aaCircleColor method
Implementation
bool aaCircleColor(
math.Point<double> p,
double rad,
int color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) => gfx.aacircleColor(this, p.x, p.y, rad, color, blendMode: blendMode);
bool aaCircleColor(
math.Point<double> p,
double rad,
int color, {
int blendMode = SDL_BLENDMODE_BLEND,
}) => gfx.aacircleColor(this, p.x, p.y, rad, color, blendMode: blendMode);