getCurrentOutputSize method

Point<double> getCurrentOutputSize()

Get the current output size in pixels of a rendering context.

If a rendering target is active, this will return the size of the rendering target in pixels, otherwise return the value of SDL_GetRenderOutputSize().

Rendering target or not, the output will be adjusted by the current logical presentation state, dictated by SDL_SetRenderLogicalPresentation().

\param renderer the rendering context. \param w a pointer filled in with the current width. \param h a pointer filled in with the current height. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetRenderOutputSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)

{@category render}

Implementation

math.Point<double> getCurrentOutputSize() {
  final wPointer = calloc<Int32>();
  final hPointer = calloc<Int32>();
  sdlGetCurrentRenderOutputSize(this, wPointer, hPointer);
  final result = math.Point<double>(
    wPointer.value.toDouble(),
    hPointer.value.toDouble(),
  );
  calloc
    ..free(wPointer)
    ..free(hPointer);
  return result;
}