PFNGLGETATTACHEDSHADERSPROC typedef

PFNGLGETATTACHEDSHADERSPROC = Void Function(Uint32 program, Uint32 maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders)

Implementation

typedef PFNGLGETATTACHEDSHADERSPROC =
    Void Function(
      Uint32 program,
      Uint32 maxCount,
      Pointer<Uint32> count,
      Pointer<Uint32> shaders,
    );