sdlGetGpuRendererDevice function render

Pointer<SdlGpuDevice> sdlGetGpuRendererDevice(
  1. Pointer<SdlRenderer> renderer
)

Return the GPU device used by a renderer.

\param renderer the rendering context. \returns the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread.

\since This function is available since SDL 3.4.0.

extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_GetGPURendererDevice(SDL_Renderer *renderer)

Implementation

Pointer<SdlGpuDevice> sdlGetGpuRendererDevice(Pointer<SdlRenderer> renderer) {
  final sdlGetGpuRendererDeviceLookupFunction = _libSdl
      .lookupFunction<
        Pointer<SdlGpuDevice> Function(Pointer<SdlRenderer> renderer),
        Pointer<SdlGpuDevice> Function(Pointer<SdlRenderer> renderer)
      >('SDL_GetGPURendererDevice');
  return sdlGetGpuRendererDeviceLookupFunction(renderer);
}