pieColor method

bool pieColor(
  1. Point<double> p,
  2. double rad,
  3. double start,
  4. double end,
  5. int color, {
  6. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool pieColor(
  math.Point<double> p,
  double rad,
  double start,
  double end,
  int color, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) => gfx.pieColor(
  this,
  p.x,
  p.y,
  rad,
  start,
  end,
  color,
  blendMode: blendMode,
);