PFNGLMULTITEXGENDEXTPROCDart = void Function(int texunit, int coord, int pname, double param)
PFNGLMULTITEXGENDVEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
PFNGLMULTITEXGENDVEXTPROCDart = void Function(int texunit, int coord, int pname, Pointer<Double> params)
PFNGLMULTITEXGENFEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Float param)
PFNGLMULTITEXGENFEXTPROCDart = void Function(int texunit, int coord, int pname, double param)
PFNGLMULTITEXGENFVEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
PFNGLMULTITEXGENFVEXTPROCDart = void Function(int texunit, int coord, int pname, Pointer<Float> params)
PFNGLMULTITEXGENIEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Int32 param)
PFNGLMULTITEXGENIEXTPROCDart = void Function(int texunit, int coord, int pname, int param)
PFNGLMULTITEXGENIVEXTPROC = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
PFNGLMULTITEXGENIVEXTPROCDart = void Function(int texunit, int coord, int pname, Pointer<Int32> params)
PFNGLMULTITEXIMAGE1DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Uint32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLMULTITEXIMAGE1DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLMULTITEXIMAGE2DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Uint32 width, Uint32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLMULTITEXIMAGE2DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLMULTITEXIMAGE3DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLMULTITEXIMAGE3DEXTPROCDart = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLMULTITEXPARAMETERFEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
PFNGLMULTITEXPARAMETERFEXTPROCDart = void Function(int texunit, int target, int pname, double param)
PFNGLMULTITEXPARAMETERFVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLMULTITEXPARAMETERFVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Float> params)
PFNGLMULTITEXPARAMETERIEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
PFNGLMULTITEXPARAMETERIEXTPROCDart = void Function(int texunit, int target, int pname, int param)
PFNGLMULTITEXPARAMETERIIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLMULTITEXPARAMETERIIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Int32> params)
PFNGLMULTITEXPARAMETERIUIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLMULTITEXPARAMETERIUIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Uint32> params)
PFNGLMULTITEXPARAMETERIVEXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLMULTITEXPARAMETERIVEXTPROCDart = void Function(int texunit, int target, int pname, Pointer<Int32> params)
PFNGLMULTITEXRENDERBUFFEREXTPROC = Void Function(Uint32 texunit, Uint32 target, Uint32 renderbuffer)
PFNGLMULTITEXRENDERBUFFEREXTPROCDart = void Function(int texunit, int target, int renderbuffer)
PFNGLMULTITEXSUBIMAGE1DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLMULTITEXSUBIMAGE1DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
PFNGLMULTITEXSUBIMAGE2DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLMULTITEXSUBIMAGE2DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
PFNGLMULTITEXSUBIMAGE3DEXTPROC = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLMULTITEXSUBIMAGE3DEXTPROCDart = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
PFNGLMULTMATRIXDPROC = Void Function(Pointer<Double> m)
PFNGLMULTMATRIXDPROCDart = void Function(Pointer<Double> m)
PFNGLMULTMATRIXFPROC = Void Function(Pointer<Float> m)
PFNGLMULTMATRIXFPROCDart = void Function(Pointer<Float> m)
PFNGLMULTMATRIXXOESPROC = Void Function(Pointer<Int32> m)
PFNGLMULTMATRIXXOESPROCDart = void Function(Pointer<Int32> m)
PFNGLMULTTRANSPOSEMATRIXDARBPROC = Void Function(Pointer<Double> m)
PFNGLMULTTRANSPOSEMATRIXDARBPROCDart = void Function(Pointer<Double> m)
PFNGLMULTTRANSPOSEMATRIXDPROC = Void Function(Double m)
PFNGLMULTTRANSPOSEMATRIXDPROCDart = void Function(double m)
PFNGLMULTTRANSPOSEMATRIXFARBPROC = Void Function(Pointer<Float> m)
PFNGLMULTTRANSPOSEMATRIXFARBPROCDart = void Function(Pointer<Float> m)
PFNGLMULTTRANSPOSEMATRIXFPROC = Void Function(Float m)
PFNGLMULTTRANSPOSEMATRIXFPROCDart = void Function(double m)
PFNGLMULTTRANSPOSEMATRIXXOESPROC = Void Function(Pointer<Int32> m)
PFNGLMULTTRANSPOSEMATRIXXOESPROCDart = void Function(Pointer<Int32> m)
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC = Void Function(Uint32 buffer, Uint32 memory, Uint64 offset)
PFNGLNAMEDBUFFERATTACHMEMORYNVPROCDart = void Function(int buffer, int memory, int offset)
PFNGLNAMEDBUFFERDATAEXTPROC = Void Function(Uint32 buffer, Pointer<Uint32> size, Pointer<NativeType> data, Uint32 usage)
PFNGLNAMEDBUFFERDATAEXTPROCDart = void Function(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int usage)
PFNGLNAMEDBUFFERDATAPROC = Void Function(Uint32 buffer, Pointer<Uint32> size, Pointer<NativeType> data, Uint32 usage)
PFNGLNAMEDBUFFERDATAPROCDart = void Function(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int usage)
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Int32 commit)
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int commit)
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Int32 commit)
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int commit)
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Uint32 memory, Uint64 memOffset, Int32 commit)
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int memory, int memOffset, int commit)
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, Uint32 flags)
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, int flags)
PFNGLNAMEDBUFFERSTORAGEEXTPROC = Void Function(Uint32 buffer, Pointer<Uint32> size, Pointer<NativeType> data, Uint32 flags)
PFNGLNAMEDBUFFERSTORAGEEXTPROCDart = void Function(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int flags)
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC = Void Function(Uint32 buffer, Pointer<Uint32> size, Uint32 memory, Uint64 offset)
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROCDart = void Function(int buffer, Pointer<Uint32> size, int memory, int offset)
PFNGLNAMEDBUFFERSTORAGEPROC = Void Function(Uint32 buffer, Pointer<Uint32> size, Pointer<NativeType> data, Uint32 flags)
PFNGLNAMEDBUFFERSTORAGEPROCDart = void Function(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int flags)
PFNGLNAMEDBUFFERSUBDATAEXTPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLNAMEDBUFFERSUBDATAEXTPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLNAMEDBUFFERSUBDATAPROCDart = void Function(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data)
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROCDart = void Function(int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size)
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 buf)
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROCDart = void Function(int framebuffer, int buf)
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC = Void Function(Uint32 framebuffer, Uint32 n, Pointer<Uint32> bufs)
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROCDart = void Function(int framebuffer, int n, Pointer<Uint32> bufs)
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROCDart = void Function(int framebuffer, int pname, int param)
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROCDart = void Function(int framebuffer, int pname, int param)
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 src)
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROCDart = void Function(int framebuffer, int src)
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROCDart = void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROCDart = void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC = Void Function(Uint32 framebuffer, Uint32 start, Uint32 count, Pointer<Float> v)
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROCDart = void Function(int framebuffer, int start, int count, Pointer<Float> v)
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC = Void Function(Uint32 framebuffer, Uint32 start, Uint32 count, Pointer<Float> v)
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROCDart = void Function(int framebuffer, int start, int count, Pointer<Float> v)
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC = Void Function(Uint32 framebuffer, Uint32 numsamples, Uint32 pixelindex, Pointer<Float> values)
PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROCDart = void Function(int framebuffer, int numsamples, int pixelindex, Pointer<Float> values)
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROCDart = void Function(int framebuffer, int attachment, int textarget, int texture, int level)
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROCDart = void Function(int framebuffer, int attachment, int textarget, int texture, int level)
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROCDart = void Function(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROCDart = void Function(int framebuffer, int attachment, int texture, int level)
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROCDart = void Function(int framebuffer, int attachment, int texture, int level, int face)
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROCDart = void Function(int framebuffer, int attachment, int texture, int level, int layer)
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROCDart = void Function(int framebuffer, int attachment, int texture, int level, int layer)
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
PFNGLNAMEDFRAMEBUFFERTEXTUREPROCDart = void Function(int framebuffer, int attachment, int texture, int level)
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROCDart = void Function(int program, int target, int index, double x, double y, double z, double w)
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROCDart = void Function(int program, int target, int index, Pointer<Double> params)
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROCDart = void Function(int program, int target, int index, double x, double y, double z, double w)
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROCDart = void Function(int program, int target, int index, Pointer<Float> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROCDart = void Function(int program, int target, int index, int x, int y, int z, int w)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROCDart = void Function(int program, int target, int index, Pointer<Int32> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROCDart = void Function(int program, int target, int index, int x, int y, int z, int w)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROCDart = void Function(int program, int target, int index, Pointer<Uint32> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 count, Pointer<Float> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROCDart = void Function(int program, int target, int index, int count, Pointer<Float> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 count, Pointer<Int32> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROCDart = void Function(int program, int target, int index, int count, Pointer<Int32> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 count, Pointer<Uint32> params)
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROCDart = void Function(int program, int target, int index, int count, Pointer<Uint32> params)
PFNGLNAMEDPROGRAMSTRINGEXTPROC = Void Function(Uint32 program, Uint32 target, Uint32 format, Uint32 len, Pointer<NativeType> string)
PFNGLNAMEDPROGRAMSTRINGEXTPROCDart = void Function(int program, int target, int format, int len, Pointer<NativeType> string)
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = Void Function(Uint32 renderbuffer, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROCDart = void Function(int renderbuffer, int internalformat, int width, int height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC = Void Function(Uint32 renderbuffer, Uint32 samples, Uint32 storageSamples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROCDart = void Function(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC = Void Function(Uint32 renderbuffer, Uint32 coverageSamples, Uint32 colorSamples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROCDart = void Function(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = Void Function(Uint32 renderbuffer, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROCDart = void Function(int renderbuffer, int samples, int internalformat, int width, int height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC = Void Function(Uint32 renderbuffer, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROCDart = void Function(int renderbuffer, int samples, int internalformat, int width, int height)
PFNGLNAMEDRENDERBUFFERSTORAGEPROC = Void Function(Uint32 renderbuffer, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLNAMEDRENDERBUFFERSTORAGEPROCDart = void Function(int renderbuffer, int internalformat, int width, int height)
PFNGLNAMEDSTRINGARBPROC = Void Function(Uint32 type, Int32 namelen, Pointer<Utf8> name, Int32 stringlen, Pointer<Utf8> string)
PFNGLNAMEDSTRINGARBPROCDart = void Function(int type, int namelen, Pointer<Utf8> name, int stringlen, Pointer<Utf8> string)
PFNGLNEWLISTPROC = Void Function(Uint32 list, Uint32 mode)
PFNGLNEWLISTPROCDart = void Function(int list, int mode)
PFNGLNEWOBJECTBUFFERATIPROC = Uint32 Function(Uint32 size, Pointer<NativeType> pointer, Uint32 usage)
PFNGLNEWOBJECTBUFFERATIPROCDart = int Function(int size, Pointer<NativeType> pointer, int usage)
PFNGLNORMAL3BPROC = Void Function(Int8 nx, Int8 ny, Int8 nz)
PFNGLNORMAL3BPROCDart = void Function(int nx, int ny, int nz)
PFNGLNORMAL3BVPROC = Void Function(Pointer<Utf8> v)
PFNGLNORMAL3BVPROCDart = void Function(Pointer<Utf8> v)
PFNGLNORMAL3DPROC = Void Function(Double nx, Double ny, Double nz)
PFNGLNORMAL3DPROCDart = void Function(double nx, double ny, double nz)
PFNGLNORMAL3DVPROC = Void Function(Pointer<Double> v)
PFNGLNORMAL3DVPROCDart = void Function(Pointer<Double> v)
PFNGLNORMAL3FPROC = Void Function(Float nx, Float ny, Float nz)
PFNGLNORMAL3FPROCDart = void Function(double nx, double ny, double nz)
PFNGLNORMAL3FVERTEX3FSUNPROC = Void Function(Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLNORMAL3FVERTEX3FSUNPROCDart = void Function(double nx, double ny, double nz, double x, double y, double z)
PFNGLNORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Float> n, Pointer<Float> v)
PFNGLNORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Float> n, Pointer<Float> v)
PFNGLNORMAL3FVPROC = Void Function(Pointer<Float> v)
PFNGLNORMAL3FVPROCDart = void Function(Pointer<Float> v)
PFNGLNORMAL3HNVPROC = Void Function(Uint16 nx, Uint16 ny, Uint16 nz)
PFNGLNORMAL3HNVPROCDart = void Function(int nx, int ny, int nz)
PFNGLNORMAL3HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLNORMAL3HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLNORMAL3IPROC = Void Function(Int32 nx, Int32 ny, Int32 nz)
PFNGLNORMAL3IPROCDart = void Function(int nx, int ny, int nz)
PFNGLNORMAL3IVPROC = Void Function(Pointer<Int32> v)
PFNGLNORMAL3IVPROCDart = void Function(Pointer<Int32> v)
PFNGLNORMAL3SPROC = Void Function(Int16 nx, Int16 ny, Int16 nz)
PFNGLNORMAL3SPROCDart = void Function(int nx, int ny, int nz)
PFNGLNORMAL3SVPROC = Void Function(Pointer<Int16> v)
PFNGLNORMAL3SVPROCDart = void Function(Pointer<Int16> v)
PFNGLNORMAL3XOESPROC = Void Function(Int32 nx, Int32 ny, Int32 nz)
PFNGLNORMAL3XOESPROCDart = void Function(int nx, int ny, int nz)
PFNGLNORMAL3XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLNORMAL3XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLNORMALFORMATNVPROC = Void Function(Uint32 type, Uint32 stride)
PFNGLNORMALFORMATNVPROCDart = void Function(int type, int stride)
PFNGLNORMALP3UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLNORMALP3UIPROCDart = void Function(int type, int coords)
PFNGLNORMALP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLNORMALP3UIVPROCDart = void Function(int type, Pointer<Uint32> coords)
PFNGLNORMALPOINTEREXTPROC = Void Function(Uint32 type, Uint32 stride, Uint32 count, Pointer<NativeType> pointer)
PFNGLNORMALPOINTEREXTPROCDart = void Function(int type, int stride, int count, Pointer<NativeType> pointer)
PFNGLNORMALPOINTERLISTIBMPROC = Void Function(Uint32 type, Int32 stride, Pointer<Pointer<NativeType>> pointer, Int32 ptrstride)
PFNGLNORMALPOINTERLISTIBMPROCDart = void Function(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride)
PFNGLNORMALPOINTERPROC = Void Function(Uint32 type, Uint32 stride, Pointer<NativeType> ptr)
PFNGLNORMALPOINTERPROCDart = void Function(int type, int stride, Pointer<NativeType> ptr)
PFNGLNORMALPOINTERVINTELPROC = Void Function(Uint32 type, Pointer<Pointer<NativeType>> pointer)
PFNGLNORMALPOINTERVINTELPROCDart = void Function(int type, Pointer<Pointer<NativeType>> pointer)
PFNGLNORMALSTREAM3BATIPROC = Void Function(Uint32 stream, Int8 nx, Int8 ny, Int8 nz)
PFNGLNORMALSTREAM3BATIPROCDart = void Function(int stream, int nx, int ny, int nz)
PFNGLNORMALSTREAM3BVATIPROC = Void Function(Uint32 stream, Pointer<Utf8> coords)
PFNGLNORMALSTREAM3BVATIPROCDart = void Function(int stream, Pointer<Utf8> coords)
PFNGLNORMALSTREAM3DATIPROC = Void Function(Uint32 stream, Double nx, Double ny, Double nz)
PFNGLNORMALSTREAM3DATIPROCDart = void Function(int stream, double nx, double ny, double nz)
PFNGLNORMALSTREAM3DVATIPROC = Void Function(Uint32 stream, Pointer<Double> coords)
PFNGLNORMALSTREAM3DVATIPROCDart = void Function(int stream, Pointer<Double> coords)
PFNGLNORMALSTREAM3FATIPROC = Void Function(Uint32 stream, Float nx, Float ny, Float nz)
PFNGLNORMALSTREAM3FATIPROCDart = void Function(int stream, double nx, double ny, double nz)
PFNGLNORMALSTREAM3FVATIPROC = Void Function(Uint32 stream, Pointer<Float> coords)
PFNGLNORMALSTREAM3FVATIPROCDart = void Function(int stream, Pointer<Float> coords)
PFNGLNORMALSTREAM3IATIPROC = Void Function(Uint32 stream, Int32 nx, Int32 ny, Int32 nz)
PFNGLNORMALSTREAM3IATIPROCDart = void Function(int stream, int nx, int ny, int nz)
PFNGLNORMALSTREAM3IVATIPROC = Void Function(Uint32 stream, Pointer<Int32> coords)
PFNGLNORMALSTREAM3IVATIPROCDart = void Function(int stream, Pointer<Int32> coords)
PFNGLNORMALSTREAM3SATIPROC = Void Function(Uint32 stream, Int16 nx, Int16 ny, Int16 nz)
PFNGLNORMALSTREAM3SATIPROCDart = void Function(int stream, int nx, int ny, int nz)
PFNGLNORMALSTREAM3SVATIPROC = Void Function(Uint32 stream, Pointer<Int16> coords)
PFNGLNORMALSTREAM3SVATIPROCDart = void Function(int stream, Pointer<Int16> coords)
PFNGLOBJECTLABELPROC = Void Function(Uint32 identifier, Uint32 name, Uint32 length, Pointer<Utf8> label)
PFNGLOBJECTLABELPROCDart = void Function(int identifier, int name, int length, Pointer<Utf8> label)
PFNGLOBJECTPTRLABELPROC = Void Function(Pointer<NativeType> ptr, Uint32 length, Pointer<Utf8> label)
PFNGLOBJECTPTRLABELPROCDart = void Function(Pointer<NativeType> ptr, int length, Pointer<Utf8> label)
PFNGLOBJECTPURGEABLEAPPLEPROC = Uint32 Function(Uint32 objectType, Uint32 name, Uint32 option)
PFNGLOBJECTPURGEABLEAPPLEPROCDart = int Function(int objectType, int name, int option)
PFNGLOBJECTUNPURGEABLEAPPLEPROC = Uint32 Function(Uint32 objectType, Uint32 name, Uint32 option)
PFNGLOBJECTUNPURGEABLEAPPLEPROCDart = int Function(int objectType, int name, int option)
PFNGLORTHOFOESPROC = Void Function(Float l, Float r, Float b, Float t, Float n, Float f)
PFNGLORTHOFOESPROCDart = void Function(double l, double r, double b, double t, double n, double f)
PFNGLORTHOPROC = Void Function(Double left, Double right, Double bottom, Double top, Double nearVal, Double farVal)
PFNGLORTHOPROCDart = void Function(double left, double right, double bottom, double top, double nearVal, double farVal)
PFNGLORTHOXOESPROC = Void Function(Int32 l, Int32 r, Int32 b, Int32 t, Int32 n, Int32 f)
PFNGLORTHOXOESPROCDart = void Function(int l, int r, int b, int t, int n, int f)
PFNGLPASSTEXCOORDATIPROC = Void Function(Uint32 dst, Uint32 coord, Uint32 swizzle)
PFNGLPASSTEXCOORDATIPROCDart = void Function(int dst, int coord, int swizzle)
PFNGLPASSTHROUGHPROC = Void Function(Float token)
PFNGLPASSTHROUGHPROCDart = void Function(double token)
PFNGLPASSTHROUGHXOESPROC = Void Function(Int32 token)
PFNGLPASSTHROUGHXOESPROCDart = void Function(int token)
PFNGLPATCHPARAMETERFVPROC = Void Function(Uint32 pname, Pointer<Float> values)
PFNGLPATCHPARAMETERFVPROCDart = void Function(int pname, Pointer<Float> values)
PFNGLPATCHPARAMETERIPROC = Void Function(Uint32 pname, Int32 value)
PFNGLPATCHPARAMETERIPROCDart = void Function(int pname, int value)
PFNGLPATHCOLORGENNVPROC = Void Function(Uint32 color, Uint32 genMode, Uint32 colorFormat, Pointer<Float> coeffs)
PFNGLPATHCOLORGENNVPROCDart = void Function(int color, int genMode, int colorFormat, Pointer<Float> coeffs)
PFNGLPATHCOMMANDSNVPROC = Void Function(Uint32 path, Uint32 numCommands, Pointer<Uint8> commands, Uint32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
PFNGLPATHCOMMANDSNVPROCDart = void Function(int path, int numCommands, Pointer<Uint8> commands, int numCoords, int coordType, Pointer<NativeType> coords)
PFNGLPATHCOORDSNVPROC = Void Function(Uint32 path, Uint32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
PFNGLPATHCOORDSNVPROCDart = void Function(int path, int numCoords, int coordType, Pointer<NativeType> coords)
PFNGLPATHCOVERDEPTHFUNCNVPROC = Void Function(Uint32 func)
PFNGLPATHCOVERDEPTHFUNCNVPROCDart = void Function(int func)
PFNGLPATHDASHARRAYNVPROC = Void Function(Uint32 path, Uint32 dashCount, Pointer<Float> dashArray)
PFNGLPATHDASHARRAYNVPROCDart = void Function(int path, int dashCount, Pointer<Float> dashArray)
PFNGLPATHFOGGENNVPROC = Void Function(Uint32 genMode)
PFNGLPATHFOGGENNVPROCDart = void Function(int genMode)
PFNGLPATHGLYPHINDEXARRAYNVPROC = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyphIndex, Uint32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
PFNGLPATHGLYPHINDEXARRAYNVPROCDart = int Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
PFNGLPATHGLYPHINDEXRANGENVPROC = Uint32 Function(Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 pathParameterTemplate, Float emScale, Pointer<Uint32> baseAndCount)
PFNGLPATHGLYPHINDEXRANGENVPROCDart = int Function(int fontTarget, Pointer<NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount)
PFNGLPATHGLYPHRANGENVPROC = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyph, Uint32 numGlyphs, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
PFNGLPATHGLYPHRANGENVPROCDart = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
PFNGLPATHGLYPHSNVPROC = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 numGlyphs, Uint32 type, Pointer<NativeType> charcodes, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
PFNGLPATHGLYPHSNVPROCDart = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<Uint32> fontSize, Pointer<NativeType> fontData, Uint32 faceIndex, Uint32 firstGlyphIndex, Uint32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROCDart = int Function(int firstPathName, int fontTarget, Pointer<Uint32> fontSize, Pointer<NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
PFNGLPATHPARAMETERFNVPROC = Void Function(Uint32 path, Uint32 pname, Float value)
PFNGLPATHPARAMETERFNVPROCDart = void Function(int path, int pname, double value)
PFNGLPATHPARAMETERFVNVPROC = Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
PFNGLPATHPARAMETERFVNVPROCDart = void Function(int path, int pname, Pointer<Float> value)
PFNGLPATHPARAMETERINVPROC = Void Function(Uint32 path, Uint32 pname, Int32 value)
PFNGLPATHPARAMETERINVPROCDart = void Function(int path, int pname, int value)
PFNGLPATHPARAMETERIVNVPROC = Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
PFNGLPATHPARAMETERIVNVPROCDart = void Function(int path, int pname, Pointer<Int32> value)
PFNGLPATHSTENCILDEPTHOFFSETNVPROC = Void Function(Float factor, Float units)
PFNGLPATHSTENCILDEPTHOFFSETNVPROCDart = void Function(double factor, double units)
PFNGLPATHSTENCILFUNCNVPROC = Void Function(Uint32 func, Int32 ref, Uint32 mask)
PFNGLPATHSTENCILFUNCNVPROCDart = void Function(int func, int ref, int mask)
PFNGLPATHSTRINGNVPROC = Void Function(Uint32 path, Uint32 format, Uint32 length, Pointer<NativeType> pathString)
PFNGLPATHSTRINGNVPROCDart = void Function(int path, int format, int length, Pointer<NativeType> pathString)
PFNGLPATHSUBCOMMANDSNVPROC = Void Function(Uint32 path, Uint32 commandStart, Uint32 commandsToDelete, Uint32 numCommands, Pointer<Uint8> commands, Uint32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
PFNGLPATHSUBCOMMANDSNVPROCDart = void Function(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<Uint8> commands, int numCoords, int coordType, Pointer<NativeType> coords)
PFNGLPATHSUBCOORDSNVPROC = Void Function(Uint32 path, Uint32 coordStart, Uint32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
PFNGLPATHSUBCOORDSNVPROCDart = void Function(int path, int coordStart, int numCoords, int coordType, Pointer<NativeType> coords)
PFNGLPATHTEXGENNVPROC = Void Function(Uint32 texCoordSet, Uint32 genMode, Int32 components, Pointer<Float> coeffs)
PFNGLPATHTEXGENNVPROCDart = void Function(int texCoordSet, int genMode, int components, Pointer<Float> coeffs)
PFNGLPAUSETRANSFORMFEEDBACKNVPROC = Void Function()
PFNGLPAUSETRANSFORMFEEDBACKNVPROCDart = void Function()
PFNGLPAUSETRANSFORMFEEDBACKPROC = Void Function()
PFNGLPAUSETRANSFORMFEEDBACKPROCDart = void Function()
PFNGLPIXELDATARANGENVPROC = Void Function(Uint32 target, Uint32 length, Pointer<NativeType> pointer)
PFNGLPIXELDATARANGENVPROCDart = void Function(int target, int length, Pointer<NativeType> pointer)
PFNGLPIXELMAPFVPROC = Void Function(Uint32 map, Uint32 mapsize, Pointer<Float> values)
PFNGLPIXELMAPFVPROCDart = void Function(int map, int mapsize, Pointer<Float> values)
PFNGLPIXELMAPUIVPROC = Void Function(Uint32 map, Uint32 mapsize, Pointer<Uint32> values)
PFNGLPIXELMAPUIVPROCDart = void Function(int map, int mapsize, Pointer<Uint32> values)
PFNGLPIXELMAPUSVPROC = Void Function(Uint32 map, Uint32 mapsize, Pointer<Uint16> values)
PFNGLPIXELMAPUSVPROCDart = void Function(int map, int mapsize, Pointer<Uint16> values)
PFNGLPIXELMAPXPROC = Void Function(Uint32 map, Int32 size, Pointer<Int32> values)
PFNGLPIXELMAPXPROCDart = void Function(int map, int size, Pointer<Int32> values)
PFNGLPIXELSTOREFPROC = Void Function(Uint32 pname, Float param)
PFNGLPIXELSTOREFPROCDart = void Function(int pname, double param)
PFNGLPIXELSTOREIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPIXELSTOREIPROCDart = void Function(int pname, int param)
PFNGLPIXELSTOREXPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPIXELSTOREXPROCDart = void Function(int pname, int param)
PFNGLPIXELTEXGENPARAMETERFSGISPROC = Void Function(Uint32 pname, Float param)
PFNGLPIXELTEXGENPARAMETERFSGISPROCDart = void Function(int pname, double param)
PFNGLPIXELTEXGENPARAMETERFVSGISPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLPIXELTEXGENPARAMETERFVSGISPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLPIXELTEXGENPARAMETERISGISPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPIXELTEXGENPARAMETERISGISPROCDart = void Function(int pname, int param)
PFNGLPIXELTEXGENPARAMETERIVSGISPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLPIXELTEXGENPARAMETERIVSGISPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLPIXELTEXGENSGIXPROC = Void Function(Uint32 mode)
PFNGLPIXELTEXGENSGIXPROCDart = void Function(int mode)
PFNGLPIXELTRANSFERFPROC = Void Function(Uint32 pname, Float param)
PFNGLPIXELTRANSFERFPROCDart = void Function(int pname, double param)
PFNGLPIXELTRANSFERIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPIXELTRANSFERIPROCDart = void Function(int pname, int param)
PFNGLPIXELTRANSFERXOESPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPIXELTRANSFERXOESPROCDart = void Function(int pname, int param)
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = Void Function(Uint32 target, Uint32 pname, Float param)
PFNGLPIXELTRANSFORMPARAMETERFEXTPROCDart = void Function(int target, int pname, double param)
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLPIXELTRANSFORMPARAMETERIEXTPROCDart = void Function(int target, int pname, int param)
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLPIXELZOOMPROC = Void Function(Float xfactor, Float yfactor)
PFNGLPIXELZOOMPROCDart = void Function(double xfactor, double yfactor)
PFNGLPIXELZOOMXOESPROC = Void Function(Int32 xfactor, Int32 yfactor)
PFNGLPIXELZOOMXOESPROCDart = void Function(int xfactor, int yfactor)
PFNGLPNTRIANGLESFATIPROC = Void Function(Uint32 pname, Float param)
PFNGLPNTRIANGLESFATIPROCDart = void Function(int pname, double param)
PFNGLPNTRIANGLESIATIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPNTRIANGLESIATIPROCDart = void Function(int pname, int param)
PFNGLPOINTALONGPATHNVPROC = Int32 Function(Uint32 path, Uint32 startSegment, Uint32 numSegments, Float distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
PFNGLPOINTALONGPATHNVPROCDart = int Function(int path, int startSegment, int numSegments, double distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
PFNGLPOINTPARAMETERFARBPROC = Void Function(Uint32 pname, Float param)
PFNGLPOINTPARAMETERFARBPROCDart = void Function(int pname, double param)
PFNGLPOINTPARAMETERFEXTPROC = Void Function(Uint32 pname, Float param)
PFNGLPOINTPARAMETERFEXTPROCDart = void Function(int pname, double param)
PFNGLPOINTPARAMETERFPROC = Void Function(Uint32 pname, Float param)
PFNGLPOINTPARAMETERFPROCDart = void Function(int pname, double param)
PFNGLPOINTPARAMETERFSGISPROC = Void Function(Uint32 pname, Float param)
PFNGLPOINTPARAMETERFSGISPROCDart = void Function(int pname, double param)
PFNGLPOINTPARAMETERFVARBPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLPOINTPARAMETERFVARBPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLPOINTPARAMETERFVEXTPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLPOINTPARAMETERFVEXTPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLPOINTPARAMETERFVPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLPOINTPARAMETERFVPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLPOINTPARAMETERFVSGISPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLPOINTPARAMETERFVSGISPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLPOINTPARAMETERINVPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPOINTPARAMETERINVPROCDart = void Function(int pname, int param)
PFNGLPOINTPARAMETERIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPOINTPARAMETERIPROCDart = void Function(int pname, int param)
PFNGLPOINTPARAMETERIVNVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLPOINTPARAMETERIVNVPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLPOINTPARAMETERIVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLPOINTPARAMETERIVPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLPOINTPARAMETERXVOESPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLPOINTPARAMETERXVOESPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLPOINTSIZEPROC = Void Function(Float size)
PFNGLPOINTSIZEPROCDart = void Function(double size)
PFNGLPOINTSIZEXOESPROC = Void Function(Int32 size)
PFNGLPOINTSIZEXOESPROCDart = void Function(int size)
PFNGLPOLLASYNCSGIXPROC = Int32 Function(Pointer<Uint32> markerp)
PFNGLPOLLASYNCSGIXPROCDart = int Function(Pointer<Uint32> markerp)
PFNGLPOLLINSTRUMENTSSGIXPROC = Int32 Function(Pointer<Int32> markerP)
PFNGLPOLLINSTRUMENTSSGIXPROCDart = int Function(Pointer<Int32> markerP)
PFNGLPOLYGONMODEPROC = Void Function(Uint32 face, Uint32 mode)
PFNGLPOLYGONMODEPROCDart = void Function(int face, int mode)
PFNGLPOLYGONOFFSETCLAMPEXTPROC = Void Function(Float factor, Float units, Float clamp)
PFNGLPOLYGONOFFSETCLAMPEXTPROCDart = void Function(double factor, double units, double clamp)
PFNGLPOLYGONOFFSETCLAMPPROC = Void Function(Float factor, Float units, Float clamp)
PFNGLPOLYGONOFFSETCLAMPPROCDart = void Function(double factor, double units, double clamp)
PFNGLPOLYGONOFFSETEXTPROC = Void Function(Float factor, Float bias)
PFNGLPOLYGONOFFSETEXTPROCDart = void Function(double factor, double bias)
PFNGLPOLYGONOFFSETPROC = Void Function(Float factor, Float units)
PFNGLPOLYGONOFFSETPROCDart = void Function(double factor, double units)
PFNGLPOLYGONOFFSETXOESPROC = Void Function(Int32 factor, Int32 units)
PFNGLPOLYGONOFFSETXOESPROCDart = void Function(int factor, int units)
PFNGLPOLYGONSTIPPLEPROC = Void Function(Pointer<Uint8> mask)
PFNGLPOLYGONSTIPPLEPROCDart = void Function(Pointer<Uint8> mask)
PFNGLPOPATTRIBPROC = Void Function()
PFNGLPOPATTRIBPROCDart = void Function()
PFNGLPOPCLIENTATTRIBPROC = Void Function()
PFNGLPOPCLIENTATTRIBPROCDart = void Function()
PFNGLPOPDEBUGGROUPPROC = Void Function()
PFNGLPOPDEBUGGROUPPROCDart = void Function()
PFNGLPOPGROUPMARKEREXTPROC = Void Function()
PFNGLPOPGROUPMARKEREXTPROCDart = void Function()
PFNGLPOPMATRIXPROC = Void Function()
PFNGLPOPMATRIXPROCDart = void Function()
PFNGLPOPNAMEPROC = Void Function()
PFNGLPOPNAMEPROCDart = void Function()
PFNGLPRESENTFRAMEDUALFILLNVPROC = Void Function(Uint32 videoSlot, Uint64 minPresentTime, Uint32 beginPresentTimeId, Uint32 presentDurationId, Uint32 type, Uint32 target0, Uint32 fill0, Uint32 target1, Uint32 fill1, Uint32 target2, Uint32 fill2, Uint32 target3, Uint32 fill3)
PFNGLPRESENTFRAMEDUALFILLNVPROCDart = void Function(int videoSlot, int minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int target1, int fill1, int target2, int fill2, int target3, int fill3)
PFNGLPRESENTFRAMEKEYEDNVPROC = Void Function(Uint32 videoSlot, Uint64 minPresentTime, Uint32 beginPresentTimeId, Uint32 presentDurationId, Uint32 type, Uint32 target0, Uint32 fill0, Uint32 key0, Uint32 target1, Uint32 fill1, Uint32 key1)
PFNGLPRESENTFRAMEKEYEDNVPROCDart = void Function(int videoSlot, int minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int key0, int target1, int fill1, int key1)
PFNGLPRIMITIVEBOUNDINGBOXARBPROC = Void Function(Float minX, Float minY, Float minZ, Float minW, Float maxX, Float maxY, Float maxZ, Float maxW)
PFNGLPRIMITIVEBOUNDINGBOXARBPROCDart = void Function(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW)
PFNGLPRIMITIVERESTARTINDEXNVPROC = Void Function(Uint32 index)
PFNGLPRIMITIVERESTARTINDEXNVPROCDart = void Function(int index)
PFNGLPRIMITIVERESTARTINDEXPROC = Void Function(Uint32 index)
PFNGLPRIMITIVERESTARTINDEXPROCDart = void Function(int index)
PFNGLPRIMITIVERESTARTNVPROC = Void Function()
PFNGLPRIMITIVERESTARTNVPROCDart = void Function()
PFNGLPRIORITIZETEXTURESEXTPROC = Void Function(Uint32 n, Pointer<Uint32> textures, Pointer<Float> priorities)
PFNGLPRIORITIZETEXTURESEXTPROCDart = void Function(int n, Pointer<Uint32> textures, Pointer<Float> priorities)
PFNGLPRIORITIZETEXTURESPROC = Void Function(Uint32 n, Pointer<Uint32> textures, Pointer<Float> priorities)
PFNGLPRIORITIZETEXTURESPROCDart = void Function(int n, Pointer<Uint32> textures, Pointer<Float> priorities)
PFNGLPRIORITIZETEXTURESXOESPROC = Void Function(Uint32 n, Pointer<Uint32> textures, Pointer<Int32> priorities)
PFNGLPRIORITIZETEXTURESXOESPROCDart = void Function(int n, Pointer<Uint32> textures, Pointer<Int32> priorities)
PFNGLPROGRAMBINARYPROC = Void Function(Uint32 program, Uint32 binaryFormat, Pointer<NativeType> binary, Uint32 length)
PFNGLPROGRAMBINARYPROCDart = void Function(int program, int binaryFormat, Pointer<NativeType> binary, int length)
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = Void Function(Uint32 target, Uint32 bindingIndex, Uint32 wordIndex, Uint32 count, Pointer<Float> params)
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROCDart = void Function(int target, int bindingIndex, int wordIndex, int count, Pointer<Float> params)
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = Void Function(Uint32 target, Uint32 bindingIndex, Uint32 wordIndex, Uint32 count, Pointer<Int32> params)
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROCDart = void Function(int target, int bindingIndex, int wordIndex, int count, Pointer<Int32> params)
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = Void Function(Uint32 target, Uint32 bindingIndex, Uint32 wordIndex, Uint32 count, Pointer<Uint32> params)
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROCDart = void Function(int target, int bindingIndex, int wordIndex, int count, Pointer<Uint32> params)
PFNGLPROGRAMENVPARAMETER4DARBPROC = Void Function(Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
PFNGLPROGRAMENVPARAMETER4DARBPROCDart = void Function(int target, int index, double x, double y, double z, double w)
PFNGLPROGRAMENVPARAMETER4DVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Double> params)
PFNGLPROGRAMENVPARAMETER4DVARBPROCDart = void Function(int target, int index, Pointer<Double> params)
PFNGLPROGRAMENVPARAMETER4FARBPROC = Void Function(Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
PFNGLPROGRAMENVPARAMETER4FARBPROCDart = void Function(int target, int index, double x, double y, double z, double w)
PFNGLPROGRAMENVPARAMETER4FVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Float> params)
PFNGLPROGRAMENVPARAMETER4FVARBPROCDart = void Function(int target, int index, Pointer<Float> params)
PFNGLPROGRAMENVPARAMETERI4INVPROC = Void Function(Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLPROGRAMENVPARAMETERI4INVPROCDart = void Function(int target, int index, int x, int y, int z, int w)
PFNGLPROGRAMENVPARAMETERI4IVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int32> params)
PFNGLPROGRAMENVPARAMETERI4IVNVPROCDart = void Function(int target, int index, Pointer<Int32> params)
PFNGLPROGRAMENVPARAMETERI4UINVPROC = Void Function(Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
PFNGLPROGRAMENVPARAMETERI4UINVPROCDart = void Function(int target, int index, int x, int y, int z, int w)
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Uint32> params)
PFNGLPROGRAMENVPARAMETERI4UIVNVPROCDart = void Function(int target, int index, Pointer<Uint32> params)
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Float> params)
PFNGLPROGRAMENVPARAMETERS4FVEXTPROCDart = void Function(int target, int index, int count, Pointer<Float> params)
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Int32> params)
PFNGLPROGRAMENVPARAMETERSI4IVNVPROCDart = void Function(int target, int index, int count, Pointer<Int32> params)
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Uint32> params)
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROCDart = void Function(int target, int index, int count, Pointer<Uint32> params)
PFNGLPROGRAMLOCALPARAMETER4DARBPROC = Void Function(Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
PFNGLPROGRAMLOCALPARAMETER4DARBPROCDart = void Function(int target, int index, double x, double y, double z, double w)
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Double> params)
PFNGLPROGRAMLOCALPARAMETER4DVARBPROCDart = void Function(int target, int index, Pointer<Double> params)
PFNGLPROGRAMLOCALPARAMETER4FARBPROC = Void Function(Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
PFNGLPROGRAMLOCALPARAMETER4FARBPROCDart = void Function(int target, int index, double x, double y, double z, double w)
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = Void Function(Uint32 target, Uint32 index, Pointer<Float> params)
PFNGLPROGRAMLOCALPARAMETER4FVARBPROCDart = void Function(int target, int index, Pointer<Float> params)
PFNGLPROGRAMLOCALPARAMETERI4INVPROC = Void Function(Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLPROGRAMLOCALPARAMETERI4INVPROCDart = void Function(int target, int index, int x, int y, int z, int w)
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int32> params)
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROCDart = void Function(int target, int index, Pointer<Int32> params)
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = Void Function(Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
PFNGLPROGRAMLOCALPARAMETERI4UINVPROCDart = void Function(int target, int index, int x, int y, int z, int w)
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Uint32> params)
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROCDart = void Function(int target, int index, Pointer<Uint32> params)
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Float> params)
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROCDart = void Function(int target, int index, int count, Pointer<Float> params)
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Int32> params)
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROCDart = void Function(int target, int index, int count, Pointer<Int32> params)
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Uint32> params)
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROCDart = void Function(int target, int index, int count, Pointer<Uint32> params)
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = Void Function(Uint32 id, Uint32 len, Pointer<Uint8> name, Double x, Double y, Double z, Double w)
PFNGLPROGRAMNAMEDPARAMETER4DNVPROCDart = void Function(int id, int len, Pointer<Uint8> name, double x, double y, double z, double w)
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = Void Function(Uint32 id, Uint32 len, Pointer<Uint8> name, Pointer<Double> v)
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROCDart = void Function(int id, int len, Pointer<Uint8> name, Pointer<Double> v)
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = Void Function(Uint32 id, Uint32 len, Pointer<Uint8> name, Float x, Float y, Float z, Float w)
PFNGLPROGRAMNAMEDPARAMETER4FNVPROCDart = void Function(int id, int len, Pointer<Uint8> name, double x, double y, double z, double w)
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = Void Function(Uint32 id, Uint32 len, Pointer<Uint8> name, Pointer<Float> v)
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROCDart = void Function(int id, int len, Pointer<Uint8> name, Pointer<Float> v)
PFNGLPROGRAMPARAMETER4DNVPROC = Void Function(Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
PFNGLPROGRAMPARAMETER4DNVPROCDart = void Function(int target, int index, double x, double y, double z, double w)
PFNGLPROGRAMPARAMETER4DVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Double> v)
PFNGLPROGRAMPARAMETER4DVNVPROCDart = void Function(int target, int index, Pointer<Double> v)
PFNGLPROGRAMPARAMETER4FNVPROC = Void Function(Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
PFNGLPROGRAMPARAMETER4FNVPROCDart = void Function(int target, int index, double x, double y, double z, double w)
PFNGLPROGRAMPARAMETER4FVNVPROC = Void Function(Uint32 target, Uint32 index, Pointer<Float> v)
PFNGLPROGRAMPARAMETER4FVNVPROCDart = void Function(int target, int index, Pointer<Float> v)
PFNGLPROGRAMPARAMETERIARBPROC = Void Function(Uint32 program, Uint32 pname, Int32 value)
PFNGLPROGRAMPARAMETERIARBPROCDart = void Function(int program, int pname, int value)
PFNGLPROGRAMPARAMETERIEXTPROC = Void Function(Uint32 program, Uint32 pname, Int32 value)
PFNGLPROGRAMPARAMETERIEXTPROCDart = void Function(int program, int pname, int value)
PFNGLPROGRAMPARAMETERIPROC = Void Function(Uint32 program, Uint32 pname, Int32 value)
PFNGLPROGRAMPARAMETERIPROCDart = void Function(int program, int pname, int value)
PFNGLPROGRAMPARAMETERS4DVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Double> v)
PFNGLPROGRAMPARAMETERS4DVNVPROCDart = void Function(int target, int index, int count, Pointer<Double> v)
PFNGLPROGRAMPARAMETERS4FVNVPROC = Void Function(Uint32 target, Uint32 index, Uint32 count, Pointer<Float> v)
PFNGLPROGRAMPARAMETERS4FVNVPROCDart = void Function(int target, int index, int count, Pointer<Float> v)
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC = Void Function(Uint32 program, Int32 location, Uint32 genMode, Int32 components, Pointer<Float> coeffs)
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROCDart = void Function(int program, int location, int genMode, int components, Pointer<Float> coeffs)
PFNGLPROGRAMSTRINGARBPROC = Void Function(Uint32 target, Uint32 format, Uint32 len, Pointer<NativeType> string)
PFNGLPROGRAMSTRINGARBPROCDart = void Function(int target, int format, int len, Pointer<NativeType> string)
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC = Void Function(Uint32 target, Uint32 count, Pointer<Uint32> params)
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROCDart = void Function(int target, int count, Pointer<Uint32> params)
PFNGLPROGRAMUNIFORM1DEXTPROC = Void Function(Uint32 program, Int32 location, Double x)
PFNGLPROGRAMUNIFORM1DEXTPROCDart = void Function(int program, int location, double x)
PFNGLPROGRAMUNIFORM1DPROC = Void Function(Uint32 program, Int32 location, Double v0)
PFNGLPROGRAMUNIFORM1DPROCDart = void Function(int program, int location, double v0)
PFNGLPROGRAMUNIFORM1DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM1DVEXTPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM1DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM1DVPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM1FEXTPROC = Void Function(Uint32 program, Int32 location, Float v0)
PFNGLPROGRAMUNIFORM1FEXTPROCDart = void Function(int program, int location, double v0)
PFNGLPROGRAMUNIFORM1FPROC = Void Function(Uint32 program, Int32 location, Float v0)
PFNGLPROGRAMUNIFORM1FPROCDart = void Function(int program, int location, double v0)
PFNGLPROGRAMUNIFORM1FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM1FVEXTPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM1FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM1FVPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM1I64ARBPROC = Void Function(Uint32 program, Int32 location, Int64 x)
PFNGLPROGRAMUNIFORM1I64ARBPROCDart = void Function(int program, int location, int x)
PFNGLPROGRAMUNIFORM1I64NVPROC = Void Function(Uint32 program, Int32 location, Int64 x)
PFNGLPROGRAMUNIFORM1I64NVPROCDart = void Function(int program, int location, int x)
PFNGLPROGRAMUNIFORM1I64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM1I64VARBPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM1I64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM1I64VNVPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM1IEXTPROC = Void Function(Uint32 program, Int32 location, Int32 v0)
PFNGLPROGRAMUNIFORM1IEXTPROCDart = void Function(int program, int location, int v0)
PFNGLPROGRAMUNIFORM1IPROC = Void Function(Uint32 program, Int32 location, Int32 v0)
PFNGLPROGRAMUNIFORM1IPROCDart = void Function(int program, int location, int v0)
PFNGLPROGRAMUNIFORM1IVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM1IVEXTPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM1IVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM1IVPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM1UI64ARBPROC = Void Function(Uint32 program, Int32 location, Uint64 x)
PFNGLPROGRAMUNIFORM1UI64ARBPROCDart = void Function(int program, int location, int x)
PFNGLPROGRAMUNIFORM1UI64NVPROC = Void Function(Uint32 program, Int32 location, Uint64 x)
PFNGLPROGRAMUNIFORM1UI64NVPROCDart = void Function(int program, int location, int x)
PFNGLPROGRAMUNIFORM1UI64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM1UI64VARBPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM1UI64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM1UI64VNVPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM1UIEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 v0)
PFNGLPROGRAMUNIFORM1UIEXTPROCDart = void Function(int program, int location, int v0)
PFNGLPROGRAMUNIFORM1UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0)
PFNGLPROGRAMUNIFORM1UIPROCDart = void Function(int program, int location, int v0)
PFNGLPROGRAMUNIFORM1UIVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM1UIVEXTPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM1UIVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM1UIVPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM2DEXTPROC = Void Function(Uint32 program, Int32 location, Double x, Double y)
PFNGLPROGRAMUNIFORM2DEXTPROCDart = void Function(int program, int location, double x, double y)
PFNGLPROGRAMUNIFORM2DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1)
PFNGLPROGRAMUNIFORM2DPROCDart = void Function(int program, int location, double v0, double v1)
PFNGLPROGRAMUNIFORM2DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM2DVEXTPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM2DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM2DVPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM2FEXTPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
PFNGLPROGRAMUNIFORM2FEXTPROCDart = void Function(int program, int location, double v0, double v1)
PFNGLPROGRAMUNIFORM2FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
PFNGLPROGRAMUNIFORM2FPROCDart = void Function(int program, int location, double v0, double v1)
PFNGLPROGRAMUNIFORM2FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM2FVEXTPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM2FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM2FVPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM2I64ARBPROC = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
PFNGLPROGRAMUNIFORM2I64ARBPROCDart = void Function(int program, int location, int x, int y)
PFNGLPROGRAMUNIFORM2I64NVPROC = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
PFNGLPROGRAMUNIFORM2I64NVPROCDart = void Function(int program, int location, int x, int y)
PFNGLPROGRAMUNIFORM2I64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM2I64VARBPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM2I64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM2I64VNVPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM2IEXTPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
PFNGLPROGRAMUNIFORM2IEXTPROCDart = void Function(int program, int location, int v0, int v1)
PFNGLPROGRAMUNIFORM2IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
PFNGLPROGRAMUNIFORM2IPROCDart = void Function(int program, int location, int v0, int v1)
PFNGLPROGRAMUNIFORM2IVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM2IVEXTPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM2IVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM2IVPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM2UI64ARBPROC = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
PFNGLPROGRAMUNIFORM2UI64ARBPROCDart = void Function(int program, int location, int x, int y)
PFNGLPROGRAMUNIFORM2UI64NVPROC = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
PFNGLPROGRAMUNIFORM2UI64NVPROCDart = void Function(int program, int location, int x, int y)
PFNGLPROGRAMUNIFORM2UI64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM2UI64VARBPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM2UI64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM2UI64VNVPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM2UIEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
PFNGLPROGRAMUNIFORM2UIEXTPROCDart = void Function(int program, int location, int v0, int v1)
PFNGLPROGRAMUNIFORM2UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
PFNGLPROGRAMUNIFORM2UIPROCDart = void Function(int program, int location, int v0, int v1)
PFNGLPROGRAMUNIFORM2UIVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM2UIVEXTPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM2UIVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM2UIVPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM3DEXTPROC = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
PFNGLPROGRAMUNIFORM3DEXTPROCDart = void Function(int program, int location, double x, double y, double z)
PFNGLPROGRAMUNIFORM3DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2)
PFNGLPROGRAMUNIFORM3DPROCDart = void Function(int program, int location, double v0, double v1, double v2)
PFNGLPROGRAMUNIFORM3DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM3DVEXTPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM3DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM3DVPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM3FEXTPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
PFNGLPROGRAMUNIFORM3FEXTPROCDart = void Function(int program, int location, double v0, double v1, double v2)
PFNGLPROGRAMUNIFORM3FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
PFNGLPROGRAMUNIFORM3FPROCDart = void Function(int program, int location, double v0, double v1, double v2)
PFNGLPROGRAMUNIFORM3FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM3FVEXTPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM3FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM3FVPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM3I64ARBPROC = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
PFNGLPROGRAMUNIFORM3I64ARBPROCDart = void Function(int program, int location, int x, int y, int z)
PFNGLPROGRAMUNIFORM3I64NVPROC = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
PFNGLPROGRAMUNIFORM3I64NVPROCDart = void Function(int program, int location, int x, int y, int z)
PFNGLPROGRAMUNIFORM3I64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM3I64VARBPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM3I64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM3I64VNVPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM3IEXTPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
PFNGLPROGRAMUNIFORM3IEXTPROCDart = void Function(int program, int location, int v0, int v1, int v2)
PFNGLPROGRAMUNIFORM3IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
PFNGLPROGRAMUNIFORM3IPROCDart = void Function(int program, int location, int v0, int v1, int v2)
PFNGLPROGRAMUNIFORM3IVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM3IVEXTPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM3IVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM3IVPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM3UI64ARBPROC = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
PFNGLPROGRAMUNIFORM3UI64ARBPROCDart = void Function(int program, int location, int x, int y, int z)
PFNGLPROGRAMUNIFORM3UI64NVPROC = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
PFNGLPROGRAMUNIFORM3UI64NVPROCDart = void Function(int program, int location, int x, int y, int z)
PFNGLPROGRAMUNIFORM3UI64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM3UI64VARBPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM3UI64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM3UI64VNVPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM3UIEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
PFNGLPROGRAMUNIFORM3UIEXTPROCDart = void Function(int program, int location, int v0, int v1, int v2)
PFNGLPROGRAMUNIFORM3UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
PFNGLPROGRAMUNIFORM3UIPROCDart = void Function(int program, int location, int v0, int v1, int v2)
PFNGLPROGRAMUNIFORM3UIVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM3UIVEXTPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM3UIVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM3UIVPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM4DEXTPROC = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
PFNGLPROGRAMUNIFORM4DEXTPROCDart = void Function(int program, int location, double x, double y, double z, double w)
PFNGLPROGRAMUNIFORM4DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2, Double v3)
