glClearTexSubImage function opengl_glext
        
void
glClearTexSubImage()
        
     
    
GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
Implementation
void glClearTexSubImage(
  int texture,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  int type,
  Pointer<NativeType> data,
) {
  final glClearTexSubImageAsFunction = _glClearTexSubImage
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Int32 level,
            Int32 xoffset,
            Int32 yoffset,
            Int32 zoffset,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int level,
          int xoffset,
          int yoffset,
          int zoffset,
          int width,
          int height,
          int depth,
          int format,
          int type,
          Pointer<NativeType> data,
        )
      >();
  return glClearTexSubImageAsFunction(
    texture,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    format,
    type,
    data,
  );
}