void
glTexBuffer(
 - int target, 
- int internalformat, 
- int buffer
) 
    
  GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer)
 
    
  Implementation
  void glTexBuffer(int target, int internalformat, int buffer) {
  final glTexBufferAsFunction = _glTexBuffer
      .cast<
        NativeFunction<
          Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
        >
      >()
      .asFunction<void Function(int target, int internalformat, int buffer)>();
  return glTexBufferAsFunction(target, internalformat, buffer);
}