imgSaveWebpAnimationIo function image
- Pointer<ImgAnimation> anim,
- Pointer<SdlIoStream> dst,
- bool closeio,
- int quality,
Save an animation in WEBP format to an SDL_IOStream.
If closeio is true, dst will be closed before returning, whether this
function succeeds or not.
\param anim the animation to save. \param dst an SDL_IOStream from which data will be written to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \param quality between 0 and 100. For lossy, 0 gives the smallest size and 100 the largest. For lossless, this parameter is the amount of effort put into the compression: 0 is the fastest but gives larger files compared to the slowest, but best, 100. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL_image 3.4.0.
\sa IMG_SaveAnimation \sa IMG_SaveAnimationTyped_IO \sa IMG_SaveANIAnimation_IO \sa IMG_SaveAPNGAnimation_IO \sa IMG_SaveAVIFAnimation_IO \sa IMG_SaveGIFAnimation_IO
extern SDL_DECLSPEC bool SDLCALL IMG_SaveWEBPAnimation_IO(IMG_Animation *anim, SDL_IOStream *dst, bool closeio, int quality)
Implementation
bool imgSaveWebpAnimationIo(
  Pointer<ImgAnimation> anim,
  Pointer<SdlIoStream> dst,
  bool closeio,
  int quality,
) {
  final imgSaveWebpAnimationIoLookupFunction = _libImage
      .lookupFunction<
        Uint8 Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          Uint8 closeio,
          Int32 quality,
        ),
        int Function(
          Pointer<ImgAnimation> anim,
          Pointer<SdlIoStream> dst,
          int closeio,
          int quality,
        )
      >('IMG_SaveWEBPAnimation_IO');
  return imgSaveWebpAnimationIoLookupFunction(
        anim,
        dst,
        closeio ? 1 : 0,
        quality,
      ) ==
      1;
}