PFNGLGETSHADERSOURCEPROCDart typedef

PFNGLGETSHADERSOURCEPROCDart = void Function(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> source)

Implementation

typedef PFNGLGETSHADERSOURCEPROCDart =
    void Function(
      int shader,
      int bufSize,
      Pointer<Uint32> length,
      Pointer<Int8> source,
    );