PFNGLPROGRAMUNIFORM4DPROCDart = void Function(int program, int location, double v0, double v1, double v2, double v3)
PFNGLPROGRAMUNIFORM4DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM4DVEXTPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM4DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM4DVPROCDart = void Function(int program, int location, int count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM4FEXTPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
PFNGLPROGRAMUNIFORM4FEXTPROCDart = void Function(int program, int location, double v0, double v1, double v2, double v3)
PFNGLPROGRAMUNIFORM4FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
PFNGLPROGRAMUNIFORM4FPROCDart = void Function(int program, int location, double v0, double v1, double v2, double v3)
PFNGLPROGRAMUNIFORM4FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM4FVEXTPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM4FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM4FVPROCDart = void Function(int program, int location, int count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM4I64ARBPROC = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
PFNGLPROGRAMUNIFORM4I64ARBPROCDart = void Function(int program, int location, int x, int y, int z, int w)
PFNGLPROGRAMUNIFORM4I64NVPROC = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
PFNGLPROGRAMUNIFORM4I64NVPROCDart = void Function(int program, int location, int x, int y, int z, int w)
PFNGLPROGRAMUNIFORM4I64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM4I64VARBPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM4I64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM4I64VNVPROCDart = void Function(int program, int location, int count, Pointer<Int64> value)
PFNGLPROGRAMUNIFORM4IEXTPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
PFNGLPROGRAMUNIFORM4IEXTPROCDart = void Function(int program, int location, int v0, int v1, int v2, int v3)
PFNGLPROGRAMUNIFORM4IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
PFNGLPROGRAMUNIFORM4IPROCDart = void Function(int program, int location, int v0, int v1, int v2, int v3)
PFNGLPROGRAMUNIFORM4IVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM4IVEXTPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM4IVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM4IVPROCDart = void Function(int program, int location, int count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM4UI64ARBPROC = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
PFNGLPROGRAMUNIFORM4UI64ARBPROCDart = void Function(int program, int location, int x, int y, int z, int w)
PFNGLPROGRAMUNIFORM4UI64NVPROC = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
PFNGLPROGRAMUNIFORM4UI64NVPROCDart = void Function(int program, int location, int x, int y, int z, int w)
PFNGLPROGRAMUNIFORM4UI64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM4UI64VARBPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM4UI64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM4UI64VNVPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORM4UIEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
PFNGLPROGRAMUNIFORM4UIEXTPROCDart = void Function(int program, int location, int v0, int v1, int v2, int v3)
PFNGLPROGRAMUNIFORM4UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
PFNGLPROGRAMUNIFORM4UIPROCDart = void Function(int program, int location, int v0, int v1, int v2, int v3)
PFNGLPROGRAMUNIFORM4UIVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM4UIVEXTPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM4UIVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM4UIVPROCDart = void Function(int program, int location, int count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC = Void Function(Uint32 program, Int32 location, Uint64 value)
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROCDart = void Function(int program, int location, int value)
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC = Void Function(Uint32 program, Int32 location, Uint64 value)
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROCDart = void Function(int program, int location, int value)
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> values)
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROCDart = void Function(int program, int location, int count, Pointer<Uint64> values)
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> values)
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROCDart = void Function(int program, int location, int count, Pointer<Uint64> values)
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROCDart = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMUI64NVPROC = Void Function(Uint32 program, Int32 location, Uint64 value)
PFNGLPROGRAMUNIFORMUI64NVPROCDart = void Function(int program, int location, int value)
PFNGLPROGRAMUNIFORMUI64VNVPROC = Void Function(Uint32 program, Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLPROGRAMUNIFORMUI64VNVPROCDart = void Function(int program, int location, int count, Pointer<Uint64> value)
PFNGLPROGRAMVERTEXLIMITNVPROC = Void Function(Uint32 target, Int32 limit)
PFNGLPROGRAMVERTEXLIMITNVPROCDart = void Function(int target, int limit)
PFNGLPROVOKINGVERTEXEXTPROC = Void Function(Uint32 mode)
PFNGLPROVOKINGVERTEXEXTPROCDart = void Function(int mode)
PFNGLPROVOKINGVERTEXPROC = Void Function(Uint32 mode)
PFNGLPROVOKINGVERTEXPROCDart = void Function(int mode)
PFNGLPUSHATTRIBPROC = Void Function(Uint32 mask)
PFNGLPUSHATTRIBPROCDart = void Function(int mask)
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = Void Function(Uint32 mask)
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROCDart = void Function(int mask)
PFNGLPUSHCLIENTATTRIBPROC = Void Function(Uint32 mask)
PFNGLPUSHCLIENTATTRIBPROCDart = void Function(int mask)
PFNGLPUSHDEBUGGROUPPROC = Void Function(Uint32 source, Uint32 id, Uint32 length, Pointer<Utf8> message)
PFNGLPUSHDEBUGGROUPPROCDart = void Function(int source, int id, int length, Pointer<Utf8> message)
PFNGLPUSHGROUPMARKEREXTPROC = Void Function(Uint32 length, Pointer<Utf8> marker)
PFNGLPUSHGROUPMARKEREXTPROCDart = void Function(int length, Pointer<Utf8> marker)
PFNGLPUSHMATRIXPROC = Void Function()
PFNGLPUSHMATRIXPROCDart = void Function()
PFNGLPUSHNAMEPROC = Void Function(Uint32 name)
PFNGLPUSHNAMEPROCDart = void Function(int name)
PFNGLQUERYCOUNTERPROC = Void Function(Uint32 id, Uint32 target)
PFNGLQUERYCOUNTERPROCDart = void Function(int id, int target)
PFNGLQUERYMATRIXXOESPROC = Uint32 Function(Pointer<Int32> mantissa, Pointer<Int32> exponent)
PFNGLQUERYMATRIXXOESPROCDart = int Function(Pointer<Int32> mantissa, Pointer<Int32> exponent)
PFNGLQUERYOBJECTPARAMETERUIAMDPROC = Void Function(Uint32 target, Uint32 id, Uint32 pname, Uint32 param)
PFNGLQUERYOBJECTPARAMETERUIAMDPROCDart = void Function(int target, int id, int pname, int param)
PFNGLQUERYRESOURCENVPROC = Int32 Function(Uint32 queryType, Int32 tagId, Uint32 count, Pointer<Int32> buffer)
PFNGLQUERYRESOURCENVPROCDart = int Function(int queryType, int tagId, int count, Pointer<Int32> buffer)
PFNGLQUERYRESOURCETAGNVPROC = Void Function(Int32 tagId, Pointer<Utf8> tagString)
PFNGLQUERYRESOURCETAGNVPROCDart = void Function(int tagId, Pointer<Utf8> tagString)
PFNGLRASTERPOS2DPROC = Void Function(Double x, Double y)
PFNGLRASTERPOS2DPROCDart = void Function(double x, double y)
PFNGLRASTERPOS2DVPROC = Void Function(Pointer<Double> v)
PFNGLRASTERPOS2DVPROCDart = void Function(Pointer<Double> v)
PFNGLRASTERPOS2FPROC = Void Function(Float x, Float y)
PFNGLRASTERPOS2FPROCDart = void Function(double x, double y)
PFNGLRASTERPOS2FVPROC = Void Function(Pointer<Float> v)
PFNGLRASTERPOS2FVPROCDart = void Function(Pointer<Float> v)
PFNGLRASTERPOS2IPROC = Void Function(Int32 x, Int32 y)
PFNGLRASTERPOS2IPROCDart = void Function(int x, int y)
PFNGLRASTERPOS2IVPROC = Void Function(Pointer<Int32> v)
PFNGLRASTERPOS2IVPROCDart = void Function(Pointer<Int32> v)
PFNGLRASTERPOS2SPROC = Void Function(Int16 x, Int16 y)
PFNGLRASTERPOS2SPROCDart = void Function(int x, int y)
PFNGLRASTERPOS2SVPROC = Void Function(Pointer<Int16> v)
PFNGLRASTERPOS2SVPROCDart = void Function(Pointer<Int16> v)
PFNGLRASTERPOS2XOESPROC = Void Function(Int32 x, Int32 y)
PFNGLRASTERPOS2XOESPROCDart = void Function(int x, int y)
PFNGLRASTERPOS2XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLRASTERPOS2XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLRASTERPOS3DPROC = Void Function(Double x, Double y, Double z)
PFNGLRASTERPOS3DPROCDart = void Function(double x, double y, double z)
PFNGLRASTERPOS3DVPROC = Void Function(Pointer<Double> v)
PFNGLRASTERPOS3DVPROCDart = void Function(Pointer<Double> v)
PFNGLRASTERPOS3FPROC = Void Function(Float x, Float y, Float z)
PFNGLRASTERPOS3FPROCDart = void Function(double x, double y, double z)
PFNGLRASTERPOS3FVPROC = Void Function(Pointer<Float> v)
PFNGLRASTERPOS3FVPROCDart = void Function(Pointer<Float> v)
PFNGLRASTERPOS3IPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLRASTERPOS3IPROCDart = void Function(int x, int y, int z)
PFNGLRASTERPOS3IVPROC = Void Function(Pointer<Int32> v)
PFNGLRASTERPOS3IVPROCDart = void Function(Pointer<Int32> v)
PFNGLRASTERPOS3SPROC = Void Function(Int16 x, Int16 y, Int16 z)
PFNGLRASTERPOS3SPROCDart = void Function(int x, int y, int z)
PFNGLRASTERPOS3SVPROC = Void Function(Pointer<Int16> v)
PFNGLRASTERPOS3SVPROCDart = void Function(Pointer<Int16> v)
PFNGLRASTERPOS3XOESPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLRASTERPOS3XOESPROCDart = void Function(int x, int y, int z)
PFNGLRASTERPOS3XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLRASTERPOS3XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLRASTERPOS4DPROC = Void Function(Double x, Double y, Double z, Double w)
PFNGLRASTERPOS4DPROCDart = void Function(double x, double y, double z, double w)
PFNGLRASTERPOS4DVPROC = Void Function(Pointer<Double> v)
PFNGLRASTERPOS4DVPROCDart = void Function(Pointer<Double> v)
PFNGLRASTERPOS4FPROC = Void Function(Float x, Float y, Float z, Float w)
PFNGLRASTERPOS4FPROCDart = void Function(double x, double y, double z, double w)
PFNGLRASTERPOS4FVPROC = Void Function(Pointer<Float> v)
PFNGLRASTERPOS4FVPROCDart = void Function(Pointer<Float> v)
PFNGLRASTERPOS4IPROC = Void Function(Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLRASTERPOS4IPROCDart = void Function(int x, int y, int z, int w)
PFNGLRASTERPOS4IVPROC = Void Function(Pointer<Int32> v)
PFNGLRASTERPOS4IVPROCDart = void Function(Pointer<Int32> v)
PFNGLRASTERPOS4SPROC = Void Function(Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLRASTERPOS4SPROCDart = void Function(int x, int y, int z, int w)
PFNGLRASTERPOS4SVPROC = Void Function(Pointer<Int16> v)
PFNGLRASTERPOS4SVPROCDart = void Function(Pointer<Int16> v)
PFNGLRASTERPOS4XOESPROC = Void Function(Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLRASTERPOS4XOESPROCDart = void Function(int x, int y, int z, int w)
PFNGLRASTERPOS4XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLRASTERPOS4XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLRASTERSAMPLESEXTPROC = Void Function(Uint32 samples, Int32 fixedsamplelocations)
PFNGLRASTERSAMPLESEXTPROCDart = void Function(int samples, int fixedsamplelocations)
PFNGLREADBUFFERPROC = Void Function(Uint32 mode)
PFNGLREADBUFFERPROCDart = void Function(int mode)
PFNGLREADINSTRUMENTSSGIXPROC = Void Function(Int32 marker)
PFNGLREADINSTRUMENTSSGIXPROCDart = void Function(int marker)
PFNGLREADNPIXELSARBPROC = Void Function(Int32 x, Int32 y, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> data)
PFNGLREADNPIXELSARBPROCDart = void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
PFNGLREADNPIXELSPROC = Void Function(Int32 x, Int32 y, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Uint32 bufSize, Pointer<NativeType> data)
PFNGLREADNPIXELSPROCDart = void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
PFNGLREADPIXELSPROC = Void Function(Int32 x, Int32 y, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLREADPIXELSPROCDart = void Function(int x, int y, int width, int height, int format, int type, Pointer<NativeType> pixels)
PFNGLRECTDPROC = Void Function(Double x1, Double y1, Double x2, Double y2)
PFNGLRECTDPROCDart = void Function(double x1, double y1, double x2, double y2)
PFNGLRECTDVPROC = Void Function(Pointer<Double> v1, Pointer<Double> v2)
PFNGLRECTDVPROCDart = void Function(Pointer<Double> v1, Pointer<Double> v2)
PFNGLRECTFPROC = Void Function(Float x1, Float y1, Float x2, Float y2)
PFNGLRECTFPROCDart = void Function(double x1, double y1, double x2, double y2)
PFNGLRECTFVPROC = Void Function(Pointer<Float> v1, Pointer<Float> v2)
PFNGLRECTFVPROCDart = void Function(Pointer<Float> v1, Pointer<Float> v2)
PFNGLRECTIPROC = Void Function(Int32 x1, Int32 y1, Int32 x2, Int32 y2)
PFNGLRECTIPROCDart = void Function(int x1, int y1, int x2, int y2)
PFNGLRECTIVPROC = Void Function(Pointer<Int32> v1, Pointer<Int32> v2)
PFNGLRECTIVPROCDart = void Function(Pointer<Int32> v1, Pointer<Int32> v2)
PFNGLRECTSPROC = Void Function(Int16 x1, Int16 y1, Int16 x2, Int16 y2)
PFNGLRECTSPROCDart = void Function(int x1, int y1, int x2, int y2)
PFNGLRECTSVPROC = Void Function(Pointer<Int16> v1, Pointer<Int16> v2)
PFNGLRECTSVPROCDart = void Function(Pointer<Int16> v1, Pointer<Int16> v2)
PFNGLRECTXOESPROC = Void Function(Int32 x1, Int32 y1, Int32 x2, Int32 y2)
PFNGLRECTXOESPROCDart = void Function(int x1, int y1, int x2, int y2)
PFNGLRECTXVOESPROC = Void Function(Pointer<Int32> v1, Pointer<Int32> v2)
PFNGLRECTXVOESPROCDart = void Function(Pointer<Int32> v1, Pointer<Int32> v2)
PFNGLREFERENCEPLANESGIXPROC = Void Function(Pointer<Double> equation)
PFNGLREFERENCEPLANESGIXPROCDart = void Function(Pointer<Double> equation)
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC = Int32 Function(Uint32 memory, Uint64 key)
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROCDart = int Function(int memory, int key)
PFNGLRELEASESHADERCOMPILERPROC = Void Function()
PFNGLRELEASESHADERCOMPILERPROCDart = void Function()
PFNGLRENDERBUFFERSTORAGEEXTPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLRENDERBUFFERSTORAGEEXTPROCDart = void Function(int target, int internalformat, int width, int height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC = Void Function(Uint32 target, Uint32 samples, Uint32 storageSamples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROCDart = void Function(int target, int samples, int storageSamples, int internalformat, int width, int height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = Void Function(Uint32 target, Uint32 coverageSamples, Uint32 colorSamples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROCDart = void Function(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROCDart = void Function(int target, int samples, int internalformat, int width, int height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROCDart = void Function(int target, int samples, int internalformat, int width, int height)
PFNGLRENDERBUFFERSTORAGEPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLRENDERBUFFERSTORAGEPROCDart = void Function(int target, int internalformat, int width, int height)
PFNGLRENDERGPUMASKNVPROC = Void Function(Uint32 mask)
PFNGLRENDERGPUMASKNVPROCDart = void Function(int mask)
PFNGLRENDERMODEPROC = Int32 Function(Uint32 mode)
PFNGLRENDERMODEPROCDart = int Function(int mode)
PFNGLREPLACEMENTCODEPOINTERSUNPROC = Void Function(Uint32 type, Uint32 stride, Pointer<Pointer<NativeType>> pointer)
PFNGLREPLACEMENTCODEPOINTERSUNPROCDart = void Function(int type, int stride, Pointer<Pointer<NativeType>> pointer)
PFNGLREPLACEMENTCODEUBSUNPROC = Void Function(Uint8 code)
PFNGLREPLACEMENTCODEUBSUNPROCDart = void Function(int code)
PFNGLREPLACEMENTCODEUBVSUNPROC = Void Function(Pointer<Uint8> code)
PFNGLREPLACEMENTCODEUBVSUNPROCDart = void Function(Pointer<Uint8> code)
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = Void Function(Uint32 rc, Float r, Float g, Float b, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROCDart = void Function(int rc, double r, double g, double b, double x, double y, double z)
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> v)
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> v)
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = Void Function(Uint32 rc, Float r, Float g, Float b, Float a, Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROCDart = void Function(int rc, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z)
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = Void Function(Uint32 rc, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROCDart = void Function(int rc, int r, int g, int b, int a, double x, double y, double z)
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Uint8> c, Pointer<Float> v)
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Uint8> c, Pointer<Float> v)
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = Void Function(Uint32 rc, Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROCDart = void Function(int rc, double nx, double ny, double nz, double x, double y, double z)
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUISUNPROC = Void Function(Uint32 code)
PFNGLREPLACEMENTCODEUISUNPROCDart = void Function(int code)
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = Void Function(Uint32 rc, Float s, Float t, Float r, Float g, Float b, Float a, Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROCDart = void Function(int rc, double s, double t, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z)
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = Void Function(Uint32 rc, Float s, Float t, Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROCDart = void Function(int rc, double s, double t, double nx, double ny, double nz, double x, double y, double z)
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v)
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = Void Function(Uint32 rc, Float s, Float t, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROCDart = void Function(int rc, double s, double t, double x, double y, double z)
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> v)
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> v)
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = Void Function(Uint32 rc, Float x, Float y, Float z)
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROCDart = void Function(int rc, double x, double y, double z)
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = Void Function(Pointer<Uint32> rc, Pointer<Float> v)
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROCDart = void Function(Pointer<Uint32> rc, Pointer<Float> v)
PFNGLREPLACEMENTCODEUIVSUNPROC = Void Function(Pointer<Uint32> code)
PFNGLREPLACEMENTCODEUIVSUNPROCDart = void Function(Pointer<Uint32> code)
PFNGLREPLACEMENTCODEUSSUNPROC = Void Function(Uint16 code)
PFNGLREPLACEMENTCODEUSSUNPROCDart = void Function(int code)
PFNGLREPLACEMENTCODEUSVSUNPROC = Void Function(Pointer<Uint16> code)
PFNGLREPLACEMENTCODEUSVSUNPROCDart = void Function(Pointer<Uint16> code)
PFNGLREQUESTRESIDENTPROGRAMSNVPROC = Void Function(Uint32 n, Pointer<Uint32> programs)
PFNGLREQUESTRESIDENTPROGRAMSNVPROCDart = void Function(int n, Pointer<Uint32> programs)
PFNGLRESETHISTOGRAMEXTPROC = Void Function(Uint32 target)
PFNGLRESETHISTOGRAMEXTPROCDart = void Function(int target)
PFNGLRESETHISTOGRAMPROC = Void Function(Uint32 target)
PFNGLRESETHISTOGRAMPROCDart = void Function(int target)
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC = Void Function(Uint32 memory, Uint32 pname)
PFNGLRESETMEMORYOBJECTPARAMETERNVPROCDart = void Function(int memory, int pname)
PFNGLRESETMINMAXEXTPROC = Void Function(Uint32 target)
PFNGLRESETMINMAXEXTPROCDart = void Function(int target)
PFNGLRESETMINMAXPROC = Void Function(Uint32 target)
PFNGLRESETMINMAXPROCDart = void Function(int target)
PFNGLRESIZEBUFFERSMESAPROC = Void Function()
PFNGLRESIZEBUFFERSMESAPROCDart = void Function()
PFNGLRESOLVEDEPTHVALUESNVPROC = Void Function()
PFNGLRESOLVEDEPTHVALUESNVPROCDart = void Function()
PFNGLRESUMETRANSFORMFEEDBACKNVPROC = Void Function()
PFNGLRESUMETRANSFORMFEEDBACKNVPROCDart = void Function()
PFNGLRESUMETRANSFORMFEEDBACKPROC = Void Function()
PFNGLRESUMETRANSFORMFEEDBACKPROCDart = void Function()
PFNGLROTATEDPROC = Void Function(Double angle, Double x, Double y, Double z)
PFNGLROTATEDPROCDart = void Function(double angle, double x, double y, double z)
PFNGLROTATEFPROC = Void Function(Float angle, Float x, Float y, Float z)
PFNGLROTATEFPROCDart = void Function(double angle, double x, double y, double z)
PFNGLROTATEXOESPROC = Void Function(Int32 angle, Int32 x, Int32 y, Int32 z)
PFNGLROTATEXOESPROCDart = void Function(int angle, int x, int y, int z)
PFNGLSAMPLECOVERAGEARBPROC = Void Function(Float value, Int32 invert)
PFNGLSAMPLECOVERAGEARBPROCDart = void Function(double value, int invert)
PFNGLSAMPLECOVERAGEPROC = Void Function(Float value, Int32 invert)
PFNGLSAMPLECOVERAGEPROCDart = void Function(double value, int invert)
PFNGLSAMPLEMAPATIPROC = Void Function(Uint32 dst, Uint32 interp, Uint32 swizzle)
PFNGLSAMPLEMAPATIPROCDart = void Function(int dst, int interp, int swizzle)
PFNGLSAMPLEMASKEXTPROC = Void Function(Float value, Int32 invert)
PFNGLSAMPLEMASKEXTPROCDart = void Function(double value, int invert)
PFNGLSAMPLEMASKINDEXEDNVPROC = Void Function(Uint32 index, Uint32 mask)
PFNGLSAMPLEMASKINDEXEDNVPROCDart = void Function(int index, int mask)
PFNGLSAMPLEMASKIPROC = Void Function(Uint32 maskNumber, Uint32 mask)
PFNGLSAMPLEMASKIPROCDart = void Function(int maskNumber, int mask)
PFNGLSAMPLEMASKSGISPROC = Void Function(Float value, Int32 invert)
PFNGLSAMPLEMASKSGISPROCDart = void Function(double value, int invert)
PFNGLSAMPLEPATTERNEXTPROC = Void Function(Uint32 pattern)
PFNGLSAMPLEPATTERNEXTPROCDart = void Function(int pattern)
PFNGLSAMPLEPATTERNSGISPROC = Void Function(Uint32 pattern)
PFNGLSAMPLEPATTERNSGISPROCDart = void Function(int pattern)
PFNGLSAMPLERPARAMETERFPROC = Void Function(Uint32 sampler, Uint32 pname, Float param)
PFNGLSAMPLERPARAMETERFPROCDart = void Function(int sampler, int pname, double param)
PFNGLSAMPLERPARAMETERFVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> param)
PFNGLSAMPLERPARAMETERFVPROCDart = void Function(int sampler, int pname, Pointer<Float> param)
PFNGLSAMPLERPARAMETERIIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
PFNGLSAMPLERPARAMETERIIVPROCDart = void Function(int sampler, int pname, Pointer<Int32> param)
PFNGLSAMPLERPARAMETERIPROC = Void Function(Uint32 sampler, Uint32 pname, Int32 param)
PFNGLSAMPLERPARAMETERIPROCDart = void Function(int sampler, int pname, int param)
PFNGLSAMPLERPARAMETERIUIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> param)
PFNGLSAMPLERPARAMETERIUIVPROCDart = void Function(int sampler, int pname, Pointer<Uint32> param)
PFNGLSAMPLERPARAMETERIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
PFNGLSAMPLERPARAMETERIVPROCDart = void Function(int sampler, int pname, Pointer<Int32> param)
PFNGLSCALEDPROC = Void Function(Double x, Double y, Double z)
PFNGLSCALEDPROCDart = void Function(double x, double y, double z)
PFNGLSCALEFPROC = Void Function(Float x, Float y, Float z)
PFNGLSCALEFPROCDart = void Function(double x, double y, double z)
PFNGLSCALEXOESPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLSCALEXOESPROCDart = void Function(int x, int y, int z)
PFNGLSCISSORARRAYVPROC = Void Function(Uint32 first, Uint32 count, Pointer<Int32> v)
PFNGLSCISSORARRAYVPROCDart = void Function(int first, int count, Pointer<Int32> v)
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC = Void Function(Uint32 first, Uint32 count, Pointer<Int32> v)
PFNGLSCISSOREXCLUSIVEARRAYVNVPROCDart = void Function(int first, int count, Pointer<Int32> v)
PFNGLSCISSOREXCLUSIVENVPROC = Void Function(Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLSCISSOREXCLUSIVENVPROCDart = void Function(int x, int y, int width, int height)
PFNGLSCISSORINDEXEDPROC = Void Function(Uint32 index, Int32 left, Int32 bottom, Uint32 width, Uint32 height)
PFNGLSCISSORINDEXEDPROCDart = void Function(int index, int left, int bottom, int width, int height)
PFNGLSCISSORINDEXEDVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLSCISSORINDEXEDVPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLSCISSORPROC = Void Function(Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLSCISSORPROCDart = void Function(int x, int y, int width, int height)
PFNGLSECONDARYCOLOR3BEXTPROC = Void Function(Int8 red, Int8 green, Int8 blue)
PFNGLSECONDARYCOLOR3BEXTPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3BPROC = Void Function(Int8 red, Int8 green, Int8 blue)
PFNGLSECONDARYCOLOR3BPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3BVEXTPROC = Void Function(Pointer<Utf8> v)
PFNGLSECONDARYCOLOR3BVEXTPROCDart = void Function(Pointer<Utf8> v)
PFNGLSECONDARYCOLOR3BVPROC = Void Function(Pointer<Utf8> v)
PFNGLSECONDARYCOLOR3BVPROCDart = void Function(Pointer<Utf8> v)
PFNGLSECONDARYCOLOR3DEXTPROC = Void Function(Double red, Double green, Double blue)
PFNGLSECONDARYCOLOR3DEXTPROCDart = void Function(double red, double green, double blue)
PFNGLSECONDARYCOLOR3DPROC = Void Function(Double red, Double green, Double blue)
PFNGLSECONDARYCOLOR3DPROCDart = void Function(double red, double green, double blue)
PFNGLSECONDARYCOLOR3DVEXTPROC = Void Function(Pointer<Double> v)
PFNGLSECONDARYCOLOR3DVEXTPROCDart = void Function(Pointer<Double> v)
PFNGLSECONDARYCOLOR3DVPROC = Void Function(Pointer<Double> v)
PFNGLSECONDARYCOLOR3DVPROCDart = void Function(Pointer<Double> v)
PFNGLSECONDARYCOLOR3FEXTPROC = Void Function(Float red, Float green, Float blue)
PFNGLSECONDARYCOLOR3FEXTPROCDart = void Function(double red, double green, double blue)
PFNGLSECONDARYCOLOR3FPROC = Void Function(Float red, Float green, Float blue)
PFNGLSECONDARYCOLOR3FPROCDart = void Function(double red, double green, double blue)
PFNGLSECONDARYCOLOR3FVEXTPROC = Void Function(Pointer<Float> v)
PFNGLSECONDARYCOLOR3FVEXTPROCDart = void Function(Pointer<Float> v)
PFNGLSECONDARYCOLOR3FVPROC = Void Function(Pointer<Float> v)
PFNGLSECONDARYCOLOR3FVPROCDart = void Function(Pointer<Float> v)
PFNGLSECONDARYCOLOR3HNVPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue)
PFNGLSECONDARYCOLOR3HNVPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLSECONDARYCOLOR3HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLSECONDARYCOLOR3IEXTPROC = Void Function(Int32 red, Int32 green, Int32 blue)
PFNGLSECONDARYCOLOR3IEXTPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3IPROC = Void Function(Int32 red, Int32 green, Int32 blue)
PFNGLSECONDARYCOLOR3IPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3IVEXTPROC = Void Function(Pointer<Int32> v)
PFNGLSECONDARYCOLOR3IVEXTPROCDart = void Function(Pointer<Int32> v)
PFNGLSECONDARYCOLOR3IVPROC = Void Function(Pointer<Int32> v)
PFNGLSECONDARYCOLOR3IVPROCDart = void Function(Pointer<Int32> v)
PFNGLSECONDARYCOLOR3SEXTPROC = Void Function(Int16 red, Int16 green, Int16 blue)
PFNGLSECONDARYCOLOR3SEXTPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3SPROC = Void Function(Int16 red, Int16 green, Int16 blue)
PFNGLSECONDARYCOLOR3SPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3SVEXTPROC = Void Function(Pointer<Int16> v)
PFNGLSECONDARYCOLOR3SVEXTPROCDart = void Function(Pointer<Int16> v)
PFNGLSECONDARYCOLOR3SVPROC = Void Function(Pointer<Int16> v)
PFNGLSECONDARYCOLOR3SVPROCDart = void Function(Pointer<Int16> v)
PFNGLSECONDARYCOLOR3UBEXTPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue)
PFNGLSECONDARYCOLOR3UBEXTPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3UBPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue)
