void
glDispatchCompute(
 - int numGroupsX, 
 
- int numGroupsY, 
 
- int numGroupsZ
 
)
        
     
    
  GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
 
    
  Implementation
  void glDispatchCompute(int numGroupsX, int numGroupsY, int numGroupsZ) {
  final glDispatchComputeAsFunction = _glDispatchCompute
      .cast<
        NativeFunction<
          Void Function(Uint32 numGroupsX, Uint32 numGroupsY, Uint32 numGroupsZ)
        >
      >()
      .asFunction<
        void Function(int numGroupsX, int numGroupsY, int numGroupsZ)
      >();
  return glDispatchComputeAsFunction(numGroupsX, numGroupsY, numGroupsZ);
}