sdlSetTexturePalette function render
Set the palette used by a texture.
Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
A single palette can be shared with many textures.
\param texture the texture to update. \param palette the SDL_Palette structure to use. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.4.0.
\sa SDL_CreatePalette \sa SDL_GetTexturePalette
extern SDL_DECLSPEC bool SDLCALL SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette)
Implementation
bool sdlSetTexturePalette(
Pointer<SdlTexture> texture,
Pointer<SdlPalette> palette,
) {
final sdlSetTexturePaletteLookupFunction = _libSdl
.lookupFunction<
Uint8 Function(
Pointer<SdlTexture> texture,
Pointer<SdlPalette> palette,
),
int Function(Pointer<SdlTexture> texture, Pointer<SdlPalette> palette)
>('SDL_SetTexturePalette');
return sdlSetTexturePaletteLookupFunction(texture, palette) == 1;
}