PFNGLSECONDARYCOLOR3UBPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3UBVEXTPROC = Void Function(Pointer<Uint8> v)
PFNGLSECONDARYCOLOR3UBVEXTPROCDart = void Function(Pointer<Uint8> v)
PFNGLSECONDARYCOLOR3UBVPROC = Void Function(Pointer<Uint8> v)
PFNGLSECONDARYCOLOR3UBVPROCDart = void Function(Pointer<Uint8> v)
PFNGLSECONDARYCOLOR3UIEXTPROC = Void Function(Uint32 red, Uint32 green, Uint32 blue)
PFNGLSECONDARYCOLOR3UIEXTPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3UIPROC = Void Function(Uint32 red, Uint32 green, Uint32 blue)
PFNGLSECONDARYCOLOR3UIPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3UIVEXTPROC = Void Function(Pointer<Uint32> v)
PFNGLSECONDARYCOLOR3UIVEXTPROCDart = void Function(Pointer<Uint32> v)
PFNGLSECONDARYCOLOR3UIVPROC = Void Function(Pointer<Uint32> v)
PFNGLSECONDARYCOLOR3UIVPROCDart = void Function(Pointer<Uint32> v)
PFNGLSECONDARYCOLOR3USEXTPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue)
PFNGLSECONDARYCOLOR3USEXTPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3USPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue)
PFNGLSECONDARYCOLOR3USPROCDart = void Function(int red, int green, int blue)
PFNGLSECONDARYCOLOR3USVEXTPROC = Void Function(Pointer<Uint16> v)
PFNGLSECONDARYCOLOR3USVEXTPROCDart = void Function(Pointer<Uint16> v)
PFNGLSECONDARYCOLOR3USVPROC = Void Function(Pointer<Uint16> v)
PFNGLSECONDARYCOLOR3USVPROCDart = void Function(Pointer<Uint16> v)
PFNGLSECONDARYCOLORFORMATNVPROC = Void Function(Int32 size, Uint32 type, Uint32 stride)
PFNGLSECONDARYCOLORFORMATNVPROCDart = void Function(int size, int type, int stride)
PFNGLSECONDARYCOLORP3UIPROC = Void Function(Uint32 type, Uint32 color)
PFNGLSECONDARYCOLORP3UIPROCDart = void Function(int type, int color)
PFNGLSECONDARYCOLORP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> color)
PFNGLSECONDARYCOLORP3UIVPROCDart = void Function(int type, Pointer<Uint32> color)
PFNGLSECONDARYCOLORPOINTEREXTPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLSECONDARYCOLORPOINTEREXTPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = Void Function(Int32 size, Uint32 type, Int32 stride, Pointer<Pointer<NativeType>> pointer, Int32 ptrstride)
PFNGLSECONDARYCOLORPOINTERLISTIBMPROCDart = void Function(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride)
PFNGLSECONDARYCOLORPOINTERPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLSECONDARYCOLORPOINTERPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLSELECTBUFFERPROC = Void Function(Uint32 size, Pointer<Uint32> buffer)
PFNGLSELECTBUFFERPROCDart = void Function(int size, Pointer<Uint32> buffer)
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC = Void Function(Uint32 monitor, Int32 enable, Uint32 group, Int32 numCounters, Pointer<Uint32> counterList)
PFNGLSELECTPERFMONITORCOUNTERSAMDPROCDart = void Function(int monitor, int enable, int group, int numCounters, Pointer<Uint32> counterList)
PFNGLSEMAPHOREPARAMETERIVNVPROC = Void Function(Uint32 semaphore, Uint32 pname, Pointer<Int32> params)
PFNGLSEMAPHOREPARAMETERIVNVPROCDart = void Function(int semaphore, int pname, Pointer<Int32> params)
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC = Void Function(Uint32 semaphore, Uint32 pname, Pointer<Uint64> params)
PFNGLSEMAPHOREPARAMETERUI64VEXTPROCDart = void Function(int semaphore, int pname, Pointer<Uint64> params)
PFNGLSEPARABLEFILTER2DEXTPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> row, Pointer<NativeType> column)
PFNGLSEPARABLEFILTER2DEXTPROCDart = void Function(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column)
PFNGLSEPARABLEFILTER2DPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> row, Pointer<NativeType> column)
PFNGLSEPARABLEFILTER2DPROCDart = void Function(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column)
PFNGLSETFENCEAPPLEPROC = Void Function(Uint32 fence)
PFNGLSETFENCEAPPLEPROCDart = void Function(int fence)
PFNGLSETFENCENVPROC = Void Function(Uint32 fence, Uint32 condition)
PFNGLSETFENCENVPROCDart = void Function(int fence, int condition)
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = Void Function(Uint32 dst, Pointer<Float> value)
PFNGLSETFRAGMENTSHADERCONSTANTATIPROCDart = void Function(int dst, Pointer<Float> value)
PFNGLSETINVARIANTEXTPROC = Void Function(Uint32 id, Uint32 type, Pointer<NativeType> addr)
PFNGLSETINVARIANTEXTPROCDart = void Function(int id, int type, Pointer<NativeType> addr)
PFNGLSETLOCALCONSTANTEXTPROC = Void Function(Uint32 id, Uint32 type, Pointer<NativeType> addr)
PFNGLSETLOCALCONSTANTEXTPROCDart = void Function(int id, int type, Pointer<NativeType> addr)
PFNGLSETMULTISAMPLEFVAMDPROC = Void Function(Uint32 pname, Uint32 index, Pointer<Float> val)
PFNGLSETMULTISAMPLEFVAMDPROCDart = void Function(int pname, int index, Pointer<Float> val)
PFNGLSHADEMODELPROC = Void Function(Uint32 mode)
PFNGLSHADEMODELPROCDart = void Function(int mode)
PFNGLSHADERBINARYPROC = Void Function(Uint32 count, Pointer<Uint32> shaders, Uint32 binaryFormat, Pointer<NativeType> binary, Uint32 length)
PFNGLSHADERBINARYPROCDart = void Function(int count, Pointer<Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length)
PFNGLSHADEROP1EXTPROC = Void Function(Uint32 op, Uint32 res, Uint32 arg1)
PFNGLSHADEROP1EXTPROCDart = void Function(int op, int res, int arg1)
PFNGLSHADEROP2EXTPROC = Void Function(Uint32 op, Uint32 res, Uint32 arg1, Uint32 arg2)
PFNGLSHADEROP2EXTPROCDart = void Function(int op, int res, int arg1, int arg2)
PFNGLSHADEROP3EXTPROC = Void Function(Uint32 op, Uint32 res, Uint32 arg1, Uint32 arg2, Uint32 arg3)
PFNGLSHADEROP3EXTPROCDart = void Function(int op, int res, int arg1, int arg2, int arg3)
PFNGLSHADERSOURCEARBPROC = Void Function(Pointer<NativeType> shaderObj, Uint32 count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)
PFNGLSHADERSOURCEARBPROCDart = void Function(Pointer<NativeType> shaderObj, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)
PFNGLSHADERSOURCEPROC = Void Function(Uint32 shader, Uint32 count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)
PFNGLSHADERSOURCEPROCDart = void Function(int shader, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)
PFNGLSHADERSTORAGEBLOCKBINDINGPROC = Void Function(Uint32 program, Uint32 storageBlockIndex, Uint32 storageBlockBinding)
PFNGLSHADERSTORAGEBLOCKBINDINGPROCDart = void Function(int program, int storageBlockIndex, int storageBlockBinding)
PFNGLSHADINGRATEIMAGEBARRIERNVPROC = Void Function(Int32 synchronize)
PFNGLSHADINGRATEIMAGEBARRIERNVPROCDart = void Function(int synchronize)
PFNGLSHADINGRATEIMAGEPALETTENVPROC = Void Function(Uint32 viewport, Uint32 first, Uint32 count, Pointer<Uint32> rates)
PFNGLSHADINGRATEIMAGEPALETTENVPROCDart = void Function(int viewport, int first, int count, Pointer<Uint32> rates)
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC = Void Function(Uint32 rate, Uint32 samples, Pointer<Int32> locations)
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROCDart = void Function(int rate, int samples, Pointer<Int32> locations)
PFNGLSHADINGRATESAMPLEORDERNVPROC = Void Function(Uint32 order)
PFNGLSHADINGRATESAMPLEORDERNVPROCDart = void Function(int order)
PFNGLSHARPENTEXFUNCSGISPROC = Void Function(Uint32 target, Uint32 n, Pointer<Float> points)
PFNGLSHARPENTEXFUNCSGISPROCDart = void Function(int target, int n, Pointer<Float> points)
PFNGLSIGNALSEMAPHOREEXTPROC = Void Function(Uint32 semaphore, Uint32 numBufferBarriers, Pointer<Uint32> buffers, Uint32 numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> dstLayouts)
PFNGLSIGNALSEMAPHOREEXTPROCDart = void Function(int semaphore, int numBufferBarriers, Pointer<Uint32> buffers, int numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> dstLayouts)
PFNGLSIGNALSEMAPHOREUI64NVXPROC = Void Function(Uint32 signalGpu, Uint32 fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray)
PFNGLSIGNALSEMAPHOREUI64NVXPROCDart = void Function(int signalGpu, int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray)
PFNGLSIGNALVKFENCENVPROC = Void Function(Uint64 vkFence)
PFNGLSIGNALVKFENCENVPROCDart = void Function(int vkFence)
PFNGLSIGNALVKSEMAPHORENVPROC = Void Function(Uint64 vkSemaphore)
PFNGLSIGNALVKSEMAPHORENVPROCDart = void Function(int vkSemaphore)
PFNGLSPECIALIZESHADERARBPROC = Void Function(Uint32 shader, Pointer<Utf8> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
PFNGLSPECIALIZESHADERARBPROCDart = void Function(int shader, Pointer<Utf8> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
PFNGLSPECIALIZESHADERPROC = Void Function(Uint32 shader, Pointer<Utf8> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
PFNGLSPECIALIZESHADERPROCDart = void Function(int shader, Pointer<Utf8> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
PFNGLSPRITEPARAMETERFSGIXPROC = Void Function(Uint32 pname, Float param)
PFNGLSPRITEPARAMETERFSGIXPROCDart = void Function(int pname, double param)
PFNGLSPRITEPARAMETERFVSGIXPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLSPRITEPARAMETERFVSGIXPROCDart = void Function(int pname, Pointer<Float> params)
PFNGLSPRITEPARAMETERISGIXPROC = Void Function(Uint32 pname, Int32 param)
PFNGLSPRITEPARAMETERISGIXPROCDart = void Function(int pname, int param)
PFNGLSPRITEPARAMETERIVSGIXPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLSPRITEPARAMETERIVSGIXPROCDart = void Function(int pname, Pointer<Int32> params)
PFNGLSTARTINSTRUMENTSSGIXPROC = Void Function()
PFNGLSTARTINSTRUMENTSSGIXPROCDart = void Function()
PFNGLSTATECAPTURENVPROC = Void Function(Uint32 state, Uint32 mode)
PFNGLSTATECAPTURENVPROCDart = void Function(int state, int mode)
PFNGLSTENCILCLEARTAGEXTPROC = Void Function(Uint32 stencilTagBits, Uint32 stencilClearTag)
PFNGLSTENCILCLEARTAGEXTPROCDart = void Function(int stencilTagBits, int stencilClearTag)
PFNGLSTENCILFILLPATHINSTANCEDNVPROC = Void Function(Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
PFNGLSTENCILFILLPATHINSTANCEDNVPROCDart = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues)
PFNGLSTENCILFILLPATHNVPROC = Void Function(Uint32 path, Uint32 fillMode, Uint32 mask)
PFNGLSTENCILFILLPATHNVPROCDart = void Function(int path, int fillMode, int mask)
PFNGLSTENCILFUNCPROC = Void Function(Uint32 func, Int32 ref, Uint32 mask)
PFNGLSTENCILFUNCPROCDart = void Function(int func, int ref, int mask)
PFNGLSTENCILFUNCSEPARATEATIPROC = Void Function(Uint32 frontfunc, Uint32 backfunc, Int32 ref, Uint32 mask)
PFNGLSTENCILFUNCSEPARATEATIPROCDart = void Function(int frontfunc, int backfunc, int ref, int mask)
PFNGLSTENCILFUNCSEPARATEPROC = Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
PFNGLSTENCILFUNCSEPARATEPROCDart = void Function(int face, int func, int ref, int mask)
PFNGLSTENCILMASKPROC = Void Function(Uint32 mask)
PFNGLSTENCILMASKPROCDart = void Function(int mask)
PFNGLSTENCILMASKSEPARATEPROC = Void Function(Uint32 face, Uint32 mask)
PFNGLSTENCILMASKSEPARATEPROCDart = void Function(int face, int mask)
PFNGLSTENCILOPPROC = Void Function(Uint32 fail, Uint32 zfail, Uint32 zpass)
PFNGLSTENCILOPPROCDart = void Function(int fail, int zfail, int zpass)
PFNGLSTENCILOPSEPARATEATIPROC = Void Function(Uint32 face, Uint32 sfail, Uint32 dpfail, Uint32 dppass)
PFNGLSTENCILOPSEPARATEATIPROCDart = void Function(int face, int sfail, int dpfail, int dppass)
PFNGLSTENCILOPSEPARATEPROC = Void Function(Uint32 face, Uint32 sfail, Uint32 dpfail, Uint32 dppass)
PFNGLSTENCILOPSEPARATEPROCDart = void Function(int face, int sfail, int dpfail, int dppass)
PFNGLSTENCILOPVALUEAMDPROC = Void Function(Uint32 face, Uint32 value)
PFNGLSTENCILOPVALUEAMDPROCDart = void Function(int face, int value)
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC = Void Function(Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROCDart = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int transformType, Pointer<Float> transformValues)
PFNGLSTENCILSTROKEPATHNVPROC = Void Function(Uint32 path, Int32 reference, Uint32 mask)
PFNGLSTENCILSTROKEPATHNVPROCDart = void Function(int path, int reference, int mask)
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC = Void Function(Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROCDart = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
PFNGLSTENCILTHENCOVERFILLPATHNVPROC = Void Function(Uint32 path, Uint32 fillMode, Uint32 mask, Uint32 coverMode)
PFNGLSTENCILTHENCOVERFILLPATHNVPROCDart = void Function(int path, int fillMode, int mask, int coverMode)
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC = Void Function(Uint32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROCDart = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC = Void Function(Uint32 path, Int32 reference, Uint32 mask, Uint32 coverMode)
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROCDart = void Function(int path, int reference, int mask, int coverMode)
PFNGLSTOPINSTRUMENTSSGIXPROC = Void Function(Int32 marker)
PFNGLSTOPINSTRUMENTSSGIXPROCDart = void Function(int marker)
PFNGLSTRINGMARKERGREMEDYPROC = Void Function(Uint32 len, Pointer<NativeType> string)
PFNGLSTRINGMARKERGREMEDYPROCDart = void Function(int len, Pointer<NativeType> string)
PFNGLSUBPIXELPRECISIONBIASNVPROC = Void Function(Uint32 xbits, Uint32 ybits)
PFNGLSUBPIXELPRECISIONBIASNVPROCDart = void Function(int xbits, int ybits)
PFNGLSWIZZLEEXTPROC = Void Function(Uint32 res, Uint32 in_, Uint32 outX, Uint32 outY, Uint32 outZ, Uint32 outW)
PFNGLSWIZZLEEXTPROCDart = void Function(int res, int in_, int outX, int outY, int outZ, int outW)
PFNGLSYNCTEXTUREINTELPROC = Void Function(Uint32 texture)
PFNGLSYNCTEXTUREINTELPROCDart = void Function(int texture)
PFNGLTAGSAMPLEBUFFERSGIXPROC = Void Function()
PFNGLTAGSAMPLEBUFFERSGIXPROCDart = void Function()
PFNGLTANGENT3BEXTPROC = Void Function(Int8 tx, Int8 ty, Int8 tz)
PFNGLTANGENT3BEXTPROCDart = void Function(int tx, int ty, int tz)
PFNGLTANGENT3BVEXTPROC = Void Function(Pointer<Utf8> v)
PFNGLTANGENT3BVEXTPROCDart = void Function(Pointer<Utf8> v)
PFNGLTANGENT3DEXTPROC = Void Function(Double tx, Double ty, Double tz)
PFNGLTANGENT3DEXTPROCDart = void Function(double tx, double ty, double tz)
PFNGLTANGENT3DVEXTPROC = Void Function(Pointer<Double> v)
PFNGLTANGENT3DVEXTPROCDart = void Function(Pointer<Double> v)
PFNGLTANGENT3FEXTPROC = Void Function(Float tx, Float ty, Float tz)
PFNGLTANGENT3FEXTPROCDart = void Function(double tx, double ty, double tz)
PFNGLTANGENT3FVEXTPROC = Void Function(Pointer<Float> v)
PFNGLTANGENT3FVEXTPROCDart = void Function(Pointer<Float> v)
PFNGLTANGENT3IEXTPROC = Void Function(Int32 tx, Int32 ty, Int32 tz)
PFNGLTANGENT3IEXTPROCDart = void Function(int tx, int ty, int tz)
PFNGLTANGENT3IVEXTPROC = Void Function(Pointer<Int32> v)
PFNGLTANGENT3IVEXTPROCDart = void Function(Pointer<Int32> v)
PFNGLTANGENT3SEXTPROC = Void Function(Int16 tx, Int16 ty, Int16 tz)
PFNGLTANGENT3SEXTPROCDart = void Function(int tx, int ty, int tz)
PFNGLTANGENT3SVEXTPROC = Void Function(Pointer<Int16> v)
PFNGLTANGENT3SVEXTPROCDart = void Function(Pointer<Int16> v)
PFNGLTANGENTPOINTEREXTPROC = Void Function(Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLTANGENTPOINTEREXTPROCDart = void Function(int type, int stride, Pointer<NativeType> pointer)
PFNGLTBUFFERMASK3DFXPROC = Void Function(Uint32 mask)
PFNGLTBUFFERMASK3DFXPROCDart = void Function(int mask)
PFNGLTESSELLATIONFACTORAMDPROC = Void Function(Float factor)
PFNGLTESSELLATIONFACTORAMDPROCDart = void Function(double factor)
PFNGLTESSELLATIONMODEAMDPROC = Void Function(Uint32 mode)
PFNGLTESSELLATIONMODEAMDPROCDart = void Function(int mode)
PFNGLTESTFENCEAPPLEPROC = Int32 Function(Uint32 fence)
PFNGLTESTFENCEAPPLEPROCDart = int Function(int fence)
PFNGLTESTFENCENVPROC = Int32 Function(Uint32 fence)
PFNGLTESTFENCENVPROCDart = int Function(int fence)
PFNGLTESTOBJECTAPPLEPROC = Int32 Function(Uint32 object, Uint32 name)
PFNGLTESTOBJECTAPPLEPROCDart = int Function(int object, int name)
PFNGLTEXATTACHMEMORYNVPROC = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
PFNGLTEXATTACHMEMORYNVPROCDart = void Function(int target, int memory, int offset)
PFNGLTEXBUFFERARBPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
PFNGLTEXBUFFERARBPROCDart = void Function(int target, int internalformat, int buffer)
PFNGLTEXBUFFEREXTPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
PFNGLTEXBUFFEREXTPROCDart = void Function(int target, int internalformat, int buffer)
PFNGLTEXBUFFERPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
PFNGLTEXBUFFERPROCDart = void Function(int target, int internalformat, int buffer)
PFNGLTEXBUFFERRANGEPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTEXBUFFERRANGEPROCDart = void Function(int target, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTEXBUMPPARAMETERFVATIPROC = Void Function(Uint32 pname, Pointer<Float> param)
PFNGLTEXBUMPPARAMETERFVATIPROCDart = void Function(int pname, Pointer<Float> param)
PFNGLTEXBUMPPARAMETERIVATIPROC = Void Function(Uint32 pname, Pointer<Int32> param)
PFNGLTEXBUMPPARAMETERIVATIPROCDart = void Function(int pname, Pointer<Int32> param)
PFNGLTEXCOORD1BOESPROC = Void Function(Int8 s)
PFNGLTEXCOORD1BOESPROCDart = void Function(int s)
PFNGLTEXCOORD1BVOESPROC = Void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD1BVOESPROCDart = void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD1DPROC = Void Function(Double s)
PFNGLTEXCOORD1DPROCDart = void Function(double s)
PFNGLTEXCOORD1DVPROC = Void Function(Pointer<Double> v)
PFNGLTEXCOORD1DVPROCDart = void Function(Pointer<Double> v)
PFNGLTEXCOORD1FPROC = Void Function(Float s)
PFNGLTEXCOORD1FPROCDart = void Function(double s)
PFNGLTEXCOORD1FVPROC = Void Function(Pointer<Float> v)
PFNGLTEXCOORD1FVPROCDart = void Function(Pointer<Float> v)
PFNGLTEXCOORD1HNVPROC = Void Function(Uint16 s)
PFNGLTEXCOORD1HNVPROCDart = void Function(int s)
PFNGLTEXCOORD1HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLTEXCOORD1HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLTEXCOORD1IPROC = Void Function(Int32 s)
PFNGLTEXCOORD1IPROCDart = void Function(int s)
PFNGLTEXCOORD1IVPROC = Void Function(Pointer<Int32> v)
PFNGLTEXCOORD1IVPROCDart = void Function(Pointer<Int32> v)
PFNGLTEXCOORD1SPROC = Void Function(Int16 s)
PFNGLTEXCOORD1SPROCDart = void Function(int s)
PFNGLTEXCOORD1SVPROC = Void Function(Pointer<Int16> v)
PFNGLTEXCOORD1SVPROCDart = void Function(Pointer<Int16> v)
PFNGLTEXCOORD1XOESPROC = Void Function(Int32 s)
PFNGLTEXCOORD1XOESPROCDart = void Function(int s)
PFNGLTEXCOORD1XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLTEXCOORD1XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLTEXCOORD2BOESPROC = Void Function(Int8 s, Int8 t)
PFNGLTEXCOORD2BOESPROCDart = void Function(int s, int t)
PFNGLTEXCOORD2BVOESPROC = Void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD2BVOESPROCDart = void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD2DPROC = Void Function(Double s, Double t)
PFNGLTEXCOORD2DPROCDart = void Function(double s, double t)
PFNGLTEXCOORD2DVPROC = Void Function(Pointer<Double> v)
PFNGLTEXCOORD2DVPROCDart = void Function(Pointer<Double> v)
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = Void Function(Float s, Float t, Float r, Float g, Float b, Float x, Float y, Float z)
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROCDart = void Function(double s, double t, double r, double g, double b, double x, double y, double z)
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = Void Function(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> v)
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROCDart = void Function(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> v)
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = Void Function(Float s, Float t, Float r, Float g, Float b, Float a, Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROCDart = void Function(double s, double t, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z)
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = Void Function(Float s, Float t, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float x, Float y, Float z)
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROCDart = void Function(double s, double t, int r, int g, int b, int a, double x, double y, double z)
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = Void Function(Pointer<Float> tc, Pointer<Uint8> c, Pointer<Float> v)
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROCDart = void Function(Pointer<Float> tc, Pointer<Uint8> c, Pointer<Float> v)
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = Void Function(Float s, Float t, Float nx, Float ny, Float nz, Float x, Float y, Float z)
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROCDart = void Function(double s, double t, double nx, double ny, double nz, double x, double y, double z)
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = Void Function(Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v)
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROCDart = void Function(Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v)
PFNGLTEXCOORD2FPROC = Void Function(Float s, Float t)
PFNGLTEXCOORD2FPROCDart = void Function(double s, double t)
PFNGLTEXCOORD2FVERTEX3FSUNPROC = Void Function(Float s, Float t, Float x, Float y, Float z)
PFNGLTEXCOORD2FVERTEX3FSUNPROCDart = void Function(double s, double t, double x, double y, double z)
PFNGLTEXCOORD2FVERTEX3FVSUNPROC = Void Function(Pointer<Float> tc, Pointer<Float> v)
PFNGLTEXCOORD2FVERTEX3FVSUNPROCDart = void Function(Pointer<Float> tc, Pointer<Float> v)
PFNGLTEXCOORD2FVPROC = Void Function(Pointer<Float> v)
PFNGLTEXCOORD2FVPROCDart = void Function(Pointer<Float> v)
PFNGLTEXCOORD2HNVPROC = Void Function(Uint16 s, Uint16 t)
PFNGLTEXCOORD2HNVPROCDart = void Function(int s, int t)
PFNGLTEXCOORD2HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLTEXCOORD2HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLTEXCOORD2IPROC = Void Function(Int32 s, Int32 t)
PFNGLTEXCOORD2IPROCDart = void Function(int s, int t)
PFNGLTEXCOORD2IVPROC = Void Function(Pointer<Int32> v)
PFNGLTEXCOORD2IVPROCDart = void Function(Pointer<Int32> v)
PFNGLTEXCOORD2SPROC = Void Function(Int16 s, Int16 t)
PFNGLTEXCOORD2SPROCDart = void Function(int s, int t)
PFNGLTEXCOORD2SVPROC = Void Function(Pointer<Int16> v)
PFNGLTEXCOORD2SVPROCDart = void Function(Pointer<Int16> v)
PFNGLTEXCOORD2XOESPROC = Void Function(Int32 s, Int32 t)
PFNGLTEXCOORD2XOESPROCDart = void Function(int s, int t)
PFNGLTEXCOORD2XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLTEXCOORD2XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLTEXCOORD3BOESPROC = Void Function(Int8 s, Int8 t, Int8 r)
PFNGLTEXCOORD3BOESPROCDart = void Function(int s, int t, int r)
PFNGLTEXCOORD3BVOESPROC = Void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD3BVOESPROCDart = void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD3DPROC = Void Function(Double s, Double t, Double r)
PFNGLTEXCOORD3DPROCDart = void Function(double s, double t, double r)
PFNGLTEXCOORD3DVPROC = Void Function(Pointer<Double> v)
PFNGLTEXCOORD3DVPROCDart = void Function(Pointer<Double> v)
PFNGLTEXCOORD3FPROC = Void Function(Float s, Float t, Float r)
PFNGLTEXCOORD3FPROCDart = void Function(double s, double t, double r)
PFNGLTEXCOORD3FVPROC = Void Function(Pointer<Float> v)
PFNGLTEXCOORD3FVPROCDart = void Function(Pointer<Float> v)
PFNGLTEXCOORD3HNVPROC = Void Function(Uint16 s, Uint16 t, Uint16 r)
PFNGLTEXCOORD3HNVPROCDart = void Function(int s, int t, int r)
PFNGLTEXCOORD3HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLTEXCOORD3HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLTEXCOORD3IPROC = Void Function(Int32 s, Int32 t, Int32 r)
PFNGLTEXCOORD3IPROCDart = void Function(int s, int t, int r)
PFNGLTEXCOORD3IVPROC = Void Function(Pointer<Int32> v)
PFNGLTEXCOORD3IVPROCDart = void Function(Pointer<Int32> v)
PFNGLTEXCOORD3SPROC = Void Function(Int16 s, Int16 t, Int16 r)
PFNGLTEXCOORD3SPROCDart = void Function(int s, int t, int r)
PFNGLTEXCOORD3SVPROC = Void Function(Pointer<Int16> v)
PFNGLTEXCOORD3SVPROCDart = void Function(Pointer<Int16> v)
PFNGLTEXCOORD3XOESPROC = Void Function(Int32 s, Int32 t, Int32 r)
PFNGLTEXCOORD3XOESPROCDart = void Function(int s, int t, int r)
PFNGLTEXCOORD3XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLTEXCOORD3XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLTEXCOORD4BOESPROC = Void Function(Int8 s, Int8 t, Int8 r, Int8 q)
PFNGLTEXCOORD4BOESPROCDart = void Function(int s, int t, int r, int q)
PFNGLTEXCOORD4BVOESPROC = Void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD4BVOESPROCDart = void Function(Pointer<Utf8> coords)
PFNGLTEXCOORD4DPROC = Void Function(Double s, Double t, Double r, Double q)
PFNGLTEXCOORD4DPROCDart = void Function(double s, double t, double r, double q)
PFNGLTEXCOORD4DVPROC = Void Function(Pointer<Double> v)
PFNGLTEXCOORD4DVPROCDart = void Function(Pointer<Double> v)
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = Void Function(Float s, Float t, Float p, Float q, Float r, Float g, Float b, Float a, Float nx, Float ny, Float nz, Float x, Float y, Float z, Float w)
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROCDart = void Function(double s, double t, double p, double q, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z, double w)
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = Void Function(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROCDart = void Function(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v)
PFNGLTEXCOORD4FPROC = Void Function(Float s, Float t, Float r, Float q)
PFNGLTEXCOORD4FPROCDart = void Function(double s, double t, double r, double q)
PFNGLTEXCOORD4FVERTEX4FSUNPROC = Void Function(Float s, Float t, Float p, Float q, Float x, Float y, Float z, Float w)
PFNGLTEXCOORD4FVERTEX4FSUNPROCDart = void Function(double s, double t, double p, double q, double x, double y, double z, double w)
PFNGLTEXCOORD4FVERTEX4FVSUNPROC = Void Function(Pointer<Float> tc, Pointer<Float> v)
PFNGLTEXCOORD4FVERTEX4FVSUNPROCDart = void Function(Pointer<Float> tc, Pointer<Float> v)
PFNGLTEXCOORD4FVPROC = Void Function(Pointer<Float> v)
PFNGLTEXCOORD4FVPROCDart = void Function(Pointer<Float> v)
PFNGLTEXCOORD4HNVPROC = Void Function(Uint16 s, Uint16 t, Uint16 r, Uint16 q)
PFNGLTEXCOORD4HNVPROCDart = void Function(int s, int t, int r, int q)
PFNGLTEXCOORD4HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLTEXCOORD4HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLTEXCOORD4IPROC = Void Function(Int32 s, Int32 t, Int32 r, Int32 q)
PFNGLTEXCOORD4IPROCDart = void Function(int s, int t, int r, int q)
PFNGLTEXCOORD4IVPROC = Void Function(Pointer<Int32> v)
PFNGLTEXCOORD4IVPROCDart = void Function(Pointer<Int32> v)
PFNGLTEXCOORD4SPROC = Void Function(Int16 s, Int16 t, Int16 r, Int16 q)
PFNGLTEXCOORD4SPROCDart = void Function(int s, int t, int r, int q)
PFNGLTEXCOORD4SVPROC = Void Function(Pointer<Int16> v)
PFNGLTEXCOORD4SVPROCDart = void Function(Pointer<Int16> v)
PFNGLTEXCOORD4XOESPROC = Void Function(Int32 s, Int32 t, Int32 r, Int32 q)
PFNGLTEXCOORD4XOESPROCDart = void Function(int s, int t, int r, int q)
PFNGLTEXCOORD4XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLTEXCOORD4XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLTEXCOORDFORMATNVPROC = Void Function(Int32 size, Uint32 type, Uint32 stride)
PFNGLTEXCOORDFORMATNVPROCDart = void Function(int size, int type, int stride)
PFNGLTEXCOORDP1UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP1UIPROCDart = void Function(int type, int coords)
PFNGLTEXCOORDP1UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXCOORDP1UIVPROCDart = void Function(int type, Pointer<Uint32> coords)
PFNGLTEXCOORDP2UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP2UIPROCDart = void Function(int type, int coords)
