glFlushVertexArrayRangeApple function opengl_glext
GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer)
Implementation
void glFlushVertexArrayRangeApple(int length, Pointer<NativeType> pointer) {
  final glFlushVertexArrayRangeAppleAsFunction = _glFlushVertexArrayRangeApple
      .cast<
        NativeFunction<
          Void Function(Uint32 length, Pointer<NativeType> pointer)
        >
      >()
      .asFunction<void Function(int length, Pointer<NativeType> pointer)>();
  return glFlushVertexArrayRangeAppleAsFunction(length, pointer);
}