glScaled function opengl

void glScaled(
  1. double x,
  2. double y,
  3. double z
)
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z )

Implementation

void glScaled(double x, double y, double z) {
  final glScaledAsFunction = _glScaled
      .cast<NativeFunction<Void Function(Double x, Double y, Double z)>>()
      .asFunction<void Function(double x, double y, double z)>();
  return glScaledAsFunction(x, y, z);
}