sdlCreateGpuSampler function gpu
        
Pointer<SdlGpuSampler> 
sdlCreateGpuSampler(
    
- Pointer<SdlGpuDevice> device,
- Pointer<SdlGpuSamplerCreateInfo> createinfo
Creates a sampler object to be used when binding textures in a graphics workflow.
There are optional properties that can be provided through props. These
are the supported properties:
- SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
\param device a GPU Context. \param createinfo a struct describing the state of the sampler to create. \returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.2.0.
\sa SDL_BindGPUVertexSamplers \sa SDL_BindGPUFragmentSamplers \sa SDL_ReleaseGPUSampler
extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo)
Implementation
Pointer<SdlGpuSampler> sdlCreateGpuSampler(
  Pointer<SdlGpuDevice> device,
  Pointer<SdlGpuSamplerCreateInfo> createinfo,
) {
  final sdlCreateGpuSamplerLookupFunction = _libSdl
      .lookupFunction<
        Pointer<SdlGpuSampler> Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuSamplerCreateInfo> createinfo,
        ),
        Pointer<SdlGpuSampler> Function(
          Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuSamplerCreateInfo> createinfo,
        )
      >('SDL_CreateGPUSampler');
  return sdlCreateGpuSamplerLookupFunction(device, createinfo);
}