PFNGLSHADERSOURCEPROCDart typedef
PFNGLSHADERSOURCEPROCDart =
void Function(int shader, int count, Pointer<Pointer<Int8> > string, Pointer<Int32> length)
Implementation
typedef PFNGLSHADERSOURCEPROCDart =
void Function(
int shader,
int count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
);