glGetString function opengl

Pointer<Uint8> glGetString(
  1. int name
)
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name )

Implementation

Pointer<Uint8> glGetString(int name) {
  final glGetStringAsFunction = _glGetString
      .cast<NativeFunction<Pointer<Uint8> Function(Uint32 name)>>()
      .asFunction<Pointer<Uint8> Function(int name)>();
  return glGetStringAsFunction(name);
}