PFNGLTEXCOORDP2UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXCOORDP2UIVPROCDart = void Function(int type, Pointer<Uint32> coords)
PFNGLTEXCOORDP3UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP3UIPROCDart = void Function(int type, int coords)
PFNGLTEXCOORDP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXCOORDP3UIVPROCDart = void Function(int type, Pointer<Uint32> coords)
PFNGLTEXCOORDP4UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP4UIPROCDart = void Function(int type, int coords)
PFNGLTEXCOORDP4UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXCOORDP4UIVPROCDart = void Function(int type, Pointer<Uint32> coords)
PFNGLTEXCOORDPOINTEREXTPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Uint32 count, Pointer<NativeType> pointer)
PFNGLTEXCOORDPOINTEREXTPROCDart = void Function(int size, int type, int stride, int count, Pointer<NativeType> pointer)
PFNGLTEXCOORDPOINTERLISTIBMPROC = Void Function(Int32 size, Uint32 type, Int32 stride, Pointer<Pointer<NativeType>> pointer, Int32 ptrstride)
PFNGLTEXCOORDPOINTERLISTIBMPROCDart = void Function(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride)
PFNGLTEXCOORDPOINTERPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> ptr)
PFNGLTEXCOORDPOINTERPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> ptr)
PFNGLTEXCOORDPOINTERVINTELPROC = Void Function(Int32 size, Uint32 type, Pointer<Pointer<NativeType>> pointer)
PFNGLTEXCOORDPOINTERVINTELPROCDart = void Function(int size, int type, Pointer<Pointer<NativeType>> pointer)
PFNGLTEXENVFPROC = Void Function(Uint32 target, Uint32 pname, Float param)
PFNGLTEXENVFPROCDart = void Function(int target, int pname, double param)
PFNGLTEXENVFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLTEXENVFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLTEXENVIPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLTEXENVIPROCDart = void Function(int target, int pname, int param)
PFNGLTEXENVIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXENVIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLTEXENVXOESPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLTEXENVXOESPROCDart = void Function(int target, int pname, int param)
PFNGLTEXENVXVOESPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXENVXVOESPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLTEXFILTERFUNCSGISPROC = Void Function(Uint32 target, Uint32 filter, Uint32 n, Pointer<Float> weights)
PFNGLTEXFILTERFUNCSGISPROCDart = void Function(int target, int filter, int n, Pointer<Float> weights)
PFNGLTEXGENDPROC = Void Function(Uint32 coord, Uint32 pname, Double param)
PFNGLTEXGENDPROCDart = void Function(int coord, int pname, double param)
PFNGLTEXGENDVPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Double> params)
PFNGLTEXGENDVPROCDart = void Function(int coord, int pname, Pointer<Double> params)
PFNGLTEXGENFPROC = Void Function(Uint32 coord, Uint32 pname, Float param)
PFNGLTEXGENFPROCDart = void Function(int coord, int pname, double param)
PFNGLTEXGENFVPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Float> params)
PFNGLTEXGENFVPROCDart = void Function(int coord, int pname, Pointer<Float> params)
PFNGLTEXGENIPROC = Void Function(Uint32 coord, Uint32 pname, Int32 param)
PFNGLTEXGENIPROCDart = void Function(int coord, int pname, int param)
PFNGLTEXGENIVPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Int32> params)
PFNGLTEXGENIVPROCDart = void Function(int coord, int pname, Pointer<Int32> params)
PFNGLTEXGENXOESPROC = Void Function(Uint32 coord, Uint32 pname, Int32 param)
PFNGLTEXGENXOESPROCDart = void Function(int coord, int pname, int param)
PFNGLTEXGENXVOESPROC = Void Function(Uint32 coord, Uint32 pname, Pointer<Int32> params)
PFNGLTEXGENXVOESPROCDart = void Function(int coord, int pname, Pointer<Int32> params)
PFNGLTEXIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Int32 internalFormat, Uint32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE1DPROCDart = void Function(int target, int level, int internalFormat, int width, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC = Void Function(Uint32 target, Uint32 coverageSamples, Uint32 colorSamples, Int32 internalFormat, Uint32 width, Uint32 height, Int32 fixedSampleLocations)
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROCDart = void Function(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int fixedSampleLocations)
PFNGLTEXIMAGE2DMULTISAMPLEPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Int32 fixedsamplelocations)
PFNGLTEXIMAGE2DMULTISAMPLEPROCDart = void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
PFNGLTEXIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Int32 internalFormat, Uint32 width, Uint32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE2DPROCDart = void Function(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE3DEXTPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE3DEXTPROCDart = void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC = Void Function(Uint32 target, Uint32 coverageSamples, Uint32 colorSamples, Int32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedSampleLocations)
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROCDart = void Function(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, int fixedSampleLocations)
PFNGLTEXIMAGE3DMULTISAMPLEPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedsamplelocations)
PFNGLTEXIMAGE3DMULTISAMPLEPROCDart = void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
PFNGLTEXIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE3DPROCDart = void Function(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE4DSGISPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Uint32 size4d, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXIMAGE4DSGISPROCDart = void Function(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXPAGECOMMITMENTARBPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Int32 commit)
PFNGLTEXPAGECOMMITMENTARBPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
PFNGLTEXPAGECOMMITMENTMEMNVPROC = Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 memory, Uint64 offset, Int32 commit)
PFNGLTEXPAGECOMMITMENTMEMNVPROCDart = void Function(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
PFNGLTEXPARAMETERFPROC = Void Function(Uint32 target, Uint32 pname, Float param)
PFNGLTEXPARAMETERFPROCDart = void Function(int target, int pname, double param)
PFNGLTEXPARAMETERFVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLTEXPARAMETERFVPROCDart = void Function(int target, int pname, Pointer<Float> params)
PFNGLTEXPARAMETERIIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXPARAMETERIIVEXTPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLTEXPARAMETERIIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXPARAMETERIIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLTEXPARAMETERIPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLTEXPARAMETERIPROCDart = void Function(int target, int pname, int param)
PFNGLTEXPARAMETERIUIVEXTPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLTEXPARAMETERIUIVEXTPROCDart = void Function(int target, int pname, Pointer<Uint32> params)
PFNGLTEXPARAMETERIUIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLTEXPARAMETERIUIVPROCDart = void Function(int target, int pname, Pointer<Uint32> params)
PFNGLTEXPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXPARAMETERIVPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLTEXPARAMETERXOESPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLTEXPARAMETERXOESPROCDart = void Function(int target, int pname, int param)
PFNGLTEXPARAMETERXVOESPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXPARAMETERXVOESPROCDart = void Function(int target, int pname, Pointer<Int32> params)
PFNGLTEXRENDERBUFFERNVPROC = Void Function(Uint32 target, Uint32 renderbuffer)
PFNGLTEXRENDERBUFFERNVPROCDart = void Function(int target, int renderbuffer)
PFNGLTEXSTORAGE1DEXTPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width)
PFNGLTEXSTORAGE1DEXTPROCDart = void Function(int target, int levels, int internalformat, int width)
PFNGLTEXSTORAGE1DPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width)
PFNGLTEXSTORAGE1DPROCDart = void Function(int target, int levels, int internalformat, int width)
PFNGLTEXSTORAGE2DEXTPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLTEXSTORAGE2DEXTPROCDart = void Function(int target, int levels, int internalformat, int width, int height)
PFNGLTEXSTORAGE2DMULTISAMPLEPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Int32 fixedsamplelocations)
PFNGLTEXSTORAGE2DMULTISAMPLEPROCDart = void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
PFNGLTEXSTORAGE2DPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLTEXSTORAGE2DPROCDart = void Function(int target, int levels, int internalformat, int width, int height)
PFNGLTEXSTORAGE3DEXTPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth)
PFNGLTEXSTORAGE3DEXTPROCDart = void Function(int target, int levels, int internalformat, int width, int height, int depth)
PFNGLTEXSTORAGE3DMULTISAMPLEPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedsamplelocations)
PFNGLTEXSTORAGE3DMULTISAMPLEPROCDart = void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
PFNGLTEXSTORAGE3DPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth)
PFNGLTEXSTORAGE3DPROCDart = void Function(int target, int levels, int internalformat, int width, int height, int depth)
PFNGLTEXSTORAGEMEM1DEXTPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalFormat, Uint32 width, Uint32 memory, Uint64 offset)
PFNGLTEXSTORAGEMEM1DEXTPROCDart = void Function(int target, int levels, int internalFormat, int width, int memory, int offset)
PFNGLTEXSTORAGEMEM2DEXTPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 memory, Uint64 offset)
PFNGLTEXSTORAGEMEM2DEXTPROCDart = void Function(int target, int levels, int internalFormat, int width, int height, int memory, int offset)
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalFormat, Uint32 width, Uint32 height, Int32 fixedSampleLocations, Uint32 memory, Uint64 offset)
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROCDart = void Function(int target, int samples, int internalFormat, int width, int height, int fixedSampleLocations, int memory, int offset)
PFNGLTEXSTORAGEMEM3DEXTPROC = Void Function(Uint32 target, Uint32 levels, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Uint32 memory, Uint64 offset)
PFNGLTEXSTORAGEMEM3DEXTPROCDart = void Function(int target, int levels, int internalFormat, int width, int height, int depth, int memory, int offset)
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC = Void Function(Uint32 target, Uint32 samples, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedSampleLocations, Uint32 memory, Uint64 offset)
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROCDart = void Function(int target, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations, int memory, int offset)
PFNGLTEXSTORAGESPARSEAMDPROC = Void Function(Uint32 target, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Uint32 layers, Uint32 flags)
PFNGLTEXSTORAGESPARSEAMDPROCDart = void Function(int target, int internalFormat, int width, int height, int depth, int layers, int flags)
PFNGLTEXSUBIMAGE1DEXTPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE1DEXTPROCDart = void Function(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE1DPROCDart = void Function(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE2DEXTPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE2DEXTPROCDart = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE2DPROCDart = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE3DEXTPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE3DEXTPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE3DPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE4DSGISPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 woffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 size4d, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXSUBIMAGE4DSGISPROCDart = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTUREATTACHMEMORYNVPROC = Void Function(Uint32 texture, Uint32 memory, Uint64 offset)
PFNGLTEXTUREATTACHMEMORYNVPROCDart = void Function(int texture, int memory, int offset)
PFNGLTEXTUREBARRIERNVPROC = Void Function()
PFNGLTEXTUREBARRIERNVPROCDart = void Function()
PFNGLTEXTUREBARRIERPROC = Void Function()
PFNGLTEXTUREBARRIERPROCDart = void Function()
PFNGLTEXTUREBUFFEREXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer)
PFNGLTEXTUREBUFFEREXTPROCDart = void Function(int texture, int target, int internalformat, int buffer)
PFNGLTEXTUREBUFFERPROC = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
PFNGLTEXTUREBUFFERPROCDart = void Function(int texture, int internalformat, int buffer)
PFNGLTEXTUREBUFFERRANGEEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTEXTUREBUFFERRANGEEXTPROCDart = void Function(int texture, int target, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTEXTUREBUFFERRANGEPROC = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTEXTUREBUFFERRANGEPROCDart = void Function(int texture, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTEXTURECOLORMASKSGISPROC = Void Function(Int32 red, Int32 green, Int32 blue, Int32 alpha)
PFNGLTEXTURECOLORMASKSGISPROCDart = void Function(int red, int green, int blue, int alpha)
PFNGLTEXTUREIMAGE1DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Uint32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTUREIMAGE1DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTUREIMAGE2DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Uint32 width, Uint32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTUREIMAGE2DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC = Void Function(Uint32 texture, Uint32 target, Uint32 coverageSamples, Uint32 colorSamples, Int32 internalFormat, Uint32 width, Uint32 height, Int32 fixedSampleLocations)
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROCDart = void Function(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int fixedSampleLocations)
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC = Void Function(Uint32 texture, Uint32 target, Uint32 samples, Int32 internalFormat, Uint32 width, Uint32 height, Int32 fixedSampleLocations)
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROCDart = void Function(int texture, int target, int samples, int internalFormat, int width, int height, int fixedSampleLocations)
PFNGLTEXTUREIMAGE3DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTUREIMAGE3DEXTPROCDart = void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC = Void Function(Uint32 texture, Uint32 target, Uint32 coverageSamples, Uint32 colorSamples, Int32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedSampleLocations)
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROCDart = void Function(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, int fixedSampleLocations)
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC = Void Function(Uint32 texture, Uint32 target, Uint32 samples, Int32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedSampleLocations)
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROCDart = void Function(int texture, int target, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations)
PFNGLTEXTURELIGHTEXTPROC = Void Function(Uint32 pname)
PFNGLTEXTURELIGHTEXTPROCDart = void Function(int pname)
PFNGLTEXTUREMATERIALEXTPROC = Void Function(Uint32 face, Uint32 mode)
PFNGLTEXTUREMATERIALEXTPROCDart = void Function(int face, int mode)
PFNGLTEXTURENORMALEXTPROC = Void Function(Uint32 mode)
PFNGLTEXTURENORMALEXTPROCDart = void Function(int mode)
PFNGLTEXTUREPAGECOMMITMENTEXTPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Int32 commit)
PFNGLTEXTUREPAGECOMMITMENTEXTPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC = Void Function(Uint32 texture, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 memory, Uint64 offset, Int32 commit)
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROCDart = void Function(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
PFNGLTEXTUREPARAMETERFEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Float param)
PFNGLTEXTUREPARAMETERFEXTPROCDart = void Function(int texture, int target, int pname, double param)
PFNGLTEXTUREPARAMETERFPROC = Void Function(Uint32 texture, Uint32 pname, Float param)
PFNGLTEXTUREPARAMETERFPROCDart = void Function(int texture, int pname, double param)
PFNGLTEXTUREPARAMETERFVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
PFNGLTEXTUREPARAMETERFVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Float> params)
PFNGLTEXTUREPARAMETERFVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> param)
PFNGLTEXTUREPARAMETERFVPROCDart = void Function(int texture, int pname, Pointer<Float> param)
PFNGLTEXTUREPARAMETERIEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Int32 param)
PFNGLTEXTUREPARAMETERIEXTPROCDart = void Function(int texture, int target, int pname, int param)
PFNGLTEXTUREPARAMETERIIVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXTUREPARAMETERIIVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Int32> params)
PFNGLTEXTUREPARAMETERIIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
PFNGLTEXTUREPARAMETERIIVPROCDart = void Function(int texture, int pname, Pointer<Int32> params)
PFNGLTEXTUREPARAMETERIPROC = Void Function(Uint32 texture, Uint32 pname, Int32 param)
PFNGLTEXTUREPARAMETERIPROCDart = void Function(int texture, int pname, int param)
PFNGLTEXTUREPARAMETERIUIVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLTEXTUREPARAMETERIUIVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Uint32> params)
PFNGLTEXTUREPARAMETERIUIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
PFNGLTEXTUREPARAMETERIUIVPROCDart = void Function(int texture, int pname, Pointer<Uint32> params)
PFNGLTEXTUREPARAMETERIVEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXTUREPARAMETERIVEXTPROCDart = void Function(int texture, int target, int pname, Pointer<Int32> params)
PFNGLTEXTUREPARAMETERIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> param)
PFNGLTEXTUREPARAMETERIVPROCDart = void Function(int texture, int pname, Pointer<Int32> param)
PFNGLTEXTURERANGEAPPLEPROC = Void Function(Uint32 target, Uint32 length, Pointer<NativeType> pointer)
PFNGLTEXTURERANGEAPPLEPROCDart = void Function(int target, int length, Pointer<NativeType> pointer)
PFNGLTEXTURERENDERBUFFEREXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 renderbuffer)
PFNGLTEXTURERENDERBUFFEREXTPROCDart = void Function(int texture, int target, int renderbuffer)
PFNGLTEXTURESTORAGE1DEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width)
PFNGLTEXTURESTORAGE1DEXTPROCDart = void Function(int texture, int target, int levels, int internalformat, int width)
PFNGLTEXTURESTORAGE1DPROC = Void Function(Uint32 texture, Uint32 levels, Uint32 internalformat, Uint32 width)
PFNGLTEXTURESTORAGE1DPROCDart = void Function(int texture, int levels, int internalformat, int width)
PFNGLTEXTURESTORAGE2DEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLTEXTURESTORAGE2DEXTPROCDart = void Function(int texture, int target, int levels, int internalformat, int width, int height)
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Int32 fixedsamplelocations)
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROCDart = void Function(int texture, int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC = Void Function(Uint32 texture, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Int32 fixedsamplelocations)
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROCDart = void Function(int texture, int samples, int internalformat, int width, int height, int fixedsamplelocations)
PFNGLTEXTURESTORAGE2DPROC = Void Function(Uint32 texture, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height)
PFNGLTEXTURESTORAGE2DPROCDart = void Function(int texture, int levels, int internalformat, int width, int height)
PFNGLTEXTURESTORAGE3DEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth)
PFNGLTEXTURESTORAGE3DEXTPROCDart = void Function(int texture, int target, int levels, int internalformat, int width, int height, int depth)
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC = Void Function(Uint32 texture, Uint32 target, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedsamplelocations)
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROCDart = void Function(int texture, int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC = Void Function(Uint32 texture, Uint32 samples, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedsamplelocations)
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROCDart = void Function(int texture, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
PFNGLTEXTURESTORAGE3DPROC = Void Function(Uint32 texture, Uint32 levels, Uint32 internalformat, Uint32 width, Uint32 height, Uint32 depth)
PFNGLTEXTURESTORAGE3DPROCDart = void Function(int texture, int levels, int internalformat, int width, int height, int depth)
PFNGLTEXTURESTORAGEMEM1DEXTPROC = Void Function(Uint32 texture, Uint32 levels, Uint32 internalFormat, Uint32 width, Uint32 memory, Uint64 offset)
PFNGLTEXTURESTORAGEMEM1DEXTPROCDart = void Function(int texture, int levels, int internalFormat, int width, int memory, int offset)
PFNGLTEXTURESTORAGEMEM2DEXTPROC = Void Function(Uint32 texture, Uint32 levels, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 memory, Uint64 offset)
PFNGLTEXTURESTORAGEMEM2DEXTPROCDart = void Function(int texture, int levels, int internalFormat, int width, int height, int memory, int offset)
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC = Void Function(Uint32 texture, Uint32 samples, Uint32 internalFormat, Uint32 width, Uint32 height, Int32 fixedSampleLocations, Uint32 memory, Uint64 offset)
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROCDart = void Function(int texture, int samples, int internalFormat, int width, int height, int fixedSampleLocations, int memory, int offset)
PFNGLTEXTURESTORAGEMEM3DEXTPROC = Void Function(Uint32 texture, Uint32 levels, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Uint32 memory, Uint64 offset)
PFNGLTEXTURESTORAGEMEM3DEXTPROCDart = void Function(int texture, int levels, int internalFormat, int width, int height, int depth, int memory, int offset)
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC = Void Function(Uint32 texture, Uint32 samples, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Int32 fixedSampleLocations, Uint32 memory, Uint64 offset)
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROCDart = void Function(int texture, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations, int memory, int offset)
PFNGLTEXTURESTORAGESPARSEAMDPROC = Void Function(Uint32 texture, Uint32 target, Uint32 internalFormat, Uint32 width, Uint32 height, Uint32 depth, Uint32 layers, Uint32 flags)
PFNGLTEXTURESTORAGESPARSEAMDPROCDart = void Function(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags)
PFNGLTEXTURESUBIMAGE1DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE1DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE1DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Uint32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE1DPROCDart = void Function(int texture, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE2DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE2DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE2DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Uint32 width, Uint32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE2DPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE3DEXTPROC = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE3DEXTPROCDart = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE3DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Uint32 width, Uint32 height, Uint32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
PFNGLTEXTURESUBIMAGE3DPROCDart = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
PFNGLTEXTUREVIEWPROC = Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
PFNGLTEXTUREVIEWPROCDart = void Function(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
PFNGLTRACKMATRIXNVPROC = Void Function(Uint32 target, Uint32 address, Uint32 matrix, Uint32 transform)
PFNGLTRACKMATRIXNVPROCDart = void Function(int target, int address, int matrix, int transform)
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = Void Function(Uint32 count, Pointer<Int32> attribs, Uint32 bufferMode)
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROCDart = void Function(int count, Pointer<Int32> attribs, int bufferMode)
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer)
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROCDart = void Function(int xfb, int index, int buffer)
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROCDart = void Function(int xfb, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size)
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC = Void Function(Uint32 count, Pointer<Int32> attribs, Uint32 nbuffers, Pointer<Int32> bufstreams, Uint32 bufferMode)
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROCDart = void Function(int count, Pointer<Int32> attribs, int nbuffers, Pointer<Int32> bufstreams, int bufferMode)
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = Void Function(Uint32 program, Uint32 count, Pointer<Pointer<Int8>> varyings, Uint32 bufferMode)
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROCDart = void Function(int program, int count, Pointer<Pointer<Int8>> varyings, int bufferMode)
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = Void Function(Uint32 program, Uint32 count, Pointer<Int32> locations, Uint32 bufferMode)
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROCDart = void Function(int program, int count, Pointer<Int32> locations, int bufferMode)
PFNGLTRANSFORMFEEDBACKVARYINGSPROC = Void Function(Uint32 program, Uint32 count, Pointer<Pointer<Int8>> varyings, Uint32 bufferMode)
PFNGLTRANSFORMFEEDBACKVARYINGSPROCDart = void Function(int program, int count, Pointer<Pointer<Int8>> varyings, int bufferMode)
PFNGLTRANSFORMPATHNVPROC = Void Function(Uint32 resultPath, Uint32 srcPath, Uint32 transformType, Pointer<Float> transformValues)
PFNGLTRANSFORMPATHNVPROCDart = void Function(int resultPath, int srcPath, int transformType, Pointer<Float> transformValues)
PFNGLTRANSLATEDPROC = Void Function(Double x, Double y, Double z)
PFNGLTRANSLATEDPROCDart = void Function(double x, double y, double z)
PFNGLTRANSLATEFPROC = Void Function(Float x, Float y, Float z)
PFNGLTRANSLATEFPROCDart = void Function(double x, double y, double z)
PFNGLTRANSLATEXOESPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLTRANSLATEXOESPROCDart = void Function(int x, int y, int z)
PFNGLUNIFORM1DPROC = Void Function(Int32 location, Double x)
PFNGLUNIFORM1DPROCDart = void Function(int location, double x)
PFNGLUNIFORM1DVPROC = Void Function(Int32 location, Uint32 count, Pointer<Double> value)
PFNGLUNIFORM1DVPROCDart = void Function(int location, int count, Pointer<Double> value)
PFNGLUNIFORM1FARBPROC = Void Function(Int32 location, Float v0)
PFNGLUNIFORM1FARBPROCDart = void Function(int location, double v0)
PFNGLUNIFORM1FPROC = Void Function(Int32 location, Float v0)
PFNGLUNIFORM1FPROCDart = void Function(int location, double v0)
PFNGLUNIFORM1FVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM1FVARBPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM1FVPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM1FVPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM1I64ARBPROC = Void Function(Int32 location, Int64 x)
