PFNGLGETSHADERSOURCEPROC typedef

PFNGLGETSHADERSOURCEPROC = Void Function(Uint32 shader, Uint32 bufSize, Pointer<Uint32> length, Pointer<Int8> source)

Implementation

typedef PFNGLGETSHADERSOURCEPROC =
    Void Function(
      Uint32 shader,
      Uint32 bufSize,
      Pointer<Uint32> length,
      Pointer<Int8> source,
    );