sdlReleaseGpuTransferBuffer function gpu
        
void
sdlReleaseGpuTransferBuffer(
    
- Pointer<SdlGpuDevice> device,
- Pointer<SdlGpuTransferBuffer> transferBuffer
Frees the given transfer buffer as soon as it is safe to do so.
You must not reference the transfer buffer after calling this function.
\param device a GPU context. \param transfer_buffer a transfer buffer to be destroyed.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer)
Implementation
void sdlReleaseGpuTransferBuffer(
  Pointer<SdlGpuDevice> device,
  Pointer<SdlGpuTransferBuffer> transferBuffer,
) {
  final sdlReleaseGpuTransferBufferLookupFunction = _libSdl
      .lookupFunction<
        Void Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuTransferBuffer> transferBuffer,
        ),
        void Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuTransferBuffer> transferBuffer,
        )
      >('SDL_ReleaseGPUTransferBuffer');
  return sdlReleaseGpuTransferBufferLookupFunction(device, transferBuffer);
}