PFNGLSHADERSOURCEPROCDart typedef

PFNGLSHADERSOURCEPROCDart = void Function(int shader, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)

Implementation

typedef PFNGLSHADERSOURCEPROCDart =
    void Function(
      int shader,
      int count,
      Pointer<Pointer<Int8>> string,
      Pointer<Int32> length,
    );