mixResumeTrack function mixer

bool mixResumeTrack(
  1. Pointer<MixTrack> track
)

Resume a currently-paused track.

A paused track is not considered "stopped," so its MIX_TrackStoppedCallback will not fire if paused, but it won't change state by default, generate audio, or generally make progress, until it is resumed.

It is legal to resume a track that's in any state (playing, paused, or stopped). Unless the track is currently paused, resuming does nothing, and returns true. A false return is only used to signal errors here (such as MIX_Init not being called or track being NULL).

\param track the track to resume. \returns true if the track has resumed, false on error; call SDL_GetError() for details.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL_mixer 3.0.0.

\sa MIX_PauseTrack

extern SDL_DECLSPEC bool SDLCALL MIX_ResumeTrack(MIX_Track *track)

Implementation

bool mixResumeTrack(Pointer<MixTrack> track) {
  final mixResumeTrackLookupFunction = _libMixer
      .lookupFunction<
        Uint8 Function(Pointer<MixTrack> track),
        int Function(Pointer<MixTrack> track)
      >('MIX_ResumeTrack');
  return mixResumeTrackLookupFunction(track) == 1;
}