pixelColor method

bool pixelColor(
  1. Point<double> p,
  2. int color, {
  3. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool pixelColor(
  math.Point<double> p,
  int color, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) => gfx.pixelColor(this, p.x, p.y, color, blendMode: blendMode);