PFNGLSHADERSOURCEPROC typedef

PFNGLSHADERSOURCEPROC = Void Function(Uint32 shader, Uint32 count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)

Implementation

typedef PFNGLSHADERSOURCEPROC =
    Void Function(
      Uint32 shader,
      Uint32 count,
      Pointer<Pointer<Int8>> string,
      Pointer<Int32> length,
    );