sdlGetMouseNameForId function mouse
Get the name of a mouse.
This function returns "" if the mouse doesn't have a name.
\param instance_id the mouse instance ID. \returns the name of the selected mouse, or NULL on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetMice
extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id)
Implementation
String? sdlGetMouseNameForId(int instanceId) {
  final sdlGetMouseNameForIdLookupFunction = _libSdl
      .lookupFunction<
        Pointer<Utf8> Function(Uint32 instanceId),
        Pointer<Utf8> Function(int instanceId)
      >('SDL_GetMouseNameForID');
  final result = sdlGetMouseNameForIdLookupFunction(instanceId);
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}