destination property
      
      Pointer<SdlGpuBlitRegion> 
      get
      destination
      
    
    
    
Implementation
Pointer<SdlGpuBlitRegion> get destination =>
    (cast<Uint8>() + 32).cast<SdlGpuBlitRegion>();Pointer<SdlGpuBlitRegion> get destination =>
    (cast<Uint8>() + 32).cast<SdlGpuBlitRegion>();