PFNGLUNIFORM1I64ARBPROCDart = void Function(int location, int x)
PFNGLUNIFORM1I64NVPROC = Void Function(Int32 location, Int64 x)
PFNGLUNIFORM1I64NVPROCDart = void Function(int location, int x)
PFNGLUNIFORM1I64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM1I64VARBPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM1I64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM1I64VNVPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM1IARBPROC = Void Function(Int32 location, Int32 v0)
PFNGLUNIFORM1IARBPROCDart = void Function(int location, int v0)
PFNGLUNIFORM1IPROC = Void Function(Int32 location, Int32 v0)
PFNGLUNIFORM1IPROCDart = void Function(int location, int v0)
PFNGLUNIFORM1IVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM1IVARBPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM1IVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM1IVPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM1UI64ARBPROC = Void Function(Int32 location, Uint64 x)
PFNGLUNIFORM1UI64ARBPROCDart = void Function(int location, int x)
PFNGLUNIFORM1UI64NVPROC = Void Function(Int32 location, Uint64 x)
PFNGLUNIFORM1UI64NVPROCDart = void Function(int location, int x)
PFNGLUNIFORM1UI64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM1UI64VARBPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM1UI64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM1UI64VNVPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM1UIEXTPROC = Void Function(Int32 location, Uint32 v0)
PFNGLUNIFORM1UIEXTPROCDart = void Function(int location, int v0)
PFNGLUNIFORM1UIPROC = Void Function(Int32 location, Uint32 v0)
PFNGLUNIFORM1UIPROCDart = void Function(int location, int v0)
PFNGLUNIFORM1UIVEXTPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM1UIVEXTPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORM1UIVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM1UIVPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORM2DPROC = Void Function(Int32 location, Double x, Double y)
PFNGLUNIFORM2DPROCDart = void Function(int location, double x, double y)
PFNGLUNIFORM2DVPROC = Void Function(Int32 location, Uint32 count, Pointer<Double> value)
PFNGLUNIFORM2DVPROCDart = void Function(int location, int count, Pointer<Double> value)
PFNGLUNIFORM2FARBPROC = Void Function(Int32 location, Float v0, Float v1)
PFNGLUNIFORM2FARBPROCDart = void Function(int location, double v0, double v1)
PFNGLUNIFORM2FPROC = Void Function(Int32 location, Float v0, Float v1)
PFNGLUNIFORM2FPROCDart = void Function(int location, double v0, double v1)
PFNGLUNIFORM2FVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM2FVARBPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM2FVPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM2FVPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM2I64ARBPROC = Void Function(Int32 location, Int64 x, Int64 y)
PFNGLUNIFORM2I64ARBPROCDart = void Function(int location, int x, int y)
PFNGLUNIFORM2I64NVPROC = Void Function(Int32 location, Int64 x, Int64 y)
PFNGLUNIFORM2I64NVPROCDart = void Function(int location, int x, int y)
PFNGLUNIFORM2I64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM2I64VARBPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM2I64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM2I64VNVPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM2IARBPROC = Void Function(Int32 location, Int32 v0, Int32 v1)
PFNGLUNIFORM2IARBPROCDart = void Function(int location, int v0, int v1)
PFNGLUNIFORM2IPROC = Void Function(Int32 location, Int32 v0, Int32 v1)
PFNGLUNIFORM2IPROCDart = void Function(int location, int v0, int v1)
PFNGLUNIFORM2IVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM2IVARBPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM2IVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM2IVPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM2UI64ARBPROC = Void Function(Int32 location, Uint64 x, Uint64 y)
PFNGLUNIFORM2UI64ARBPROCDart = void Function(int location, int x, int y)
PFNGLUNIFORM2UI64NVPROC = Void Function(Int32 location, Uint64 x, Uint64 y)
PFNGLUNIFORM2UI64NVPROCDart = void Function(int location, int x, int y)
PFNGLUNIFORM2UI64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM2UI64VARBPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM2UI64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM2UI64VNVPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM2UIEXTPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1)
PFNGLUNIFORM2UIEXTPROCDart = void Function(int location, int v0, int v1)
PFNGLUNIFORM2UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1)
PFNGLUNIFORM2UIPROCDart = void Function(int location, int v0, int v1)
PFNGLUNIFORM2UIVEXTPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM2UIVEXTPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORM2UIVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM2UIVPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORM3DPROC = Void Function(Int32 location, Double x, Double y, Double z)
PFNGLUNIFORM3DPROCDart = void Function(int location, double x, double y, double z)
PFNGLUNIFORM3DVPROC = Void Function(Int32 location, Uint32 count, Pointer<Double> value)
PFNGLUNIFORM3DVPROCDart = void Function(int location, int count, Pointer<Double> value)
PFNGLUNIFORM3FARBPROC = Void Function(Int32 location, Float v0, Float v1, Float v2)
PFNGLUNIFORM3FARBPROCDart = void Function(int location, double v0, double v1, double v2)
PFNGLUNIFORM3FPROC = Void Function(Int32 location, Float v0, Float v1, Float v2)
PFNGLUNIFORM3FPROCDart = void Function(int location, double v0, double v1, double v2)
PFNGLUNIFORM3FVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM3FVARBPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM3FVPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM3FVPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM3I64ARBPROC = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
PFNGLUNIFORM3I64ARBPROCDart = void Function(int location, int x, int y, int z)
PFNGLUNIFORM3I64NVPROC = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
PFNGLUNIFORM3I64NVPROCDart = void Function(int location, int x, int y, int z)
PFNGLUNIFORM3I64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM3I64VARBPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM3I64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM3I64VNVPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM3IARBPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
PFNGLUNIFORM3IARBPROCDart = void Function(int location, int v0, int v1, int v2)
PFNGLUNIFORM3IPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
PFNGLUNIFORM3IPROCDart = void Function(int location, int v0, int v1, int v2)
PFNGLUNIFORM3IVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM3IVARBPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM3IVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM3IVPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM3UI64ARBPROC = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
PFNGLUNIFORM3UI64ARBPROCDart = void Function(int location, int x, int y, int z)
PFNGLUNIFORM3UI64NVPROC = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
PFNGLUNIFORM3UI64NVPROCDart = void Function(int location, int x, int y, int z)
PFNGLUNIFORM3UI64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM3UI64VARBPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM3UI64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM3UI64VNVPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM3UIEXTPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
PFNGLUNIFORM3UIEXTPROCDart = void Function(int location, int v0, int v1, int v2)
PFNGLUNIFORM3UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
PFNGLUNIFORM3UIPROCDart = void Function(int location, int v0, int v1, int v2)
PFNGLUNIFORM3UIVEXTPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM3UIVEXTPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORM3UIVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM3UIVPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORM4DPROC = Void Function(Int32 location, Double x, Double y, Double z, Double w)
PFNGLUNIFORM4DPROCDart = void Function(int location, double x, double y, double z, double w)
PFNGLUNIFORM4DVPROC = Void Function(Int32 location, Uint32 count, Pointer<Double> value)
PFNGLUNIFORM4DVPROCDart = void Function(int location, int count, Pointer<Double> value)
PFNGLUNIFORM4FARBPROC = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
PFNGLUNIFORM4FARBPROCDart = void Function(int location, double v0, double v1, double v2, double v3)
PFNGLUNIFORM4FPROC = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
PFNGLUNIFORM4FPROCDart = void Function(int location, double v0, double v1, double v2, double v3)
PFNGLUNIFORM4FVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM4FVARBPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM4FVPROC = Void Function(Int32 location, Uint32 count, Pointer<Float> value)
PFNGLUNIFORM4FVPROCDart = void Function(int location, int count, Pointer<Float> value)
PFNGLUNIFORM4I64ARBPROC = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
PFNGLUNIFORM4I64ARBPROCDart = void Function(int location, int x, int y, int z, int w)
PFNGLUNIFORM4I64NVPROC = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
PFNGLUNIFORM4I64NVPROCDart = void Function(int location, int x, int y, int z, int w)
PFNGLUNIFORM4I64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM4I64VARBPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM4I64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int64> value)
PFNGLUNIFORM4I64VNVPROCDart = void Function(int location, int count, Pointer<Int64> value)
PFNGLUNIFORM4IARBPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
PFNGLUNIFORM4IARBPROCDart = void Function(int location, int v0, int v1, int v2, int v3)
PFNGLUNIFORM4IPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
PFNGLUNIFORM4IPROCDart = void Function(int location, int v0, int v1, int v2, int v3)
PFNGLUNIFORM4IVARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM4IVARBPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM4IVPROC = Void Function(Int32 location, Uint32 count, Pointer<Int32> value)
PFNGLUNIFORM4IVPROCDart = void Function(int location, int count, Pointer<Int32> value)
PFNGLUNIFORM4UI64ARBPROC = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
PFNGLUNIFORM4UI64ARBPROCDart = void Function(int location, int x, int y, int z, int w)
PFNGLUNIFORM4UI64NVPROC = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
PFNGLUNIFORM4UI64NVPROCDart = void Function(int location, int x, int y, int z, int w)
PFNGLUNIFORM4UI64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM4UI64VARBPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM4UI64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORM4UI64VNVPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORM4UIEXTPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
PFNGLUNIFORM4UIEXTPROCDart = void Function(int location, int v0, int v1, int v2, int v3)
PFNGLUNIFORM4UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
PFNGLUNIFORM4UIPROCDart = void Function(int location, int v0, int v1, int v2, int v3)
PFNGLUNIFORM4UIVEXTPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM4UIVEXTPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORM4UIVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint32> value)
PFNGLUNIFORM4UIVPROCDart = void Function(int location, int count, Pointer<Uint32> value)
PFNGLUNIFORMBLOCKBINDINGPROC = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 uniformBlockBinding)
PFNGLUNIFORMBLOCKBINDINGPROCDart = void Function(int program, int uniformBlockIndex, int uniformBlockBinding)
PFNGLUNIFORMBUFFEREXTPROC = Void Function(Uint32 program, Int32 location, Uint32 buffer)
PFNGLUNIFORMBUFFEREXTPROCDart = void Function(int program, int location, int buffer)
PFNGLUNIFORMHANDLEUI64ARBPROC = Void Function(Int32 location, Uint64 value)
PFNGLUNIFORMHANDLEUI64ARBPROCDart = void Function(int location, int value)
PFNGLUNIFORMHANDLEUI64NVPROC = Void Function(Int32 location, Uint64 value)
PFNGLUNIFORMHANDLEUI64NVPROCDart = void Function(int location, int value)
PFNGLUNIFORMHANDLEUI64VARBPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORMHANDLEUI64VARBPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORMHANDLEUI64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORMHANDLEUI64VNVPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNIFORMMATRIX2DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2FVARBPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2FVARBPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2X3DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2X3DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2X3FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2X3FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2X4DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2X4DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2X4FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2X4FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3FVARBPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3FVARBPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3X2DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3X2DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3X2FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3X2FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3X4DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3X4DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3X4FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3X4FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4FVARBPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4FVARBPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4X2DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4X2DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4X2FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4X2FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4X3DVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4X3DVPROCDart = void Function(int location, int count, int transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4X3FVPROC = Void Function(Int32 location, Uint32 count, Int32 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4X3FVPROCDart = void Function(int location, int count, int transpose, Pointer<Float> value)
PFNGLUNIFORMSUBROUTINESUIVPROC = Void Function(Uint32 shadertype, Uint32 count, Pointer<Uint32> indices)
PFNGLUNIFORMSUBROUTINESUIVPROCDart = void Function(int shadertype, int count, Pointer<Uint32> indices)
PFNGLUNIFORMUI64NVPROC = Void Function(Int32 location, Uint64 value)
PFNGLUNIFORMUI64NVPROCDart = void Function(int location, int value)
PFNGLUNIFORMUI64VNVPROC = Void Function(Int32 location, Uint32 count, Pointer<Uint64> value)
PFNGLUNIFORMUI64VNVPROCDart = void Function(int location, int count, Pointer<Uint64> value)
PFNGLUNLOCKARRAYSEXTPROC = Void Function()
PFNGLUNLOCKARRAYSEXTPROCDart = void Function()
PFNGLUNMAPBUFFERARBPROC = Int32 Function(Uint32 target)
PFNGLUNMAPBUFFERARBPROCDart = int Function(int target)
PFNGLUNMAPBUFFERPROC = Int32 Function(Uint32 target)
PFNGLUNMAPBUFFERPROCDart = int Function(int target)
PFNGLUNMAPNAMEDBUFFEREXTPROC = Int32 Function(Uint32 buffer)
PFNGLUNMAPNAMEDBUFFEREXTPROCDart = int Function(int buffer)
PFNGLUNMAPNAMEDBUFFERPROC = Int32 Function(Uint32 buffer)
PFNGLUNMAPNAMEDBUFFERPROCDart = int Function(int buffer)
PFNGLUNMAPOBJECTBUFFERATIPROC = Void Function(Uint32 buffer)
PFNGLUNMAPOBJECTBUFFERATIPROCDart = void Function(int buffer)
PFNGLUNMAPTEXTURE2DINTELPROC = Void Function(Uint32 texture, Int32 level)
PFNGLUNMAPTEXTURE2DINTELPROCDart = void Function(int texture, int level)
PFNGLUPDATEOBJECTBUFFERATIPROC = Void Function(Uint32 buffer, Uint32 offset, Uint32 size, Pointer<NativeType> pointer, Uint32 preserve)
PFNGLUPDATEOBJECTBUFFERATIPROCDart = void Function(int buffer, int offset, int size, Pointer<NativeType> pointer, int preserve)
PFNGLUPLOADGPUMASKNVXPROC = Void Function(Uint32 mask)
PFNGLUPLOADGPUMASKNVXPROCDart = void Function(int mask)
PFNGLUSEPROGRAMOBJECTARBPROC = Void Function(Pointer<NativeType> programObj)
PFNGLUSEPROGRAMOBJECTARBPROCDart = void Function(Pointer<NativeType> programObj)
PFNGLUSEPROGRAMPROC = Void Function(Uint32 program)
PFNGLUSEPROGRAMPROCDart = void Function(int program)
PFNGLUSEPROGRAMSTAGESPROC = Void Function(Uint32 pipeline, Uint32 stages, Uint32 program)
PFNGLUSEPROGRAMSTAGESPROCDart = void Function(int pipeline, int stages, int program)
PFNGLUSESHADERPROGRAMEXTPROC = Void Function(Uint32 type, Uint32 program)
PFNGLUSESHADERPROGRAMEXTPROCDart = void Function(int type, int program)
PFNGLVALIDATEPROGRAMARBPROC = Void Function(Pointer<NativeType> programObj)
PFNGLVALIDATEPROGRAMARBPROCDart = void Function(Pointer<NativeType> programObj)
PFNGLVALIDATEPROGRAMPIPELINEPROC = Void Function(Uint32 pipeline)
PFNGLVALIDATEPROGRAMPIPELINEPROCDart = void Function(int pipeline)
PFNGLVALIDATEPROGRAMPROC = Void Function(Uint32 program)
PFNGLVALIDATEPROGRAMPROCDart = void Function(int program)
PFNGLVARIANTARRAYOBJECTATIPROC = Void Function(Uint32 id, Uint32 type, Uint32 stride, Uint32 buffer, Uint32 offset)
PFNGLVARIANTARRAYOBJECTATIPROCDart = void Function(int id, int type, int stride, int buffer, int offset)
PFNGLVARIANTBVEXTPROC = Void Function(Uint32 id, Pointer<Utf8> addr)
PFNGLVARIANTBVEXTPROCDart = void Function(int id, Pointer<Utf8> addr)
PFNGLVARIANTDVEXTPROC = Void Function(Uint32 id, Pointer<Double> addr)
PFNGLVARIANTDVEXTPROCDart = void Function(int id, Pointer<Double> addr)
PFNGLVARIANTFVEXTPROC = Void Function(Uint32 id, Pointer<Float> addr)
PFNGLVARIANTFVEXTPROCDart = void Function(int id, Pointer<Float> addr)
PFNGLVARIANTIVEXTPROC = Void Function(Uint32 id, Pointer<Int32> addr)
PFNGLVARIANTIVEXTPROCDart = void Function(int id, Pointer<Int32> addr)
PFNGLVARIANTPOINTEREXTPROC = Void Function(Uint32 id, Uint32 type, Uint32 stride, Pointer<NativeType> addr)
PFNGLVARIANTPOINTEREXTPROCDart = void Function(int id, int type, int stride, Pointer<NativeType> addr)
PFNGLVARIANTSVEXTPROC = Void Function(Uint32 id, Pointer<Int16> addr)
PFNGLVARIANTSVEXTPROCDart = void Function(int id, Pointer<Int16> addr)
PFNGLVARIANTUBVEXTPROC = Void Function(Uint32 id, Pointer<Uint8> addr)
PFNGLVARIANTUBVEXTPROCDart = void Function(int id, Pointer<Uint8> addr)
PFNGLVARIANTUIVEXTPROC = Void Function(Uint32 id, Pointer<Uint32> addr)
PFNGLVARIANTUIVEXTPROCDart = void Function(int id, Pointer<Uint32> addr)
PFNGLVARIANTUSVEXTPROC = Void Function(Uint32 id, Pointer<Uint16> addr)
PFNGLVARIANTUSVEXTPROCDart = void Function(int id, Pointer<Uint16> addr)
PFNGLVDPAUFININVPROC = Void Function()
PFNGLVDPAUFININVPROCDart = void Function()
PFNGLVDPAUGETSURFACEIVNVPROC = Void Function(Pointer<NativeType> surface, Uint32 pname, Uint32 count, Pointer<Uint32> length, Pointer<Int32> values)
PFNGLVDPAUGETSURFACEIVNVPROCDart = void Function(Pointer<NativeType> surface, int pname, int count, Pointer<Uint32> length, Pointer<Int32> values)
PFNGLVDPAUINITNVPROC = Void Function(Pointer<NativeType> vdpDevice, Pointer<NativeType> getProcAddress)
PFNGLVDPAUINITNVPROCDart = void Function(Pointer<NativeType> vdpDevice, Pointer<NativeType> getProcAddress)
PFNGLVDPAUISSURFACENVPROC = Int32 Function(Pointer<NativeType> surface)
PFNGLVDPAUISSURFACENVPROCDart = int Function(Pointer<NativeType> surface)
PFNGLVDPAUMAPSURFACESNVPROC = Void Function(Uint32 numSurfaces, Pointer<Pointer<NativeType>> surfaces)
PFNGLVDPAUMAPSURFACESNVPROCDart = void Function(int numSurfaces, Pointer<Pointer<NativeType>> surfaces)
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC = Pointer<NativeType> Function(Pointer<NativeType> vdpSurface, Uint32 target, Uint32 numTextureNames, Pointer<Uint32> textureNames)
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROCDart = Pointer<NativeType> Function(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames)
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC = Pointer<NativeType> Function(Pointer<NativeType> vdpSurface, Uint32 target, Uint32 numTextureNames, Pointer<Uint32> textureNames)
PFNGLVDPAUREGISTERVIDEOSURFACENVPROCDart = Pointer<NativeType> Function(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames)
PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC = Pointer<NativeType> Function(Pointer<NativeType> vdpSurface, Uint32 target, Uint32 numTextureNames, Pointer<Uint32> textureNames, Int32 isFrameStructure)
PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROCDart = Pointer<NativeType> Function(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames, int isFrameStructure)
PFNGLVDPAUSURFACEACCESSNVPROC = Void Function(Pointer<NativeType> surface, Uint32 access)
PFNGLVDPAUSURFACEACCESSNVPROCDart = void Function(Pointer<NativeType> surface, int access)
PFNGLVDPAUUNMAPSURFACESNVPROC = Void Function(Uint32 numSurface, Pointer<Pointer<NativeType>> surfaces)
PFNGLVDPAUUNMAPSURFACESNVPROCDart = void Function(int numSurface, Pointer<Pointer<NativeType>> surfaces)
PFNGLVDPAUUNREGISTERSURFACENVPROC = Void Function(Pointer<NativeType> surface)
PFNGLVDPAUUNREGISTERSURFACENVPROCDart = void Function(Pointer<NativeType> surface)
PFNGLVERTEX2BOESPROC = Void Function(Int8 x, Int8 y)
PFNGLVERTEX2BOESPROCDart = void Function(int x, int y)
PFNGLVERTEX2BVOESPROC = Void Function(Pointer<Utf8> coords)
PFNGLVERTEX2BVOESPROCDart = void Function(Pointer<Utf8> coords)
PFNGLVERTEX2DPROC = Void Function(Double x, Double y)
PFNGLVERTEX2DPROCDart = void Function(double x, double y)
PFNGLVERTEX2DVPROC = Void Function(Pointer<Double> v)
PFNGLVERTEX2DVPROCDart = void Function(Pointer<Double> v)
PFNGLVERTEX2FPROC = Void Function(Float x, Float y)
PFNGLVERTEX2FPROCDart = void Function(double x, double y)
PFNGLVERTEX2FVPROC = Void Function(Pointer<Float> v)
PFNGLVERTEX2FVPROCDart = void Function(Pointer<Float> v)
PFNGLVERTEX2HNVPROC = Void Function(Uint16 x, Uint16 y)
PFNGLVERTEX2HNVPROCDart = void Function(int x, int y)
PFNGLVERTEX2HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLVERTEX2HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLVERTEX2IPROC = Void Function(Int32 x, Int32 y)
PFNGLVERTEX2IPROCDart = void Function(int x, int y)
PFNGLVERTEX2IVPROC = Void Function(Pointer<Int32> v)
PFNGLVERTEX2IVPROCDart = void Function(Pointer<Int32> v)
PFNGLVERTEX2SPROC = Void Function(Int16 x, Int16 y)
PFNGLVERTEX2SPROCDart = void Function(int x, int y)
PFNGLVERTEX2SVPROC = Void Function(Pointer<Int16> v)
PFNGLVERTEX2SVPROCDart = void Function(Pointer<Int16> v)
PFNGLVERTEX2XOESPROC = Void Function(Int32 x)
PFNGLVERTEX2XOESPROCDart = void Function(int x)
PFNGLVERTEX2XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLVERTEX2XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLVERTEX3BOESPROC = Void Function(Int8 x, Int8 y, Int8 z)
PFNGLVERTEX3BOESPROCDart = void Function(int x, int y, int z)
PFNGLVERTEX3BVOESPROC = Void Function(Pointer<Utf8> coords)
PFNGLVERTEX3BVOESPROCDart = void Function(Pointer<Utf8> coords)
PFNGLVERTEX3DPROC = Void Function(Double x, Double y, Double z)
PFNGLVERTEX3DPROCDart = void Function(double x, double y, double z)
PFNGLVERTEX3DVPROC = Void Function(Pointer<Double> v)
PFNGLVERTEX3DVPROCDart = void Function(Pointer<Double> v)
PFNGLVERTEX3FPROC = Void Function(Float x, Float y, Float z)
PFNGLVERTEX3FPROCDart = void Function(double x, double y, double z)
PFNGLVERTEX3FVPROC = Void Function(Pointer<Float> v)
PFNGLVERTEX3FVPROCDart = void Function(Pointer<Float> v)
PFNGLVERTEX3HNVPROC = Void Function(Uint16 x, Uint16 y, Uint16 z)
PFNGLVERTEX3HNVPROCDart = void Function(int x, int y, int z)
PFNGLVERTEX3HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLVERTEX3HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLVERTEX3IPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLVERTEX3IPROCDart = void Function(int x, int y, int z)
PFNGLVERTEX3IVPROC = Void Function(Pointer<Int32> v)
PFNGLVERTEX3IVPROCDart = void Function(Pointer<Int32> v)
PFNGLVERTEX3SPROC = Void Function(Int16 x, Int16 y, Int16 z)
PFNGLVERTEX3SPROCDart = void Function(int x, int y, int z)
PFNGLVERTEX3SVPROC = Void Function(Pointer<Int16> v)
PFNGLVERTEX3SVPROCDart = void Function(Pointer<Int16> v)
PFNGLVERTEX3XOESPROC = Void Function(Int32 x, Int32 y)
PFNGLVERTEX3XOESPROCDart = void Function(int x, int y)
PFNGLVERTEX3XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLVERTEX3XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLVERTEX4BOESPROC = Void Function(Int8 x, Int8 y, Int8 z, Int8 w)
PFNGLVERTEX4BOESPROCDart = void Function(int x, int y, int z, int w)
PFNGLVERTEX4BVOESPROC = Void Function(Pointer<Utf8> coords)
PFNGLVERTEX4BVOESPROCDart = void Function(Pointer<Utf8> coords)
PFNGLVERTEX4DPROC = Void Function(Double x, Double y, Double z, Double w)
PFNGLVERTEX4DPROCDart = void Function(double x, double y, double z, double w)
PFNGLVERTEX4DVPROC = Void Function(Pointer<Double> v)
PFNGLVERTEX4DVPROCDart = void Function(Pointer<Double> v)
PFNGLVERTEX4FPROC = Void Function(Float x, Float y, Float z, Float w)
PFNGLVERTEX4FPROCDart = void Function(double x, double y, double z, double w)
PFNGLVERTEX4FVPROC = Void Function(Pointer<Float> v)
PFNGLVERTEX4FVPROCDart = void Function(Pointer<Float> v)
PFNGLVERTEX4HNVPROC = Void Function(Uint16 x, Uint16 y, Uint16 z, Uint16 w)
PFNGLVERTEX4HNVPROCDart = void Function(int x, int y, int z, int w)
PFNGLVERTEX4HVNVPROC = Void Function(Pointer<Uint16> v)
PFNGLVERTEX4HVNVPROCDart = void Function(Pointer<Uint16> v)
PFNGLVERTEX4IPROC = Void Function(Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLVERTEX4IPROCDart = void Function(int x, int y, int z, int w)
PFNGLVERTEX4IVPROC = Void Function(Pointer<Int32> v)
PFNGLVERTEX4IVPROCDart = void Function(Pointer<Int32> v)
PFNGLVERTEX4SPROC = Void Function(Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLVERTEX4SPROCDart = void Function(int x, int y, int z, int w)
PFNGLVERTEX4SVPROC = Void Function(Pointer<Int16> v)
PFNGLVERTEX4SVPROCDart = void Function(Pointer<Int16> v)
PFNGLVERTEX4XOESPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLVERTEX4XOESPROCDart = void Function(int x, int y, int z)
PFNGLVERTEX4XVOESPROC = Void Function(Pointer<Int32> coords)
PFNGLVERTEX4XVOESPROCDart = void Function(Pointer<Int32> coords)
PFNGLVERTEXARRAYATTRIBBINDINGPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
PFNGLVERTEXARRAYATTRIBBINDINGPROCDart = void Function(int vaobj, int attribindex, int bindingindex)
PFNGLVERTEXARRAYATTRIBFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Int32 normalized, Uint32 relativeoffset)
PFNGLVERTEXARRAYATTRIBFORMATPROCDart = void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
PFNGLVERTEXARRAYATTRIBIFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXARRAYATTRIBIFORMATPROCDart = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
PFNGLVERTEXARRAYATTRIBLFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXARRAYATTRIBLFORMATPROCDart = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
PFNGLVERTEXARRAYBINDINGDIVISORPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
PFNGLVERTEXARRAYBINDINGDIVISORPROCDart = void Function(int vaobj, int bindingindex, int divisor)
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Pointer<NativeType> offset, Uint32 stride)
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROCDart = void Function(int vaobj, int bindingindex, int buffer, Pointer<NativeType> offset, int stride)
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYCOLOROFFSETEXTPROCDart = void Function(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYELEMENTBUFFERPROC = Void Function(Uint32 vaobj, Uint32 buffer)
