PFNGLSHADERSOURCEARBPROC typedef
PFNGLSHADERSOURCEARBPROC =
Void Function(Pointer<NativeType> shaderObj, Uint32 count, Pointer<Pointer<Int8> > string, Pointer<Int32> length)
Implementation
typedef PFNGLSHADERSOURCEARBPROC =
Void Function(
Pointer<NativeType> shaderObj,
Uint32 count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
);