ttfSetTextPosition function ttf

bool ttfSetTextPosition(
  1. Pointer<TtfText> text,
  2. int x,
  3. int y
)

Set the position of a text object.

This can be used to position multiple text objects within a single wrapping text area.

This function may cause the internal text representation to be rebuilt.

\param text the TTF_Text to modify. \param x the x offset of the upper left corner of this text in pixels. \param y the y offset of the upper left corner of this text in pixels. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should be called on the thread that created the text.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_GetTextPosition

extern SDL_DECLSPEC bool SDLCALL TTF_SetTextPosition(TTF_Text *text, int x, int y)

Implementation

bool ttfSetTextPosition(Pointer<TtfText> text, int x, int y) {
  final ttfSetTextPositionLookupFunction = _libTtf
      .lookupFunction<
        Uint8 Function(Pointer<TtfText> text, Int32 x, Int32 y),
        int Function(Pointer<TtfText> text, int x, int y)
      >('TTF_SetTextPosition');
  return ttfSetTextPositionLookupFunction(text, x, y) == 1;
}