PFNGLVERTEXARRAYELEMENTBUFFERPROCDart = void Function(int vaobj, int buffer)
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYINDEXOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int texunit, int size, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYNORMALOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = Void Function(Uint32 pname, Int32 param)
PFNGLVERTEXARRAYPARAMETERIAPPLEPROCDart = void Function(int pname, int param)
PFNGLVERTEXARRAYRANGEAPPLEPROC = Void Function(Uint32 length, Pointer<NativeType> pointer)
PFNGLVERTEXARRAYRANGEAPPLEPROCDart = void Function(int length, Pointer<NativeType> pointer)
PFNGLVERTEXARRAYRANGENVPROC = Void Function(Uint32 length, Pointer<NativeType> pointer)
PFNGLVERTEXARRAYRANGENVPROCDart = void Function(int length, Pointer<NativeType> pointer)
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROCDart = void Function(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROCDart = void Function(int vaobj, int attribindex, int bindingindex)
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC = Void Function(Uint32 vaobj, Uint32 index, Uint32 divisor)
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROCDart = void Function(int vaobj, int index, int divisor)
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Int32 normalized, Uint32 relativeoffset)
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROCDart = void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROCDart = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int index, int size, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROCDart = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int index, int size, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Int32 normalized, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int index, int size, int type, int normalized, int stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROCDart = void Function(int vaobj, int bindingindex, int divisor)
PFNGLVERTEXARRAYVERTEXBUFFERPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Pointer<NativeType> offset, Uint32 stride)
PFNGLVERTEXARRAYVERTEXBUFFERPROCDart = void Function(int vaobj, int bindingindex, int buffer, Pointer<NativeType> offset, int stride)
PFNGLVERTEXARRAYVERTEXBUFFERSPROC = Void Function(Uint32 vaobj, Uint32 first, Uint32 count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides)
PFNGLVERTEXARRAYVERTEXBUFFERSPROCDart = void Function(int vaobj, int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides)
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> offset)
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROCDart = void Function(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset)
PFNGLVERTEXATTRIB1DARBPROC = Void Function(Uint32 index, Double x)
PFNGLVERTEXATTRIB1DARBPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIB1DNVPROC = Void Function(Uint32 index, Double x)
PFNGLVERTEXATTRIB1DNVPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIB1DPROC = Void Function(Uint32 index, Double x)
PFNGLVERTEXATTRIB1DPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIB1DVARBPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB1DVARBPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB1DVNVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB1DVNVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB1DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB1DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB1FARBPROC = Void Function(Uint32 index, Float x)
PFNGLVERTEXATTRIB1FARBPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIB1FNVPROC = Void Function(Uint32 index, Float x)
PFNGLVERTEXATTRIB1FNVPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIB1FPROC = Void Function(Uint32 index, Float x)
PFNGLVERTEXATTRIB1FPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIB1FVARBPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB1FVARBPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB1FVNVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB1FVNVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB1FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB1FVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB1HNVPROC = Void Function(Uint32 index, Uint16 x)
PFNGLVERTEXATTRIB1HNVPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIB1HVNVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB1HVNVPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB1SARBPROC = Void Function(Uint32 index, Int16 x)
PFNGLVERTEXATTRIB1SARBPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIB1SNVPROC = Void Function(Uint32 index, Int16 x)
PFNGLVERTEXATTRIB1SNVPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIB1SPROC = Void Function(Uint32 index, Int16 x)
PFNGLVERTEXATTRIB1SPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIB1SVARBPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB1SVARBPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB1SVNVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB1SVNVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB1SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB1SVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB2DARBPROC = Void Function(Uint32 index, Double x, Double y)
PFNGLVERTEXATTRIB2DARBPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIB2DNVPROC = Void Function(Uint32 index, Double x, Double y)
PFNGLVERTEXATTRIB2DNVPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIB2DPROC = Void Function(Uint32 index, Double x, Double y)
PFNGLVERTEXATTRIB2DPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIB2DVARBPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB2DVARBPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB2DVNVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB2DVNVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB2DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB2DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB2FARBPROC = Void Function(Uint32 index, Float x, Float y)
PFNGLVERTEXATTRIB2FARBPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIB2FNVPROC = Void Function(Uint32 index, Float x, Float y)
PFNGLVERTEXATTRIB2FNVPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIB2FPROC = Void Function(Uint32 index, Float x, Float y)
PFNGLVERTEXATTRIB2FPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIB2FVARBPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB2FVARBPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB2FVNVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB2FVNVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB2FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB2FVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB2HNVPROC = Void Function(Uint32 index, Uint16 x, Uint16 y)
PFNGLVERTEXATTRIB2HNVPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIB2HVNVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB2HVNVPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB2SARBPROC = Void Function(Uint32 index, Int16 x, Int16 y)
PFNGLVERTEXATTRIB2SARBPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIB2SNVPROC = Void Function(Uint32 index, Int16 x, Int16 y)
PFNGLVERTEXATTRIB2SNVPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIB2SPROC = Void Function(Uint32 index, Int16 x, Int16 y)
PFNGLVERTEXATTRIB2SPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIB2SVARBPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB2SVARBPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB2SVNVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB2SVNVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB2SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB2SVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB3DARBPROC = Void Function(Uint32 index, Double x, Double y, Double z)
PFNGLVERTEXATTRIB3DARBPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIB3DNVPROC = Void Function(Uint32 index, Double x, Double y, Double z)
PFNGLVERTEXATTRIB3DNVPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIB3DPROC = Void Function(Uint32 index, Double x, Double y, Double z)
PFNGLVERTEXATTRIB3DPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIB3DVARBPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB3DVARBPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB3DVNVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB3DVNVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB3DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB3DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB3FARBPROC = Void Function(Uint32 index, Float x, Float y, Float z)
PFNGLVERTEXATTRIB3FARBPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIB3FNVPROC = Void Function(Uint32 index, Float x, Float y, Float z)
PFNGLVERTEXATTRIB3FNVPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIB3FPROC = Void Function(Uint32 index, Float x, Float y, Float z)
PFNGLVERTEXATTRIB3FPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIB3FVARBPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB3FVARBPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB3FVNVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB3FVNVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB3FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB3FVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB3HNVPROC = Void Function(Uint32 index, Uint16 x, Uint16 y, Uint16 z)
PFNGLVERTEXATTRIB3HNVPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIB3HVNVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB3HVNVPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB3SARBPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
PFNGLVERTEXATTRIB3SARBPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIB3SNVPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
PFNGLVERTEXATTRIB3SNVPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIB3SPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
PFNGLVERTEXATTRIB3SPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIB3SVARBPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB3SVARBPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB3SVNVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB3SVNVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB3SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB3SVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4BVARBPROC = Void Function(Uint32 index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4BVARBPROCDart = void Function(int index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4BVPROC = Void Function(Uint32 index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4BVPROCDart = void Function(int index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4DARBPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
PFNGLVERTEXATTRIB4DARBPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIB4DNVPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
PFNGLVERTEXATTRIB4DNVPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIB4DPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
PFNGLVERTEXATTRIB4DPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIB4DVARBPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB4DVARBPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB4DVNVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB4DVNVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB4DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB4DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIB4FARBPROC = Void Function(Uint32 index, Float x, Float y, Float z, Float w)
PFNGLVERTEXATTRIB4FARBPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIB4FNVPROC = Void Function(Uint32 index, Float x, Float y, Float z, Float w)
PFNGLVERTEXATTRIB4FNVPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIB4FPROC = Void Function(Uint32 index, Float x, Float y, Float z, Float w)
PFNGLVERTEXATTRIB4FPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIB4FVARBPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB4FVARBPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB4FVNVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB4FVNVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB4FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB4FVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVERTEXATTRIB4HNVPROC = Void Function(Uint32 index, Uint16 x, Uint16 y, Uint16 z, Uint16 w)
PFNGLVERTEXATTRIB4HNVPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIB4HVNVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4HVNVPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4IVARBPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4IVARBPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4IVPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4NBVARBPROC = Void Function(Uint32 index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4NBVARBPROCDart = void Function(int index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4NBVPROC = Void Function(Uint32 index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4NBVPROCDart = void Function(int index, Pointer<Utf8> v)
PFNGLVERTEXATTRIB4NIVARBPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4NIVARBPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4NIVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4NIVPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4NSVARBPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4NSVARBPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4NSVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4NSVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4NUBARBPROC = Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
PFNGLVERTEXATTRIB4NUBARBPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIB4NUBPROC = Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
PFNGLVERTEXATTRIB4NUBPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIB4NUBVARBPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4NUBVARBPROCDart = void Function(int index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4NUBVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4NUBVPROCDart = void Function(int index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4NUIVARBPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4NUIVARBPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4NUIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4NUIVPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4NUSVARBPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4NUSVARBPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4NUSVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4NUSVPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4SARBPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLVERTEXATTRIB4SARBPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIB4SNVPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLVERTEXATTRIB4SNVPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIB4SPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLVERTEXATTRIB4SPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIB4SVARBPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4SVARBPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4SVNVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4SVNVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4SVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4UBNVPROC = Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
PFNGLVERTEXATTRIB4UBNVPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIB4UBVARBPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4UBVARBPROCDart = void Function(int index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4UBVNVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4UBVNVPROCDart = void Function(int index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4UBVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4UBVPROCDart = void Function(int index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4UIVARBPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4UIVARBPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4UIVPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4USVARBPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4USVARBPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4USVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4USVPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 normalized, Uint32 stride, Uint32 buffer, Uint32 offset)
PFNGLVERTEXATTRIBARRAYOBJECTATIPROCDart = void Function(int index, int size, int type, int normalized, int stride, int buffer, int offset)
PFNGLVERTEXATTRIBBINDINGPROC = Void Function(Uint32 attribindex, Uint32 bindingindex)
PFNGLVERTEXATTRIBBINDINGPROCDart = void Function(int attribindex, int bindingindex)
PFNGLVERTEXATTRIBDIVISORARBPROC = Void Function(Uint32 index, Uint32 divisor)
PFNGLVERTEXATTRIBDIVISORARBPROCDart = void Function(int index, int divisor)
PFNGLVERTEXATTRIBDIVISORPROC = Void Function(Uint32 index, Uint32 divisor)
PFNGLVERTEXATTRIBDIVISORPROCDart = void Function(int index, int divisor)
PFNGLVERTEXATTRIBFORMATNVPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 normalized, Uint32 stride)
PFNGLVERTEXATTRIBFORMATNVPROCDart = void Function(int index, int size, int type, int normalized, int stride)
PFNGLVERTEXATTRIBFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Int32 normalized, Uint32 relativeoffset)
PFNGLVERTEXATTRIBFORMATPROCDart = void Function(int attribindex, int size, int type, int normalized, int relativeoffset)
PFNGLVERTEXATTRIBI1IEXTPROC = Void Function(Uint32 index, Int32 x)
PFNGLVERTEXATTRIBI1IEXTPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIBI1IPROC = Void Function(Uint32 index, Int32 x)
PFNGLVERTEXATTRIBI1IPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIBI1IVEXTPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI1IVEXTPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI1IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI1IVPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI1UIEXTPROC = Void Function(Uint32 index, Uint32 x)
PFNGLVERTEXATTRIBI1UIEXTPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIBI1UIPROC = Void Function(Uint32 index, Uint32 x)
PFNGLVERTEXATTRIBI1UIPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIBI1UIVEXTPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI1UIVEXTPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI1UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI1UIVPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI2IEXTPROC = Void Function(Uint32 index, Int32 x, Int32 y)
PFNGLVERTEXATTRIBI2IEXTPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIBI2IPROC = Void Function(Uint32 index, Int32 x, Int32 y)
PFNGLVERTEXATTRIBI2IPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIBI2IVEXTPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI2IVEXTPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI2IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI2IVPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI2UIEXTPROC = Void Function(Uint32 index, Uint32 x, Uint32 y)
PFNGLVERTEXATTRIBI2UIEXTPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIBI2UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y)
PFNGLVERTEXATTRIBI2UIPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIBI2UIVEXTPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI2UIVEXTPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI2UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI2UIVPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI3IEXTPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)
PFNGLVERTEXATTRIBI3IEXTPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIBI3IPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)
PFNGLVERTEXATTRIBI3IPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIBI3IVEXTPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI3IVEXTPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI3IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI3IVPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI3UIEXTPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
PFNGLVERTEXATTRIBI3UIEXTPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIBI3UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
PFNGLVERTEXATTRIBI3UIPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIBI3UIVEXTPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI3UIVEXTPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI3UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI3UIVPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI4BVEXTPROC = Void Function(Uint32 index, Pointer<Utf8> v)
PFNGLVERTEXATTRIBI4BVEXTPROCDart = void Function(int index, Pointer<Utf8> v)
PFNGLVERTEXATTRIBI4BVPROC = Void Function(Uint32 index, Pointer<Utf8> v)
PFNGLVERTEXATTRIBI4BVPROCDart = void Function(int index, Pointer<Utf8> v)
PFNGLVERTEXATTRIBI4IEXTPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLVERTEXATTRIBI4IEXTPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIBI4IPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLVERTEXATTRIBI4IPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIBI4IVEXTPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI4IVEXTPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI4IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI4IVPROCDart = void Function(int index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI4SVEXTPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIBI4SVEXTPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIBI4SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIBI4SVPROCDart = void Function(int index, Pointer<Int16> v)
PFNGLVERTEXATTRIBI4UBVEXTPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIBI4UBVEXTPROCDart = void Function(int index, Pointer<Uint8> v)
PFNGLVERTEXATTRIBI4UBVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIBI4UBVPROCDart = void Function(int index, Pointer<Uint8> v)
PFNGLVERTEXATTRIBI4UIEXTPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
PFNGLVERTEXATTRIBI4UIEXTPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIBI4UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
PFNGLVERTEXATTRIBI4UIPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIBI4UIVEXTPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI4UIVEXTPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI4UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI4UIVPROCDart = void Function(int index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI4USVEXTPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIBI4USVEXTPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIBI4USVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIBI4USVPROCDart = void Function(int index, Pointer<Uint16> v)
PFNGLVERTEXATTRIBIFORMATNVPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Uint32 stride)
PFNGLVERTEXATTRIBIFORMATNVPROCDart = void Function(int index, int size, int type, int stride)
PFNGLVERTEXATTRIBIFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXATTRIBIFORMATPROCDart = void Function(int attribindex, int size, int type, int relativeoffset)
PFNGLVERTEXATTRIBIPOINTEREXTPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBIPOINTEREXTPROCDart = void Function(int index, int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBIPOINTERPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBIPOINTERPROCDart = void Function(int index, int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBL1DEXTPROC = Void Function(Uint32 index, Double x)
PFNGLVERTEXATTRIBL1DEXTPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIBL1DPROC = Void Function(Uint32 index, Double x)
PFNGLVERTEXATTRIBL1DPROCDart = void Function(int index, double x)
PFNGLVERTEXATTRIBL1DVEXTPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL1DVEXTPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL1DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL1DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL1I64NVPROC = Void Function(Uint32 index, Int64 x)
PFNGLVERTEXATTRIBL1I64NVPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIBL1I64VNVPROC = Void Function(Uint32 index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL1I64VNVPROCDart = void Function(int index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL1UI64ARBPROC = Void Function(Uint32 index, Uint64 x)
PFNGLVERTEXATTRIBL1UI64ARBPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIBL1UI64NVPROC = Void Function(Uint32 index, Uint64 x)
PFNGLVERTEXATTRIBL1UI64NVPROCDart = void Function(int index, int x)
PFNGLVERTEXATTRIBL1UI64VARBPROC = Void Function(Uint32 index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL1UI64VARBPROCDart = void Function(int index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL1UI64VNVPROC = Void Function(Uint32 index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL1UI64VNVPROCDart = void Function(int index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL2DEXTPROC = Void Function(Uint32 index, Double x, Double y)
PFNGLVERTEXATTRIBL2DEXTPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIBL2DPROC = Void Function(Uint32 index, Double x, Double y)
PFNGLVERTEXATTRIBL2DPROCDart = void Function(int index, double x, double y)
PFNGLVERTEXATTRIBL2DVEXTPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL2DVEXTPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL2DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL2DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL2I64NVPROC = Void Function(Uint32 index, Int64 x, Int64 y)
PFNGLVERTEXATTRIBL2I64NVPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIBL2I64VNVPROC = Void Function(Uint32 index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL2I64VNVPROCDart = void Function(int index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL2UI64NVPROC = Void Function(Uint32 index, Uint64 x, Uint64 y)
PFNGLVERTEXATTRIBL2UI64NVPROCDart = void Function(int index, int x, int y)
PFNGLVERTEXATTRIBL2UI64VNVPROC = Void Function(Uint32 index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL2UI64VNVPROCDart = void Function(int index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL3DEXTPROC = Void Function(Uint32 index, Double x, Double y, Double z)
PFNGLVERTEXATTRIBL3DEXTPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIBL3DPROC = Void Function(Uint32 index, Double x, Double y, Double z)
PFNGLVERTEXATTRIBL3DPROCDart = void Function(int index, double x, double y, double z)
PFNGLVERTEXATTRIBL3DVEXTPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL3DVEXTPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL3DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL3DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL3I64NVPROC = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z)
PFNGLVERTEXATTRIBL3I64NVPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIBL3I64VNVPROC = Void Function(Uint32 index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL3I64VNVPROCDart = void Function(int index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL3UI64NVPROC = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z)
PFNGLVERTEXATTRIBL3UI64NVPROCDart = void Function(int index, int x, int y, int z)
PFNGLVERTEXATTRIBL3UI64VNVPROC = Void Function(Uint32 index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL3UI64VNVPROCDart = void Function(int index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL4DEXTPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
PFNGLVERTEXATTRIBL4DEXTPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIBL4DPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
PFNGLVERTEXATTRIBL4DPROCDart = void Function(int index, double x, double y, double z, double w)
