PFNGLGETATTACHEDSHADERSPROC typedef
PFNGLGETATTACHEDSHADERSPROC =
Void Function(Uint32 program, Uint32 maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders)
Implementation
typedef PFNGLGETATTACHEDSHADERSPROC =
Void Function(
Uint32 program,
Uint32 maxCount,
Pointer<Uint32> count,
Pointer<Uint32> shaders,
);