sdlGetTextureSize function render

bool sdlGetTextureSize(
  1. Pointer<SdlTexture> texture,
  2. Pointer<Float> w,
  3. Pointer<Float> h
)

Get the size of a texture, as floating point values.

\param texture the texture to query. \param w a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. \param h a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h)

Implementation

bool sdlGetTextureSize(
  Pointer<SdlTexture> texture,
  Pointer<Float> w,
  Pointer<Float> h,
) {
  final sdlGetTextureSizeLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlTexture> texture,
          Pointer<Float> w,
          Pointer<Float> h,
        ),
        int Function(
          Pointer<SdlTexture> texture,
          Pointer<Float> w,
          Pointer<Float> h,
        )
      >('SDL_GetTextureSize');
  return sdlGetTextureSizeLookupFunction(texture, w, h) == 1;
}