aaPolygonColor method

bool aaPolygonColor(
  1. List<Point<double>> ps,
  2. int color, {
  3. int blendMode = SDL_BLENDMODE_BLEND,
})

Implementation

bool aaPolygonColor(
  List<math.Point<double>> ps,
  int color, {
  int blendMode = SDL_BLENDMODE_BLEND,
}) {
  final xsPointer = ps.callocInt16X();
  final ysPointer = ps.callocInt16Y();
  final result = gfx.aapolygonColor(
    this,
    xsPointer,
    ysPointer,
    ps.length,
    color,
    blendMode: blendMode,
  );
  calloc
    ..free(xsPointer)
    ..free(ysPointer);
  return result;
}