sdlGetNumJoystickAxes function joystick
Get the number of general axis controls on a joystick.
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
\param joystick an SDL_Joystick structure containing joystick information. \returns the number of axis controls/number of axes on success or -1 on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetJoystickAxis \sa SDL_GetNumJoystickBalls \sa SDL_GetNumJoystickButtons \sa SDL_GetNumJoystickHats
extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick)
Implementation
int sdlGetNumJoystickAxes(Pointer<SdlJoystick> joystick) {
  final sdlGetNumJoystickAxesLookupFunction = _libSdl
      .lookupFunction<
        Int32 Function(Pointer<SdlJoystick> joystick),
        int Function(Pointer<SdlJoystick> joystick)
      >('SDL_GetNumJoystickAxes');
  return sdlGetNumJoystickAxesLookupFunction(joystick);
}