PFNGLGETSHADERSOURCEPROC typedef
PFNGLGETSHADERSOURCEPROC =
Void Function(Uint32 shader, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> source)
Implementation
typedef PFNGLGETSHADERSOURCEPROC =
Void Function(
Uint32 shader,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> source,
);