PFNGLGETSHADERSOURCEPROCDart typedef
PFNGLGETSHADERSOURCEPROCDart =
void Function(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> source)
Implementation
typedef PFNGLGETSHADERSOURCEPROCDart =
void Function(
int shader,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> source,
);