getFromPlayerIndex static method

Pointer<SdlGamepad> getFromPlayerIndex(
  1. int playerIndex
)

Get the SDL_Gamepad associated with a player index.

\param player_index the player index, which different from the instance ID. \returns the SDL_Gamepad associated with a player index.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetGamepadPlayerIndex \sa SDL_SetGamepadPlayerIndex

extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index)

{@category gamepad}

Implementation

static Pointer<SdlGamepad> getFromPlayerIndex(int playerIndex) =>
    sdlGetGamepadFromPlayerIndex(playerIndex);