void
glUniformBlockBinding(
 - int program, 
- int uniformBlockIndex, 
- int uniformBlockBinding
) 
    
  GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
 
    
  Implementation
  void glUniformBlockBinding(
  int program,
  int uniformBlockIndex,
  int uniformBlockBinding,
) {
  final glUniformBlockBindingAsFunction = _glUniformBlockBinding
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 uniformBlockIndex,
            Uint32 uniformBlockBinding,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int uniformBlockIndex,
          int uniformBlockBinding,
        )
      >();
  return glUniformBlockBindingAsFunction(
    program,
    uniformBlockIndex,
    uniformBlockBinding,
  );
}