filledTrigonColor method
Implementation
bool filledTrigonColor(
math.Point<double> p1,
math.Point<double> p2,
math.Point<double> p3,
int color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) => gfx.filledTrigonColor(
this,
p1.x,
p1.y,
p2.x,
p2.y,
p3.x,
p3.y,
color,
blendMode: blendMode,
);