PFNGLPRIORITIZETEXTURESPROC typedef

PFNGLPRIORITIZETEXTURESPROC = Void Function(Uint32 n, Pointer<Uint32> textures, Pointer<Float> priorities)

Implementation

typedef PFNGLPRIORITIZETEXTURESPROC =
    Void Function(
      Uint32 n,
      Pointer<Uint32> textures,
      Pointer<Float> priorities,
    );