glMultiTexCoord3iArb function 
 
    opengl
 
    
        
void
glMultiTexCoord3iArb(
 - int target, 
 
- int s, 
 
- int t, 
 
- int r, 
 
)
        
     
    
  GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
 
    
  Implementation
  void glMultiTexCoord3iArb(int target, int s, int t, int r) {
  final glMultiTexCoord3iArbAsFunction = _glMultiTexCoord3iArb
      .cast<
        NativeFunction<Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)>
      >()
      .asFunction<void Function(int target, int s, int t, int r)>();
  return glMultiTexCoord3iArbAsFunction(target, s, t, r);
}