PFNGLVERTEXATTRIBL4DVEXTPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL4DVEXTPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL4DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL4DVPROCDart = void Function(int index, Pointer<Double> v)
PFNGLVERTEXATTRIBL4I64NVPROC = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z, Int64 w)
PFNGLVERTEXATTRIBL4I64NVPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIBL4I64VNVPROC = Void Function(Uint32 index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL4I64VNVPROCDart = void Function(int index, Pointer<Int64> v)
PFNGLVERTEXATTRIBL4UI64NVPROC = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
PFNGLVERTEXATTRIBL4UI64NVPROCDart = void Function(int index, int x, int y, int z, int w)
PFNGLVERTEXATTRIBL4UI64VNVPROC = Void Function(Uint32 index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBL4UI64VNVPROCDart = void Function(int index, Pointer<Uint64> v)
PFNGLVERTEXATTRIBLFORMATNVPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Uint32 stride)
PFNGLVERTEXATTRIBLFORMATNVPROCDart = void Function(int index, int size, int type, int stride)
PFNGLVERTEXATTRIBLFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXATTRIBLFORMATPROCDart = void Function(int attribindex, int size, int type, int relativeoffset)
PFNGLVERTEXATTRIBLPOINTEREXTPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBLPOINTEREXTPROCDart = void Function(int index, int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBLPOINTERPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBLPOINTERPROCDart = void Function(int index, int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBP1UIPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Uint32 value)
PFNGLVERTEXATTRIBP1UIPROCDart = void Function(int index, int type, int normalized, int value)
PFNGLVERTEXATTRIBP1UIVPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP1UIVPROCDart = void Function(int index, int type, int normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP2UIPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Uint32 value)
PFNGLVERTEXATTRIBP2UIPROCDart = void Function(int index, int type, int normalized, int value)
PFNGLVERTEXATTRIBP2UIVPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP2UIVPROCDart = void Function(int index, int type, int normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP3UIPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Uint32 value)
PFNGLVERTEXATTRIBP3UIPROCDart = void Function(int index, int type, int normalized, int value)
PFNGLVERTEXATTRIBP3UIVPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP3UIVPROCDart = void Function(int index, int type, int normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP4UIPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Uint32 value)
PFNGLVERTEXATTRIBP4UIPROCDart = void Function(int index, int type, int normalized, int value)
PFNGLVERTEXATTRIBP4UIVPROC = Void Function(Uint32 index, Uint32 type, Int32 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP4UIVPROCDart = void Function(int index, int type, int normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBPARAMETERIAMDPROC = Void Function(Uint32 index, Uint32 pname, Int32 param)
PFNGLVERTEXATTRIBPARAMETERIAMDPROCDart = void Function(int index, int pname, int param)
PFNGLVERTEXATTRIBPOINTERARBPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 normalized, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBPOINTERARBPROCDart = void Function(int index, int size, int type, int normalized, int stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBPOINTERNVPROC = Void Function(Uint32 index, Int32 fsize, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBPOINTERNVPROCDart = void Function(int index, int fsize, int type, int stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBPOINTERPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 normalized, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBPOINTERPROCDart = void Function(int index, int size, int type, int normalized, int stride, Pointer<NativeType> pointer)
PFNGLVERTEXATTRIBS1DVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Double> v)
PFNGLVERTEXATTRIBS1DVNVPROCDart = void Function(int index, int count, Pointer<Double> v)
PFNGLVERTEXATTRIBS1FVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Float> v)
PFNGLVERTEXATTRIBS1FVNVPROCDart = void Function(int index, int count, Pointer<Float> v)
PFNGLVERTEXATTRIBS1HVNVPROC = Void Function(Uint32 index, Uint32 n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS1HVNVPROCDart = void Function(int index, int n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS1SVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS1SVNVPROCDart = void Function(int index, int count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS2DVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Double> v)
PFNGLVERTEXATTRIBS2DVNVPROCDart = void Function(int index, int count, Pointer<Double> v)
PFNGLVERTEXATTRIBS2FVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Float> v)
PFNGLVERTEXATTRIBS2FVNVPROCDart = void Function(int index, int count, Pointer<Float> v)
PFNGLVERTEXATTRIBS2HVNVPROC = Void Function(Uint32 index, Uint32 n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS2HVNVPROCDart = void Function(int index, int n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS2SVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS2SVNVPROCDart = void Function(int index, int count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS3DVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Double> v)
PFNGLVERTEXATTRIBS3DVNVPROCDart = void Function(int index, int count, Pointer<Double> v)
PFNGLVERTEXATTRIBS3FVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Float> v)
PFNGLVERTEXATTRIBS3FVNVPROCDart = void Function(int index, int count, Pointer<Float> v)
PFNGLVERTEXATTRIBS3HVNVPROC = Void Function(Uint32 index, Uint32 n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS3HVNVPROCDart = void Function(int index, int n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS3SVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS3SVNVPROCDart = void Function(int index, int count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS4DVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Double> v)
PFNGLVERTEXATTRIBS4DVNVPROCDart = void Function(int index, int count, Pointer<Double> v)
PFNGLVERTEXATTRIBS4FVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Float> v)
PFNGLVERTEXATTRIBS4FVNVPROCDart = void Function(int index, int count, Pointer<Float> v)
PFNGLVERTEXATTRIBS4HVNVPROC = Void Function(Uint32 index, Uint32 n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS4HVNVPROCDart = void Function(int index, int n, Pointer<Uint16> v)
PFNGLVERTEXATTRIBS4SVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS4SVNVPROCDart = void Function(int index, int count, Pointer<Int16> v)
PFNGLVERTEXATTRIBS4UBVNVPROC = Void Function(Uint32 index, Uint32 count, Pointer<Uint8> v)
PFNGLVERTEXATTRIBS4UBVNVPROCDart = void Function(int index, int count, Pointer<Uint8> v)
PFNGLVERTEXBINDINGDIVISORPROC = Void Function(Uint32 bindingindex, Uint32 divisor)
PFNGLVERTEXBINDINGDIVISORPROCDart = void Function(int bindingindex, int divisor)
PFNGLVERTEXBLENDARBPROC = Void Function(Int32 count)
PFNGLVERTEXBLENDARBPROCDart = void Function(int count)
PFNGLVERTEXBLENDENVFATIPROC = Void Function(Uint32 pname, Float param)
PFNGLVERTEXBLENDENVFATIPROCDart = void Function(int pname, double param)
PFNGLVERTEXBLENDENVIATIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLVERTEXBLENDENVIATIPROCDart = void Function(int pname, int param)
PFNGLVERTEXFORMATNVPROC = Void Function(Int32 size, Uint32 type, Uint32 stride)
PFNGLVERTEXFORMATNVPROCDart = void Function(int size, int type, int stride)
PFNGLVERTEXP2UIPROC = Void Function(Uint32 type, Uint32 value)
PFNGLVERTEXP2UIPROCDart = void Function(int type, int value)
PFNGLVERTEXP2UIVPROC = Void Function(Uint32 type, Pointer<Uint32> value)
PFNGLVERTEXP2UIVPROCDart = void Function(int type, Pointer<Uint32> value)
PFNGLVERTEXP3UIPROC = Void Function(Uint32 type, Uint32 value)
PFNGLVERTEXP3UIPROCDart = void Function(int type, int value)
PFNGLVERTEXP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> value)
PFNGLVERTEXP3UIVPROCDart = void Function(int type, Pointer<Uint32> value)
PFNGLVERTEXP4UIPROC = Void Function(Uint32 type, Uint32 value)
PFNGLVERTEXP4UIPROCDart = void Function(int type, int value)
PFNGLVERTEXP4UIVPROC = Void Function(Uint32 type, Pointer<Uint32> value)
PFNGLVERTEXP4UIVPROCDart = void Function(int type, Pointer<Uint32> value)
PFNGLVERTEXPOINTEREXTPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Uint32 count, Pointer<NativeType> pointer)
PFNGLVERTEXPOINTEREXTPROCDart = void Function(int size, int type, int stride, int count, Pointer<NativeType> pointer)
PFNGLVERTEXPOINTERLISTIBMPROC = Void Function(Int32 size, Uint32 type, Int32 stride, Pointer<Pointer<NativeType>> pointer, Int32 ptrstride)
PFNGLVERTEXPOINTERLISTIBMPROCDart = void Function(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride)
PFNGLVERTEXPOINTERPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> ptr)
PFNGLVERTEXPOINTERPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> ptr)
PFNGLVERTEXPOINTERVINTELPROC = Void Function(Int32 size, Uint32 type, Pointer<Pointer<NativeType>> pointer)
PFNGLVERTEXPOINTERVINTELPROCDart = void Function(int size, int type, Pointer<Pointer<NativeType>> pointer)
PFNGLVERTEXSTREAM1DATIPROC = Void Function(Uint32 stream, Double x)
PFNGLVERTEXSTREAM1DATIPROCDart = void Function(int stream, double x)
PFNGLVERTEXSTREAM1DVATIPROC = Void Function(Uint32 stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM1DVATIPROCDart = void Function(int stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM1FATIPROC = Void Function(Uint32 stream, Float x)
PFNGLVERTEXSTREAM1FATIPROCDart = void Function(int stream, double x)
PFNGLVERTEXSTREAM1FVATIPROC = Void Function(Uint32 stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM1FVATIPROCDart = void Function(int stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM1IATIPROC = Void Function(Uint32 stream, Int32 x)
PFNGLVERTEXSTREAM1IATIPROCDart = void Function(int stream, int x)
PFNGLVERTEXSTREAM1IVATIPROC = Void Function(Uint32 stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM1IVATIPROCDart = void Function(int stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM1SATIPROC = Void Function(Uint32 stream, Int16 x)
PFNGLVERTEXSTREAM1SATIPROCDart = void Function(int stream, int x)
PFNGLVERTEXSTREAM1SVATIPROC = Void Function(Uint32 stream, Pointer<Int16> coords)
PFNGLVERTEXSTREAM1SVATIPROCDart = void Function(int stream, Pointer<Int16> coords)
PFNGLVERTEXSTREAM2DATIPROC = Void Function(Uint32 stream, Double x, Double y)
PFNGLVERTEXSTREAM2DATIPROCDart = void Function(int stream, double x, double y)
PFNGLVERTEXSTREAM2DVATIPROC = Void Function(Uint32 stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM2DVATIPROCDart = void Function(int stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM2FATIPROC = Void Function(Uint32 stream, Float x, Float y)
PFNGLVERTEXSTREAM2FATIPROCDart = void Function(int stream, double x, double y)
PFNGLVERTEXSTREAM2FVATIPROC = Void Function(Uint32 stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM2FVATIPROCDart = void Function(int stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM2IATIPROC = Void Function(Uint32 stream, Int32 x, Int32 y)
PFNGLVERTEXSTREAM2IATIPROCDart = void Function(int stream, int x, int y)
PFNGLVERTEXSTREAM2IVATIPROC = Void Function(Uint32 stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM2IVATIPROCDart = void Function(int stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM2SATIPROC = Void Function(Uint32 stream, Int16 x, Int16 y)
PFNGLVERTEXSTREAM2SATIPROCDart = void Function(int stream, int x, int y)
PFNGLVERTEXSTREAM2SVATIPROC = Void Function(Uint32 stream, Pointer<Int16> coords)
PFNGLVERTEXSTREAM2SVATIPROCDart = void Function(int stream, Pointer<Int16> coords)
PFNGLVERTEXSTREAM3DATIPROC = Void Function(Uint32 stream, Double x, Double y, Double z)
PFNGLVERTEXSTREAM3DATIPROCDart = void Function(int stream, double x, double y, double z)
PFNGLVERTEXSTREAM3DVATIPROC = Void Function(Uint32 stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM3DVATIPROCDart = void Function(int stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM3FATIPROC = Void Function(Uint32 stream, Float x, Float y, Float z)
PFNGLVERTEXSTREAM3FATIPROCDart = void Function(int stream, double x, double y, double z)
PFNGLVERTEXSTREAM3FVATIPROC = Void Function(Uint32 stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM3FVATIPROCDart = void Function(int stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM3IATIPROC = Void Function(Uint32 stream, Int32 x, Int32 y, Int32 z)
PFNGLVERTEXSTREAM3IATIPROCDart = void Function(int stream, int x, int y, int z)
PFNGLVERTEXSTREAM3IVATIPROC = Void Function(Uint32 stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM3IVATIPROCDart = void Function(int stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM3SATIPROC = Void Function(Uint32 stream, Int16 x, Int16 y, Int16 z)
PFNGLVERTEXSTREAM3SATIPROCDart = void Function(int stream, int x, int y, int z)
PFNGLVERTEXSTREAM3SVATIPROC = Void Function(Uint32 stream, Pointer<Int16> coords)
PFNGLVERTEXSTREAM3SVATIPROCDart = void Function(int stream, Pointer<Int16> coords)
PFNGLVERTEXSTREAM4DATIPROC = Void Function(Uint32 stream, Double x, Double y, Double z, Double w)
PFNGLVERTEXSTREAM4DATIPROCDart = void Function(int stream, double x, double y, double z, double w)
PFNGLVERTEXSTREAM4DVATIPROC = Void Function(Uint32 stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM4DVATIPROCDart = void Function(int stream, Pointer<Double> coords)
PFNGLVERTEXSTREAM4FATIPROC = Void Function(Uint32 stream, Float x, Float y, Float z, Float w)
PFNGLVERTEXSTREAM4FATIPROCDart = void Function(int stream, double x, double y, double z, double w)
PFNGLVERTEXSTREAM4FVATIPROC = Void Function(Uint32 stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM4FVATIPROCDart = void Function(int stream, Pointer<Float> coords)
PFNGLVERTEXSTREAM4IATIPROC = Void Function(Uint32 stream, Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLVERTEXSTREAM4IATIPROCDart = void Function(int stream, int x, int y, int z, int w)
PFNGLVERTEXSTREAM4IVATIPROC = Void Function(Uint32 stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM4IVATIPROCDart = void Function(int stream, Pointer<Int32> coords)
PFNGLVERTEXSTREAM4SATIPROC = Void Function(Uint32 stream, Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLVERTEXSTREAM4SATIPROCDart = void Function(int stream, int x, int y, int z, int w)
PFNGLVERTEXSTREAM4SVATIPROC = Void Function(Uint32 stream, Pointer<Int16> coords)
PFNGLVERTEXSTREAM4SVATIPROCDart = void Function(int stream, Pointer<Int16> coords)
PFNGLVERTEXWEIGHTFEXTPROC = Void Function(Float weight)
PFNGLVERTEXWEIGHTFEXTPROCDart = void Function(double weight)
PFNGLVERTEXWEIGHTFVEXTPROC = Void Function(Pointer<Float> weight)
PFNGLVERTEXWEIGHTFVEXTPROCDart = void Function(Pointer<Float> weight)
PFNGLVERTEXWEIGHTHNVPROC = Void Function(Uint16 weight)
PFNGLVERTEXWEIGHTHNVPROCDart = void Function(int weight)
PFNGLVERTEXWEIGHTHVNVPROC = Void Function(Pointer<Uint16> weight)
PFNGLVERTEXWEIGHTHVNVPROCDart = void Function(Pointer<Uint16> weight)
PFNGLVERTEXWEIGHTPOINTEREXTPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLVERTEXWEIGHTPOINTEREXTPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLVIDEOCAPTURENVPROC = Uint32 Function(Uint32 videoCaptureSlot, Pointer<Uint32> sequenceNum, Pointer<Uint64> captureTime)
PFNGLVIDEOCAPTURENVPROCDart = int Function(int videoCaptureSlot, Pointer<Uint32> sequenceNum, Pointer<Uint64> captureTime)
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 pname, Pointer<Double> params)
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROCDart = void Function(int videoCaptureSlot, int stream, int pname, Pointer<Double> params)
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 pname, Pointer<Float> params)
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROCDart = void Function(int videoCaptureSlot, int stream, int pname, Pointer<Float> params)
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC = Void Function(Uint32 videoCaptureSlot, Uint32 stream, Uint32 pname, Pointer<Int32> params)
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROCDart = void Function(int videoCaptureSlot, int stream, int pname, Pointer<Int32> params)
PFNGLVIEWPORTARRAYVPROC = Void Function(Uint32 first, Uint32 count, Pointer<Float> v)
PFNGLVIEWPORTARRAYVPROCDart = void Function(int first, int count, Pointer<Float> v)
PFNGLVIEWPORTINDEXEDFPROC = Void Function(Uint32 index, Float x, Float y, Float w, Float h)
PFNGLVIEWPORTINDEXEDFPROCDart = void Function(int index, double x, double y, double w, double h)
PFNGLVIEWPORTINDEXEDFVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVIEWPORTINDEXEDFVPROCDart = void Function(int index, Pointer<Float> v)
PFNGLVIEWPORTPOSITIONWSCALENVPROC = Void Function(Uint32 index, Float xcoeff, Float ycoeff)
PFNGLVIEWPORTPOSITIONWSCALENVPROCDart = void Function(int index, double xcoeff, double ycoeff)
PFNGLVIEWPORTPROC = Void Function(Int32 x, Int32 y, Uint32 width, Uint32 height)
PFNGLVIEWPORTPROCDart = void Function(int x, int y, int width, int height)
PFNGLVIEWPORTSWIZZLENVPROC = Void Function(Uint32 index, Uint32 swizzlex, Uint32 swizzley, Uint32 swizzlez, Uint32 swizzlew)
PFNGLVIEWPORTSWIZZLENVPROCDart = void Function(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew)
PFNGLWAITSEMAPHOREEXTPROC = Void Function(Uint32 semaphore, Uint32 numBufferBarriers, Pointer<Uint32> buffers, Uint32 numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> srcLayouts)
PFNGLWAITSEMAPHOREEXTPROCDart = void Function(int semaphore, int numBufferBarriers, Pointer<Uint32> buffers, int numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> srcLayouts)
PFNGLWAITSEMAPHOREUI64NVXPROC = Void Function(Uint32 waitGpu, Uint32 fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray)
PFNGLWAITSEMAPHOREUI64NVXPROCDart = void Function(int waitGpu, int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray)
PFNGLWAITSYNCPROC = Void Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
PFNGLWAITSYNCPROCDart = void Function(Pointer<NativeType> sync, int flags, int timeout)
PFNGLWAITVKSEMAPHORENVPROC = Void Function(Uint64 vkSemaphore)
PFNGLWAITVKSEMAPHORENVPROCDart = void Function(int vkSemaphore)
PFNGLWEIGHTBVARBPROC = Void Function(Int32 size, Pointer<Utf8> weights)
PFNGLWEIGHTBVARBPROCDart = void Function(int size, Pointer<Utf8> weights)
PFNGLWEIGHTDVARBPROC = Void Function(Int32 size, Pointer<Double> weights)
PFNGLWEIGHTDVARBPROCDart = void Function(int size, Pointer<Double> weights)
PFNGLWEIGHTFVARBPROC = Void Function(Int32 size, Pointer<Float> weights)
PFNGLWEIGHTFVARBPROCDart = void Function(int size, Pointer<Float> weights)
PFNGLWEIGHTIVARBPROC = Void Function(Int32 size, Pointer<Int32> weights)
PFNGLWEIGHTIVARBPROCDart = void Function(int size, Pointer<Int32> weights)
PFNGLWEIGHTPATHSNVPROC = Void Function(Uint32 resultPath, Uint32 numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
PFNGLWEIGHTPATHSNVPROCDart = void Function(int resultPath, int numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
PFNGLWEIGHTPOINTERARBPROC = Void Function(Int32 size, Uint32 type, Uint32 stride, Pointer<NativeType> pointer)
PFNGLWEIGHTPOINTERARBPROCDart = void Function(int size, int type, int stride, Pointer<NativeType> pointer)
PFNGLWEIGHTSVARBPROC = Void Function(Int32 size, Pointer<Int16> weights)
PFNGLWEIGHTSVARBPROCDart = void Function(int size, Pointer<Int16> weights)
PFNGLWEIGHTUBVARBPROC = Void Function(Int32 size, Pointer<Uint8> weights)
PFNGLWEIGHTUBVARBPROCDart = void Function(int size, Pointer<Uint8> weights)
PFNGLWEIGHTUIVARBPROC = Void Function(Int32 size, Pointer<Uint32> weights)
PFNGLWEIGHTUIVARBPROCDart = void Function(int size, Pointer<Uint32> weights)
PFNGLWEIGHTUSVARBPROC = Void Function(Int32 size, Pointer<Uint16> weights)
PFNGLWEIGHTUSVARBPROCDart = void Function(int size, Pointer<Uint16> weights)
PFNGLWINDOWPOS2DARBPROC = Void Function(Double x, Double y)
PFNGLWINDOWPOS2DARBPROCDart = void Function(double x, double y)
PFNGLWINDOWPOS2DMESAPROC = Void Function(Double x, Double y)
PFNGLWINDOWPOS2DMESAPROCDart = void Function(double x, double y)
PFNGLWINDOWPOS2DPROC = Void Function(Double x, Double y)
PFNGLWINDOWPOS2DPROCDart = void Function(double x, double y)
PFNGLWINDOWPOS2DVARBPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS2DVARBPROCDart = void Function(Pointer<Double> v)
PFNGLWINDOWPOS2DVMESAPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS2DVMESAPROCDart = void Function(Pointer<Double> v)
PFNGLWINDOWPOS2DVPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS2DVPROCDart = void Function(Pointer<Double> v)
PFNGLWINDOWPOS2FARBPROC = Void Function(Float x, Float y)
PFNGLWINDOWPOS2FARBPROCDart = void Function(double x, double y)
PFNGLWINDOWPOS2FMESAPROC = Void Function(Float x, Float y)
PFNGLWINDOWPOS2FMESAPROCDart = void Function(double x, double y)
PFNGLWINDOWPOS2FPROC = Void Function(Float x, Float y)
PFNGLWINDOWPOS2FPROCDart = void Function(double x, double y)
PFNGLWINDOWPOS2FVARBPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS2FVARBPROCDart = void Function(Pointer<Float> v)
PFNGLWINDOWPOS2FVMESAPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS2FVMESAPROCDart = void Function(Pointer<Float> v)
PFNGLWINDOWPOS2FVPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS2FVPROCDart = void Function(Pointer<Float> v)
PFNGLWINDOWPOS2IARBPROC = Void Function(Int32 x, Int32 y)
PFNGLWINDOWPOS2IARBPROCDart = void Function(int x, int y)
PFNGLWINDOWPOS2IMESAPROC = Void Function(Int32 x, Int32 y)
PFNGLWINDOWPOS2IMESAPROCDart = void Function(int x, int y)
PFNGLWINDOWPOS2IPROC = Void Function(Int32 x, Int32 y)
PFNGLWINDOWPOS2IPROCDart = void Function(int x, int y)
PFNGLWINDOWPOS2IVARBPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS2IVARBPROCDart = void Function(Pointer<Int32> v)
PFNGLWINDOWPOS2IVMESAPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS2IVMESAPROCDart = void Function(Pointer<Int32> v)
PFNGLWINDOWPOS2IVPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS2IVPROCDart = void Function(Pointer<Int32> v)
PFNGLWINDOWPOS2SARBPROC = Void Function(Int16 x, Int16 y)
PFNGLWINDOWPOS2SARBPROCDart = void Function(int x, int y)
PFNGLWINDOWPOS2SMESAPROC = Void Function(Int16 x, Int16 y)
PFNGLWINDOWPOS2SMESAPROCDart = void Function(int x, int y)
PFNGLWINDOWPOS2SPROC = Void Function(Int16 x, Int16 y)
PFNGLWINDOWPOS2SPROCDart = void Function(int x, int y)
PFNGLWINDOWPOS2SVARBPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS2SVARBPROCDart = void Function(Pointer<Int16> v)
PFNGLWINDOWPOS2SVMESAPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS2SVMESAPROCDart = void Function(Pointer<Int16> v)
PFNGLWINDOWPOS2SVPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS2SVPROCDart = void Function(Pointer<Int16> v)
PFNGLWINDOWPOS3DARBPROC = Void Function(Double x, Double y, Double z)
PFNGLWINDOWPOS3DARBPROCDart = void Function(double x, double y, double z)
PFNGLWINDOWPOS3DMESAPROC = Void Function(Double x, Double y, Double z)
PFNGLWINDOWPOS3DMESAPROCDart = void Function(double x, double y, double z)
PFNGLWINDOWPOS3DPROC = Void Function(Double x, Double y, Double z)
PFNGLWINDOWPOS3DPROCDart = void Function(double x, double y, double z)
PFNGLWINDOWPOS3DVARBPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS3DVARBPROCDart = void Function(Pointer<Double> v)
PFNGLWINDOWPOS3DVMESAPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS3DVMESAPROCDart = void Function(Pointer<Double> v)
PFNGLWINDOWPOS3DVPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS3DVPROCDart = void Function(Pointer<Double> v)
PFNGLWINDOWPOS3FARBPROC = Void Function(Float x, Float y, Float z)
PFNGLWINDOWPOS3FARBPROCDart = void Function(double x, double y, double z)
PFNGLWINDOWPOS3FMESAPROC = Void Function(Float x, Float y, Float z)
PFNGLWINDOWPOS3FMESAPROCDart = void Function(double x, double y, double z)
PFNGLWINDOWPOS3FPROC = Void Function(Float x, Float y, Float z)
PFNGLWINDOWPOS3FPROCDart = void Function(double x, double y, double z)
PFNGLWINDOWPOS3FVARBPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS3FVARBPROCDart = void Function(Pointer<Float> v)
PFNGLWINDOWPOS3FVMESAPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS3FVMESAPROCDart = void Function(Pointer<Float> v)
PFNGLWINDOWPOS3FVPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS3FVPROCDart = void Function(Pointer<Float> v)
PFNGLWINDOWPOS3IARBPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLWINDOWPOS3IARBPROCDart = void Function(int x, int y, int z)
PFNGLWINDOWPOS3IMESAPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLWINDOWPOS3IMESAPROCDart = void Function(int x, int y, int z)
PFNGLWINDOWPOS3IPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLWINDOWPOS3IPROCDart = void Function(int x, int y, int z)
PFNGLWINDOWPOS3IVARBPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS3IVARBPROCDart = void Function(Pointer<Int32> v)
PFNGLWINDOWPOS3IVMESAPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS3IVMESAPROCDart = void Function(Pointer<Int32> v)
PFNGLWINDOWPOS3IVPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS3IVPROCDart = void Function(Pointer<Int32> v)
PFNGLWINDOWPOS3SARBPROC = Void Function(Int16 x, Int16 y, Int16 z)
PFNGLWINDOWPOS3SARBPROCDart = void Function(int x, int y, int z)
PFNGLWINDOWPOS3SMESAPROC = Void Function(Int16 x, Int16 y, Int16 z)
PFNGLWINDOWPOS3SMESAPROCDart = void Function(int x, int y, int z)
PFNGLWINDOWPOS3SPROC = Void Function(Int16 x, Int16 y, Int16 z)
PFNGLWINDOWPOS3SPROCDart = void Function(int x, int y, int z)
PFNGLWINDOWPOS3SVARBPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS3SVARBPROCDart = void Function(Pointer<Int16> v)
PFNGLWINDOWPOS3SVMESAPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS3SVMESAPROCDart = void Function(Pointer<Int16> v)
PFNGLWINDOWPOS3SVPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS3SVPROCDart = void Function(Pointer<Int16> v)
PFNGLWINDOWPOS4DMESAPROC = Void Function(Double x, Double y, Double z, Double w)
PFNGLWINDOWPOS4DMESAPROCDart = void Function(double x, double y, double z, double w)
PFNGLWINDOWPOS4DVMESAPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS4DVMESAPROCDart = void Function(Pointer<Double> v)
PFNGLWINDOWPOS4FMESAPROC = Void Function(Float x, Float y, Float z, Float w)
PFNGLWINDOWPOS4FMESAPROCDart = void Function(double x, double y, double z, double w)
PFNGLWINDOWPOS4FVMESAPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS4FVMESAPROCDart = void Function(Pointer<Float> v)
PFNGLWINDOWPOS4IMESAPROC = Void Function(Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLWINDOWPOS4IMESAPROCDart = void Function(int x, int y, int z, int w)
PFNGLWINDOWPOS4IVMESAPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS4IVMESAPROCDart = void Function(Pointer<Int32> v)
PFNGLWINDOWPOS4SMESAPROC = Void Function(Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLWINDOWPOS4SMESAPROCDart = void Function(int x, int y, int z, int w)
PFNGLWINDOWPOS4SVMESAPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS4SVMESAPROCDart = void Function(Pointer<Int16> v)
PFNGLWINDOWRECTANGLESEXTPROC = Void Function(Uint32 mode, Uint32 count, Pointer<Int32> box)
PFNGLWINDOWRECTANGLESEXTPROCDart = void Function(int mode, int count, Pointer<Int32> box)
PFNGLWRITEMASKEXTPROC = Void Function(Uint32 res, Uint32 in_, Uint32 outX, Uint32 outY, Uint32 outZ, Uint32 outW)
PFNGLWRITEMASKEXTPROCDart = void Function(int res, int in_, int outX, int outY, int outZ, int outW)