PFNGLSHADERSOURCEPROC typedef
PFNGLSHADERSOURCEPROC =
Void Function(Uint32 shader, Uint32 count, Pointer<Pointer<Int8> > string, Pointer<Int32> length)
Implementation
typedef PFNGLSHADERSOURCEPROC =
Void Function(
Uint32 shader,
Uint32 count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
);