PFNGLSHADERSOURCEARBPROC typedef

PFNGLSHADERSOURCEARBPROC = Void Function(Pointer<NativeType> shaderObj, Uint32 count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)

Implementation

typedef PFNGLSHADERSOURCEARBPROC =
    Void Function(
      Pointer<NativeType> shaderObj,
      Uint32 count,
      Pointer<Pointer<Int8>> string,
      Pointer<Int32> length,
    );