sdlCloseGamepad function gamepad
Close a gamepad previously opened with SDL_OpenGamepad().
\param gamepad a gamepad identifier previously returned by SDL_OpenGamepad().
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_OpenGamepad
extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad)
Implementation
void sdlCloseGamepad(Pointer<SdlGamepad> gamepad) {
  final sdlCloseGamepadLookupFunction = _libSdl
      .lookupFunction<
        Void Function(Pointer<SdlGamepad> gamepad),
        void Function(Pointer<SdlGamepad> gamepad)
      >('SDL_CloseGamepad');
  return sdlCloseGamepadLookupFunction(gamepad);
}