aaPolygonColor method
Implementation
bool aaPolygonColor(
List<math.Point<double>> ps,
int color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) {
final xsPointer = ps.callocInt16X();
final ysPointer = ps.callocInt16Y();
final result = gfx.aapolygonColor(
this,
xsPointer,
ysPointer,
ps.length,
color,
blendMode: blendMode,
);
calloc
..free(xsPointer)
..free(ysPointer);
return result;
}