loadBmp static method

Pointer<SdlSurface> loadBmp(
  1. String file
)

Load a BMP image from a file.

The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.

\param file the BMP file to load. \returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_DestroySurface \sa SDL_LoadBMP_IO \sa SDL_SaveBMP

extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file)

{@category surface}

Implementation

static Pointer<SdlSurface> loadBmp(String file) => sdlLoadBmp(file);