sdlGetRectIntersectionFloat function rect
Calculate the intersection of two rectangles with float precision.
If result is NULL then this function will return false.
\param A an SDL_FRect structure representing the first rectangle.
\param B an SDL_FRect structure representing the second rectangle.
\param result an SDL_FRect structure filled in with the intersection of
rectangles A and B.
\returns true if there is an intersection, false otherwise.
\since This function is available since SDL 3.2.0.
\sa SDL_HasRectIntersectionFloat
extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result)
Implementation
bool sdlGetRectIntersectionFloat(
  Pointer<SdlFRect> a,
  Pointer<SdlFRect> b,
  Pointer<SdlFRect> result,
) {
  final sdlGetRectIntersectionFloatLookupFunction = _libSdl
      .lookupFunction<
        Uint8 Function(
          Pointer<SdlFRect> a,
          Pointer<SdlFRect> b,
          Pointer<SdlFRect> result,
        ),
        int Function(
          Pointer<SdlFRect> a,
          Pointer<SdlFRect> b,
          Pointer<SdlFRect> result,
        )
      >('SDL_GetRectIntersectionFloat');
  return sdlGetRectIntersectionFloatLookupFunction(a, b, result) == 1;
}